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Battlefield 4

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Daz
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#1081

Posted 13 May 2014 - 07:27 AM Edited by Daz, 13 May 2014 - 07:54 AM.

 

That's like saying, which you probably would, that the M4 and other CAR-15 models are totally similar to the M416 series from H&K...

Which ISN'T the case.

 

There are so many types of firearms and they seem to pick the most boring ones (or overused ones). Which is a big shame really.

 

Haha what the heck are you talkin about again...

You clearly see the smilarities between the MP5 and MPX. They have similar RoF. Both can shoot 9mm. Have very similar Iron Sights. The most obvious thing is simply the look of it...

And it IS one of the most modern guns. Just watch the video...

 

You are like the most annoying person on here right now.

 

Dude there are f*cking hundreds of closed bolt sub machine guns that fire at the 750-900 rpm range in 9x19mm, literally hundreds. Just shoving the "MP" tag infront of something does not make it the same. What just because it has a curved magazine? If you look at it carefully it has a reciever much more like an AR-15 design than an MP5.

 

Even the MP7 made by H&K themselves is completely nothing like the MP5, same goes for the UMP.

 

Nobody said it wasn't modern, that is not what we are getting at, the MP5 is a f*cking classic, and we want it as it was, either an A3 or an A5 version, and not some tarted up railed mess.

 

Seriously dude, don't argue firearm semantics with me or FullMetal you are out of your league.

 

Besides we aren't even talking about any technical specifications whatsoever, just looks here. Because after all none of that matters in a videogame, ROF and Damage can be edited on any gun at any time to suit their balances so it is redundant.

 

We are not guessing the probability of them doing it, we are simply stating that these are the authentic battlefield weapons that should be in the game.

 

All I want is to be able to play Die Hard in Battlefield 4.

 

Is that too much to stomach?

 

 

 

 

 

 

 

 

 

 

 

 

 


And now that Daz has bought up the soldiers holding the weapons in a weird fashion in the game, I have to talk about it too. At first, it didn't bug me. After all, you're not going to spend your game time looking at the way the hands connect with the weapon. But, let me say it again, because Daz bought it up, it spikes my eyes as well. I mean, DICE have been going on saying that Battlefield 4 is realistic and sh*t, and EVEN if in real life, soldiers hold their weapons this way (through I kind of doubt that, I can understand holding it by the magazine but not the f*cking box of the LMG), you just got to sacrifice some things. It seems stupid, period.

 

Yeah, I have been saying this for years, even as far back as CoD4.

 

The reason is just being lazy, because what they have done is given every troop the same non-mocap animation. Which is the Isosceles stance, having the front of their body facing forward. As opposed to the more oldschool (and my preferred stance) the weaver stance, standing more side on. Standing weaver style will fix all those problems because the left arm will be further forward than the right, meaning they would be able to hold an M60 by the foregrip and not the box like they are carrying round a photocopier.

 

The reason some armies might teach troops to hold a gun that way is that it is easier to hold the weapon up at extended periods of time. Because it can be a stress on the arm if you aren't used to it, and I guess it is easier for them to teach that way. Some say it is easier to move the rifle left and right at multiple targets and maybe it might be if you are stationary in a defensive position but it is not how any special forces or any proper shooter holds their weapon. But this is only for the assault rifles and smg's, having this with light machine guns and sniper rifles are just beyond stupid.

 

Counterstrike does it right, as you said, it was also perfect in Battlefield 2 and Bad Company 2.

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tuareg
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#1082

Posted 14 May 2014 - 03:55 AM

The bulldog looks neat. I just wish we got the FN FAL too. It makes no sense for it to be missing from a game like BF seriously. Unless of course if they have some bs reason they can't put it in, but i doubt that.

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FullMetal
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#1083

Posted 14 May 2014 - 05:40 AM

With all the perk bullsh*t from the COD franchise, 'Specialisations' from past Bad Company installments and now these 'battle upgrades/rewards' or what the f*ck it was... it's time for cooler and more legit implementations. As mentioned, how about f*cking decent stances?

 

I for one would like to be able to change those too to how I hold a weapon/firearm and I would want customisability of it. f*cking retard stances with LMG's are f*cking insane.

 

How about WEAVER/ISOSCELES stance options for firing pistols? Both have their advantages. Also how much hatred it gets from real operators and such, it would be really nice to have different 'styles' to hold your firearm that would also effect the recoil you would be getting. C-clamp grip as opposed to the 'proper vert grip' grip. And those are possible on all kinds of rifles and/or grips. 

 

Also strange it may seem for a FPS game... switching f*cking shoulders. As I see in footage of real soldier and I notice while airsofting, it's a MUST to change your weapon to a different shoulder when approaching a corner. This should be implemented in FPS games aswell. Gives a whole different playstyle (yes we have lean... but you use it alongside switching shoulders and approaching a corner just  became even more tactical and opens up a fair fight).

 

But whatever, those are things I've been thinking about for a damn long time.

Not to mention.... combat reload versus admin reloads. HOW LONG DOES IT TAKE for f*cking FPS games to actually implement these changes. Battlefield finally did the 'one in the chamber, entirely fresh mag at the ready principle. (empty firearm... insert magazine, chamber a round, remove magazine and put in a fresh one and there you have one extra round at the ready). 

 

And now the combat vs admin reload: ammo pools are bullsh*t and should be done for. Call of Duty has been doing this for ages (like all FPS games pretty much... only 'ARMA/RO/..' have been doing it right). And on top of that, one should be able to do a combat reload (drop magazine on the floor, instantly put in a fresh one and you're ready to go tho this way you will lose the rounds that were left in the magazine you discarded).

 

As opposed to a admin reload: you remove the magazine, put it away in your chestrig/a mag pouch, take out a fresh mag and put it in your weapon. This way you get to keep your mag along with the ammo remaining in it. Tho: next time you reload you might take that one and have to deal with it (it might miss a couple of rounds which isn't that bad or it might just have 3 rounds in which case you're kind of f*cked).

 

What will all these implementations have as a result? No more excessive ''MUST RELOAD AFTER EACH KILL" which is bullsh*t. No more spray and pray because people will make shots count. Also more thoughtful firefights in  general.

 

THIS is what the FPS genre needs... more realism done in a fun way. These implementations are in NO WAY 'only for simulation games' like ARMA/RO. A arcady FPS game or a fast past FPS game like Battlefield can implement these and still keep true to their 'oldschool' gameplay. Overall visuals evolve and scale of games evolve... how about the f*cking gameplay?

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Daz
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#1084

Posted 14 May 2014 - 06:21 AM

The only reason I want ammo pools instead of a SOCOM style "switch to next magazine" button is that the game can be so laggy and out of sync sometimes and even when it is not, it takes f*cking forever to kill people.

 

I just don't understand why there isn't a modern military multiplayer shooter out there that by default has realistic damage. If all I had to do was hit someone with 1-2 bullets I sure as sh*t wouldn't need to reload after every f*cking kill.

 

But that ain't going to happen, and nothing is ever going to be true to life. Sniper rifles for example, f*cking stupid as sh*t now, at least before you could learn. Now that you can change the range it just ruins it because you can't judge distances as well and where to aim.

 

The main thing that f*cks me off.

 

Is that I could run into a room with 3 people in it and be the first one to fire, and firing a 900RPM LMG and barely even kill one of the people in there.

 

Why the f*ck are the bullets not creating a death cone that kills anything in it's path, the sheer amount of bullets being spat out should just kill anything infront of it instantly.

 

That is what f*cks me off. It is as if the guns are just lazers that can only be hitting one person at a time.

 

And don't say "go play hardcore mode" because I still want everything I already have, my crosshair, spotting enemies, the minimap, everything, I just want realistic damage.

 

That way the DMR's won't be f*cking useless in a fight having to shoot someone f*cking 4 times with a 7.62 round or even higher.

 

Rainbow Six: Vegas did it right.

 

Cover, tactics and realistic damage.

 

That way crappy little useless obsolete SMG's would actually be as effective as anything else.

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Johan
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#1085

Posted 15 May 2014 - 03:25 AM

Soooo I'm getting my first new-gen console in about 17 days and I was wondering for those that have a PS4/One version of the game (preferably PS4) what are your opinions/impressions?

 

I already own the game on my PS3 and on PC so I'm not entirely new to the game (both on discount, so I doubt I'll go and pay 60$ again for a PS4 version)


OnceAgainYoungFitzpatrick
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#1086

Posted 15 May 2014 - 06:43 AM

The Xbox One version of this game actually looks better than the PS4 version, even though the PS4 version has the higher resolution.


KilnerLUFC
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#1087

Posted 02 June 2014 - 10:08 AM

Know what pisses me off? Months after release, many updates later, and yet the game is still bugged to hell, both in SP and MP. I rarely touch this game, but went back to it yesterday to try it out, and within 5 minutes I'd already encountered 2 bugs. Maybe its due to me having the 360 version? Feels like the biggest waste of money in ages tbh, shame too...

Daz
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#1088

Posted 02 June 2014 - 12:50 PM

Yeah, I really wish they would stop trying to advance the engine and just get it to a point where it is stable and continue on from there. It felt like BC2 was perfect, then BF3 was so much different but still good in it's own way, even if it wasnt as good. But now it feels like BF4 is even completely different from that and at least BF3 looked somewhat decent on 360. I mean why even bother releasing something so terrible for current gen if it will look like that and run like sh*t.

 

Anyway I might upgrade to Xbone and transfer my sh*t over. At least I won't have to pay £80 for the game and premium again. f*cking ripoff.

 

Any news on the next DLC yet?


GunWrath
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#1089

Posted 10 June 2014 - 03:14 PM Edited by GunWrath, 10 June 2014 - 03:14 PM.

So, I'm thinking about diving back into the BF world and I'm thinking of trading in my 360 copy for a One copy. I've heard that if you trade in the 360 copy for the One copy, it only costs around $10 out of pocket afterwards. Does this sound about right? I called up there and asked and she mumbled some sh*t and was like um yeah, it'll only be like $7.50 since you're a PowerUps member or some sh*t. So after getting off the phone, it dawned on me, did she mean the trade-in value is 7.50 or that would be my total guesstimate after trading for BF4 One copy??

 

I don't motherf*cking know.


Winning001
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#1090

Posted 12 June 2014 - 02:15 PM

Bumpin this
Gotta epic headshot snipe with my SVD-12 on an unsuspecting sniper on the Hanian Resort Hotel roof

Th3MaN1
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#1091

Posted 12 June 2014 - 02:26 PM

Bumpin this
Gotta epic headshot snipe with my SVD-12 on an unsuspecting sniper on the Hanian Resort Hotel roof

Proof or it didn't happen.

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GunWrath
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#1092

Posted 12 June 2014 - 03:43 PM

Ended up playing a few rounds yesterday afternoon with Chase. We both froze LOL but after the Dawn Breaker map, we didn't have any issues. Had a good time.. might even play again today.. can be fun but you aren't a BF player if you don't rage atleast 10x during.


Winning001
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#1093

Posted 12 June 2014 - 05:49 PM

 

Bumpin this
Gotta epic headshot snipe with my SVD-12 on an unsuspecting sniper on the Hanian Resort Hotel roof

Proof or it didn't happen.

 

GTFO. Ujelly cuz u cant hit crap wit a DMR


Th3MaN1
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#1094

Posted 12 June 2014 - 06:03 PM

 

 

Bumpin this
Gotta epic headshot snipe with my SVD-12 on an unsuspecting sniper on the Hanian Resort Hotel roof

Proof or it didn't happen.

 

GTFO. Ujelly cuz u cant hit crap wit a DMR

 

Excuse me, but I'm a human being, not 'jelly'. Also, as far as my knowledge allows, you don't hit people with a gun, you shoot. And not crap, soldiers.


VCRules86
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#1095

Posted 13 June 2014 - 01:20 AM

Just finished thoroughly dominating two rounds of Rush on Hainan Resort only to lose both games because my teammates are awful. God, this game is frustrating sometimes.

GunWrath
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#1096

Posted 13 June 2014 - 01:33 AM

Usually how it goes.. I was thinking about playing acouple rounds myself here in a minute. Keep getting excited to play then a bit of tiredness takes over and I change my mind, so now I can't make up my mind. Not sure I have the energy to rage right now. Unless I chug acouple beers and get spirited that way.

 

I have to get used to the maps again, the couple rounds I played yesterday were horrible. 


Winning001
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#1097

Posted 13 June 2014 - 05:50 PM

Got the Hawk 12G yesterday. Pretty legit gun. much better than the R870 

Spoiler


GunWrath
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#1098

Posted 13 June 2014 - 07:23 PM Edited by GunWrath, 13 June 2014 - 09:09 PM.

I'm kinda pissed that you can only change your loadout via in-game at the deploy screen or battlelog. I want to change around my weapons and sh*t before I go in-game sometimes.. sit there, drink a beer, tinker with my sh*t.. not worry about the game going on and rushing my selections. Bullsh*t.. 

 

Anyways, first game of the day and on Caspian Border, my K/D was a bit sh*t but got some decent points! You can tell by the score who is team oriented.. me and this random dude worked our asses off.

 

4bc2f2aec09c76c9384c39d1fc11ee33.png


Whiskey
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#1099

Posted 14 June 2014 - 07:38 PM

I'm kinda pissed that you can only change your loadout via in-game at the deploy screen or battlelog. I want to change around my weapons and sh*t before I go in-game sometimes.. sit there, drink a beer, tinker with my sh*t.. not worry about the game going on and rushing my selections. Bullsh*t.. 

 

Anyways, first game of the day and on Caspian Border, my K/D was a bit sh*t but got some decent points! You can tell by the score who is team oriented.. me and this random dude worked our asses off.

 

4bc2f2aec09c76c9384c39d1fc11ee33.png

 

 

Can you not change your load out via a supply drop?


GunWrath
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#1100

Posted 14 June 2014 - 08:29 PM

Yeah.. but I'm saying you can't change your loadout from the 'My Soldier' screen from the menu rather than in-game. That way we don't have to worry about the game in the background. I haven't touched BF3 in some time but weren't we allowed to do the loadout in that screen in 3?


one55
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#1101

Posted 14 June 2014 - 08:34 PM

i've hardly played this at all in the last few months. is the new DLC out yet?

 

i need to try get back into it.


tymaster50
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#1102

Posted 14 June 2014 - 09:02 PM

64 player conquest on that operation metro rip off is epic lol

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malone35e
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#1103

Posted 14 June 2014 - 09:32 PM

Know what pisses me off? Months after release, many updates later, and yet the game is still bugged to hell, both in SP and MP. I rarely touch this game, but went back to it yesterday to try it out, and within 5 minutes I'd already encountered 2 bugs. Maybe its due to me having the 360 version? Feels like the biggest waste of money in ages tbh, shame too...

Ditto. Some bugs are taking long to get fixed on the game and it's annoying on my part. I seldom play this game since its release.


Winning001
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#1104

Posted 14 June 2014 - 09:57 PM Edited by Winning001, 14 June 2014 - 09:57 PM.

Got the FLIR for my M4

*throws 313545646 smoke grenades*

sees everything on Stalemate 2014 operation metro on conquest


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#1105

Posted 15 June 2014 - 01:31 AM

I remember the days of BF3 when all people used were the FLIR scopes. Bastards :p


Winning001
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#1106

Posted 15 June 2014 - 04:06 AM

SVD-12 + PSO-1 + Heavy barrel + Laser sight + Bipod + Large map with snipers = giphy.gif


Whiskey
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#1107

Posted 15 June 2014 - 11:15 AM

Yeah.. but I'm saying you can't change your loadout from the 'My Soldier' screen from the menu rather than in-game. That way we don't have to worry about the game in the background. I haven't touched BF3 in some time but weren't we allowed to do the loadout in that screen in 3?

 

Oh yeah! I think you were able to do that in BF3.

 

 

I've been using the ACE-23 lately, anyone have any better suggestions with AR's? I need better mid to long range stability and accuracy. The one gun I really, really miss is the AN-94, had thousands of kills on that one gun. 


Winning001
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#1108

Posted 15 June 2014 - 03:22 PM Edited by Winning001, 15 June 2014 - 03:21 PM.

 

Yeah.. but I'm saying you can't change your loadout from the 'My Soldier' screen from the menu rather than in-game. That way we don't have to worry about the game in the background. I haven't touched BF3 in some time but weren't we allowed to do the loadout in that screen in 3?

 

Oh yeah! I think you were able to do that in BF3.

 

 

I've been using the ACE-23 lately, anyone have any better suggestions with AR's? I need better mid to long range stability and accuracy. The one gun I really, really miss is the AN-94, had thousands of kills on that one gun. 

 

Im assuming you're playing hardcore- if not get off that baby mode

M16A4- wonderful accuracy- burst and semi- controllable recoil even when spraying

QBZ-95 (unlock via campaign)- OK accuracy. very controllable and low recoil even with heavy barrel. Auto,3rd burst & semi auto

SCAR-H- Power + accuracy + range over all other rifles in the class

 

If youre goin carbines- M4 is my preferred choice for all ranges due to its manageable recoil and burst fire rate

DMRs- long range- SVD12, M39 EMR. Short range- SKS, QBU88 (fastest ROF but 10 rounds), SCAR-H SV. Broken- everything else


Know what pisses me off? Months after release, many updates later, and yet the game is still bugged to hell, both in SP and MP. I rarely touch this game, but went back to it yesterday to try it out, and within 5 minutes I'd already encountered 2 bugs. Maybe its due to me having the 360 version? Feels like the biggest waste of money in ages tbh, shame too...

thats your problem. Not as buggy on 360/PS4


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#1109

Posted 15 June 2014 - 03:50 PM


Yeah.. but I'm saying you can't change your loadout from the 'My Soldier' screen from the menu rather than in-game. That way we don't have to worry about the game in the background. I haven't touched BF3 in some time but weren't we allowed to do the loadout in that screen in 3?

 
Oh yeah! I think you were able to do that in BF3.
 
 
I've been using the ACE-23 lately, anyone have any better suggestions with AR's? I need better mid to long range stability and accuracy. The one gun I really, really miss is the AN-94, had thousands of kills on that one gun. 

The AK-12 is pretty stable if you slap a foregrip on it.

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#1110

Posted 20 June 2014 - 12:00 AM

Any word on a premium edition for this yet ?





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