|QUOTE (thaCURSEDpie @ Thursday, Apr 12 2012, 09:39)|
Hey man, sorry for the late reply. I'm veerry busy IRL, so I don't have much time.
1. That's probably because I made a mistake in setting the restrictions for the relevant parameter. What parameter were you trying to change? Or does this go for all of them? Have a look at the .sif files in the ./scripts/structedit folder (just open with notepad). You'd probably see what's wrong right away.
2. I don't really understand what you mean. The changes are made directly to the values in-memory. If you see a value has changed after you've changed it - it has changed. The mod displays the true values as they are present in-memory. If they do not change, something went wrong (which can be quite a lot).
If you restart the game (or load a new save), the game probably reloads the values into memory, thus the changes you've made are undone.
Making permanent changes was never the scope of this mod - the goal was to aid modders in editing some of the config files (handling.dat, waeponinfo.xml). When I have the time (and motivation) I might rebuild the mod and also make it possible to change values programatically. There's something like that implemented already (see the source @ github), but it's not very nice and I haven't tested it yet.
as far as I understand it should make changes in the game in real-time but not permanently in the handling file but it doesn't show any difference in the game. I know that center of the mass z axis value -0.33 doesn't change because there's "-" sign in front of it. All of the values can be changed but they don't have the effect on the game whatsoever. I think when I set Center of the mass z axis value to 0.3 I should see changes pretty clearly.