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[REL|SA] All-Versions Adaptation Mod

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Jacko427
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#91

Posted 25 November 2011 - 06:32 PM

QUOTE (mcsim2401 @ Friday, Nov 25 2011, 18:28)
QUOTE
I mean it works on MTA?
Like in the screenshots you have posted.

Yeah.

And why it doesn't work on normal SA?

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#92

Posted 25 November 2011 - 06:35 PM

QUOTE
And why it doesn't work on normal SA?

What your SA version? 1.02 or 2.0?
These versions is can't be modified. The best mod working is in single SA.

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#93

Posted 25 November 2011 - 06:44 PM

QUOTE (mcsim2401 @ Friday, Nov 25 2011, 18:35)
QUOTE
And why it doesn't work on normal SA?

What your SA version? 1.02 or 2.0?
These versions is can't be modified. The best mod working is in single SA.

I have version 1.0

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#94

Posted 25 November 2011 - 06:49 PM

QUOTE
I have version 1.0

May conflict with some mods. I've used clear GTA SA.

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#95

Posted 25 November 2011 - 06:56 PM

QUOTE (mcsim2401 @ Friday, Nov 25 2011, 18:49)
QUOTE
I have version 1.0

May conflict with some mods. I've used clear GTA SA.

Well, I don't know what are we talking about tounge.gif

herons2s2
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#96

Posted 25 November 2011 - 06:58 PM Edited by herons2s2, 25 November 2011 - 07:02 PM.

QUOTE (mcsim2401 @ Friday, Nov 25 2011, 18:12)
QUOTE
When your mod is ready?

I have problems with sunhaze that I can't fix. Searching for another way to make this.
And I should end with timecyc, so, I don't know. sad.gif
I dunno, my PC is friendly with corona, but it doesn't support the lensflares effect in GTA SA.

Try to beat the corona, if there'll not be any result, I'll use sunhaze as new FXP particle (like a fallback)

trust you

you will get



I can not wait to get out new version
I'm excited

TheD199434
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#97

Posted 25 November 2011 - 11:47 PM

Hey, did you ever thougt of making the moon cycles like they are in PS2 version? Would be cool in this mod if possible^^

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#98

Posted 26 November 2011 - 04:53 AM

TTDISA mod have a timecyc.dat that has been modified to look like on PS2. maybe you could ask Deezire to use some code from it

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#99

Posted 26 November 2011 - 07:14 AM

QUOTE
Hey, did you ever thougt of making the moon cycles like they are in PS2 version? Would be cool in this mod if possible^^

Maybe. Maybe that's possible. Not long time ago, I've read some topic where some guys replaced car lights, moon textures right in script using new or other existing. I should find this topic. By the way, thx for reminding. smile.gif

QUOTE
TTDISA mod have a timecyc.dat that has been modified to look like on PS2. maybe you could ask Deezire to use some code from it

But why? Already has been done quite a lot of work with this timecycle.
As said in village, "Why eat cabbage if you have potatoes?" biggrin.gif

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#100

Posted 26 November 2011 - 08:07 AM

Moon phases? I believe this has been achieved by Deji in his Vigilante Justice.

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#101

Posted 26 November 2011 - 09:27 AM

QUOTE (methodunderg @ Saturday, Nov 26 2011, 08:07)
Moon phases? I believe this has been achieved by Deji in his Vigilante Justice.

yeah, but I think that only code should be used, his textures looks nothing like SA ones.

mcsim2401
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#102

Posted 26 November 2011 - 10:29 AM Edited by mcsim2401, 26 November 2011 - 12:32 PM.

QUOTE
yeah, but I think that only code should be used, his textures looks nothing like SA ones.

No, should make 5-6 new textures of different moon phases. Or there'll not be any result.

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#103

Posted 26 November 2011 - 01:16 PM

But it wouldn't be hard, as long as you receive permission from Deji to use his mod, then just get a moon-texture and do a small edit on it, and done.

herons2s2
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#104

Posted 26 November 2011 - 02:13 PM

good news
your mod is working perfectly in samp ''colordmord'' by jacK
but only problem is being colored the sky

mcsim2401
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#105

Posted 26 November 2011 - 03:55 PM Edited by mcsim2401, 26 November 2011 - 03:58 PM.

QUOTE
But it wouldn't be hard, as long as you receive permission from Deji to use his mod, then just get a moon-texture and do a small edit on it, and done.

Wait with "take permission". It's at least, ok? The more so that work on the moon I'll start with the third version, and for first time I'll try to do it myself. Because I have right now a lot of problems with sunhaze that I should fix, and I should release mod as soon as I can. And so the more you take someone else work, your mod is slowly becoming at mod-bag (for now we'll stop only with ENB, ColorMod and SAGFX ie additinal graphics settings and effects). I'm starting with the most visible and notional differences.

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#106

Posted 26 November 2011 - 05:03 PM

Sorry to ask but will be ready when the new version 0.2?

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#107

Posted 26 November 2011 - 05:18 PM

How come there is lighting on characters and interior with PS2 timecyc
and there is no character and interior lighting on PC timecyc?
I opened 2 times EditSA Timcecyc and opened two timecyc files.
One opened the PC version and the other opened the PS2 version.
The weather colors are identical to each other.

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#108

Posted 26 November 2011 - 05:41 PM Edited by mcsim2401, 26 November 2011 - 05:45 PM.

QUOTE
Sorry to ask but will be ready when the new version 0.2?

Sorry, but release date isnot defined yet, as a minimunm - next week.

QUOTE
How come there is lighting on characters and interior with PS2 timecyc
and there is no character and interior lighting on PC timecyc?
I opened 2 times EditSA Timcecyc and opened two timecyc files.
One opened the PC version and the other opened the PS2 version.
The weather colors are identical to each other.

I've added index manually (open my timecyc.dat by notepad and look on the end of every string, you'll see "1.00" everywhere - it's a value of lighting that unused by R* in PC version because of low PCs). Weather colors has not been changed, that's right, they must be same.
By the way, sunhaze better make letter, on last time, i think, to not delay the overall development.

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#109

Posted 26 November 2011 - 05:43 PM

QUOTE (mcsim2401 @ Saturday, Nov 26 2011, 17:41)
QUOTE
Sorry to ask but will be ready when the new version 0.2?

Sorry, but release date isnot defined yet, as a minimunm - next week.

QUOTE
How come there is lighting on characters and interior with PS2 timecyc
and there is no character and interior lighting on PC timecyc?
I opened 2 times EditSA Timcecyc and opened two timecyc files.
One opened the PC version and the other opened the PS2 version.
The weather colors are identical to each other.

I've added index manually (open my timecyc.dat by notepad and look on the end of every string, you'll see "1.00" everywhere - it's a value of lighting that unused by R* in PC version because of low PCs). Weather colors has not been changed, that's right, they must be same.

Can I copy and paste these 1.00 from your PS2 timecyc to the PC version to have the lighting?

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#110

Posted 26 November 2011 - 05:46 PM

QUOTE
Can I copy and paste these 1.00 from your PS2 timecyc to the PC version to have the lighting?

Sure, no problem. biggrin.gif

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#111

Posted 26 November 2011 - 05:48 PM Edited by Jacko427, 26 November 2011 - 05:55 PM.

QUOTE (mcsim2401 @ Saturday, Nov 26 2011, 17:46)
QUOTE
Can I copy and paste these 1.00 from your PS2 timecyc to the PC version to have the lighting?

Sure, no problem. biggrin.gif

Great tounge.gif

Sometimes the f*cking assholes at Rockstar Games can't do sh*t for real.
They keep underestimating the power of the PC's.


QUOTE
//Midnight
22 22 22 220 212 130 255 255 255 0 23 24 0 31 32 255 128 0 5 0 0 1.00 1.00 0.30 200 100 0 400.00 100.00 1.00 30 20 0 3 3 3 85 85 65 240 236 172 172 172 236 30 242 244 0 90 0 1.00


The in red marked, that is the value I must copy and paste to get the lighting?

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#112

Posted 26 November 2011 - 05:56 PM

QUOTE
The in red marked, that is the value I must copy and paste to get the lighting?

Yeah, right.

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#113

Posted 26 November 2011 - 06:13 PM

Hey jack after you do that can host your timecyc and I pass?

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#114

Posted 26 November 2011 - 08:12 PM Edited by Jacko427, 26 November 2011 - 08:31 PM.

f*ck yeah, I did it!
Now there is lighting for vehicles and character!

I made some comparison between the lighting on both PC versions of timecycs:
I choose for a darker interior to not have false comparison.
Screenshots are taken at the exact time and weather.


PC version with the lighting support:

user posted image
user posted image
user posted image

And now without the lighting:

user posted image user posted image
user posted image
user posted image


You can see clearly how the lighting makes the PC version better.
Interiors and wheels/rims looks much better and not that too low darkish quality like the original PC timecyc.

@herons2s2 and other who wants the lighting for PC timecyc:
http://www.sendspace.com/file/ojihkm

Enjoy smile.gif



EDIT.
I want to go further to edit the PS2 version.
Does anyone have good screenshots of PS2 SA skies?
I see some of the posts the sky doesn't look exactly like from PS2.
So I want to look what I can do, maybe by editing the timecyc or colormod.

@mcsim, may I help you? tounge.gif
You already have lots of things to do and to fix, so you might have a helping hand.

sibs44
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#115

Posted 26 November 2011 - 08:39 PM

Looks good icon14.gif

BTW. what ever happened to the old SA PS2 Graphics project?

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#116

Posted 26 November 2011 - 08:45 PM Edited by Jacko427, 26 November 2011 - 09:19 PM.

QUOTE (sibs44 @ Saturday, Nov 26 2011, 20:39)
Looks good  icon14.gif

BTW. what ever happened to the old SA PS2 Graphics project?

Some people keep saying the sky doesn't look like from the real PS2.
Don't if that's true or it must be my display.
So I need really good PS2 SA screenshots, then I get idea what to fix or what to do.
Is that what you mean or are you talking about other mods? tounge.gif

And thanks btw smile.gif


EDIT,

changed the mod a bit, the PS2 ones seems to looked a bit blurred.
So added the blur too on last 4 screenshots.


user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

sibs44
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#117

Posted 26 November 2011 - 10:04 PM

QUOTE (Jacko427 @ Saturday, Nov 26 2011, 14:45)
QUOTE (sibs44 @ Saturday, Nov 26 2011, 20:39)
Looks good  icon14.gif

BTW. what ever happened to the old SA PS2 Graphics project?

Some people keep saying the sky doesn't look like from the real PS2.
Don't if that's true or it must be my display.
So I need really good PS2 SA screenshots, then I get idea what to fix or what to do.
Is that what you mean or are you talking about other mods? tounge.gif

And thanks btw smile.gif


EDIT,

changed the mod a bit, the PS2 ones seems to looked a bit blurred.
So added the blur too on last 4 screenshots.


user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

If you want, i can take some screenshots from PCSX2 emulator?

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#118

Posted 26 November 2011 - 10:11 PM

@sibs44,

if you want, yes smile.gif
That would help me fine.

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#119

Posted 26 November 2011 - 11:45 PM

user posted image

Sun Haze

user posted image

More Sun Haze (Not as powerful as people make it out to be)

user posted image

Notice the car reflection with (i think) the sky. This can be enbaled with Dexx's sag_fx

user posted image

Blue sky is darker in PS2 version

user posted image

That certain "fog" effect to make up for bad draw distance

user posted image

Sun flare


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#120

Posted 27 November 2011 - 06:38 AM Edited by mcsim2401, 27 November 2011 - 07:26 AM.

QUOTE
what ever happened to the old SA PS2 Graphics project?

You mean mine? All thios time I was making sunhaze, so now there is a no result.
The sky don't need any editing, I just should make it a bit darker in a daytime (by 0.6-0.8X)
EDIT: No, it's looks g*y and don't similar. Maybe add some greyish and then make it darker. Grayish usually gives the sky color more sensitive to be changed by color correction.

QUOTE
Sun Haze

See lower.

QUOTE
More Sun Haze (Not as powerful as people make it out to be)

It haves a different sizes. From 5:00-7:00 and 17:00-19:00 - it's large and big, from 7:00-19:00 - it's small, visible only is player look at it.
By the way, that's what I thought might make a few sunhaze scripts, but let each responsible for a certain time.

QUOTE
Notice the car reflection with (i think) the sky. This can be enbaled with Dexx's sag_fx

DexX made a different version - SAGFX_PS2. It's 100% same with PS2, but it's bad that this is not configurable and looks too bright.

QUOTE
Blue sky is darker in PS2 version

Make a comparsion of original pic from PlayStation2 and from PSX2. PSX2 don't read color correction even from timecycle file, that why everything looks darker and the sky so blue. That's seen on all your pics.
If set all alpha of CC on PCs timecycle to "0" too - we'll take the same result as on PSX2.

QUOTE
That certain "fog" effect to make up for bad draw distance

0.1-version have it. To get the fog effect we shold make Draw Distance lower by 2X.
Example: PCs EXTRASUNNY_LA haves draw distance: 800.00, fog start distance: 100.00 = No foggish effect.
My Example: EXTRASUNNY_LA haves draw distance: 400.00, fog start distance: 100.00 = The same foggish effect.
Just look at this comparsion picture of 0.1 WIP - all the same as PS2:
user posted image
And there showed a sky problem ie PS2 sky more amenable to color correction. And by the way, I've said right below. I should make to the skies the reverse process than I've made with color correction ie I should add some grey color to the sky and make it darker. (CC: deleted all grayish and a color made more bright)

QUOTE
Sun flare

The same thing, but there sun looks a bit different, like with "coronaeffect" texture.

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QUOTE

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