Quantcast

Jump to content

» «
Photo

Grand Theft Auto III Unique Vehicle Guide

59 replies to this topic
lol232
  • lol232

    We stealin' all da gold!

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#1

Posted 02 January 2012 - 04:22 PM Edited by GTAKid667, 06 January 2014 - 06:43 PM. Made it compatible for GTAForums 2.0

lol232's Grand Theft Auto III Unique Vehicle Guide

 
Legend

BP = Bulletproof - Immune to all possible bullet damage:
Colt .45 (Pistol), UZI, Combat Shotgun, AK-47, M16, Sniper Rifle, as well as Predator's Machine Guns and the Police Escape (chopper) machine gun.

DP = Damage Proof - Immune to all collisions:
When such a vehicle collides with another vehicle, even if it's a Rhino (Tank), it won't receive any damage.

EP = Explosion Proof - Immune to all explosions:
Grenades, Rocket Launchers, Rhino shells, Explosive barrels, Exploding vehicles.

FP = Fireproof - Immune to all damage from fire:
Molotov cocktails and Flamethrowers, as well as a fire left after an exploded vehicle. Such vehicle won't catch fire at all.

CP = Comprehensive Proof (BP/FP/DP/EP) - Has all the features listed above.

UC = Unique Colour - Has an exclusive colour, which can not be retrieved anywhere outside that specific mission.

RV = Rare Vehicle - Cannot be found anywhere else in the game besides a certain mission.

PC = Permanent Colour - When such a vehicle is resprayed, it won't change it's colour.
NOTE: This feature is lost after the vehicle is saved in a garage

RC = Random Colour - Simply, has any colour from carcols.dat

L = Locked - Has locked doors. It's funny when the Police are trying to arrest you or hookers try to get into the car lol.gif
NOTE: This feature is lost after the vehicle is saved in a garage

U = Unobtainable - You cannot obtain this vehicle whatsoever or, at the very least, you cannot save it in the garage.

P = Portland
SI = Staunton Island
SSV = Shoreside Vale



To note

There is only 1 CP Vehicle in Game. It's the Stretch from "Salvatore's Called A Meeting" mission.
However, there are several to destroy this vehicle. They are listed below.

  • The vehicle is flipped upside down
  • The vehicle is entered while the protagonist is on fire
  • The vehicle is fitted with a bomb from 8-Ball's Bomb Shop, which is successfully detonated afterwards
  • The "Blow Up All Cars" cheat code has been entered (BANGBANGBANG for PC)

Difficulty Legend

* - Very easy
** - Easy
*** - Medium
**** - Hard
***** - Very hard
****** - Almost impossible; pain in the ass



Unique Vehicles List

1.0. UC Kuruma
1.1. BP/FP Securicar
1.2. RV Corpse Manana
1.3. BP/FP/EP Cheetah
1.4. PC RC Idaho
1.5. L Sentinel
1.6. PC UC CP Stretch
1.7. PC UC Stretch
1.8. BP/FP Trashmaster
1.9. UC Rumpo
2.0. UC PC Stinger
2.1. UC PC Infernus
2.2. UC PC Cheetah
2.3. BP Barracks OL
2.4. BP/FP/EP Bobcat
2.5. U RV Ghost
2.6. BP Patriot
2.7. EP UC Securicar
2.8. UC Securicar
2.9. DP Sentinel
3.0. L Infernus
3.1. UC U RV Escape (Chopper)
3.2. Lightless Taxi
3.3. Lightless Cabbie
3.4. Lightless Borgnine
3.5. Graffiti less Hoods Rumpo XL
3.6. UC FBI Car

 

The Unique Vehicle Guide



1.0. UC Kuruma
Mission: Give Me Liberty
Difficulty: * (*** to get to SI/SSV early)
Requirements: Nothing
Colour: Pale Green
How to obtain:
Simply Drive 8-Ball to the safehouse, once you get there, don't abandon the car. Use it to complete the "Luigi's Girls" mission. Once the mission is done, save it in the garage and you got it!
How to get it to SI/SSV early:
Watch the video below


1.1. BF/FP Securicar ("Payroll Van")
Mission: Van Heist
Difficulty: ** (**** to get to SI/SSV early)
Requirements: Mission Failure
How to obtain:
During the mission you will be given a task to steal this van. But remember, you can't "dent its armor" (As Joey tells Claude during the mission brief), meaning that bullets will not damage it, as well as the fire. You eventually will have to damage it for the drivers to get out, since the door is locked. After the drivers get out of the car, fail the mission either by getting yourself on fire and entering the van thus making it blow (possibly killing yourself as a consequence if you're not quick enough), destroying the van with explosives or driving it slightly into water. Afterwards, just save it in a garage.
How to get it to SI/SSV early:
Watch the video below


1.2. RV Corpse Manana
Mission: Dead Skunk in The Trunk
Requirements: Mission Failure
Difficulty: ** (*** to get to SI/SSV Early)
How to obtain:
During the mission you have to get this car. After you grab it, first thing you have to do is to destroy the Forelli Brothers: one is near the car, in the parking lot, and the other is near the tunnel. Once you're done with them, get to the P garage. Get an Armor or replenish your health - it can save you a bit. Destroy the vehicle while it's in the garage. Once it blows up, the mission will fail. Let the garage close, and the vehicle will be fixed.
How to get it to SI/SSV Early:
Watch the video below

  • GTAKid667, fnxrak, Militia and 1 other like this

lol232
  • lol232

    We stealin' all da gold!

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#2

Posted 02 January 2012 - 04:24 PM Edited by GTAKid667, 06 January 2014 - 06:34 PM. Made it compatible for GTAForums 2.0

1.3. BP/FP/EP Cheetah
Mission: Turismo
Requirements: Mission Failure and patience
Difficulty: ******
How to obtain:
First of all, since it can be done at any point in the game after unlocking the mission and/or completing the "Big'N'Veiny" mission, you don't need tips on how to transport it somewhere else outside Portland.
The method may be difficult to explain, so refer to the videos below.




1.4. PC RC Idaho
Mission: Mike "Lips" Last Lunch
Requirements: Mission Failure
Difficulty: **
How to obtain:
During the mission you will have to steal this car. Simply drag it into Portland Beach and drive slightly into the water so the mission fails. Drive back forth and you have it!

1.5. L Sentinel
Mission: The Thieves
Requirements: Nothing
Difficulty: *
How to obtain:
During the mission you have to drive this car. At the end of the mission, while getting out, make sure that you run away before closing the door, thus leaving it open. Once mission is passed, the car is yours... Until you close the doors.

  • fnxrak likes this

lol232
  • lol232

    We stealin' all da gold!

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#3

Posted 02 January 2012 - 04:25 PM Edited by GTAKid667, 06 January 2014 - 06:43 PM. Made it compatible for GTAForums 2.0

1.6. PC UC CP Stretch
Mission: Salvatore's Called a Meeting
Requirements: Mission Failure
Colour: Jet Black
Difficulty: **** (***** to get to SI/SSV early)
How to obtain:
Since it's hard to explain, refer to the video below

How to get it to SI/SSV early:
Watch the video below



1.7. PC UC Stretch
Mission: Chaperone
Requirements: Mission Failure
Colour: Jet Black
Difficulty: * (***** to get to SI/SSV early)
How to obtain:
There are several methods. Kill Chico before he sells the drugs to Maria; kill Maria while on foot; go to Portland Beach and slightly drive the limo into water.
How to get to SI/SSV early?
Same as 1.6. PC UC CP Stretch

  • fnxrak likes this

lol232
  • lol232

    We stealin' all da gold!

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#4

Posted 05 January 2012 - 01:12 PM Edited by GTAKid667, 06 January 2014 - 06:41 PM. Made it compatible for GTAForums 2.0

1.8. BP/FP Trashmaster ("Dust Cart")
Mission: Blow Fish
Requirements: Mission Failure
Difficulty: *****
How to obtain:
Just as the mission starts, you are tasked to take this truck. It's near 8-Ball's Bomb Shop up in Harwood. Take the vehicle, go to Portland Beach and slightly drive it into water.
Since you can not save this vehicle, you MUST take it to SI or SSV if you want to keep it.
So watch this video for the method


1.9. UC Rumpo
Mission: Under Surveillance
Requirements: Nothing
Colour: Jet Black
Difficulty: * (**** to get it to SSV early)
How to obtain:
There are 3 Locations where are the Mafia/FBI (depending on the game version). You will have to follow a pattern if you want to get the van. Take out the ones at the Bellville Park first, then go after the ones at Kenji's Casino.
After that, come to the last spot. The enemies will be sitting in the Rumpo. Just bump it or shoot it once, and the Mafia/FBI will come out. Kill them and take the Rumpo as the prize.
How to get it to SSV early:
Watch this video for reference:


2.0. UC PC Stinger
Mission: Grand Theft Auto
Requirements: Mission Failure
Colour: Fulvous
Difficulty: **
How to obtain:
During this Mission you have to steal this car.
Simply steal it, drive it to garage, destroy it while it is inside, failing the mission as the result. Let the the garage door close so the vehicle will be repaired - and you have it!

2.1. UC PC Infernus
Mission: Grand Theft Auto
Requirements: Mission Failure
Colour: Fulvous
Difficulty: **
How to obtain:
uring this Mission you have to steal this car.
Simply steal it, drive it to garage, destroy it while it is inside, failing the mission as the result. Let the the garage door close so the vehicle will be repaired - and you have it!

2.2. UC PC Cheetah
Mission: Grand Theft Auto
Requirements: Mission Failure
Colour: Fulvous
Difficulty: **
How to obtain:
uring this Mission you have to steal this car.
Simply steal it, drive it to garage, destroy it while it is inside, failing the mission as the result. Let the the garage door close so the vehicle will be repaired - and you have it!

2.3. BP Barracks OL
Mission: Arms Shortage
Requirements: Nothing
Difficulty: *
How to obtain:
During this mission this truck is parked inside Phil's Army Surplus. This is the only time it's BP. To get it, simply finish the mission, jack it, and store in the garage.

  • GTAKid667 and fnxrak like this

lol232
  • lol232

    We stealin' all da gold!

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#5

Posted 22 August 2013 - 05:58 PM Edited by lol232, 13 April 2014 - 04:37 PM. Made it compatible for GTAForums 2.0

2.4. BP/FP/EP Bobcat
Mission: Evidence Dash
Requirements: Patience
Difficulty: ******
How to obtain:
Watch this video for reference:


2.5. U RV Ghost
Mission: Gone Fishing
Requirements: Nothing
Difficulty: ** (You can't save it in a garage though)
How to obtain:
While technically obtainable, it cannot be saved in a garage. In the PS2 version the game crashes once saved, and in XBOX and PC version it crashes once you try to open the garage after putting the boat there.
During this mission you will have to chase the boat. Once you chase the boat, shoot it a bit (fill up approximately 4/5 of the damage bar), so the cop will drive the boat towards the beach, crash it into the shore and get off the boat. Once he's out of the boat, kill him. Make sure to not move away from the boat or it will disappear! Once the mission is passed, push the boat back into the water, and there you have it.

2.6. BP Patriot
Mission: Marked Man
Requirements: Nothing
Difficulty: *
How to obtain:
You get it as a reward at the end of the mission. Simply take it and drive it to the garage.

2.7. EP UC Securicar
Mission: Escort Service
Requirements: Mission Failure, 70 patients rescued in Paramedic and/or Paramedic Missions passed (Adrenaline Pill at hideouts required), Patience, Barracks OL
Difficulty: ****
Colour: Jet Black Trims
How to obtain:
Difficult to Explain, so watch this video:


2.8. UC Securicar
Mission: Decoy
Requirements: Nothing
Difficulty: **
Colour: Jet Black Trims
How to obtain:
In this mission you are ordered to take this truck. After you grab it, you have to survive 180 Seconds (3 Minutes) to complete the mission, After the mission is complete, save it in a garage.

2.9. DP Sentinel
Mission: Bait
Requirements: Mission Failure
Difficulty: **
How to obtain:
During the mission you will have to lure 3 Death Squads driving the Sentinels into a trap. Simply get out of your car as soon as you see a Sentinel and take one.
NOTE: After you save it in the garage, it will lose its feature.

3.0. L Infernus
Mission: Rigged To Blow
Requirements: Nothing
Difficulty: *
How to obtain:
During the mission you will be driving it. Right before finishing the mission you will be told to get out of the car. While getting out, make sure that you run away before closing the door, thus leaving it open. Once mission is passed, the car is yours... Until you close the doors.

3.1. UC U RV Escape
Mission: The Exchange
Requirements: -
Difficulty: -
Colour: Snow White
Notes:
During the mission you will have to destroy it. You can teleport yourself there with a trainer. You can get it, but you can't fly it.


3.2. Lightless Taxi
Mission: -
Requirements: Nothing
Difficulty: *
How to obtain:
Use the video below as a guide


3.3. Graffiti less Hoods Rumpo XL
Mission: -
Requirements: Nothing
Difficulty: *
How to obtain:
Read 3.2. Lightless Taxi

3.4. UC FBI Car
Mission: -
Requirements: "Last Requests" mission passed; 5-Star Wanted Level
Difficulty: ***
Colour: Jet Black
How to obtain:
When you get a 5-Star Wanted Level, you will be chased by FBI in their FBI Cars. Simply get a hold of one of them and take it to your garage.
NOTE: If you take an FBI Car from a roadblock or order one off the Emergency Vehicle Crane, it will be of its ordinary Dull Grey colour.

 

Credits
(In alphabetical order)

  • 4emp2008 - For providing almost all the videos (except for the "UC EP Securicar" video and "Lightless Taxi" video).
  • ALEKCAHDPPP - For providing the video on how to get the Lightless Taxi (and, consequently, the Lightless Cabbie, Lightless Borgnine and Graffiti less Rumpo).
  • Arsen Vitiuk - For tips, additions and corrections on how to obtain Unique Vehicles, and for helping with the topic's design.
  • GTAKid667 - For fixing the whole guide after the forum upgrade (Yes, he wrote this line   :lol: )
  • Lancet Jades - For information about several Unique Vehicles.
  • lol232 - Myself, obviously, for making this guide...
  • Stea1thman - For providing the video on how to get the UC EP Securicar
  • Th3MaN1 - For the guide on how to get a BP/FP Securicar
  • GTAKid667 and fnxrak like this

Nukey Shay
  • Nukey Shay

    Trick

  • Members
  • Joined: 03 Jun 2010

#6

Posted 10 May 2014 - 02:20 PM Edited by Nukey Shay, 10 May 2014 - 02:22 PM.

Error in legend:

 

Damage-proofing (DP) does not make a vehicle immune to Rhino collisions. Not even driving in "no clip" mode (i.e. with the car crusher glitch active) can protect a vehicle from that.

 

There's only two ways for any vehicle to survive such an encounter - if the Rhino has been abandoned*, or if the player himself is in control of his own Rhino**.

 

 

* On rare occasions, even pushing an abandoned Rhino with another vehicle can cause the player's vehicle to explode instantly.

 

 

** Use of a trainer or cheating disc to add the DP property can eliminate accumulated collision damage. The only cheatless method of obtaining a Rhino that is immune to any collision damage is to use the emergency vehicle crane (EVC) instead of the car crusher to invoke the "no clip" glitch.

NOTE: Unlike the car crusher, storing a vehicle after the EVC has been used in such a way will NOT add the DP property to a vehicle.


Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#7

Posted 21 May 2014 - 09:12 PM

I am gonna be playing my second playthrough of GTA III in a couple days and will be obtaining 7 of the vehicles I see listed in this guide.

 

AP Stretch, BP/FP/EP Cheetah, BP/FP/EP Bobcat, BP/FP Securicar, BP/FP Trashmaster, BP Patriot, and BP Barracks OL.

 

I will use the Crusher Glitch to make the Cheetah and Bobcat AP.  I will also make the Securicar BP/DP/FP, the Trashmaster BP/DP/FP, and the Patriot BP/DP.  I doubt the Crusher will work on the Barracks OL as I heard it doesn't work for large vehicles.  Not even sure if it'll work with the Trashmaster and Securicar.  Does anybody know?


WildBrick142
  • WildBrick142

    *blows up cars with RPG*

  • Leone Family Mafia
  • Joined: 18 Dec 2012
  • Ireland
  • Contribution Award [GTA V]

#8

Posted 21 May 2014 - 09:49 PM

I will use the Crusher Glitch to make the Cheetah and Bobcat AP.  I will also make the Securicar BP/DP/FP, the Trashmaster BP/DP/FP, and the Patriot BP/DP.  I doubt the Crusher will work on the Barracks OL as I heard it doesn't work for large vehicles.  Not even sure if it'll work with the Trashmaster and Securicar.  Does anybody know?

It won't work with Trashmaster and Securicar.

  • Militia likes this

Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#9

Posted 21 May 2014 - 10:40 PM Edited by Militia, 21 May 2014 - 10:57 PM.

It won't work with Trashmaster and Securicar.

 

Thanks for letting me know.  I am assuming not the Barracks OL, right?

 

Also, if you, or anybody else has any hints for me as to where I should store these 7 cars, let me know.  In my first playthrough I got the BP Patriot, BP Barracks OL, and BP/EP/FP Cheetah (Made it AP with Crusher Glitch)...But if I get these other 4 vehicles, I need to know where I can store them.  Like, if I need to take them to SI or SSV early or something, I'd like to know before I start this.

 

I just finished my second playthrough of SA to 100% today and obtained 23 proof vehicles.  So I want to do this now for GTA III, VC, LCS, and VCS.  Next GTA III which I will start tomorrow doing the Paramedics.


WildBrick142
  • WildBrick142

    *blows up cars with RPG*

  • Leone Family Mafia
  • Joined: 18 Dec 2012
  • Ireland
  • Contribution Award [GTA V]

#10

Posted 22 May 2014 - 03:22 PM Edited by WildBrick142, 22 May 2014 - 03:22 PM.

Barracks OL won't work either.

 

The best way is to move all the small vehicles to Shoreside Vale garage. All large vehicles to Staunton Island and any one (preferably Patriot or Stretch) in the Portland garage. Moving the Trashmaster underground will be really, annoyingly, hard though.

 

Cheetah can be AP'd and moved to SSV.

By the time you will be able to get Bobcat and Patriot, Shoreside Vale will be unlocked so you'll be able to store it there.

Securicar, assuming that it's the one from Escort Service, shouldn't be a problem. Store it in Staunton.

Stretch can be parked easily in Portland garage, it doesn't fit but the garage can be forced to close and it will store.

Trashmaster... well, it will be nearly impossible to force it through ground, and the Crusher won't work on it, so you'll have to keep driving it until Staunton Island is unlocked or continue trying to glitch it.

Barracks OL won't be a problem, complete mission and stare it in Staunton.

 

A big advantage in GTA III is that more cars can be stored than the actual limit.

Spoiler

 

By the way, feel free to ask me anything about unique vehicles in GTA LCS. I wrote this page on GTA Wiki and I'm almost always collecting the vehicles there so I know how to get some of them :)

  • Militia likes this

Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#11

Posted 22 May 2014 - 04:08 PM

Thanks, man!! :) ^^^

 

I watched the video above on how to get the Trashmaster underground, but what you're saying is it's a lot harder than it looks, I suppose.  That is how I felt about the AP Fire Truck in SA.  I saw jam8tone's video for the PS2/3 and I was like "Oh, wow, that's actually really easy, just keep the camera on it.  No big deal."  However, it was a nightmare.  I couldn't even make the first 10 seconds down the first hill to obtain that vehicle, so I had to skip it.  A lot of people on Youtube are really skilled with these vehicles.

 

Yeah, I will probably store that AP Stetch in Portland.  I noticed that the garage door will close and store the car, even though it doesn't exactly fit.  Also, you probably know this but maybe you don't.  That Turismo Race mission is ALWAYS active, even after 100% Completion.  Just the other month, I actually obtained the BP/EP/FP Cheetah and made it AP on the save that was 100% since 2007.  So I can probably wait until I get to 100% to go back for the AP Cheetah.  I want to get the other 6 vehicles, though and save the 7th, Cheetah, for the end.

 

Oh?  You did LCS vehicle guide on GTA Wiki?!  Nice!  I looked at that extensively a month or so ago cuz I just recently bought LCS/VCS for PS2 which plays on my PS3.  The only vehicles I got in LCS is 5 AP vehicles.  I got the 5 vehicles which were BP/EP/FP from "Car Salesman" side mission and then used the Crusher Glitch to make them AP.  However, when I play this game to 100%, I plan on getting up to 12 total vehicles as that seems to be the limit in that game.  Besides those 5 AP vehicles from Car Salesman, I will obtain the AP Forelli Exsess and the BP/FP/TP/PP/H Landstalker, then make it DP from the Crusher, too.  I won't be doing LCS and VCS, though, until after I finish GTA III and VC to 100% with these proof vehicles.

 

Thanks for the info!  I am gonna be in this topic a lot the next days and weeks, so check back periodically.  You can help me out! :p

  • WildBrick142 likes this

WildBrick142
  • WildBrick142

    *blows up cars with RPG*

  • Leone Family Mafia
  • Joined: 18 Dec 2012
  • Ireland
  • Contribution Award [GTA V]

#12

Posted 22 May 2014 - 04:31 PM

I tried to get the Trashmaster underground when collecting vehicles for the GTA III Chain Game Unique Vehicles Round, and man, this was a complete nightmare. I ended up abandoning the Trashmaster after two hours because it was just impossible for me to land perfectly on the subway. Still, there are more better and faster proofed vehicles than Trashmaster anyway :p

 

Yup, it's a good way of getting multiple proofed Cheetah's for replacement if one gets somehow destroyed.

 

Well, to be honest I watched jam8tone's, The Glitcher's and a few other people's videos and listed the vehicles there. Some were my own additions though (like the Ghost boat or the special painted Coach). :p It's one of the most complete special vehicle list on the wiki and I collected many of these vehicles. It's so fun getting special vehicles, it's another way to combat the "rare car spawns everywhere if you drive it". Max amount of vehicles that can be stored is 9 (2 in Portland Island, 3 in Staunton Island and 4 in Shoreside Vale). It's possible to store 4 in Staunton and 5 in SSV, but there is a high risk of a car vanishing from the garage. Storing more than 2 in Portland will definitely end up in a vehicle being lost. What kinda sucks is that some of the cooler vehicles can be only obtained with Cheat Device, it'd be nice to drive a EP/FP Hellenbach GT or PC/BP/FP/PP Stretch without modifications.

 

Also, there is a way to make any vehicle pop-proof in case you're interested to add that in as the bonus to AP/any vehicle.

  • Militia likes this

Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#13

Posted 22 May 2014 - 06:06 PM

Yeah, if I run into the same problems as you with the BP/FP Trashmaster, I will forget about it.  Cuz like you said, there is better vehicles and faster vehicles to obtain.  Plus, the Crusher Glitch doesn't make it DP which really sucks ass.  I was hoping it could be BP/DP/FP.  Oh well...The MAIN vehicles are the AP Stretch, AP Cheetah (After Crusher Glitch), and AP Bobcat (After Crusher Glitch).

 

I agree, it's very fun getting these proof vehicles, hence my topic about them in the GTA V forum as to why there is 0 in the HD era.  It really sucks ass about that... :/

 

You're talking about LCS, right?  Not GTA III?  About storing 9?  Btw, I only had TWO vehicles in SI and the AP Cheetah disappeared!  I didn't even try to store more than the limit and it still disappeared!  However, no big deal, like Turismo Race Mission in GTA III with the BP/EP/FP Cheetah how you can obtain it as many times as you like after 100% Completion, on the PS2 version of LCS, the Car Salesman mission is ALWAYS there and you can get those vehicles anytime you like and store them all if you like, even after 100% Completion.  So when I found out the Cheetah disappeared, I just got a new one, in a better color, too! :p LOL

 

Cheat Device is solely for PSP I am assuming.  I got LCS and VCS for PS2 playing them on my backward compatible PS3.  So all that cheat stuff is out.  I never use cheats, mods, etc in GTA.  The only game I have "modded" is GTA V with the Save Editor.  But I don't use any of this stuff for any other GTA game.  Plus, there isn't much out there for PS2/3.  Only the PC is heavily moddable...

 

Yup, I knew about that about making any vehicle PP.  I didn't do it on my LCS save as of now, those 5 AP vehicles are NOT PP.  Just BP/DP/FP/EP.  But yeah, when I start on LCS, I surely will use that to make them PP as well! :)  Thanks for reminding me!


WildBrick142
  • WildBrick142

    *blows up cars with RPG*

  • Leone Family Mafia
  • Joined: 18 Dec 2012
  • Ireland
  • Contribution Award [GTA V]

#14

Posted 22 May 2014 - 06:33 PM

Yeah, I'm talking about LCS. GTA III can store more than 9 vehicles. Don't know the exact number of how many vehicles GTA III can store.

 

Cheat Device is PSP and PSP only. It's doesn't work on emulators, which sucks because I am making something that needs a bit higher quality screen and Cheat Device would help out in that. Well, non-cheat way is better to be honest.

 

 

on the PS2 version of LCS, the Car Salesman mission is ALWAYS there

Lucky :p On PSP it's unavailable after Hellenbach GT is unlocked so there is one and only one chance of getting the snow weather.

 

 

I feel like we are gone offtopic :p

  • Militia likes this

Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#15

Posted 22 May 2014 - 07:15 PM

Yeah, best to not use cheats! :)

 

Yeah, Car Salesman Level 9 is when the snow comes in LCS.  I believe once you reach Level 9 in LCS PS2 version, THEN Car Salesman is gone for good.  However, in my game I made it to Level 6 which is what is required for 100%.  And good I didn't go to Level 9, because then I couldn't get the proofed vehicles! :p

 

Yeah, sorry.  We indeed are going off topic.  This is why I usually try to find interesting, knowledable people and then just PM them, so this way the topic is anything and everything, anytime.

 

For now, lets go back to the GTA III proof vehicles topic.  I'll be starting this game tomorrow, so the quest will start! :)  Can't wait, I am very excited actually! :)


Nukey Shay
  • Nukey Shay

    Trick

  • Members
  • Joined: 03 Jun 2010

#16

Posted 25 May 2014 - 11:32 AM

FYI garages in GTA3 handle up to 6 vehicles each (-anything- above that would be immediately deleted when it's door closes). Although physically you could cram 10 in Staunton and 8 in Shoreside, 6 is the maximum for each garage held in memory. LCS reduces this number to 4 per garage...the same as all other GTA3-era games.
  • Militia likes this

Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#17

Posted 25 May 2014 - 11:54 PM

Thanks for that info ^^^^^

 

Today, I just obtained my first vehicle in my quest.  The BP/FP Securicar and I got it to SSV early and it's stored in that garage.  Tomorrow, I will obtain the AP Stretch and possibly the BP/FP Trashmaster.

 

I've heard from a lot of people that the Trashmaster is probably the hardest, or second hardest vehicle to obtain.  And the hardest, or second hardest vehicle is the BP/FP/EP Bobcat.  However, after completing SA this past month and ending with 23 proof vehicles, GTA III vehicles are not hard at all.  I will be able to get this! :)


Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#18

Posted 27 May 2014 - 01:30 AM Edited by Militia, 27 May 2014 - 01:31 AM.

I obtained the AP/EC Stretch today.  Very easy, like a 1/5 for difficulty.  I also obtained the BP/FP Trashmaster, but did it a different way (WITHOUT CHEATS) where I didn't have to bring it to SI EARLY.  I finished the Portland missions and still was able to obtain it and drive it across the Callahan Bridge to the SI garage.

 

Now that is 3 vehicles obtained out of 7 that I want.  Maybe tomorrow if I am moving quickly, I will get the BP Barracks OL and the BP/EP/FP Bobcat.  Then shortly after, the BP Patriot.  I am saving the BP/FP/EP Cheetah until I reach 100%, cuz the Turismo Payphone mission is always active, even after 100% Completion and I like using the Rhino Tank to obtain it instead of the Fire Truck.  I use the Rhino Tank from the Emergency Crane.


Nukey Shay
  • Nukey Shay

    Trick

  • Members
  • Joined: 03 Jun 2010

#19

Posted 27 May 2014 - 09:46 AM

IMO the frustration from trying to keep the Trashmaster is second only to going for the 8th and final proofed vehicle (the explosionproof Securicar in "Escort Service") in a single save file w/o cheats. This is because of the obvious problems of juggling multiple vehicles from Staunton's garage while trying to prevent it's charred wreckage from disappearing. If you are only going for one of the Securicars, you shouldn't have any problems.

Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#20

Posted 27 May 2014 - 10:50 AM

Yes.  I am only going for the BP/FP Securicar of which I already obtained.  I don't care really for the Securicar that is only EP.

 

The only tricky vehicle I have left on my list is gonna be the BP/FP/EP Bobcat.  However, it shouldn't be a problem as I just got done 100%'ing San Andreas and obtaining 23 proof vehicles and some of these were much, much harder than this Bobcat in GTA III...So I can do it.  It just might take a few tries, that's all...


Nukey Shay
  • Nukey Shay

    Trick

  • Members
  • Joined: 03 Jun 2010

#21

Posted 27 May 2014 - 02:32 PM

The Bobcat is quite easy. A heavy vehicle like your BP Barracks or Trashmaster can flip it over without trying much...and it won't explode on it's back even when another spawns to take it's place, so it's a cinch to push to the garage.

Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#22

Posted 27 May 2014 - 09:43 PM

Yes, I believe I can do it.  It's not that bad.  I'll be using the Fire Truck to push it to SI Garage once I flip it.  I'll also be passing the mission at the same time and NOT failing it to obtain it.  I am literally on the mission as we speak for the Bobcat, but I am waiting until tomorrow to work on it as it's getting late and I am tired.  At 55% Completion currently, as well.


Nukey Shay
  • Nukey Shay

    Trick

  • Members
  • Joined: 03 Jun 2010

#23

Posted 28 May 2014 - 11:44 AM

Actually, there's not many ways you CAN fail Evidence Dash - although accidentally knocking the target Bobcat into water (or ramming it with a Rhino) when it still has not yet dropped everything will immediately fail the mission IIRC. You could collect or destroy as many "decoys" as you want before finishing the mission.

Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#24

Posted 28 May 2014 - 11:50 AM

Well, I don't have the Rhino Tank yet :p

 

So that is not a problem.  And I will not push it into the water, lol...

 

After I go on my 5 mile run, I will start attempting this, hoping to get it first try, LOL


Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#25

Posted 28 May 2014 - 06:59 PM

....Uh...That was not easy.  Why?  Cuz I suck at the map.  I have Portland memorized, but I can never get Staunton Island and Shoreside Vale memorized for the life of me.  I've played this game so much and just can't memorize it.

 

For instance, I could of driven right past the safehouse without even knowing I did...

 

But nevertheless, I finally got the BP/FP/EP Bobcat.  About to obtain now the BP Patriot.

 

The Bobcat took me literally 20 tries and a couple hours as well.  sh*t kept disappearing, cops would get involved, couldn't find the safehouse, etc...What a pain in the ass, glad it's over.


Nukey Shay
  • Nukey Shay

    Trick

  • Members
  • Joined: 03 Jun 2010

#26

Posted 29 May 2014 - 08:06 PM

The police should only be alerted the first time you hit the Bobcat. You were supposed to go and clear your wanted level at that point before tackling the Bobcat...and leave that dropped evidence for later. Also when you initially got the Bobcat into the garage, you need to close the garage door, and immediately reopen it to verify that the vehicle has been unlocked and stored in garage memory (by getting in it momentarily). If you don't do this, there is a high probability that it will be erased.

Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#27

Posted 29 May 2014 - 11:04 PM

...I already got it...

 

The police got involved because while pushing the damn Bobcat peds would be in the way, thus running them over, thus getting a 1 star wanted level and having a cop car up my ass the entire time pushing the Bobcat.  f*cking annoying peds and cops in GTA III, they're horrible.

 

I had the Fire Truck so once I got the Bobcat into the garage by pushing it with my body, I got inside the Fire Truck and closed the garage door.  After I passed the mission, I checked on it, it's there.  Didn't disappear and I checked the proofing.  It's surely BP/FP/EP.  Also, I have my save backed up, so I will never lose a vehicle.

 

Actually, today, I lost the BP/FP Securicar, but had my 61% save backed up, so I had to go backward.  I was at 79% when that happened, too, so I had to go from 61% back to 79%.  However, now my game is backed up on my USB drive at 79% with the 6 proof vehicles, nothing disappeared...


Militia
  • Militia

    Unique/Proof/EC Vehicle Collector

  • Feroci
  • Joined: 15 Nov 2013
  • United-States

#28

Posted 01 June 2014 - 12:11 AM

Ok, I am 100% in GTA III with 7 vehicles: AP/EC Stretch, AP Cheetah, AP Bobcat, BP/DP Patriot, BP/DP Barracks OL, BP/FP Trashmaster, and BP/FP Securicar.

 

Now it's time for Vice City to 100% and obtain 10 total vehicles.


_Douglas_
  • _Douglas_

    Douglas

  • Members
  • Joined: 30 Apr 2010
  • None

#29

Posted 05 August 2014 - 11:44 PM

Bump :p
Finished GTA3 100% today. Got 10 Unique vehicles. Anyway, just an advice, you can use the crusher glitch to move the vehicles early to Staunton/Shoreside Vale. Ghost vehicles will pass through the barriers on Porter tunnel. That's also a good way to get to Shoreside Vale early when you already unlocked Staunton island.

  • Militia likes this

Nukey Shay
  • Nukey Shay

    Trick

  • Members
  • Joined: 03 Jun 2010

#30

Posted 06 August 2014 - 11:55 AM

...Unless you want them to be in their original states. That only works for the Stretch then (adding the crusher's DP to the pre-existing CP doesn't matter).




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users