Quantcast

Jump to content

» «
Photo

problem in map saving and puttin in a unmodded gta

7 replies to this topic
GinoPinoy
  • GinoPinoy

    Filipino Modder

  • Members
  • Joined: 16 Dec 2009

#1

Posted 26 December 2011 - 10:34 AM

i was making a gta museum i finished it and put to an unmodded gta sa

it work but the problem the items that i delete appeared

i saved the int_LA.ide and int_LA.IPL is that correct

user posted image

AB0333
  • AB0333

    ___________

  • BUSTED!
  • Joined: 29 Jul 2009

#2

Posted 26 December 2011 - 07:31 PM

Well, if you use MED 0.32, there is your answer. This tool doesn't support deleting objects in IPL.
You are able to delete object, but next time you load IPL the object is again there, right? If so, try some other tool.

Also, check is your IPL file read-only.
You can also try to edit the IPL file in notepad and delete objects you want, didn't try but should work. icon14.gif

GinoPinoy
  • GinoPinoy

    Filipino Modder

  • Members
  • Joined: 16 Dec 2009

#3

Posted 27 December 2011 - 12:27 PM

QUOTE (AB0333 @ Tuesday, Dec 27 2011, 03:31)
Well, if you use MED 0.32, there is your answer. This tool doesn't support deleting objects in IPL.
You are able to delete object, but next time you load IPL the object is again there, right? If so, try some other tool.

Also, check is your IPL file read-only.
You can also try to edit the IPL file in notepad and delete objects you want, didn't try but should work. icon14.gif

yes i'm using MED 0.32

what other tools dude?? and what other means of deleting??

AB0333
  • AB0333

    ___________

  • BUSTED!
  • Joined: 29 Jul 2009

#4

Posted 28 December 2011 - 06:16 PM

Go to .../GTA San Andreas/data/maps/interiors.

Find and open with notepad file "int_LA.ipl", FIRSTLY, check is it read-only, see in Med the name of object you want deleted, find the line with that object in .ipl and delete it.

Idk, but it's worth trying.


Also, please, don't post 2 topics in two days. Be a lil more patient.

GinoPinoy
  • GinoPinoy

    Filipino Modder

  • Members
  • Joined: 16 Dec 2009

#5

Posted 29 December 2011 - 02:20 AM

sorry for the double post but this is the code i found but i didn't see the objects i want to delete


1248, bonus, 15, 2225.75, -1150.59, 1028.63, -1.87637009259e-06, -1.87637258215e-06, -0.707106312091, -0.707107250277, -1
end
cull
end
path
end
grge
end
enex
2496.05, -1692.73, 1013.75, 3.14159, 2, 2, 8, 2496.05, -1692.93, 1013.75, -180, 3, 0, "CARLS", 12, 0, 0, 24
2807.62, -1174.1, 1024.58, 0, 2, 2, 8, 2807.62, -1171.9, 1024.58, 0, 8, 0, "BURHOUS", 12, 0, 0, 24
2352.34, -1181.25, 1027, -1.5708, 3, 4.5, 8, 2350.34, -1181.65, 1027, 90, 5, 0, "GANG", 0, 0, 0, 24
1260.58, -785.309, 1090.96, 1.5708, 3, 1, 8, 1263.08, -785.309, 1090.96, 275, 5, 0, "MADDOGS", 1, 0, 0, 24
1299.08, -796.827, 1083.03, 0, 3, 1, 8, 1299.08, -795.227, 1083.03, -8, 5, 0, "MDDOGS", 1, 0, 0, 24
5.16199, 33.0586, 1198.85, 0, 0.5, 1.7, 8, 2.38483, 33.1034, 1198.85, 90, 1, 0, "JETINT", 0, 0, 0, 24
2524.01, -1679.53, 1014.5, 0, 0.524015, 2.74263, 8, 2526.46, -1679.09, 1014.5, 271.687, 1, 0, "SWEETS", 12, 0, 0, 24
443.4, 509.274, 1000.42, 0, 0.5, 1.7, 8, 446.623, 509.319, 1000.42, 270, 12, 0, "MOROOM", 12, 0, 0, 24
2492.39, -1708.46, 1017.35, -1.74846e-007, 2, 1, 8, 2492.39, -1707.66, 1017.35, 0, 3, 4, "CHANGER", 12, 0, 0, 24
2541.7, -1304.01, 1024.07, 0, 1, 3, 8, 2543.66, -1303.63, 1024.07, 270, 2, 0, "CARTER", 2, 0, 0, 24
2214.34, -1150.51, 1024.8, 0, 1, 2, 8, 2216.34, -1150.51, 1024.8, -90, 15, 0, "MOTEL1", 4, 0, 0, 24
end
pick
end
jump
end
tcyc
end
auzo
end
mult
end


the underline one is the new object i added but the other data is different from the underline one

OrionSR
  • OrionSR

    Chain Game Development Team

  • Feroci Racing
  • Joined: 23 May 2007
  • None
  • Helpfulness Award [GTA & Modding]

#6

Posted 29 December 2011 - 05:32 AM

The problem might be related to trying to re-purposing a burglary interior. In a burglary house different objects might spawn or they may spawn in a different location. I have no idea how this works, but you might be able to avoid the problem by using a non-burglary interior. SVLABIG might work better for your situation.

GinoPinoy
  • GinoPinoy

    Filipino Modder

  • Members
  • Joined: 16 Dec 2009

#7

Posted 29 December 2011 - 11:59 PM

i made the interior i.d. different but the new problem is the col is still there WTF!! sad.gif

Alex_2259
  • Alex_2259

    Player Liker

  • Members
  • Joined: 08 Feb 2013

#8

Posted 07 August 2013 - 05:57 PM

I have the same problem and when I deleted the item manually (I also attempted to change the coordinates of the item) it caused the game to crash.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users