The guide project must move forward, it has been 4 1/2 years since I originally contacted System Error about updating his guide.
This post is to track needed guide updates. Please PM me or reply with updates needed, I will edit as needed.
HolyGrenadeFrenzy Contacted me regarding video links and such and that project could be considered version 6.0,
below is a quicker more immediate update.
***Additional clarification on how to prevent cars from being lost in garages, including but not limited to -
Explain that they have an opening/trigger radius, why Doherty seems unreliable and truthfully it is no worse than any other garages if you follow the below tips.
-Do not fly over them
-Do not drive near them, Doherty being the worst because it's at an intersection and if you drive behind it or to the side it opens, Santa Maria is kind of bad too
-If you mistakenly trigger a door, STOP, rotate your camera and watch the door close, making sure your vehicles are still there, if you're too far away, back up and check! Reason why cars might get lost is because game has limited memory of what cars it sees and dumps first cars from memory when this number is reached. Standard spawn memory is 12 cars, when car 13 pops up, car 1 is forgotten so if you're going fast and the door is opened it might forget a car in the garage
Chili Dog Vendor explanation - as a general rule, things don't appear/disappear if you're looking right at them, exceptions are draw distance horizon and mission specific events
-When taking a car out or when checking on your cars, remember to watch the door/contents before leaving the zone
-Do not save a game at a Safehouse in which the door opens when you enter the house (Santa Maria, Palomino Creek, Prickle Pine, ?? Checking other locations ??).
-If you enter a safehouse that opens the door to do a wardrobe change, double check contents before leaving the area
-Possible link between jetpack and lost paintjobs, could be door open/close issue
-Notes in guide about Verdant Hangar are not accurate regarding damaged or destroyed vehicles
-Rhinos do NOT destroy your Crashproof or Damageproof vehicles.
***Create a section probably after garages, crediting OrionSR for the work on Police Impound lots, how they work, etc... I had a glitched save, I restarted an early game and landed a dodo near the carwash in idlewood, triggered Pimping mission, visited the impound lot and there was the Dodo, so it appears to work
***Create a section about Jealous Girlfriends & their vehicles, credit to our friend OrionSR again. no need to rush this at all. Early progress? Denise on food date-Palomino Creek Pizza Joint/Ammunation trick.
***Create a notation early on indicating the reader should read the section about Jealous Girlfriends with a warning about post-Burning Desire
***Some of us don't like to replace weapons we've built up, Mention that in missions such as Black project that suicide item could even be another car, damage it enough to where it catches fire then get in it. Mission such as Cutthroat business, want a fire source? Shoot gas tank of vehicle you drive there instead of getting a Flamethrower!
***Under Caring for your vehicles section, there is no "maybe," accepting Coffee on a date removes special properties of vehicles
***Parachute damage/melee attacks damage vehicles that normally cannot be.
SPECIFIC VEHICLE UPDATES-
**5.02: Parachute Damage instead of trying to flip the Tampa with a forklift
How to get the full immune Tampa without failing the mission (by russian community)
**5.02B: Gray Imports - honorable Mention - Getting Hydra Early - http://www.gtaforums...howtopic=526061
**5.03: High Stakes, Low Rider - Use a Tahoma, probably the easiest to drive "lowrider" Use one without hydraulics, drives better
**5.09: OG Loc - Instead of using MUCH ammo trying to kill OG LOC, use a fraction of it and destroy the bike you're riding
**5.10: Bulletproof/Fireproof/Explosionproof/Damageproof Sanchez - Easiest location-Laezy says Dunking in Glen Park pond possible too, seems easy to undunk with sawn-off
**5.11AAB: Fireproof/Explosionproof/Damageproof Ls Cop Car - Just Business & Reuniting the Families - http://www.gtaforums...howtopic=535611
**5.11xxx: Mutant BF-400 with transfender colors as seen in this thread: http://gtaforums.com...with-glitchy-w/
**5.12 BP/FP Greenwood - Clarified Explanation, probably PC specific, personal experience, my explanation was edited, do not allow garage door to close on car carcass until sweet is dead
**5.13 BP/FP Voodoo - Clarified Explanation, probably PC specific, personal experience, my explanation was edited, do not allow garage door to close on car carcass until sweet is dead
**5.16AAA: BP/FP/EP/CP/MP Sultan, Packer, and HPV-100 Reuniting the Families http://www.gtaforums...howtopic=499412
**5.16AAB: Fireproof/Explosionproof/Damageproof Ls Cop Car - Just Business & Reuniting the Families - http://www.gtaforums...howtopic=535611
**5.16AA: Prefix - Obtaining the Unobtainable BP/EP/FP/CP/MP Bravura http://www.gtaforums...howtopic=500666
**5.16: Bulletproof/Fireproof/Explosionproof/Damageproof Sentinel, OrionSR said he explained his method better but it was cut out, I personally had problem with it because it was cut. Need to do enough damage to vehicle before Sweet dies, he suggested a drive-by on the car as there's no reload issue, when I tried it this way it was a tossup of my car being destroyed or sweet dying or the sabre being ready for me to get in, I also tried it with a minigun and it was much easier, if not into cheating need to either get minigun under 4 stars or during reuniting families mission. Mention after Los Sepulcros that player might want to get Minigun during Reuniting Families mission
**5.16B - Easier to get Sabre here too than on Tanker Commander
**5.22: Bulletproof/Fireproof/Explosionproof Fortune is alse Meleeproof
**5.25: Bulletproof/Fireproof/Explosionproof Elegy is also Meleeproof-Same as method 4 for Fortune, dunk in water around first checkpoint
**5.30A: Bulletproof/Fireproof/Explosionproof Patriot is also Meleeproof. GSF can be killed in this mission, run his ass over. Using a Sanchez to rob Big Smoke's Cash is easier anyway due to its traction and the ability to track quicker to run GSF over when he tries to jump out of way. This mission unlocks after 3 of Catalina's robbery missions, no need to wait for SF. Just wait for call Monday 5:00AM
**5.30B: TROPHY - BP/FP/EP/DP RC Raider / Wear Flowers in Your Hair http://www.youtube.c...h?v=8fsWJXdPu4A
**5.31: Bulletproof/Fireproof/Explosionproof/Damageproof Merit, Method 2 - finding forklift very easy, located in warehouse near NRG challenge. Method 3 PARACHUTE DAMAGE makes this a breeze
**5.32: Fireproof/Explosionproof/Damageproof Rancher - Have had problems with proofings unless I completely back up into water, then it can't be driven out, new solution - even though engine is stalled, do a "360" gas/brake move, turn the back end to dry land, get out, get back in, engine starts, drive away
**5.3x: Photo Opportunity DP/BP/EP/FP Savanna - http://www.gtaforums...howtopic=456760
**5.33: BP/EP/FP/DP Boxville without using cheats http://www.gtaforums...howtopic=497489
**5.36: Bulletproof/Fireproof/Explosionproof/Damageproof Camper (the Mothership) - Explain the 2 versions of this vehicle. One with Roof up, one with it down. HolyGrenadeFrenzy's explanation how to get each type. (roof up version approach from the N or W, roof down version from E or S)
**5.41: BP/FP/DP/EP Infernus from Bead Down on B Dup New method using a tractor to flip the Infernus (is there a better reference?) Method 3 http://www.gtaforums...howtopic=498186
**5.47: BP/FP/EP/DP Firetruck End of The Line
**6.xx: Transfender Colored BF-400 with Glitched Wheels http://gtaforums.com...with-glitchy-w/
**UCC ALERT!!! - 6.10: Black Maverick (Interdiction) See my previous post, Zmoonchild & jsng discovered way to obtain. http://www.gtaforums...howtopic=488028
**7.05: High Noon DP/BP/EP/FP Buffalo Alternate method described in this thread http://www.gtaforums...st&p=1060884722
**Rare Vehicle Alert - Phoenix - A Home in the Hills. Should you not want to fail a racing mission you can push/shoot this car to a garage once you waste Big Poppa. I have _NEVER_ seen this car on the streets, not during vigilante, not even when the Vagos exist, worthy of mention. Useful if you do not want to FAIL any missions (such as the SF Races)
**UCV Black Elegants (Management Issues) -
**Unobtainable BP/FP/EP/DP Leviathan (Up, Up and Away!)
**Unobtainable UCC Yellow Forklift (Breaking the Bank at Caligula's) Diego says it's at Heaven-level, maybe impound lot? WHY? Useless turd but still mentionable.
**Disputable Properties of Greenwood in Reuniting the Families - scripted to autofix damage or hides damage?
**Emperor in Wear Flowers In Your Hair - Just a stronger engine
**Disputable Properties of Tanker in Highjack - behaves crashproof as it launches other vehicles
**Disputable Properties of Kart in Cutthroat Business - behaves crashproof as it launches other vehicles
**Unobtainable Trophy RC Baron - Not driveable but still stores in garage as a vehicle, will do more research. Are there two versions or is that mission specific. Air Raid they are bombers but during Supply Lines or Beefy Baron they got machine gun. Notice them building up during Air Raid? Shoot carcass of one to a garage?