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[REL|SA] All-Versions Adaptation Mod

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Bonnie Wanted
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#151

Posted 30 November 2011 - 09:33 PM

QUOTE (RemixPLrc96 @ Wednesday, Nov 30 2011, 19:51)
QUOTE (vadiaaa @ Wednesday, Nov 30 2011, 19:50)
QUOTE (marrynight @ Wednesday, Nov 30 2011, 19:48)
QUOTE (herons2s2 @ Wednesday, Nov 30 2011, 19:47)
Go go version 0.2 \o/

campaign launches version 0.2
if not I'll die

+ 1

+ 2

+3

+ 4

badboy_zay
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#152

Posted 01 December 2011 - 04:00 AM

he is not a machine for f*ck's sake!
he will release it when it done.there is no need to push another to working fast just for your own good
quality mod took time to make. unless you want a mod with full of bug, he could release it now

Jacko427
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#153

Posted 01 December 2011 - 03:45 PM

I am kinda disappointed by these pathetic replies with that +1 +2 +3 +4 parody.
Please don't ruin this awesome topic.
You can +1 +2 +3 +4 by argument with your street buddies, but this...no.
So please, don't do that anymore, my cock hurts.

herons2s2
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#154

Posted 01 December 2011 - 05:22 PM

QUOTE (Jacko427 @ Thursday, Dec 1 2011, 15:45)
I am kinda disappointed by these pathetic replies with that +1 +2 +3 +4 parody.
Please don't ruin this awesome topic.
You can +1 +2 +3 +4 by argument with your street buddies, but this...no.
So please, don't do that anymore, my cock hurts.

Sorry, why not wait to leave this mod

mcsim2401
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#155

Posted 01 December 2011 - 05:42 PM Edited by mcsim2401, 01 December 2011 - 05:46 PM.

QUOTE
he is not a machine for f*ck's sake!
he will release it when it done.there is no need to push another to working fast just for your own good
quality mod took time to make. unless you want a mod with full of bug, he could release it now

Thx. I can release this mod right now, but without sun haze that all waits so hard. Now still make new settings for it.
The development is delayed, because all written sunhaze scripts doesn't work, so I need to create another from scratch.
If it will don't work again, I should to get in touch with the professionals.

QUOTE
Sorry, why not wait to leave this mod

Just be a little more patient and restrained. smile.gif

herons2s2
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#156

Posted 01 December 2011 - 06:26 PM

QUOTE (mcsim2401 @ Thursday, Dec 1 2011, 17:42)
QUOTE
he is not a machine for f*ck's sake!
he will release it when it done.there is no need to push another to working fast just for your own good
quality mod took time to make. unless you want a mod with full of bug, he could release it now

Thx. I can release this mod right now, but without sun haze that all waits so hard. Now still make new settings for it.
The development is delayed, because all written sunhaze scripts doesn't work, so I need to create another from scratch.
If it will don't work again, I should to get in touch with the professionals.

QUOTE
Sorry, why not wait to leave this mod

Just be a little more patient and restrained. smile.gif

Yes, but it's hard when I see these pictures I go crazy
I will not do it again.
I'm sorry again

Jacko427
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#157

Posted 01 December 2011 - 06:40 PM

QUOTE (herons2s2 @ Thursday, Dec 1 2011, 18:26)
QUOTE (mcsim2401 @ Thursday, Dec 1 2011, 17:42)
QUOTE
he is not a machine for f*ck's sake!
he will release it when it done.there is no need to push another to working fast just for your own good
quality mod took time to make. unless you want a mod with full of bug, he could release it now

Thx. I can release this mod right now, but without sun haze that all waits so hard. Now still make new settings for it.
The development is delayed, because all written sunhaze scripts doesn't work, so I need to create another from scratch.
If it will don't work again, I should to get in touch with the professionals.

QUOTE
Sorry, why not wait to leave this mod

Just be a little more patient and restrained. smile.gif

Yes, but it's hard when I see these pictures I go crazy
I will not do it again.
I'm sorry again

I understand it.
When I saw the first sunhaze screens, I go crazy too.

mcsim2401
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#158

Posted 02 December 2011 - 06:34 AM Edited by mcsim2401, 02 December 2011 - 01:38 PM.

Sun Haze in-game settings (position, size, color) will change every twenty in-game minutes (ie 3 changes by one hour). Will be compatible with any time speed. Color will be dependent by sun color (also will be just orange (as on screens) or light-red - for winter)
Appearance: 5:20 - 19:00
Will be appeared at all weathers where sun is visible, except Sand-Storm.
Script line will be enough long - 300 strings as minimum.

----------------------
C**p! Ruined game by MapEditor. Thx God I've kept the copies of mod files outside the game.

herons2s2
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#159

Posted 02 December 2011 - 06:24 PM

QUOTE (mcsim2401 @ Friday, Dec 2 2011, 06:34)
Sun Haze in-game settings (position, size, color) will change every twenty in-game minutes (ie 3 changes by one hour). Will be compatible with any time speed. Color will be dependent by sun color (also will be just orange (as on screens) or light-red - for winter)
Appearance: 5:20 - 19:00
Will be appeared at all weathers where sun is visible, except Sand-Storm.
Script line will be enough long - 300 strings as minimum.

----------------------
C**p! Ruined game by MapEditor. Thx God I've kept the copies of mod files outside the game.

IS NOW?

Jacko427
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#160

Posted 02 December 2011 - 06:28 PM

QUOTE (herons2s2 @ Friday, Dec 2 2011, 18:24)
QUOTE (mcsim2401 @ Friday, Dec 2 2011, 06:34)
Sun Haze in-game settings (position, size, color) will change every twenty in-game minutes (ie 3 changes by one hour). Will be compatible with any time speed. Color will be dependent by sun color (also will be just orange (as on screens) or light-red - for winter)
Appearance: 5:20 - 19:00
Will be appeared at all weathers where sun is visible, except Sand-Storm.
Script line will be enough long - 300 strings as minimum.

----------------------
C**p! Ruined game by MapEditor. Thx God I've kept the copies of mod files outside the game.

IS NOW?

He made a copy of his game or files, so don't worry.
When modding, it's always good idea to make backups.
I made like 4 backups of my whole sA folder lol

mcsim2401
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#161

Posted 02 December 2011 - 06:44 PM

I've restored my game. MapEditor is made gta3.img bugged.
And:

NEWS:
---------------------------------------------------------
PS2A v0.2 Trailer #1 - RELEASED!!! Look for it at the first message of this topic!

Jacko427
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#162

Posted 02 December 2011 - 06:51 PM

QUOTE (mcsim2401 @ Friday, Dec 2 2011, 18:44)
I've restored my game. MapEditor is made gta3.img bugged.
And:

NEWS:
---------------------------------------------------------
PS2A v0.2 Trailer #1 - RELEASED!!! Look for it at the first message of this topic!

Nice trailer!! smile.gif

mcsim2401
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#163

Posted 02 December 2011 - 06:57 PM

QUOTE (Jacko427 @ Friday, Dec 2 2011, 18:51)
QUOTE (mcsim2401 @ Friday, Dec 2 2011, 18:44)
I've restored my game. MapEditor is made gta3.img bugged.
And:

NEWS:
---------------------------------------------------------
PS2A v0.2 Trailer #1 - RELEASED!!! Look for it at the first message of this topic!

Nice trailer!! smile.gif

It tooks over 3 GB to make this trailer smile.gif

herons2s2
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#164

Posted 02 December 2011 - 07:47 PM Edited by herons2s2, 02 December 2011 - 11:00 PM.

OMG NICE TRAILER ;D

@Edit
Hey, how did you get that line from the helicopter?

mcsim2401
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#165

Posted 03 December 2011 - 07:08 AM

QUOTE
Hey, how did you get that line from the helicopter?

You mean spotlight? I've taken this moment from "Reuniting the Families" mission.
But it can be created by scripted way:

CODE
:SPOTLIGHT_1
06B1: $SPOTLIGHT = create_searchlight_at 0.0 0.0 0.0 radius 0.5 target 0.0 0.0 0.0 radius 5.0 - create static spotlight
06C1: create_searchlight $SPOTLIGHT on_car 40@ with_offset 0.0 1.0 -0.5 radius 0.4 target 2228.36 -1171.48 25.82 radius 5.0 - create spotlight on vehicle

Then you can "attach" static spotlight to any object:
06CA: attach_searchlight $SPOTLIGHT to_tower 389@ to_housing 395@ to_bulb 401@ with_offset 0.0 1.181 0.768

Then you can add some spotlight actions:
06B4: set_searchlight $SPOTLIGHT path_between 2228.36 -1171.48 25.82 and 2215.41 -1142.51 25.5 speed 0.5
06B6: set_searchlight $SPOTLIGHT follow_actor $ACTOR_SWEET speed 0.2

And usual in missions command:
06B7:   searchlight $SPOTLIGHT spotted_actor $PLAYER_ACTOR - if player (some person) has been found by searchlight, then... (alarm in mission Black Project)

marrynight
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#166

Posted 03 December 2011 - 10:37 AM

dear
when the mod will be ready? have any date?

nice trailer, ai like

mcsim2401
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#167

Posted 03 December 2011 - 03:42 PM Edited by mcsim2401, 03 December 2011 - 04:25 PM.

QUOTE
when the mod will be ready? have any date?

I've told many times that date is not defined yet. As soon as I'll do all things, I'll release it. Date I'll tell just the same, as date will be defined. wink.gif
Even more, trailer I made just yesterday and there is no announce date. And even more, I don't spend a lot of time for this mod confused.gif

Sure I'm sorry for inconvenience (delaying). I can release this mod right now, but without sunhaze. And then sunhaze will make at 0.5 (next version). Or I can release this mod participally and when everything will be ready, I'll unite all to one final
0.2.

NEWS:
---------------------------
Okay, I'll release 0.2 and next versions by builds ie every new build will contain something new. Next 0.2 build 2 will be released tomorrow or monday. New at "v0.2 build 2":
- Current timecycle from trailer.
- Converted some effect textures.
- Few installing plug-ins and addons:
1. PS2 DATA folder files
2. ENBSeries with CC and Low-Reflections
3. ENBSeries with CC only
4. Configured by Jacko ColorMOD
5. PS2-look TXD Reflection Map
6. GFX PS2
(All compatibilities will be written in ReadMe)
You should wait with sun haze.

herons2s2
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#168

Posted 03 December 2011 - 04:13 PM

QUOTE (mcsim2401 @ Saturday, Dec 3 2011, 15:42)
QUOTE
when the mod will be ready? have any date?

I've told many times that date is not defined yet. As soon as I'll do all things, I'll release it. Date I'll tell just the same, as date will be defined. wink.gif
Even more, trailer I made just yesterday and there is no announce date. And even more, I don't spend a lot of time for this mod confused.gif

Sure I'm sorry for inconvenience (delaying). I can release this mod right now, but without sunhaze. And then sunhaze will make at 0.5 (next version). Or I can release this mod participally and when everything will be ready, I'll unite all to one final
0.2.

NEWS:
---------------------------
Okay, I'll release 0.2 and next versions by builds ie every new build will contain something new. Next 0.2 build 2 will be released tomorrow or monday. New at "v0.2 build 2":
- Current timecycle from trailer.
- Converted some effect textures.
- Few installing variants.
- Adapted some DATA files.
You should wait with sun haze.

this version will launch you will have no effect of the sun?
I'd better expect everything to be ready to launch

mcsim2401
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#169

Posted 03 December 2011 - 04:25 PM Edited by mcsim2401, 03 December 2011 - 04:29 PM.

QUOTE
this version will launch you will have no effect of the sun?
I'd better expect everything to be ready to launc

Yeah, you should wait. I've decided to release by builds to not to weary people waiting.
Sun Haze will be ready not soon, It'll not remain without attention.

herons2s2
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#170

Posted 03 December 2011 - 04:29 PM

QUOTE (mcsim2401 @ Saturday, Dec 3 2011, 16:25)
QUOTE
this version will launch you will have no effect of the sun?
I'd better expect everything to be ready to launc

Yeah, you should wait. I've decided to release by builds to not to weary people waiting.
Sun Haze will be ready not soon.

Sure but 80% of people are waiting for this effect of the sun
I still feel better with version 0.2 out effect of the sun, but you who's boss

mcsim2401
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#171

Posted 03 December 2011 - 04:34 PM Edited by mcsim2401, 03 December 2011 - 05:46 PM.

QUOTE
Sure but 80% of people are waiting for this effect of the sun
I still feel better with version 0.2 out effect of the sun, but you who's boss

No, well, I basically can reverse its decision to release a second build, then you have to wait for it all at once.
Wait wait wait. I've found another very dumb mistake in old script:

That's old code beggining:
CODE
:PS2_SUNHAZE_117
wait 0
0454: useless_store_debug_camera_position_to 1@ 2@ 3@
077E: get_active_interior_to 7@
00BF: 8@ = current_time_hours, 9@ = current_time_minutes
0A8D: 10@ = read_memory 13112096 size 4 virtual_protect 1
0045:   4@ == 1@ // (float)
0045:   5@ == 2@ // (float)
0045:   6@ == 3@ // (float)
0045:   11@ == 1@ // (float)
0045:   12@ == 2@ // (float)
0045:   13@ == 3@ // (float)
if
 7@ == 0
else_jump @PS2_SUNHAZE_117
if or
 8@ == 5
 8@ == 6
 8@ == 17
 8@ == 18
else_jump @PS2_SUNHAZE_117
jump @PS2_SUNHAZE_271


That commands:
0045: 4@ == 1@ // (float)
0045: 5@ == 2@ // (float)
0045: 6@ == 3@ // (float)
0045: 11@ == 1@ // (float)
0045: 12@ == 2@ // (float)
0045: 13@ == 3@ // (float)
is using for a checks (if ... else_jump, then) and I used it in a basic command line.

So, I'll try this:
CODE
:PS2_SUNHAZE_117
wait 0
0007: 4@ = 1.0
0007: 5@ = 1.0
0007: 6@ = 1.0
0007: 11@ = 1.0
0007: 12@ = 1.0
0007: 13@ = 1.0
0454: useless_store_debug_camera_position_to 1@ 2@ 3@
077E: get_active_interior_to 7@
00BF: 8@ = current_time_hours, 9@ = current_time_minutes
0A8D: 10@ = read_memory 13112096 size 4 virtual_protect 1
006B: 4@ *= 1@ // (float)
006B: 5@ *= 2@ // (float)
006B: 6@ *= 3@ // (float)
006B: 11@ *= 1@ // (float)
006B: 12@ *= 2@ // (float)
006B: 13@ *= 3@ // (float)
if
 7@ == 0
else_jump @PS2_SUNHAZE_117
if or
 8@ == 5
 8@ == 6
 8@ == 17
 8@ == 18
else_jump @PS2_SUNHAZE_271
jump @PS2_SUNHAZE_391


EDIT: F**k no, It's not decided theproblem

lb93
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#172

Posted 04 December 2011 - 03:29 PM

Er... why not just buy the PC version of the game? It's not even expensive anymore.

Jacko427
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#173

Posted 04 December 2011 - 03:57 PM

QUOTE (lb93 @ Sunday, Dec 4 2011, 15:29)
Er... why not just buy the PC version of the game? It's not even expensive anymore.

You do realize you can't mod the game when you buy it now, right?

marrynight
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#174

Posted 04 December 2011 - 08:05 PM

0.2 Why do not you launch without the sun
only the effects of timecyc
then you throw 0.2A with effect from the sun

GamerShotgun
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#175

Posted 04 December 2011 - 09:38 PM

For your information, the police spotlight can be activated using the horn button in a stock game. smile.gif

Jacko427
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#176

Posted 04 December 2011 - 10:22 PM

mcsim, just take your time, you are not forced to do anything against your will.
I for one do like to have all at once, so take your time.
SA is still the best GTA game to play it every day like I do.

mcsim2401
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#177

Posted 05 December 2011 - 09:02 AM Edited by mcsim2401, 06 December 2011 - 10:12 AM.

QUOTE
0.2 Why do not you launch without the sun
only the effects of timecyc
then you throw 0.2A with effect from the sun

Read a news attentively. How developers release any programms:
They release it by builds, every new build contains something new. The same thing I wanna do with this mod ie BUILD RELEASING BY ACHIEVEING OF SOME PROGRESS OF TOTAL MOD DEVELOPMENT. The overall development is still unchanged ie nothing is abandoned, new things are deposited on next builds. The only one thing that slows down overall development is making an archive. wink.gif
No, well, if you rejected this idea, I have nothing against your opinion.
So, all it one?

QUOTE
Er... why not just buy the PC version of the game? It's not even expensive anymore.

Hmm... Modern PC versions have PS2 graphics? I don't heard about that.

QUOTE
For your information, the police spotlight can be activated using the horn button in a stock game.

I know, it's scripted too. When player pressing H.

herons2s2
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#178

Posted 06 December 2011 - 01:21 PM

awaiting news biggrin.gif

marrynight
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#179

Posted 07 December 2011 - 08:12 PM

anything new?

herons2s2
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#180

Posted 08 December 2011 - 10:50 AM

How is the development of the mod?




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