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[REL|SA] All-Versions Adaptation Mod

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Rokas.
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#121

Posted 27 November 2011 - 09:07 AM

so cool. And are you gonna include that ps2 car reflections mod? If not, maybe someone could link it to me?

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#122

Posted 27 November 2011 - 01:49 PM

QUOTE (mcsim2401 @ Sunday, Nov 27 2011, 00:38)
QUOTE
Blue sky is darker in PS2 version

Make a comparsion of original pic from PlayStation2 and from PSX2. PSX2 don't read color correction even from timecycle file, that why everything looks darker and the sky so blue. That's seen on all your pics.
If set all alpha of CC on PCs timecycle to "0" too - we'll take the same result as on PSX2.


I don't have my PS2 anymore. confused.gif

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#123

Posted 27 November 2011 - 04:15 PM

A long way to go next version?

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#124

Posted 28 November 2011 - 07:00 AM Edited by mcsim2401, 28 November 2011 - 08:04 AM.

QUOTE
A long way to go next version?

Enough long.

QUOTE
so cool. And are you gonna include that ps2 car reflections mod? If not, maybe someone could link it to me?

Included. But I don't use it in pics. I'll use it on Pre-Release screenshots.

----------------------------------
UPDATED
Some new PS2A v0.2 pics (NEW: PS2 same sky (comparsion photo), fixed dark nights, less color saturation, foggish effect now in all times):
user posted image user posted image user posted image user posted image user posted image

----------------------------------
UPDATED
Extra-Sunny LS Weather Test of PS2A v0.2 Added! Looks at the first message!

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#125

Posted 28 November 2011 - 01:28 PM

Will you take pics in the canyon by the flight school? I love how orange it looks in PS2.

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#126

Posted 28 November 2011 - 05:00 PM

perfect
no effect of the sun?

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#127

Posted 28 November 2011 - 05:05 PM

QUOTE
Will you take pics in the canyon by the flight school? I love how orange it looks in PS2.

I'm not started to make a desert weather. LS weather is almost ready.

QUOTE
perfect
no effect of the sun?

Read first message - Temporary Frozen. Now I make all other, to not delay the development.

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#128

Posted 28 November 2011 - 06:42 PM

I understand
perfect best thing to do it.

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#129

Posted 28 November 2011 - 07:19 PM

Hi
the video you did for version 0.2 you are not using ENB? ColorMode?

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#130

Posted 28 November 2011 - 07:45 PM

Look at this video gta san andreas PS2

look at the color of the sky is orange and red means

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#131

Posted 29 November 2011 - 11:52 AM Edited by mcsim2401, 29 November 2011 - 11:55 AM.

QUOTE
Hi
the video you did for version 0.2 you are not using ENB? ColorMode?

I've used new ENBSeries config, you can't get the perfect looking without ENBSeries or colormod. The image is too bright without this. Colormod settings is same.

QUOTE
Look at this video gta san andreas PS2

look at the color of the sky is orange and red mean

Yeah, I know about it. It's just a darker SKYBOT values what I'll do.

Today I making a first trailer of PS2A v0.2. It shows all LS weathers that combinated with OG's life.

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#132

Posted 29 November 2011 - 06:59 PM

Very nice mod, looks just like PS2 <3

Watch this Vid:

look at 3:30, this great sunflare effect, would be great if you integrate that into the mod (sry for english lol)

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#133

Posted 29 November 2011 - 07:34 PM

QUOTE (Euda @ Tuesday, Nov 29 2011, 18:59)
Very nice mod, looks just like PS2 <3

Watch this Vid:

look at 3:30, this great sunflare effect, would be great if you integrate that into the mod (sry for english lol)

it would be even

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#134

Posted 29 November 2011 - 11:35 PM

Go go version 0.2 smile.gif

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#135

Posted 30 November 2011 - 06:06 AM Edited by mcsim2401, 30 November 2011 - 06:28 AM.

QUOTE
look at 3:30, this great sunflare effect, would be great if you integrate that into the mod (sry for english lol)

This is took on attention, development is started, but now is frozen. I'll continue work on this when mod will be ready by 70-80% (ie timecyc and configs will be ready)
And I think better use this opcode for sunhaze:

CODE
068D: get_camera_position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3


Than old one

CODE
0454: useless_store_debug_camera_position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3


Because working ability of old is making me doubt. It's one of some main opcodes that gives the sunhaze. First time I'll make a sudden sunhaze change color and position from camera, but next version will be more quality (everything will be changed by calculations that gives gradual change of color and position)

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#136

Posted 30 November 2011 - 10:25 AM

I have seen many videos on youtube gta sa ps2
I realized that the sky affects
houses, characters, environment
but the pc does not affect

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#137

Posted 30 November 2011 - 10:29 AM

Hello, look this video


Look at the chopper's blades is different than the PC
would you add this effect in your mod?

aStiffSausage
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#138

Posted 30 November 2011 - 12:53 PM

QUOTE (marrynight @ Wednesday, Nov 30 2011, 13:29)
Hello, look this video


Look at the chopper's blades is different than the PC
would you add this effect in your mod?

That's going to be hell of a job, as it requires game engine changes, only way to do it is to make .asi-script, which is written in C/C++ if I remember right.

If you don't have enough knowledge on making .asi-scripts, you can also ask some professional modders for help... *COUGH*DEJI*COUGH* rolleyes.gif

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#139

Posted 30 November 2011 - 12:53 PM Edited by mcsim2401, 30 November 2011 - 01:42 PM.

QUOTE
I have seen many videos on youtube gta sa ps2
I realized that the sky affects
houses, characters, environment
but the pc does not affect

In a daytime - more "solar" brightness, nighttime - often from sky. Watch some videos with nighttime gameplay too.

QUOTE
Hello, look this video


Look at the chopper's blades is different than the PC
would you add this effect in your mod?

I dunno, in near time will not be exact. Well, probably not.

PS2A 0.2 TIMECYCLE PICS:
user posted image user posted image user posted image user posted image user posted image user posted image user posted image

herons2s2
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#140

Posted 30 November 2011 - 02:48 PM

QUOTE (mcsim2401 @ Wednesday, Nov 30 2011, 12:53)
QUOTE
I have seen many videos on youtube gta sa ps2
I realized that the sky affects
houses, characters, environment
but the pc does not affect

In a daytime - more "solar" brightness, nighttime - often from sky. Watch some videos with nighttime gameplay too.

QUOTE
Hello, look this video


Look at the chopper's blades is different than the PC
would you add this effect in your mod?

I dunno, in near time will not be exact. Well, probably not.

PS2A 0.2 TIMECYCLE PICS:
user posted image user posted image user posted image user posted image user posted image user posted image user posted image

omg PICS 0.2
OMGGGGGGGGGGGGGGGGGGGGGGGG
PS2 PS2 DETECTED
OMG OMG
YOU PRO BABY

mcsim2401
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#141

Posted 30 November 2011 - 03:08 PM

Las Venturas CC needs a bit of work, but probably not now, because I'm already done with Timecyc of 0.2

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#142

Posted 30 November 2011 - 03:22 PM

''PS2A V0.2 WORKING: (PROGRESS: ~85% DONE)''

have any plans for when 0.2 will come out?

you will do 0.3?

Congratulations

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#143

Posted 30 November 2011 - 04:09 PM Edited by mcsim2401, 30 November 2011 - 04:15 PM.

QUOTE
have any plans for when 0.2 will come out?
you will do 0.3?

1. When make a Sun Haze.
2. Yes, but on 0.5 (not 0.3) - more things.

-------------
SOME USERBARS (did for myself, but maybe someone interested):
user posted image
user posted image
user posted image
CODE
1. [URL=http://www.gtaforums.com/index.php?showtopic=493760][IMG]http://thumbnails38.imagebam.com/16207/710028162066756.jpg[/IMG][/URL]
2. [URL=http://www.gtaforums.com/index.php?showtopic=493760][IMG]http://thumbnails24.imagebam.com/16207/cd2398162066765.jpg[/IMG][/URL]
3. [URL=http://www.gtaforums.com/index.php?showtopic=493760][IMG]http://thumbnails28.imagebam.com/16207/dacdfd162066771.jpg[/IMG][/URL]

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#144

Posted 30 November 2011 - 04:21 PM

QUOTE (mcsim2401 @ Wednesday, Nov 30 2011, 16:09)
QUOTE
have any plans for when 0.2 will come out?
you will do 0.3?

1. When make a Sun Haze.
2. Yes, but on 0.5 (not 0.3) - more things.

-------------
SOME USERBARS (did for myself, but maybe someone interested):
user posted image
user posted image
user posted image
CODE
1. [URL=http://www.gtaforums.com/index.php?showtopic=493760][IMG]http://thumbnails38.imagebam.com/16207/710028162066756.jpg[/IMG][/URL]
2. [URL=http://www.gtaforums.com/index.php?showtopic=493760][IMG]http://thumbnails24.imagebam.com/16207/cd2398162066765.jpg[/IMG][/URL]
3. [URL=http://www.gtaforums.com/index.php?showtopic=493760][IMG]http://thumbnails28.imagebam.com/16207/dacdfd162066771.jpg[/IMG][/URL]

Nice!

You plan on to make the sunhaze appear the whole day like on PS2?
05:00-07:00 and 17:00-20:00 the big sunhaze and during the day the small sunhaze like showed on PS2 screens?

And nice signature!

mcsim2401
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#145

Posted 30 November 2011 - 05:44 PM Edited by mcsim2401, 30 November 2011 - 05:48 PM.

QUOTE
You plan on to make the sunhaze appear the whole day like on PS2?
05:00-07:00 and 17:00-20:00 the big sunhaze and during the day the small sunhaze like showed on PS2 screens?

I have already said recently that I'm planning to do a few scripts of sunhaze. Every is responsible for some time.

QUOTE
And nice signature!

Thx colgate.gif

Tommorow I'll expect all offsets, colors and sizes for sun haze for every hour.

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#146

Posted 30 November 2011 - 05:46 PM

QUOTE (mcsim2401 @ Wednesday, Nov 30 2011, 17:44)
QUOTE
You plan on to make the sunhaze appear the whole day like on PS2?
05:00-07:00 and 17:00-20:00 the big sunhaze and during the day the small sunhaze like showed on PS2 screens?

I have already said recently that I'm planning to do a few scripts of sunhaze. Every is responsible for some time.

QUOTE
And nice signature!

Thx colgate.gif

My bad, I didn't read that post.

herons2s2
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#147

Posted 30 November 2011 - 07:47 PM

Go go version 0.2 \o/

campaign launches version 0.2
if not I'll die

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#148

Posted 30 November 2011 - 07:48 PM

QUOTE (herons2s2 @ Wednesday, Nov 30 2011, 19:47)
Go go version 0.2 \o/

campaign launches version 0.2
if not I'll die

+ 1

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#149

Posted 30 November 2011 - 07:50 PM

QUOTE (marrynight @ Wednesday, Nov 30 2011, 19:48)
QUOTE (herons2s2 @ Wednesday, Nov 30 2011, 19:47)
Go go version 0.2 \o/

campaign launches version 0.2
if not I'll die

+ 1

+ 2

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#150

Posted 30 November 2011 - 07:51 PM Edited by RemixPLrc96, 30 November 2011 - 09:43 PM.

QUOTE (vadiaaa @ Wednesday, Nov 30 2011, 19:50)
QUOTE (marrynight @ Wednesday, Nov 30 2011, 19:48)
QUOTE (herons2s2 @ Wednesday, Nov 30 2011, 19:47)
Go go version 0.2 \o/

campaign launches version 0.2
if not I'll die

+ 1

+ 2

+ 3




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