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[REL|SA] All-Versions Adaptation Mod

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mcsim2401
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#181

Posted 08 December 2011 - 03:42 PM

The news is that mod developmeny will be slower, because of preparation to school exams.
The news about second sun haze script writing attempt may be only on Sunday.
Overall development will be more active from December 23.

herons2s2
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#182

Posted 08 December 2011 - 04:25 PM

23 December? OMGGGGGG

mcsim2401
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#183

Posted 10 December 2011 - 08:13 AM Edited by mcsim2401, 11 December 2011 - 11:51 AM.

QUOTE
23 December? OMGGGGGG

Don't worry, mod is not totally frozen, it's just have a slower development.
So, news about morning LS-colored sunhaze will be appeared tomorrow. (then day and evening and all colors)
The main thing is get the result.

------------------
NEWS (VERY IMPORTANT!):
I have an awesome news! This sunhaze construction is finally working!!!:
As you see, there was added an a corona effect, and we finaally got it:
user posted image

Bugs I found:
- Too big sizes (FIXED)
- The game is crashing after 3-5 minutes of playing (probably it may be because of game time problems. Will be fixed when sunhaze will be ready for all daytimes)
- Sunhaze is appearing only when don't moving player or camera
And, I've added video with #1 Sun Haze effect testing. Look at the main theme message!

P.S. PS2A v0.2 Pre-Release screenshots is updated. All sunhaze screenshots except the last IS 100% REAL!

herons2s2
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#184

Posted 11 December 2011 - 02:00 PM

OMGGGGGGGGGGG
I have an attack
OMGGGGGGGGGGGG
OMGGGGGGGGGGGGGGGGGGGG
OMGGGGGGGGGGGGGGGGG


OMG
OMG
OMG
OMG
OMG


MAN this is fantastic
OMGGGGGGGGGGGG

llllI1llllI1
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#185

Posted 11 December 2011 - 04:09 PM

QUOTE (mcsim2401 @ Saturday, Dec 10 2011, 02:13)
QUOTE
23 December? OMGGGGGG

Don't worry, mod is not totally frozen, it's just have a slower development.
So, news about morning LS-colored sunhaze will be appeared tomorrow. (then day and evening and all colors)
The main thing is get the result.

------------------
NEWS (VERY IMPORTANT!):
I have an awesome news! This sunhaze construction is finally working!!!:
As you see, there was added an a corona effect, and we finaally got it:
user posted image

Bugs I found:
- Too big sizes (FIXED)
- The game is crashing after 3-5 minutes of playing (probably it may be because of game time problems. Will be fixed when sunhaze will be ready for all daytimes)
- Sunhaze is appearing only when don't moving player or camera
And, I've added video with #1 Sun Haze effect testing. Look at the main theme message!

P.S. PS2A v0.2 Pre-Release screenshots is updated. All sunhaze screenshots except the last IS 100% REAL!

Looks great man! If you need any PS2 files then just ask me. I ripped the ps2 version to my computer.

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#186

Posted 11 December 2011 - 04:16 PM

Wow damn!
That's really bad ass!

Now that will make winter mods for GTA SA really beautiful!

Euda
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#187

Posted 11 December 2011 - 04:24 PM

QUOTE (herons2s2 @ Sunday, Dec 11 2011, 14:00)
OMGGGGGGGGGGG
I have an attack
OMGGGGGGGGGGGG
OMGGGGGGGGGGGGGGGGGGGG
OMGGGGGGGGGGGGGGGGG


OMG
OMG
OMG
OMG
OMG


MAN this is fantastic
OMGGGGGGGGGGGG

Same here.

mcsim2401
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#188

Posted 11 December 2011 - 05:01 PM

QUOTE (sibs44 @ Sunday, Dec 11 2011, 16:09)
Looks great man! If you need any PS2 files then just ask me. I ripped the ps2 version to my computer.

Thx, but I already have a PS2 GTA San Andreas image too biggrin.gif
I'm planning to release this version in December 23-25, cuz I need to fix bugs with this sunhaze, then add a day and evening, fix TXD PS2-look reflections and convert some effects.

llllI1llllI1
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#189

Posted 11 December 2011 - 06:06 PM

QUOTE (mcsim2401 @ Sunday, Dec 11 2011, 11:01)
QUOTE (sibs44 @ Sunday, Dec 11 2011, 16:09)
Looks great man! If you need any PS2 files then just ask me. I ripped the ps2 version to my computer.

Thx, but I already have a PS2 GTA San Andreas image too biggrin.gif
I'm planning to release this version in December 23-25, cuz I need to fix bugs with this sunhaze, then add a day and evening, fix TXD PS2-look reflections and convert some effects.

Haha sounds great.

BTW, This mod will replace my SA with ENB. blush.gif

mcsim2401
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#190

Posted 11 December 2011 - 06:31 PM

QUOTE (sibs44 @ Sunday, Dec 11 2011, 18:06)
BTW, This mod will replace my SA with ENB. blush.gif

EnbSeries isn't necessary. You can install Colormod with TXD-reflections or GFX.

llllI1llllI1
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#191

Posted 11 December 2011 - 09:28 PM

QUOTE (mcsim2401 @ Sunday, Dec 11 2011, 12:31)
QUOTE (sibs44 @ Sunday, Dec 11 2011, 18:06)
BTW, This mod will replace my SA with ENB.  blush.gif

EnbSeries isn't necessary. You can install Colormod with TXD-reflections or GFX.

That isn't what I meant lol, I mean that I am giving up the ultra enhancement of ENB for this mod! colgate.gif

mcsim2401
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#192

Posted 12 December 2011 - 02:31 PM Edited by mcsim2401, 12 December 2011 - 02:45 PM.

QUOTE
That isn't what I meant lol, I mean that I am giving up the ultra enhancement of ENB for this mod!

Thx biggrin.gif . U mean that mod with new FX and particles? Isn't necessary too, sun haze is friendly with every effect mod, cuz I making it on CLEO ie it's not dependent by Effects.FXP. But PS2A timecycle is not friendly.

And a new problem, sun haze will be disabled when playing any cutscenes (cuz of game crashes). PS2 sun haze is built in game engine, we making it on CLEO.

badboy_zay
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#193

Posted 12 December 2011 - 04:22 PM

great job icon14.gif I'm looking forward to the next release
btw, after done this mod, do you plan to make VC version too? because VC on PS2 have a better graphic than PC blush.gif

Jacko427
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#194

Posted 12 December 2011 - 04:31 PM

QUOTE (badboy_zay @ Monday, Dec 12 2011, 16:22)
great job icon14.gif I'm looking forward to the next release
btw, after done this mod, do you plan to make VC version too? because VC on PS2 have a better graphic than PC blush.gif

Of course the PS2 have better graphics than the PC versions.
Even the 3D models are more detailed than the PC version, consoles have 3D engines.
PC got sh*t, well, at least we can run the game at much higher resolutions with AA and the PC versions are mod-able.

mcsim2401
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#195

Posted 13 December 2011 - 11:00 AM

QUOTE
btw, after done this mod, do you plan to make VC version too?

Probably no, well at least I've not planned it yet.
I've planned to make an XBOX adaptation when over with final PS2 1.0

RemixPLrc96
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#196

Posted 13 December 2011 - 07:32 PM

Yep I agree XBOX version too. I have a question, so will sunhaze be friendly to SA:MP ?

Jacko427
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#197

Posted 13 December 2011 - 07:37 PM

QUOTE (RemixPLrc96 @ Tuesday, Dec 13 2011, 19:32)
Yep I agree XBOX version too. I have a question, so will sunhaze be friendly to SA:MP ?

I think mcsim has posted screenshots with Sun Haze with SA-MP.
So my guess is yes.
Tho' mcism can verify it himself.

Euda
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#198

Posted 13 December 2011 - 08:32 PM

its not compatible with mta cuz of cleo sad.gif

Jacko427
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#199

Posted 13 December 2011 - 08:35 PM

Anyway, I prefer single player Sun Haze.
Cruising around SA while listening to favorite music.

herons2s2
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#200

Posted 13 December 2011 - 11:58 PM

I think that the effect of the south will not work in samp
why there is no sun samp sad.gif

mcsim2401
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#201

Posted 14 December 2011 - 12:06 PM Edited by mcsim2401, 14 December 2011 - 12:10 PM.

QUOTE
so will sunhaze be friendly to SA:MP ?

I'm not sure, but it's not friendly with MTA that's 100%, or is there any MTA scripting masters? We can convert the ready code to MTA platform.

QUOTE
I think mcsim has posted screenshots with Sun Haze with SA-MP.

No, I've posted it and testing it on single GTA SA.

QUOTE
why there is no sun samp

Don't panic too early. It MAY be friendly with SAMP, but other players may see a yellow light near to you.
I've not tested it yet.

herons2s2
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#202

Posted 15 December 2011 - 07:33 AM

QUOTE (mcsim2401 @ Wednesday, Dec 14 2011, 12:06)
Don't panic too early. It MAY be friendly with SAMP, but other players may see a yellow light near to you.
I've not tested it yet.

But there is no sun samp then how will it work?

------------------

Do you have any release date?

aStiffSausage
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#203

Posted 15 December 2011 - 08:31 AM

QUOTE (herons2s2 @ Thursday, Dec 15 2011, 10:33)
QUOTE (mcsim2401 @ Wednesday, Dec 14 2011, 12:06)
Don't panic too early. It MAY be friendly with SAMP, but other players may see a yellow light near to you.
I've not tested it yet.

But there is no sun samp then how will it work?

------------------

Do you have any release date?

If it's controlled by CLEO-script, then it should work without any problems, as it's only creating sphere's and other visual things. For example, speedometers work perfectly in SA:MP and no one else can see it. Same with this one, it's only visual thing as it won't modify anything gameplay specific. Should work, but SA:MP can also change some needed memory addresses. (If this mod uses any of those.)

herons2s2
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#204

Posted 15 December 2011 - 11:11 AM

QUOTE (oksa8 @ Thursday, Dec 15 2011, 08:31)
QUOTE (herons2s2 @ Thursday, Dec 15 2011, 10:33)
QUOTE (mcsim2401 @ Wednesday, Dec 14 2011, 12:06)
Don't panic too early. It MAY be friendly with SAMP, but other players may see a yellow light near to you.
I've not tested it yet.

But there is no sun samp then how will it work?

------------------

Do you have any release date?

If it's controlled by CLEO-script, then it should work without any problems, as it's only creating sphere's and other visual things. For example, speedometers work perfectly in SA:MP and no one else can see it. Same with this one, it's only visual thing as it won't modify anything gameplay specific. Should work, but SA:MP can also change some needed memory addresses. (If this mod uses any of those.)

bored
I hope it works on samp biggrin.gif

mcsim2401
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#205

Posted 17 December 2011 - 12:10 PM Edited by mcsim2401, 19 December 2011 - 12:36 PM.

QUOTE
but SA:MP can also change some needed memory addresses. (If this mod uses any of those.)

Memorry adresses is only used to get information about current in-game weather (to make a sun haze invisible in cloudy, rainy, foggy and etc weathers)
That's shouldn't make any problems about weather in SAMP, because this script is only getting weather ID, not changing it (as in SAMP, and not only on it)

Part of sunhaze script:
CODE
:PS2A_SHE_250 (GET EVERY INFORMATION THAT NEEDED TO SUNHAZE)
068D: get_camera_position_to $CAMERA_POSITION_X $CAMERA_POSITION_Y $CAMERA_POSITION_Z
077E: get_active_interior_to $CURRENT_INTERIOR
00BF: $CURRENT_HOUR_TIME = current_time_hours, $CURRENT_MINUTE_TIME = current_time_minutes
0A8D: $CURRENT_WEATHER = read_memory 13112096 size 4 virtual_protect 1
$SUNHAZE_POSITION_X = 1.0
$SUNHAZE_POSITION_Y = 1.0
$SUNHAZE_POSITION_Z = 1.0
$OBSTACLE_POSITION_X = 1.0
$OBSTACLE_POSITION_Y = 1.0
$OBSTACLE_POSITION_Z = 1.0
jump @PS2A_SHE_355

...... (OTHER CODE PARTS)

:PS2A_SHE_1095
if or
 $CURRENT_WEATHER == 13
 $CURRENT_WEATHER == 14
 $CURRENT_WEATHER == 17
 $CURRENT_WEATHER == 18
else_jump @PS2A_SHE_1399
if
 $TIME_IS_MORNING == 1
else_jump @PS2A_SHE_1218
if
 $CURRENT_INTERIOR == 0
else_jump @PS2A_SHE_1399
if
06BD:   no_obstacles_between $SUNHAZE_POSITION_X $SUNHAZE_POSITION_Y $SUNHAZE_POSITION_Z and $OBSTACLE_POSITION_X $OBSTACLE_POSITION_Y $OBSTACLE_POSITION_Z solid 1 car 0 actor 0 object 0 particle 0
else_jump @PS2A_SHE_1399
jump @PS2A_SHE_1373


-------------------------------------------------
PUBLIC TESTING:
And, one thing, I need a bit help from you all guys. Don't worry, it's not too hard, you shouldn't have a modding knowedge. I'm just wanna host a sun haze effect CLEO script from 1-st testing video. Read all information below before downloading!
The RAR is under password. To get a password ask me on PM (ALREADY DELETED).

So, someone from all of you should test this mod on SAMP and single GTA SA and say:
- Is it works on single GTA SA?
- Is it works on CLEO 3?
- Is it working on SAMP normally?
- Can other players see an orange/red light near you?

SOME NOTES (IMPORTANT):
- With this script game may crash after 2-5 minutes of playing.
- Sun haze is enabled only on 05:20 - 06:40.
- Sun haze is becoming invisible when player or camera is moving ie it works when player and camera stay in static position.
- Please, don't host this script everywhere else and don't tell a password to someone. Respect other's people work.

Download: *LINK REMOVED*

I'M DELETING THIS INFORMATION ON NEXT WEEK.

marrynight
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#206

Posted 17 December 2011 - 12:36 PM

When this new version will come out

mcsim2401
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#207

Posted 17 December 2011 - 12:57 PM

QUOTE
When this new version will come out

Mmm... I recieve this question every day. Maybe on 01.01.2012, maybe earlier. I don't know yet.

herons2s2
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#208

Posted 17 December 2011 - 12:57 PM

I found pictures of gta ps2
the sun equal to your mod
my god


SS sun by ps2:
http://www.gouranga....tasa/sa-194.jpg
http://www.gouranga....tasa/sa-157.jpg
http://www.gouranga....tasa/sa-145.jpg
http://www.gouranga....tasa/sa-132.jpg < Like this ss *-*

mcsim2401
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#209

Posted 17 December 2011 - 01:03 PM Edited by mcsim2401, 17 December 2011 - 01:06 PM.

We making all with max samility biggrin.gif
But the last pic is not sun haze smile.gif

And I have a little more work not only on sunhaze, sitll to fix LV color correction. In fact, this is a 10-30 minutes of work.

herons2s2
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#210

Posted 17 December 2011 - 01:08 PM

QUOTE (mcsim2401 @ Saturday, Dec 17 2011, 13:03)
We making all with max samility biggrin.gif
But the last pic is not sun haze smile.gif

And I have a little more work not only on sunhaze, sitll to fix LV color correction. In fact, this is a 10-30 minutes of work.


You are very good at it

would you post version 0.2 Beta
edited with only the sky?
I'm crazy for this mod
I walk every day looking for news in this forum




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