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Grand Theft Auto III Unique Vehicle Guide

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ShadowRageEX
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#481

Posted 02 April 2016 - 10:51 AM Edited by ShadowRageEX, 02 April 2016 - 10:56 AM.

Then Good Luck GTAKid if you ever get around obtaining the proofed PCJ-600 as that is the vehicle that made me quit collecting special vehicles :p


MetalMilitia89
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#482

Posted 02 April 2016 - 11:36 AM

vehicle that made me quit collecting special vehicles :p

 

This is the attitude NOT to have and why it's not for everyone.  From my Profile:

 

"Special Vehicle Collectors since we all have something in common: Dedication, Determination, Patience, and Persistence. We don't give up and that is why we achieve success."

 

Need I say more?

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fnxrak
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#483

Posted 02 April 2016 - 11:46 AM

Yeah you forgot being stubborn as hell!  :sly:

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MetalMilitia89
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#484

Posted 02 April 2016 - 11:53 AM Edited by MetalMilitia89, 02 April 2016 - 11:53 AM.

That, too.  Being stubborn as mule, meaning you will NOT quit, until you succeed.  That's how it's done.  If you're a quitter, you're not a collector.  That simple, really.  About that PCJ-600 I got it 3 times already.  Twice on PS2 and once on iOS.  Sure, it took a good 3 hours to get it, but the same day I attempted it (Both Platforms) is the same day I obtained it.  Just takes PERSISTENCE until obtained.  Some people don't have such a skill.  It doesn't even need to be applied to GTA, but life in general.  Everything Special Vehicle Collectors possess are all good life skills in the end.

 

It'll be the day when some idiot tells me these qualities are actually BAD to have...Any successful person on this Earth has such qualities, so...

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ShadowRageEX
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#485

Posted 02 April 2016 - 01:22 PM Edited by ShadowRageEX, 02 April 2016 - 01:26 PM.

No need to be serious lol actually I am not that hard core collector like you guys so yeah... Oh btw I only quit at VC but not the other games! My ps2 is broken atm but I actually love collecting special vehicles in LCS and VCS!


fnxrak
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#486

Posted 02 April 2016 - 01:48 PM

The thing about collectors is that we reach a point that we say "AH HA I finally completed my collection, this one was my last playthrough, I will never do this again" kind of the same thing we say every time we get drunk LOLOL but then again something new is discovered or you find some new way to get a vehicle and here we go again.

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MetalMilitia89
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#487

Posted 02 April 2016 - 01:51 PM Edited by MetalMilitia89, 02 April 2016 - 01:52 PM.

Exactly...The persistence and the need to get THEM ALL.  There is only so many people out there who has such a play style with high standards who are dedicated to doing this kind of stuff.  It always happens to me, if something is discovered, I need to get it...

 

Most people on here are casual, though.  They don't even reach 100%, let alone getting all the Vehicles and having minimum Stats while doing it.  They rather just use Mods, download people's Saves and claim it their own, etc, etc.  The quickest way to "get" what they want, they will do.  They aren't into hard work...

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Fooking Rekt
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#488

Posted 08 April 2016 - 06:57 PM

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MetalMilitia89
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#489

Posted 08 April 2016 - 07:39 PM Edited by MetalMilitia89, 08 April 2016 - 07:39 PM.

Great Video man and I am surprised you got it underground so easily.  It IS easy, but usually not something that happens first try, or maybe you cut the Video of failed Attempts?  Surprisingly, since I didn't want to keep the BP/FP Trashmaster in memory for my Mobile Save like how I obtain it on PS2, I got that underground first try within 30 seconds, but that's luck lol...


Fooking Rekt
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#490

Posted 08 April 2016 - 08:19 PM

I reloaded the game after every failed attempt. I didn't want to cut that much. I got a method to get it right every time though, the hardest thing is driving it to SI.

As soon as you fall trough the ground and hit the tunnel, press the accelerate button for 2 seconds and then the brake (NOT drive backwards)
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MetalMilitia89
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#491

Posted 08 April 2016 - 08:22 PM

Yup, that is what I have to do, too.  It never falls "perfectly."  It's always a bit too the right or left and falls off really easily if you don't do what you said...


Arsen Vitiuk
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#492

Posted 09 April 2016 - 03:54 AM

Although I like the challenge, pushing through the ground is sometimes unreliable. I'd ghost it out right away and make it DP... Unfortunately, that is not the case for te Securicar.

Fooking Rekt
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#493

Posted 09 April 2016 - 09:49 AM Edited by Fooking Rekt, 09 April 2016 - 09:48 AM.

Although I like the challenge, pushing through the ground is sometimes unreliable. I'd ghost it out right away and make it DP... Unfortunately, that is not the case for te Securicar.

That is not the case for the UC/Corpse Manana too.


Also

MetalMilitia89
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#494

Posted 09 April 2016 - 11:18 AM

Yeah, the Corpse seems easiest to fall through the ground...

 

However, on PS2 it's worth than Mobile.  On PS2, the Vehicle likes to flip over underground.  Falls through, but usually lands upside down.  OR sometimes when driving it into the building wall, it actually will get stuck in the building and keep teleporting in the building, damaging it so bad it catches fire and blows up.  Depending on the Platform, things are difficult or easier, but all in all, I don't mind underground methods.  They beat trying to get the EP/FP Hotring Racer in VC underground, that's for damn sure.  That is nothing like the III Vehicles getting underground.  Much harder...It's like the BP/FP Trashmaster x50...

 

Btw, that Corpse Manana technically is not EC.  Arsen let me know this previously.  I used to call it an EC Silver Manana with Dead Body in the Trunk, but in main.scm I guess it's called "Corpse" and has totally different Model of that of the Manana.  This is why it also has this color to it as well, it's technically not EC...Just a Unique Corpse Manana.

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Fooking Rekt
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#495

Posted 09 April 2016 - 11:22 AM

... i thought it was UC...

Lol it flipped over for me 3 or 4 times, too.

MetalMilitia89
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#496

Posted 09 April 2016 - 11:24 AM

It has a special color, but by definition it's a normal color for "CORPSE" from main.scm.  Not a normal color for a Manana, despite when entering it, it says Manana and not CORPSE.

 

Most Vehicles never flip over for me on Mobile, but do a lot on PS2...

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Arsen Vitiuk
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#497

Posted 09 April 2016 - 12:34 PM

That is not the case for the UC/Corpse Manana too.


Why not? The Mañana is easily picked up by the Crusher - both the Mañana and the Corpse models.

Also, one thing that most players do not know, is that the Mañana used in "Dead Skunk In The Trunk" is a different model, and it has its own set of colors, just like the regular Mañana... Well, in fact, there is only once color in the set - light grey. So, basically, it is not UC|EC, it just appears in it's color. Rather, it's a Unique Vehicle, as it is the only time it appears in the game.
Militia already said that, just thought I'd confirm it once more.
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MetalMilitia89
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#498

Posted 09 April 2016 - 01:25 PM Edited by MetalMilitia89, 09 April 2016 - 01:28 PM.

Making the Corpse DP is NOT a good idea, unless you don't care to NEVER see the Corpse in the trunk again.  This Vehicle is the only one I choose NOT to make DP in my Saves cuz it if I made it DP, then it can't be dented to get the trunk open to see the dead body.  Making it DP takes the novelty of the corpse in the trunk away.  If you make it DP, all you will see is some blood smears on the back of the trunk, but can never see the corpse in the back ever again...I make every other Special Vehicle DP that can be used with the Crusher, but I never make the Corpse Manana DP for the obvious reasons I mentioned.

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Arsen Vitiuk
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#499

Posted 09 April 2016 - 02:01 PM

That was sort of understood for me.

I meant, why Fooking Rekt believed Mañana wouldn't be picked up by the car crusher just like the Securicar?

MetalMilitia89
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#500

Posted 09 April 2016 - 02:40 PM

I think what he meant is "this is not the case" for the Manana, meaning to make it DP isn't a good idea.  Sure the Crusher lifts it up and can make it a Ghost, but once stored, it's DP and he doesn't want that and neither do I.  With it DP, it's basically less special in the end.


Fooking Rekt
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#501

Posted 09 April 2016 - 04:18 PM

I think what he meant is "this is not the case" for the Manana, meaning to make it DP isn't a good idea.  Sure the Crusher lifts it up and can make it a Ghost, but once stored, it's DP and he doesn't want that and neither do I.  With it DP, it's basically less special in the end.


This.
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MetalMilitia89
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#502

Posted 09 April 2016 - 05:05 PM Edited by MetalMilitia89, 09 April 2016 - 05:05 PM.

I wonder if the OP will allow me to make a new III Guide?  The Guide is done decently, but he doesn't care to really explain a lot of things and also includes Permanent Colored Vehicles as well as Locked Vehicles into the Guide, which aren't special once stored.  Furthermore the DP Sentinel isn't even a Special Vehicle at all.  He also doesn't say anything about the LEGENDARY Crusher to make DP Vehicles.  From my experience and viewing the Forum, I mainly ever see the OP in the GTAO Section and he doesn't update the Guide, either.  What do you guys think?

 

View my Guides for VC, SA, LCS, VCS, and CW and then view this Guide and you'll notice a big difference in terms of quality...

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Misunderstood
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#503

Posted 09 April 2016 - 06:06 PM

Militia taking over all Special Vehicle guides. I'm down. 

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MetalMilitia89
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#504

Posted 09 April 2016 - 06:11 PM Edited by MetalMilitia89, 09 April 2016 - 06:12 PM.

If I make one for III and then IV and TLaD in the future, I single handed did Guides for EVERY GTA on the Forum except TBoGT and V.  I could make a way better one for V, but I am not interested in that one in the slightest and TBoGT Guide is done quite well.  However, even that one has some things missing, etc...

 

First things first, though.  I don't want to get ahead of myself and think doing a Guide for III would be beneficial with all the right, and up to date information in it...


Arsen Vitiuk
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#505

Posted 09 April 2016 - 09:07 PM

I think what he meant is "this is not the case" for the Manana, meaning to make it DP isn't a good idea.  Sure the Crusher lifts it up and can make it a Ghost, but once stored, it's DP and he doesn't want that and neither do I.  With it DP, it's basically less special in the end.


This.

My bad then... I guess short sentences are really not a way to voice opinion on such "ambiguous" matters in terms of defining the point of the sentence.

Still, DP Corpse or not, it is special either way since it's unique in itself. But yes, I do get your point. Were it me, I would also refrain from ghosting it out.

I wonder if the OP will allow me to make a new III Guide?  The Guide is done decently, but he doesn't care to really explain a lot of things and also includes Permanent Colored Vehicles as well as Locked Vehicles into the Guide, which aren't special once stored.  Furthermore the DP Sentinel isn't even a Special Vehicle at all.  He also doesn't say anything about the LEGENDARY Crusher to make DP Vehicles.  From my experience and viewing the Forum, I mainly ever see the OP in the GTAO Section and he doesn't update the Guide, either.  What do you guys think?

I think I can give some insight on that.
First is, he made this guide long ago, when there was still a lot of ambiguity on Special Vehicles - thus having vehicles like the "DP Sentinel" in the guide. This guid being old is also the reason why it doesn't include the Crusher Glitch - that was discovered more recently (or at least, here on the Forums it was). Second, lol232's guide is full, unlike yours, so it includes all vehicles with all properties - even those which can not be preserved and which thus make the vehicles unobtainable/temporary obtainable.
Third, some time ago, lol232 lost interest in III-era GTAs and moved on to GTA V completely, abandoning this guide and his other projects as well. That is why he doesn't update it - simply because he rarely visits the section.

MetalMilitia89
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#506

Posted 09 April 2016 - 09:12 PM Edited by MetalMilitia89, 09 April 2016 - 09:13 PM.

I PM'ed Kirsty so we'll see what she says.  Point of the matter is it's not accurate with some misleading information.  It also has some missing information like the DP Conversion.  Most of the Guide isn't written out and says "watch the Video to get a better understanding."  Meanwhile, I CAN actually write it out WHILE showing the most current Video.  Like in the Guide and like how you created that other Topic about Vehicle Management and didn't know about the BP/EP/FP Cheetah and passing the Mission.  Well?  It's not in this Guide.  It shows a real old Method.  But if you say so.  One minute it's a good idea to make a Guide and then the next minute it isn't.  I guess damned if I do, damned if I don't...

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#507

Posted 09 April 2016 - 09:18 PM

I'd say go for it, just be sure to not get into conflict with lol232 over this. Unless he's possessive enough to not let go, you should have no problem assembling the guide. Doesn't take much sweat for you, it would seem (although I do imagine what amount of work was done "beneath the surface").

Back to the topic: From what I can tell, the only problems the players would experience is delivering the Securicar and the Corpse. Others are a piece of cake - that is, if the players decide to ghost them out. If not, well... It's all about luck.

MetalMilitia89
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#508

Posted 09 April 2016 - 09:23 PM Edited by MetalMilitia89, 10 April 2016 - 12:24 AM.

I also take the AP/EC Stretch to SSV early as well as the BP/FP Trashmaster to SI early and both of these need to be taken underground, too.  You don't NEED to do that for the Trashmaster, but I do it anyways on Mobile and on PS2, just leave it in memory.  But these all have Mission Failure Methods in which you don't ever obtain...Basically ALL of the Portland Special Vehicles need to be taken to SSV early and the Trashmaster to SI early.  It's also tedious using Car Thieves to make DP Vehicles on Mobile.  No Taxi Glitch exists, so...When I get to SI and unlock it, I have already 6 Vehicles (max) in SSV fully converted, too, and then the Trashmaster in SI...

 

About the Guide, I will just see what Kirsty has to say...

 

EDIT: Kirsty gave me the green light on making the new and improved III Guide.  Will start it tonight, and finish it tomorrow.

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#509

Posted 11 July 2016 - 11:31 AM

New topic: http://gtaforums.com...-vehicle-guide/





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