Vehicle Customisation - MCLA style
Posted 27 July 2012 - 06:41 PM
Posted 27 July 2012 - 07:18 PM
Posted 27 July 2012 - 07:51 PM
|QUOTE (JBanton @ Thursday, Dec 29 2011, 11:29)|
| So the customisation from MCLA was pretty impressive and I think would work quite well considering the level of detail that has been employed on some of the vehicles shown in the Debut trailer;|
1.Visuals is where I'll start, be it bumpers, side skirts, rims, bonnets (CFRP?), spoilers, interiors and lights possibly.
2. Performance; I've seen brake calipers, hopefully this could be a performance upgrade, along with certain other things like maybe turbos, with blow-off valves like we saw on IV's Sultan RS, a range of exhaust kits, ride height adjustments, roll cages etc...
3. Paint & Art, a perfect pain system IMO, it utilised a dynamic colour selector that was capable of selecting any colour in gloss, metallic, candy etc and having the ability to create a two-tone scheme as well. The decal editor would make for an absolutely enjoyable vehicle ownership experience allowing players to create a completely unique vehicle.
Side request; optional tachometer for the bottom right of the screen, optional so that people who aren't vehicle enthusiasts don't have to use them.
A great idea, I'm a HUGE car gamer, NFS:Underground1 and Juiced2 are the best out there, but even if R* don't go too much into car mods I'd still like to have some options for modifying my motor, like there was in SA but this time better mayb not as much as NFS or Juiced2 but something would be nice.
Posted 27 July 2012 - 08:05 PM
But who knows
Posted 27 July 2012 - 08:33 PM
Posted 27 July 2012 - 08:37 PM
Posted 27 July 2012 - 10:04 PM
Posted 10 August 2012 - 01:25 PM
|QUOTE (grandtheftrio27 @ Friday, Jul 27 2012, 21:37)|
|that be awsome. i like how you can lower or raise cars in GTA IV you can shoot the shocks but doing it normally would be cool.|
Lowering ride height sounds like a good thing to include. I just hope that we would be given a system that can create unique cars.
Posted 21 August 2012 - 04:50 PM
Titanium exhaust tips
A CFRP diffuser
LED rear light units.
But no concrete evidence to suggest car customisation is in.
Posted 21 August 2012 - 04:54 PM
Posted 21 August 2012 - 04:54 PM
Something tells me that San Andreas is a dirty city.
Posted 21 August 2012 - 05:00 PM
Posted 21 August 2012 - 05:03 PM
Posted 21 August 2012 - 05:14 PM
Posted 21 August 2012 - 05:38 PM
Lose our cars are annoying i think i would like it if there was a impound or body shop/paint and spray that we could purchase or steal our cars back from. Re spawning in the garage would feel a little cheap. But having to spend the time to recollect your prize auto would feel alright with me. Re spawning on the street in front of your house on cinder blocks/or with a boot would be a option too and have to pay a small fine to have access to it again.
All in all I like being able to customize my cars, I am good enough at the game to not have to worry about my car being destroyed constantly. I found mission annoying in which my car would disappear
Posted 21 August 2012 - 06:07 PM
Maybe have a few tuner cars (and maybe lowriders) that can be customised with different body kits/spoilers and like in more depth than in SA, but leave it at that. GTA isn't a car customisation game so being able to change even the most basic saloon/sedan is a bit much for a game where that is not the main emphasis.
Posted 21 August 2012 - 06:58 PM
But if you're into that sort of thing then it could be fun.
Posted 23 August 2012 - 03:43 PM
Scrapyard for if the vehicle is destroyed (fee for salvaging)
Police impound, for vehicles that have disappeared or if a player is arrested at the wheel.
At least we do know for sure that cars will have multiple colours.
Posted 23 August 2012 - 04:03 PM Edited by JStarr31, 23 August 2012 - 04:06 PM.
NFSU2 + Nitto 1320 = Engine work / Dyno
basically they should add a Dyno so a sleeper Blista Compact can keep up with a stock Sultan RS
it you don't know what a Dyno is: skip @3:28
Posted 23 August 2012 - 04:10 PM
Just keeping customisation on the more obvious and simple level will be both useful and understandable by most customers.
If a dyno were included not many would understand boost pressures, fuel allocations, or gear ratios, it would also mean a lot more work for R*
Posted 23 August 2012 - 04:12 PM
Posted 23 August 2012 - 05:28 PM
That made no sense to me, definitely should have some minor ways of tuning cars visually, even just the chance to pick colours at the pays n sprays would be good.
What if in multiplayer you were rewarded $, which could then be spent on pimping your ride? Like in COD you could upgrade your weapons, you could upgrade your car, for free mode only, and just to show off how good you were at racing ?!
Posted 11 September 2012 - 07:01 PM
A system that would allow for unique paint selection, wheel choices and wheel paint is fairly basic, yet effective, I would hope this is the minimum target for GTA V. MCLA visuals would be amazing though.
Posted 11 September 2012 - 07:50 PM
As in, select any color (using a color wheel or a couple 'standard' ones that the car spawns in) in a number of finishes (Metallic, Gloss, Enamel [classic cars], Matte, and Iridescent). Have two or three areas that can be different colors on a car. Then chose the interior color, and pick rims and tires. Then add body mods, specific to the car (like the body kit on a Sultan RS, or the mesh grille on the Presidente V-12, or the raised roof on the Moonbeam Aero, or continental kits, or sunroofs and convertible tops). Then finish it off with performance mods, such as four wheel disc brakes (shorter stop distance), manual transmission (allows you to shift for yourself), bored-out engine (more power overall) torque gearing (slower but can push and smash easier) speed gearing (faster but cannot push or smash well) turbo (increased top speed).
Posted 12 September 2012 - 07:47 PM Edited by sddales, 12 September 2012 - 07:56 PM.
|QUOTE (packardcaribien @ Wednesday, Jun 27 2012, 14:31)|
| At the absolute and very least, you should be able to choose whatever color out |
of the cars standard selection you want when you visit a Pay N' Spray. I don't
want to cycle through or get stuck on one color in a glitch.
And for those who complained about the color option menu going against
the 'quick respray to avoid the cops' purpose of the pay and spray: How
about if you enter the P&S while wanted it just gives you a random different
color, if you enter while not wanted, it gives you a choice of any color.
For anybody talking about spawning garages - I am against them; but only
if steps go toward it becoming easier to keep your car.
1. NPC traffic needs to be more realistic and will not crash into you on purpose for
stopping at a red light, and will driver faster than 35 mph on the highway.
2. Cars need to explode less - still get damaged, but not explode unless actually
shot right in the gas tank.
3. Cars in dire disrepair should be able to be temporarily fixed by walking to the
engine like in Mafia II (the cell phone did this in IV).
4. Cars never disappear of the face of the earth, in missions or in free roam.
They should get an icon on the map and stay there like in LA Noire.
5. Cars that have been in your garage or parking space before that you have left
somewhere should be able to be gotten by calling a tow truck; then the car will
show up at your house the next day for a fee.
6. If you die or are arrested while using a car that was previously in your garage,
you should be able to retreive it from a police impound lot; either legally for a
fee, or by breaking in.
If all or most of that was included, I would be completely satisfied with an old GTA
garage system. But for the time being, I am scared to use my cars in IV.
I completely agree with your garage ideas. The rate at which you can lose cars in GTA IV makes the parking spaces almost completely irrelevant. Every other mission makes you use a different car for no reason or leave your car to do an on foot chase. You can't keep a car worth squat.
I think your ideas are tops in this area. They solve almost all the problems. I would just add have less missions where you unnecessarily switch cars.
In addition, on the subject of manual transmission (gear shifting) I had this to say in a similar topic:
When I first heard this idea on the forums when I first joined years ago, I thought it would be the greatest idea ever. Now I realize that nothing could be further from the truth. Yes sure, you could put it as an option. Yes sure you could work the buttons all crazy to make it work. But in the end, GTAs driving element is interpretive of what you want to do rather than a direct simulation. I know that when I hold down on the brake in real life, my car doesn't shift into reverse. I know that if I got behind the wheel after more than a few in real life, the wheel doesn't jerk in the opposite direction unless I mistakenly tell it to.
The driving element gives you some basic controls and interprets them appropriately into the driving you see in game based on context vs. input. Manual gear shifts? Why? As it stands the controls you are using are just telling the main character what to do anyway. No sense in adding something that takes direct control of the experience.
Posted 12 September 2012 - 08:21 PM
Wide Body kits. $10,000 (Only for certain car like the Sultan which would turn into a Sultan RS, or a Sultan RS which would turn into a Sultan GT for example.)
Tint $100 (0%-100%)
Rims $1000 - $2,500
Steering Wheel and Seat upgrade. $2,500 (Probably not gonna happen, but it won't hurt anyone if included.)
Vynil(sp?) editor $0 free
Crew Tag $0 (Only on Multiplayer)
Weapon add ons that include M249, M60, Minigun .etc $20,000 (Only for heavy army/police type trucks, humvees.)
Posted 12 September 2012 - 11:56 PM
Posted 13 September 2012 - 05:46 PM
Update; still searching around for evidence of vehicle customisation but I can't fin anything concrete
In the meantime, enjoy these chrome painted wheels fellas
Different finishes for wheels paints is probably a bit trivial, but chrome or matte finishes would be great.
Posted 26 October 2012 - 08:41 PM
Fireproof - $12500
Bulletproof - $17500
Explosionproof - $17500
Damageproof - $12500
Comprehensiveproof - $50000
Ability to respawn at a particular safehouse? - $100000 ?
Sorry about the high prices, I have no idea how the game economy is, and what money can be spent on.
Posted 26 October 2012 - 09:39 PM
I also want to keep my car.
The way cars are done in MP should be much different too.
Say I played V for the first time and saved up for a Sabre GT. I have a used Sabre GT (new ones would be rarely sold as they are an old car) so the oil would need replacing and the paintwork would be slightly scratched in some areas, etc. I could get this fixed up at a garage.
Then say I put my own custom paintjob on it (with the ability to import my crew emblem) and spent a sh*tload on it.
Then say I wanted this car in multiplayer.
I would put it up for sale on a website or at a used car dealer. The price I sell it at would be my choice.
Then I entered multiplayer. My character should be placed in an in-game world where I can obtain my vehicles from parking garages spread out the city.
Say I wanted that same Sabre GT in MP. In MP I would head to the website/dealer I sold the car at in SP and would buy it for the price. My SP character would gain that money, and the MP character would lose it.
And the way MP handles vehicles should be done MUCH idfferently. Say we wanted a chopper, our crew should save up and buy a helicopter (stealing one in MP would get a high wanted level and would attract a sh*tload of attention, AND it can't have a fancy custom paintjob)
Now the crew has the chopper, I should be able to put it in either my own garage, or the "crew garage". I would select which members have access to this helicopter, and if it gets destroyed, I have to spend a sh*tload of cash reparing it, or just buy a new one.
I can imagine it now.. buying 5 sultans and tricking them out identically with epic paintjobs and sirens and putting them in my crew garage, to see my members rolling around in them doing drive-bys in MP.
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