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[WIP] IV:SAł 'World Enhancement'

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Rage Team
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#1

Posted 22 November 2011 - 10:34 PM Edited by Rage Team, 06 August 2012 - 02:02 PM.

Beta 3 'World Enhancement' announcement.
Release: August 2012
user posted image
- Improved overall graphics
- Remade timecyc
- Far distance for trees and lights
- Las Venturas updates
- Interiors
- Races
- Props fixes
- Breakable objects
- More vehicles
- More weapons
- More peds
- More sounds
- More collision materials
- More shaders
- (Hopefully) animations
- Bug fixes






Description
GTA IV: San Andreas is a total conversion mod for Grand Theft Auto IV and The Episodes from Liberty City, which will bring back the good old San Andreas map into GTA IV, using the powerful RAGE Engine.

IVSAł 'World Enhancement' team
GTARAndom - Mapper, QA
Blaster - Mapper, QA
Flitskikker - Setup, tools
Tomix23 - Peds
City_Poke - Vehicle converter
Alber2gt - Vehicle converter
EverLost - Sounds converter
Nkjellman - EFLC
gamerzworld - Web
Frank.S - SCO Coding
quechus13 - Peds converter
Garju67 - Screenshot creator
zzcool - Videos
bzdun - Peds converter
Cornflakes4u - Vehicle Sounds converter

Were looking for motivated RAGE modders:
- SCO Coders !
- Vehicle converters
- Ped converters
- Mapping (col, smoothing, shaders etc.)
- Anyone that can do anything in the list stated by RAGE Modding Team



BETA 3 Release Date: August 1st, 2012

DOWNLOAD



Time Table

BETA 1 | Code name "World Base" | Release: August 9th, 2011
• Basic world conversion
• Main character changed (no sounds)
• Vehicles
• Weapons
• Basic startup SCO script (GTAIV and TLAD)
• World basic parameters for timecycle and weather changes

BETA 2 | Code name "World Motion" | Release: December 16th, 2011
• A lot of improvements
• Traffic
• Radio
• HUD
• Sounds
• Road Signs
• Much more...


System Requirements
Please read the following system requirements before downloading and installing the mod. To check if your computer meets the specified requirements, we recommend using Flitskikker InfoTool.

QUOTE
GTA Requirements
You must have one of the following versions of GTA IV or EFLC installed to install the mod:

GTA IV: 1.0.0.0, 1.0.1.0, 1.0.2.0, 1.0.3.0, 1.0.4.0, 1.0.0.4, 1.0.6.0, 1.0.7.0
GTA EFLC: 1.1.0.0, 1.1.1.0, 1.1.2.0

For the best performance, GTA IV 1.0.7.0 is recommended.
If you are installing the mod on GTA EFLC, only The Ballad Of Gay Tony is supported due to its additional features.


Minimal System Requirements
Your computer must meet the following requirements to run the game with the mod on lowest settings:

Processor: Intel Core 2 Duo Processor @ 2.4 GHz / AMD Athlon 64 X2 Processor @ 2.8 GHz
Memory: 2 GB RAM
Hard Disk: 5 GB free space (GTA IV) / 7 GB free space (GTA EFLC)
Graphics Card: NVIDIA GeForce 8600 GT with 256 MB VRAM / ATI Radeon HD 2600 with 256 MB VRAM / Intel not supported
DirectX: Version 9.0c
OS: Windows XP with Service Pack 3 / Windows Vista with Service Pack 1 / Windows 7


Recommended System Requirements
Your computer must meet the following requirements to run the game with the mod on high/very high settings:

Processor: Intel Core i5 Processor @ 2.6 GHz / AMD Phenom II X4 Processor @ 3.0 GHz
Memory: 4 GB RAM
Hard Disk: 6 GB free space (GTA IV) / 8 GB free space (GTA EFLC)
Graphics Card: NVIDIA GeForce GTX 260 with 1 GB VRAM / ATI Radeon HD 5770 with 1 GB VRAM / Intel not supported
DirectX: Version 9.0c
OS: Windows 7 with Service Pack 1


Software Requirements
Your computer must have the following software installed to run the game with the mod:

.NET Framework 2.0 (included with installation)



FAQ
QUOTE
Coming soon.



Credits
QUOTE
GTA IV: San Andreas (BETA 2) Mod Team
Christian Remers (Blaster_nl) - Map Converter, QA
Filip Vogleš (GTARandom) - Map Converter, QA
Martijn van Berkel (Flitskikker) - Graphics Artist, Tools Programmer, Deployment, QA
Raul Leon Oliveira Hoehne (EverLost123) - Sounds Converter
Alber (Alber2gt) - Vehicles Converter
Tomás Ulriksen (Tomix23) - Peds Converter
Ben Kalvin (ManDog) - Peds Converter

Additional GTA IV: San Andreas (BETA 1) Mod Team
Bartłomiej Paśnik (City_Poke912) - Map Converter
Jessy Condette (Tanjes) - Map Converter
Pier Gonbo (XZS) - Graphics Artist, Trailer
Luis Skinfill (quechus13) - Weapons Converter, CJ
Noel Gamo (Mr.NubzZ) - ENB Configuration
AJ Collins (Gamerzworld) - Web, Hosting, Scripts
Juris Āboliņš (Jur1z) - Vehicles Converter
Kowally George (kowally) - Vehicles Converter
Paweł Bajdiuk (pecet) - Vehicles Converter
Florian Fischer (Threepwood) - Vehicles Converter, Scripts
Chris Niby (monster875.) - Vehicles Converter
Lianne Tracy (xxLiannexx) - Vehicles Converter

Additional Work
Jacco van Gent (sjaak327) - Radio, Scripts
Konstantin Khitrin (K^2) - Scripts
(nixolas1) - Scripts
Sani Gad (Beat) - Trailer
Yurii (yurban) - Project Oblivion
(XTREME0235) - Vehicles Converter
Nick Kjellman (nkjellman) - Additional Vehicles Converter
Jonathan Gustafsson (zzcool) - Additional Vehicles Converter

EFLC Port
AJ Collins (Gamerzworld)
Nick Kjellman (nkjellman)
Martijn van Berkel (Flitskikker)
Christian Remers (Blaster_nl)
Filip Vogleš (GTARandom)

Setup & Launcher & Patcher Application
Martijn van Berkel (Flitskikker)

Installation & Deployment
Martijn van Berkel (Flitskikker)
assisted by Christian Remers (Blaster_nl)
and AJ Collins (gamerzworld)
powered by InstallShield by Flexera Software

Localization
Martin Stilqnov Vutov (msvu) - Bulgarian
Filip Vogleš (GTARandom) - Croatian
Karlo Hrlić (NikDelgad) - Croatian
Tomáš Řeháček (Tomasrehy) - Czech
Martijn van Berkel (Flitskikker) - Dutch
Martijn van Berkel (Flitskikker) - English
Antti Röntynen (GtADuuuDe) - Finnish
(nine30) - French
Dominik Schöll (DS 17) - German
Dennis Pajic (countergame) - German
Kiss Attila (kisaattila) - Hungarian
Yulius K. (69_black_69) - Indonesian
Robin Kleppang (Coolstream) - Norwegian
Emil Czerwiński (p1mp) - Polish
Washington A. R. (WarPaz) - Portuguese
Raul Leon Oliveira Hoehne (EverLost123) - Portuguese
Andrei Ganescu (575Andrew) - Romanian
Daniel B. (Alexgt) - Romanian
Mihail Ryabets (Mike_2594) - Russian
Hernán Gómez (Death2Drugs) - Spanish
Tomás Ulriksen (Tomix23) - Spanish
Zeki İ. (NewGenr) - Turkish

(BETA 2) Testing
Christopher Smith (cornflakes4u)
Craig Nates (Darkangelx990)
Jesse van den Heuvel (Exxon)
Jason Cowan (jas0nuk)
David Durus (J0k3rXXL)
Martin Stilqnov Vutov (msvu)
Nick Kjellman (nkjellman)
Cristiano Cardoso (RayceXtreme)
Sebastian Gorgon (Sebianoti)
Johan Russ (ShakingASS)
Andrey Arshinov(stilldre)
Jonathan Gustafsson (zzcool)

Additional (BETA 1) Testing
Rob Wass (bammargera)
Dennis Pajic (countergame)
Jannes Schmidt (_Charger_)
Dominik Schöll (DS 17)
Denis Režonja (epiccooler1)
Raul Leon Oliveira Hoehne (EverLost123)
Christo Steffanov (hristobg)
Ben Kalvin (ManDog)
Emil Czerwiński (p1mp)
Kevin Antonow (Performer)
Joseph Murphy (roachfingers)
Dan (StunterDan)
(XTREME0235)

Web Team
AJ Collins (gamerzworld)
RockstarWatch.net

Special Tools
Sergey Mansurov (3Doomer)
Yuriy Krivoruchko (GooD-NTS)
(UZI-I)
Martijn van Berkel (Flitskikker)

Special thanks to
Rockstar Games
Rockstar North
RAGE Technology Group



Topic Archive
Old Topic #1
Old Topic #2


www.gtaivsa.com


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XTREME0235
  • XTREME0235

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#2

Posted 26 November 2011 - 02:44 PM

About time, let's develop and maintain a better future for this topic alright guys.
A clean start for a big project, let's get under way.

gtasadude
  • gtasadude

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#3

Posted 26 November 2011 - 02:52 PM

Thank god, can't wait for the next release biggrin.gif

StunterDan
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#4

Posted 26 November 2011 - 03:13 PM

Nice

EverLost123
  • EverLost123

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#5

Posted 26 November 2011 - 03:19 PM

See, the trolls are the members itself. for over 2 pages no developers have posted anything funny and the troll jokes are still going, hope you guys learn that to next time dont get reported or the topic get locked.

User Reminded: Off-Topic

GTARandom
  • GTARandom

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#6

Posted 26 November 2011 - 04:01 PM

Anyone trolls here from this point on, i'll report myself. What's enough is enough and here it passed it's limit long time ago

EverLost123
  • EverLost123

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#7

Posted 26 November 2011 - 04:03 PM

But just dont get confused , jokes are jokes, trollism is trollism , if i say 'Gay Blaster is coming to post screens right now' its just a joke im not trolling anyone. we must keep our inside jokes inside , because some people dont like it and we need to maintain peace here.

Anyway , yeah , RMS (or Blaster) is going to post new screens here.

GTARandom
  • GTARandom

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#8

Posted 26 November 2011 - 04:04 PM

QUOTE (EverLost123 @ Saturday, Nov 26 2011, 18:03)
But just dont get confused , jokes are jokes, trollism is trollism , if i say 'Gay Blaster is coming to post screens right now' its just a joke im not trolling anyone.

And that post right there is unnecessary , warning #1.

You shouldn't joke neither on here as that's almost equivalent to trolling

Rage Team
  • Rage Team

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#9

Posted 26 November 2011 - 04:10 PM

user posted image

Exxon
  • Exxon

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#10

Posted 26 November 2011 - 05:07 PM

Looks lovely, I only hate the fact that you can see the lowest part of the world (sand) through the water turn.gif

But the date of the second beta looks very nice - keep going, post screens once in a while and I'll be more excited then ever! smile.gif

Tomix23
  • Tomix23

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#11

Posted 26 November 2011 - 05:13 PM

user posted image

Sebianoti
  • Sebianoti

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#12

Posted 26 November 2011 - 05:14 PM

Both of the screenshots look stunning!

EverLost123
  • EverLost123

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#13

Posted 26 November 2011 - 05:19 PM Edited by EverLost123, 26 November 2011 - 05:26 PM.

QUOTE (Tomix23 @ Saturday, Nov 26 2011, 15:13)
pulaski pic

Unofficial images must be post here: http://www.gtaforums...c=483599&st=180

EDIT: I wasnt seeing that it was update picture , nevermind , it looks cool , Does Smoke and Vagos are in the 3 folder on DB? because i need them , and please inform the ID of them cuz on SNT there is no 'Smoke' or 'Vagos' smile.gif , hope to see new updates of you soon , if you are going to convert more, convert cops , dont forget FBI , SWAT...

Garju67
  • Garju67

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#14

Posted 26 November 2011 - 05:21 PM

I don't see any MAJOR difference between IV:SA and San Andreas .
You should make HD Textures .

EverLost123
  • EverLost123

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#15

Posted 26 November 2011 - 05:23 PM

QUOTE (Garju67 @ Saturday, Nov 26 2011, 15:21)
I don't see any MAJOR difference between IV:SA and San Andreas .
You should make HD Textures .

Extremely better Physics , possibilty of extreme graphics (and better graphics overall because of the engine), Better scripts and tools like SNT , that isnt major for you?

Garju67
  • Garju67

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#16

Posted 26 November 2011 - 05:26 PM

"Possibilty of extreme graphics" in SA too using ENB .

EverLost123
  • EverLost123

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#17

Posted 26 November 2011 - 05:27 PM

QUOTE (Garju67 @ Saturday, Nov 26 2011, 15:26)
"Possibilty of extreme graphics" in SA too using ENB .

But there is no comparison of the Crap SA ENB and the Overwhelming IV ENB/ICEchancer , and lets stay on topic please.

Jestic
  • Jestic

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#18

Posted 26 November 2011 - 05:31 PM

QUOTE (EverLost123 @ Saturday, Nov 26 2011, 19:27)
QUOTE (Garju67 @ Saturday, Nov 26 2011, 15:26)
"Possibilty of extreme graphics" in SA too using ENB .

But there is no comparison of the Crap SA ENB and the Overwhelming IV ENB/ICEchancer , and lets stay on topic please.

Discussing about graphics is on topic.

Garju67, rage has a lot of advantages.

Sebianoti
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#19

Posted 26 November 2011 - 05:38 PM

Ha yeah, This is like a new game, Rage changes everything for me.

WarPaz
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#20

Posted 26 November 2011 - 06:24 PM

QUOTE (Rockstar Modding Studio @ Saturday, Nov 26 2011, 13:10)
user posted image

Will the water have the same transparency as it had on SA? dontgetit.gif

Maybe it would be better it it doesn't. Always hated SA's water transparecy dozingoff.gif

SNAKE DOC
  • SNAKE DOC

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#21

Posted 26 November 2011 - 06:35 PM

THANK YOU for this new topic.

@Tomix23 great work on converting Tenpenny and his partner!

Sebianoti
  • Sebianoti

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#22

Posted 26 November 2011 - 06:45 PM

Can someone make a video with 2^K's flying script?

GTARandom
  • GTARandom

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#23

Posted 26 November 2011 - 06:47 PM

Wish granted.



Was still WIP and is.

Squirlkiller
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#24

Posted 26 November 2011 - 06:50 PM

other than the plane wobbling back and forth, it looks worth trying

Sebianoti
  • Sebianoti

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#25

Posted 26 November 2011 - 07:14 PM

Does the jet have sounds from San Andreas?

SNAKE DOC
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#26

Posted 26 November 2011 - 07:46 PM

It seems like it works pretty well. I wonder how it would look with first person mod. How does the interior look in the various planes? I'd check for myself but I'm not on my main PC.

nkjellman
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#27

Posted 26 November 2011 - 07:46 PM Edited by nkjellman, 26 November 2011 - 07:54 PM.

QUOTE (WarPaz @ Saturday, Nov 26 2011, 18:24)
QUOTE (Rockstar Modding Studio @ Saturday, Nov 26 2011, 13:10)
user posted image

Will the water have the same transparency as it had on SA? dontgetit.gif

Maybe it would be better it it doesn't. Always hated SA's water transparecy dozingoff.gif

The line under the water is why we need to convert the seabed.

Edit: the flight script looks great. Unfortenitly it doesn't work for me.

james_root
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#28

Posted 26 November 2011 - 08:02 PM

will you guys add some peds for the second beta? i can understand its hard to write a script for them , but you can add few peds around like the ones launched from the trainer ( just standing there and playing with his/her cellphone) it would be great compared to no peds around.

in the first beta there were a few peds around the map like gardeners ext. i hope there will be more basic peds around to add depth to the game.

Tomix23
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#29

Posted 26 November 2011 - 08:08 PM

I'll have two number 9's, a number 9 large, a number 6 with extra dip, a number 7, two number 45's, one with cheese and a large soda.
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countergame
  • countergame

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#30

Posted 26 November 2011 - 08:31 PM

Wow, a new topic again.. awesome..

The Pictures are awesome, looks way better now. Do you still have these "Map disappears after 5 Minutes bug"?!




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