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Grand Theft Auto III Unique Vehicle Guide

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MetalMilitia89
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#61

Posted 12 January 2015 - 07:47 PM

I started III yesterday.  Already 16% done...

 

Got the DP/EC Kuruma and it's inside SSV Garage.  But doing a Starter Save before moving on to any more of the Story Missions, of course.


OrionSR
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#62

Posted 13 January 2015 - 08:05 AM

1.6. PC UC CP Stretch

02AC: set_car $TONI3_LIMO immunities 1 1 1 1 1

Anyone want to take a shot at defining that fifth immunity? My guess is melee proof, but as far as I know this is untested. For the record, I think this code matches the vehicle in the guide but I'm really unfamiliar with this game.

 

DP again, and CP for comprehensive? Can't we all stick with CP for collision, drop DP as ambiguous, and use AP or FI for everything?


MetalMilitia89
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#63

Posted 13 January 2015 - 12:35 PM Edited by Militia, 13 January 2015 - 01:22 PM.

Some Vehicles are Tip Proof in III like the BP/EP/FP Bobcat, however, when you put it into the Garage, the TP is lost, but the BP/EP/FP properties remain, of course.  For the AP/EC Stretch, it's probably MP, as well...

 

Idk why you say CP for Crash Proof....There is a CP for Comprehensive Proof.  Back in the day, people said EP - Everything Proof, but times have changed.  There is no "AP," that is why I use it for All Proof.  CP can be Crash Proof and/or Comprehensive Proof, so I stick to Damage Proof.

 

Legend:

 

AP (All Proof) - BP/DP/EP/FP

BP (Bullet Proof)

DP (Damage Proof)

EP (Explosion Proof)

FP (Fire Proof)

MP (Melle Proof)

WP (Water Proof)

TP (Tip Proof)

PP (Pop Proof)

UH (Unique Handling)

H (Heavy)

EC/UC (Exclusive Color/Unique Color)

PC (Permanent Color)

Unique (Refers to a one time only Vehicle)

 

A lot of these Properties only can be saved in LCS/VCS, though...


HeroBrineR007
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#64

Posted 13 January 2015 - 10:44 PM

Some Vehicles are Tip Proof in III like the BP/EP/FP Bobcat, however, when you put it into the Garage, the TP is lost, but the BP/EP/FP properties remain, of course.  For the AP/EC Stretch, it's probably MP, as well...
 
Idk why you say CP for Crash Proof....There is a CP for Comprehensive Proof.  Back in the day, people said EP - Everything Proof, but times have changed.  There is no "AP," that is why I use it for All Proof.  CP can be Crash Proof and/or Comprehensive Proof, so I stick to Damage Proof.
 
Legend:
 
AP (All Proof) - BP/DP/EP/FP
BP (Bullet Proof)
DP (Damage Proof)
EP (Explosion Proof)
FP (Fire Proof)
MP (Melle Proof)
WP (Water Proof)
TP (Tip Proof)
PP (Pop Proof)
UH (Unique Handling)
H (Heavy)
EC/UC (Exclusive Color/Unique Color)
PC (Permanent Color)
Unique (Refers to a one time only Vehicle)
 
A lot of these Properties only can be saved in LCS/VCS, though...


You forgot DD Double Damage.

MetalMilitia89
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#65

Posted 13 January 2015 - 10:47 PM

That's a property that is un-save-able in all GTA Games, though.  I don't even count it as a property...


OrionSR
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#66

Posted 13 January 2015 - 10:49 PM

thehambone with the GTA III Save Documentation project suggests there is a 5th savable immunity. We aren't sure what it is but MP is my guess too. Can you prove with in-game observations without a doubt the 5th immunity (and get the scoop in the collector's community) so we can document it properly in the save and coding projects? ham will probably figure it out, but I figured that collectors would have this vehicle on hand, already know the rules for demonstrating immunities in-game, and might be anxious to get their hands on something new that might extend to other vehicles.

 

I won't complain too much about DP since everyone knows it describes the collision immunity. I object to using comprehensive proof because CP is the established abbreviation for collision proof in the modding community - there aren't really any other good options, and at this point you'll never get them/us to change anyway. I like All Proof for anyone that wants to stick with proof end-names. I always use FI as a show of solidarity with the collection community at gta.ru, but that's not an argument that anyone else should do the same.

 

Are there any other properties that can be saved in a garage? So far we've got the standard 4 + 1 on the AP stretch to be confirmed (MP) or identified, and colors.

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HeroBrineR007
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#67

Posted 13 January 2015 - 10:53 PM Edited by HeroBrineR007, 13 January 2015 - 10:53 PM.

Are there any other properties that can be saved in a garage? So far we've got the standard 4 + 1 on the AP stretch to be confirmed (MP) or identified, and colors.


Not in GTA III. Only UC, AP, BP, FP, EP, DP and possibly MP too. And Unique/Rare if you count that as a special property

MetalMilitia89
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#68

Posted 13 January 2015 - 10:56 PM

I'll have the AP/EC Black Stretch in about 3-4 days.  I will report back and let you know if a baseball bat does any damage to the Stretch.

 

Not in III.  III is just like VC and SA....Only standard stuff can be saved, BP/DP/EP/FP (MP possibly)

 

Btw, not only is there the AP/EC Stretch, you can use the Crusher Glitch to give the DP property to the BP/EP/FP Bobcat and BP/EP/FP Cheetah and convert them to AP.  I don't know how much you know of III.  I know you know everything about SA, but I never see you talk about any other GTA Games other than SA, soo..... :p


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#69

Posted 13 January 2015 - 10:58 PM

Btw, not only is there the AP/EC Stretch, you can use the Crusher Glitch to give the DP property to the BP/EP/FP Bobcat and BP/EP/FP Cheetah and convert them to AP.  I don't know how much you know of III.  I know you know everything about SA, but I never see you talk about any other GTA Games other than SA, soo..... :p


Me or OrionSR?

MetalMilitia89
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#70

Posted 13 January 2015 - 10:58 PM

OrionSR.  I already told you this dozens of times.  I sure hope you'd know by now :p


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#71

Posted 13 January 2015 - 11:50 PM

I played III a very long time ago on PS2 not too long after playing VC. I'm pretty sure I played it once on PC but don't have much memory of when or... anything, but I've got the disks. I revisited the map briefly when LCS was new to test out my Tunnel Drop glitches on the old map.  What I remember most is 1) an early (Joey?) mission goes away forever if ignored too long, and 2) side missions in Portland are kind of tricky when the Mafia are cranky. Is there anything else really important I should know about?

 

Or maybe I should start a new topic, something like, Orion's Question Overflow Buffer. I'll start with: Besides Purple Nines, are there any other save related glitches in III? And: What are the best trainer tools for III? I need a car spawner and would love a multifunction tool.


MetalMilitia89
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#72

Posted 14 January 2015 - 12:47 PM Edited by Militia, 14 January 2015 - 01:50 PM.

For III, it's almost mandatory to have a Starter Save.  For instance, Paramedics Level 12 is 99% impossible if the Leone Mafia hates you at this time and is wielding shotguns.  2 shots to any Vehicle immediately blows it up along with you inside of it.  So it's mandatory to do everything in the beginning of the game before moving on to any missions which gets Gangs to hate you...

 

You can turn the Ambulance into a Ghost with the Crusher and be able to drive through walls, cars, peds, and pick up patients quicker, but if you fall into blue hell, it'll take about 5-10 seconds of VALUABLE time you need to get to each patient or back to the hospital before re-spawning on the road, etc...So I don't recommend an easier method, that can possibly waste your time!  Do it the good ol' fashion, challenging way...

 

Yeah, if you do a Boss' Missions before another Boss, Kenji I believe, you permanently disable her Missions, thus 100% is impossible to reach.  How to avoid?  Easy, just do each Boss' Missions as you get them.  Don't go out of order just cuz a new "T" pops up on your radar or something.  Just finish out a Boss before the next, new one.

 

Purple Nines Glitch is easy to avoid.  When I re-do a GTA, I completely delete the entire previous Save File from my PS3 and start over fresh.  When you do that, you won't get the glitch dealing with the Pay Phone Mission "Rumble!" which will disable Purple Nines spawning.

 

No idea about Mods.  You should know by now I don't use them.  Especially since I don't do PC Gaming...


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#73

Posted 14 January 2015 - 07:17 PM

Those aren't exactly what I hoping for as far as save-related glitches. I'm looking for those now-my-save-is-broken errors. Mission strands are your own fault, and poor planning by R*. Purple Nines we've got covered. BTW, pulling the memory cards is usually preferred over deleting all saves. Keep an eye out for anything else. Thanks.
 
Yeah, I know about your PS2 and attitude on cheats and stuff. I didn't think you were the only one reading the topic. And with that, let's get back on topic. I don't have  info to add to this list other than the last vehicle is created using a special opcode. It's not a normal vehicle, I'm not sure what that means. All I did was extract the immunity lines, look up the vehicle model, and identify the mission.
 
GTA III Immunity List:
 
Flags are probably BP FP EP CP and MP(unconfirmed). I'm not sure if anyone has double checked to be sure.

securica,  1 1 0 0 1, Van Heist 
stretch,   1 1 1 1 1, Salvatore's Called A Meeting
trash,     1 1 0 0 1, Blow Fish
cheetah,   1 1 1 0 1, Turismo
cheetah,   1 1 1 0 1, Turismo 
cheetah,   1 1 1 0 1, Turismo
rhino,     1 0 0 0 0, Arms Shortage
barracks,  1 0 0 0 0, Arms Shortage
bobcat,    1 1 1 0 1, Evidence Dash
patriot,   1 0 0 0 0, Marked Man
securica,  0 0 1 0 0, Escort Service
"Chopper", 1 1 1 1 1, The Exchange
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HeroBrineR007
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#74

Posted 14 January 2015 - 08:04 PM

"Chopper", 1 1 1 1 1, The Exchange

Interesting...

MetalMilitia89
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#75

Posted 14 January 2015 - 08:06 PM Edited by Militia, 14 January 2015 - 08:06 PM.

No Helicopters in III.  It's unobtainable...You physically can't fly it.  Even with a spawn mod type of thing, you can have a Helicopter, but never enter and fly it.  In LCS, you can get a Maverick, though.

 

@OrionSR, all those Vehicles are known so far.


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#76

Posted 14 January 2015 - 08:58 PM Edited by OrionSR, 14 January 2015 - 09:02 PM.

Great, then you can be confident the mission list is complete and it should be easy to update the lists with the 5th immunity once it's been identified. Also, now you have a list of 5th immunity vehicles in case someone has a collection they'd like to experiment with.

 

If someone has a PC or Android save with a Stretch I'll try to disable the 5th immunity on a test save for a more direct comparison. A PC save would be easier to work with but I'd love to see Android and iOS saves as well. IIRC, GTASnP thinks the saves are the same on mobile and PC, but it seems unlikely that they would be directly compatible. Are they? (Did I ask this before and forget the answer?) If I can identify a difference then we can probably get the labels fixed on SnP.

 

My hypothesis on the chopper is that the model would be a vehicle if it had handling, physics, etc. but it does have passenger seats, a forward direction, etc. The object was likely installed using a special code so it could be controlled with vehicle codes during the mission. I'm probably off on a lot of details that could be clarified by a modeler, but I figure for our purposes, it's not a proper vehicle is good enough. There's not much point in digging deeper but the immunity list wouldn't be complete without it.

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MetalMilitia89
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#77

Posted 14 January 2015 - 09:56 PM

My Starter Save in III will be done tomorrow night, or the following morning.  The AP/EC Stretch will come up as soon as I finish the Starter Save and start the Story Missions.  So within 2-3 days at the max, I will know if the 5th property is MP.

 

I am not sure with compatibility and different Saves for different Platforms, etc...

 

I didn't know the Helicopter was called "Chopper."  I thought it was called "Escape."


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#78

Posted 14 January 2015 - 10:33 PM

I am unfamiliar with this vehicle, the whole game really. I know who Catalina is of course but... What I've got is:

03B9: create_catalinas_chopper $CAT1_CHOPPER 

There's no vehicle id number I can trace to a label like the securica. And these names are as official as something like CP which needs to be consistent for clarity. Figure at one point some guy working on his own had an unknown code like:

03B9: $4298

So he tried the code and out pops a chopper which he immediate recognizes from a mission with Catalina -> the opcode gets named create_catalinas_chopper and the variable gets the custom label of $CAT1_CHOPPER which all makes sense so no one has given it a second thought since.

 

Militia, you don't have to answer questions that don't apply. I appreciate the effort though.

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MetalMilitia89
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#79

Posted 14 January 2015 - 10:46 PM Edited by Militia, 14 January 2015 - 10:52 PM.

It's probably referring to "Securicar."  It's missing the "r."

 

Very interesting, though.  Good to see you here! :)  Usually you are just lurking in SA Section.  I know just as much with III, VC, SA, LCS, VCS, IV, TLaD, TBoGT, and V.  I have 100% in all Games with Perfect Stats and as many Special Vehicles as I could obtain...

 

As you know, just got done doing SA a few weeks ago, and I finished VC about 7-8 days ago.  Now finishing III.  Should be done by next week sometime.  Then I am doing a SECOND Save File for LCS cuz only 12 Vehicles max can be stored.  You know how many Special Vehicles are in SA?  Well, the same amount is in LCS.  However, LCS holds 12.  SA holds 70+.  So it's a big different.  I need multiple 100% Saves with different sets of Special Vehicles in each Save...

 

The reason I re-did SA, then VC, and now III is because in SA, I only had 23 Special Vehicles last time.  Now I got 45.  I re-did VC cuz the first time, I had 15 Special Vehicles, now I got 27.  In III, I only had 7 Special Vehicles, now I am going for 12 or 13.  But after these current playthroughs, I won't re-do them anymore since the Saves physically won't be able to get much better.  I will just have fun and mess around on my 100% Saves from here on out once all is done...


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#80

Posted 15 January 2015 - 12:46 AM

Oh, yeah. A limit of 8 characters or something. Have you seen my Chinatown Plaza video for LCS? I've got a few LCS vids but that one is my favorite. The others are mostly drop glitch documentation and experimenting with my first ever videos.

 

Okay, it looks like I'm probably not going to be much help with proof cars at the moment but I'm sure I'm going to have a lot of III questions. If I start a lounge topic will you answer questions I'm too clumsy/lazy/busy to answer myself? I generally don't ask what I could look up or test but... sometimes I just need to pose the questions so I don't lose track, and thought you might have fun helping out.

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#81

Posted 15 January 2015 - 03:08 AM

I'm pretty sure that we can't damage vehicles using melee. I've tried several times in the past, and it simply didn't work.

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HeroBrineR007
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#82

Posted 15 January 2015 - 07:31 AM Edited by HeroBrineR007, 15 January 2015 - 07:31 AM.

If someone has a PC or Android save with a Stretch I'll try to disable the 5th immunity on a test save for a more direct comparison.

but it seems unlikely that they would be directly compatible. Are they? (Did I ask this before and forget the answer?) If I can identify a difference then we can probably get the labels fixed on SnP.

Sure, i'll do that sooner or later for Android.

No they're propably not compatible.

Vice City Android saves are NOT compatible with iOS or other platforms and vice versa.
San Andreas Android saves are comupatible with iOS and Windows Phone but not every version. Version 1.05- saves are compatible with every version but only a 1.06+ person can load up 1.06+ saves.
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MetalMilitia89
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#83

Posted 15 January 2015 - 12:44 PM Edited by Militia, 15 January 2015 - 01:06 PM.

Oh, yeah. A limit of 8 characters or something. Have you seen my Chinatown Plaza video for LCS? I've got a few LCS vids but that one is my favorite. The others are mostly drop glitch documentation and experimenting with my first ever videos.

 

Okay, it looks like I'm probably not going to be much help with proof cars at the moment but I'm sure I'm going to have a lot of III questions. If I start a lounge topic will you answer questions I'm too clumsy/lazy/busy to answer myself? I generally don't ask what I could look up or test but... sometimes I just need to pose the questions so I don't lose track, and thought you might have fun helping out.

 

I'll check it out shortly!  Thanks.  Yeah, I can answer questions.  III is very small, very easy...

 

Btw, it IS SecuricaR.  Cuz I already had the BP/FP Securicar in my previous Save and I was gonna get the EP/EC Securicar in my current save I am doing now.  But I might not.  Fitting 13 Vehicles in III is bloody hard, but doing 12 is doable.  I only had 7 the first time around.  But yeah, there is 2 Special Securicar's in III, BP/FP and EP/EC.  EP/EC is tricky doing PS2 method (surprised?  I'm not.  PS2 is the hardest, always, every game) but on PC is a piece of cake due to some cheap stupid replay feature which PS2 does not have.  But yeah, if I don't get 13 in III, it'll surely be 12.  6 in SSV, 5 in SI, and 1 in Portland.

 

EDIT: I see you are doing See the Sight Before Your Flight.  Did you know the Reward when all 12 Sights are completed is a H/BP/FP/TP/PP/EC/PC Landstalker?  Which can be converted into H/BP/DP/FP/PP/TP/EC/PC Landstalker.  It has ALL properties except EP, WP, and UH.  One of the best Proof Vehicles out of ALL GTA Games combined...Heavy Vehicles are so much fun in LCS since you can make them DP with the Crusher Glitch.

 

Also when you complete the Avenging Angels Side Mission in Portland, you get the Unique/BP/FP/PP/EC Avenger in LCS, too.  LCS is awesome...

I'm pretty sure that we can't damage vehicles using melee. I've tried several times in the past, and it simply didn't work.

 

This might be true.  I know in III that the tires on ALL cars are PP.  They can't be shot out, unlike in VC, SA, LCS (unless they are PP), VCS (unless they are PP).  So Melle attacks might do nothing to all cars as well...


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#84

Posted 15 January 2015 - 06:38 PM

I'm pretty sure that we can't damage vehicles using melee. I've tried several times in the past, and it simply didn't work.

 
This might be true.  I know in III that the tires on ALL cars are PP.  They can't be shot out, unlike in VC, SA, LCS (unless they are PP), VCS (unless they are PP).  So Melle attacks might do nothing to all cars as well...

Yeah, you can't melee cars or pop tires in III. Those feature were introduced in VC.

I've found that the 5th immunity that Orion mentioned above is not melee-proof. I did some testing on VC to confirm this. It's also not tip-proof, pop-proof, or heavy.

Let me know if you guys have any ideas, thanks! :)
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fnxrak
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#85

Posted 15 January 2015 - 07:08 PM

What about the firefighter missions could any of the vehicles be Fireproof???

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#86

Posted 15 January 2015 - 07:15 PM

Yeah, you can't melee cars or pop tires in III. Those feature were introduced in VC.


I've found that the 5th immunity that Orion mentioned above is not melee-proof. I did some testing on VC to confirm this. It's also not tip-proof, pop-proof, or heavy.

Let me know if you guys have any ideas, thanks! :)

 

Not MP?!  Holy f*ck...I want to know, too! :O :O

What about the firefighter missions could any of the vehicles be Fireproof???

 

I would also like to know this for VC as well.  In LCS and VCS, the Fire Truck Side Mission can give you TP Vehicles (LCS) and EP/FP/TP Vehicles (VCS).  But when it comes to III, VC, and SA, does the Fire Truck Missions give FP Vehicles or EP/FP or anything like that?!


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#87

Posted 15 January 2015 - 07:40 PM

Militia, are you going to get me into trouble with off-topic discussions? lil weasel will let me stray on occasion knowing that I'll always come back to the topic at hand right away but I don't have the same rep around here. Let's see, 50:50. Special vehicle but wrong game... take a chance:

 

Yeah, I know about the Landstalker. That's why I never tried to complete the final sight - no way was known to get the one-time prize back to a garage. That video was part of the early LCS master save projects. The other players kept egging me on about being SO CLOSE so I kept whittling away seconds at a time until I got close enough that I started recording every attempt in case it was my only success. That was the first time I made it to the end on time, and it's still a nail biter every time I watch.

 

My current hypothesis is that the 5th immunity is UP, or maybe uP, for unused proof. We might have to wait until an exe diver get's curious enough to trace this flag though the engine's code to get a definitive answer on unused, but if it does do something it'll have to be confirmed in game, and usually we only get hints about what it does. So... fun stuff. I love unsolved mysteries. Thanks for playing.

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#88

Posted 15 January 2015 - 10:55 PM Edited by Militia, 16 January 2015 - 12:42 AM.

Ok, my Starter Save is officially done with.  I am 50% Completion, 0 Deaths, 0 Busted, 0 Cheats, 0 Missions Failed, and 1 Special Vehicle (DP/EC Kuruma).

 

Tomorrow, I will start the Story Missions finally and get the BP/FP Securicar to SSV early, the Unique Corpse Manana to SSV early, the AP/EC Stretch for Portland, and the BP/FP Trashmaster (while leaving it in memory and driving it across the Callahan Bridge to SI Garage after I finish the Portland Missions).

 

@OrionSR, that's still incredible you did that...I couldn't do that.  In fact, when I do LCS, I never go to the other islands early.  I do it only in III.  But you can use a WP (Water Proof) PCJ-600 to get to SI and SSV super easily in LCS...

 

In III and VC I do a Starter Save, but in SA, LCS, and VCS I do things a bit differently.  I don't do EVERYTHING early, but I do most stuff I can early in SA, LCS, VCS.

 

But yeah, can't wait to finally start the Story Missions tomorrow.  Game should be done in 3-4 days from now, then.


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#89

Posted 16 January 2015 - 01:38 AM

What about the firefighter missions could any of the vehicles be Fireproof???

Beats me. I have barely touched the game. So far I've completed the first mission and exported all the emergency vehicles to see how the flags are recorded in the save. And before you ask, I created car generators to spawn the vehicles not on the first island. I'm in test mode, all gloves are off.

 

Are there other examples of vehicle getting immunities applied that are not associated with the codes listed above? I think I've seen hints that there are but haven't looked into it yet. If I knew how that worked I could look for other examples.

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fnxrak
  • fnxrak

    "Does the Pope sh*t in the Woods?"

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#90

Posted 16 January 2015 - 01:52 AM Edited by fnxrak, 16 January 2015 - 01:52 AM.

I guess even if they have some kind of immunity the firefighter vehicles loose it right after putting out the fire or even after loosing the mission, tried on a few of them and none are fireproof, even tried pushing a burning vehicle into the garage and didn't work also pushed one to the water and then retrieved and also didn't work no matter what it seems that they either loose any proofing or in fact they don't get them at all.

There's also two DP or CP Sentinels ("Gone Fishing" and "Bait") that loose that property once they are saved but maybe it's not really DP it has some kind of other code that prevents it from getting visible damage.

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