Posted 29 December 2011 - 11:55 AM
I have no idea, but sanny builder has done it so it can be done.
Posted 29 December 2011 - 04:10 PM
Of course, the DllMain will only run once. If you want your code executed while the game runs, you must hook into the code. There are several ways to do that. From .asi you can replace callbacks to intercept key strokes and such. So if you want your code executed on key stroke, that's the easiest way. You can also hook into game's function calls, but you need to know a bit of assembly for that. Finally, you can create a fake d3d9.dll, which lets you hook into any graphics call. If you want your code executed per-frame, it's a good way to do that, but you need to understand a bit of DirectX programming for that.
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