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[WIP] IV:SAł 'World Enhancement'

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Triple Penetration
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#61

Posted 27 November 2011 - 04:32 PM

QUOTE (HackMan128 @ Sunday, Nov 27 2011, 15:18)
Nice water on this screen, it's like GTA IV˝
One thing I hate is, that people, whos had good PC's, know bullsh*t about modding and creativity and people, who can do something valuable hasn't or it's not enough for 3D apps.

Ever heard a tale about a shoemaker who didn't have shoes?

Mandog, I think he meant creative people having crap PCs, like you.

I don't know how to clasify myself, I don't have a computer at all.

HackMan128
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#62

Posted 27 November 2011 - 05:10 PM

To install Beta 2 Need I to install beta 1?
No, braggarts like countergame or most of kids (and all people, who's only waiting for mods and won't create anything useful to prove that they deserved it) getting good PC for free. So shoemaker story didn't suit here as well.

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#63

Posted 27 November 2011 - 05:31 PM

QUOTE (HackMan128 @ Sunday, Nov 27 2011, 17:10)
To install Beta 2 Need I to install beta 1?
No, braggarts like countergame or most of kids (and all people, who's only waiting for mods and won't create anything useful to prove that they deserved it) getting good PC for free. So shoemaker story didn't suit here as well.

I don't get PC for free.. So please stop spaming, this is so stupid..

Did you replaced Tempenny and other cops with Mission Charakters from IV? Or did you added them? Would be cool to have them in Beta 2 too. biggrin.gif and how is the progress with the sounds so far?!

flitskikker
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#64

Posted 27 November 2011 - 05:42 PM

QUOTE (HackMan128 @ Sunday, Nov 27 2011, 18:10)
To install Beta 2 Need I to install beta 1?

No.

Tomix23
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#65

Posted 27 November 2011 - 06:00 PM

QUOTE (countergame @ Sunday, Nov 27 2011, 17:31)
Did you replaced Tempenny and other cops with Mission Charakters from IV? Or did you added them? Would be cool to have them in Beta 2 too. biggrin.gif and how is the progress with the sounds so far?!

Replaced, probably some of them will be in Beta2.
Cesar
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#66

Posted 27 November 2011 - 06:34 PM

QUOTE (Tomix23 @ Sunday, Nov 27 2011, 15:00)
QUOTE (countergame @ Sunday, Nov 27 2011, 17:31)
Did you replaced Tempenny and other cops with Mission Charakters from IV? Or did you added them? Would be cool to have them in Beta 2 too. biggrin.gif and how is the progress with the sounds so far?!

Replaced, probably some of them will be in Beta2.
Cesar
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Cesar is too little or the car is too big?

Tomix23
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#67

Posted 27 November 2011 - 07:05 PM

The car is too big. Peds have IV scale.

GtADuuuDe
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#68

Posted 27 November 2011 - 08:18 PM

QUOTE (Tomix23 @ Sunday, Nov 27 2011, 14:52)
Thanks for the comments guys colgate.gif
OG Loc
(picture)

amazing work Tomix!

thank you!

GTARandom
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#69

Posted 27 November 2011 - 08:26 PM

Car has hydraulics enabled and has hopped in front axle which in this perspective makes Cesar so small. It's all about the camera angles...

Marwin Moody
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#70

Posted 27 November 2011 - 08:36 PM

You're converting all cars aye?

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#71

Posted 27 November 2011 - 08:37 PM

FAIL POST!

User Warned: Trolling

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#72

Posted 27 November 2011 - 08:48 PM

Nice updates.

EverLost123
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#73

Posted 27 November 2011 - 09:09 PM Edited by EverLost123, 27 November 2011 - 09:21 PM.

QUOTE (jaysteels @ Sunday, Nov 27 2011, 18:36)
You're converting all cars aye?

Not all the SA Cars will be on Beta˛ , but at least 70% of SA Cars are converted, well , list for you guys (based on Vehicles Folder)

A-Z (Please note that not all the cars listed are 100% done, some of them need to be finished or reworked)

- Admiral
- Ambulance
- AT400
- Banshee
- Blista Compact
- BMX
- Buccanner
- Bullet
- Cadrona
- Cheetah
- Clover
- Comet
- Dodo
- Elegy
- Esperanto
- FBI
- Feltzer
- Glendale
- Greenwood
- Hotknife
- Hotring Racer
- Huntley
- Hustler
- Infernus
- Jester
- Kart
- Majestic
- Mesa
- Monster
- Phoenix
- Quad
- RCBandit
- Rustler
- Sadler
- Sandking
- Savanna
- Shamal
- Skimmer
- Tahoma
- Taxi
- Truth's Mothership
- Turismo
- Vortex
- Voodoo
- ZR350

Marwin Moody
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#74

Posted 27 November 2011 - 09:13 PM

QUOTE (EverLost123 @ Sunday, Nov 27 2011, 21:09)
QUOTE (jaysteels @ Sunday, Nov 27 2011, 18:36)
You're converting all cars aye?

Not all the SA Cars will be on Beta˛ , but at least 70% of SA Cars are converted, well , list for you guys (based on Vehicles Folder)

huff

Awesome!

nkjellman
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#75

Posted 27 November 2011 - 09:15 PM

I thought the Dodo looks different on IV:SA.

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#76

Posted 27 November 2011 - 09:30 PM

So the date is really 12-th december or there will be some postponement?
Have You fixed shadows bug on the streets near CJ home?

EverLost123
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#77

Posted 27 November 2011 - 09:33 PM

QUOTE (HackMan128 @ Sunday, Nov 27 2011, 19:30)
So the date is really 12-th december or there will be some postponement?
Have You fixed shadows bug on the streets near CJ home?

Yes it will be on 12-12
IDK about that shadow bug

Sebianoti
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#78

Posted 27 November 2011 - 11:46 PM

in the instillation wizard can you include the option to install the plane instead of having to install the whole car pack for the plane?

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#79

Posted 28 November 2011 - 12:05 AM

QUOTE (Sebianoti @ Monday, Nov 28 2011, 01:46)
in the instillation wizard can you include the option to install the plane instead of having to install the whole car pack for the plane?

No sorry. we would need to put in another 80mb just for that.

Sebianoti
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#80

Posted 28 November 2011 - 12:21 AM

I see, any chance of getting the manual files for the plane instead?

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#81

Posted 28 November 2011 - 12:23 AM

QUOTE (Sebianoti @ Monday, Nov 28 2011, 00:21)
I see, any chance of getting the manual files for the plane instead?

I know torrent version be made it might have manual install.When beta testing starts next month we will know.

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#82

Posted 28 November 2011 - 12:28 AM

yeah i guess we will.

Tomix23
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#83

Posted 28 November 2011 - 01:42 AM

Woozie, one of my favourite characters smile.gif
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SNAKE DOC
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#84

Posted 28 November 2011 - 07:23 AM

QUOTE (Sebianoti @ Monday, Nov 28 2011, 02:21)
I see, any chance of getting the manual files for the plane instead?

Shouldn't be a problem extracting it using SparkIV/OpenIV and getting the line from handling.dat and so on?

Niiiiiiiice Tomix23!

james_root
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#85

Posted 28 November 2011 - 08:53 AM

QUOTE (james_root @ Saturday, Nov 26 2011, 22:02)
will you guys add some peds for the second beta? i can understand its hard to write a script for them , but you can add few peds around like the ones launched from the trainer ( just standing there and playing with his/her cellphone) it would be great compared to no peds around.

in the first beta there were a few peds around the map like gardeners ext. i hope there will be more basic peds around to add depth to the game.

didnt get a reply so..

HackMan128
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#86

Posted 28 November 2011 - 11:11 AM

QUOTE (Tomix23 @ Monday, Nov 28 2011, 02:42)
Woozie, one of my favourite characters smile.gif

Strange, it looks like real GTA SA.
BTW, can You fix these doors? I never liked it because it's too dark.

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#87

Posted 28 November 2011 - 01:05 PM

QUOTE (HackMan128 @ Monday, Nov 28 2011, 11:11)
QUOTE (Tomix23 @ Monday, Nov 28 2011, 02:42)
Woozie, one of my favourite characters smile.gif

Strange, it looks like real GTA SA.
BTW, can You fix these doors? I never liked it because it's too dark.

that might be because no other shaders are being used.

Tomix23
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#88

Posted 28 November 2011 - 04:03 PM

user posted image

HackMan128
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#89

Posted 28 November 2011 - 04:15 PM

You are very fast wink.gif
Nice icon14.gif

GtADuuuDe
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#90

Posted 28 November 2011 - 04:17 PM

yepp... tomix you make good work very fast smile.gif cookie.gif cookie.gif cookie.gif




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