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[REL|SA] All-Versions Adaptation Mod

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mcsim2401
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#31

Posted 23 November 2011 - 12:35 PM

QUOTE
(Only problem is that it was very yellow)

That's one of all reasons why I used ENBSeries as an additional color correction.
Try to make "chroma" value less and increase contrast. Should help.

"It's just a nice pics, baby" from 0.2 darker sky and more colored sun:
user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

By the way, guess the mission in third screen biggrin.gif .

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#32

Posted 23 November 2011 - 12:45 PM Edited by mcsim2401, 24 November 2011 - 06:19 AM.

And good news, especially to herons2s2. I've starting to make a sunhaze effect. I've made a new settings now and send PREVIEW of how it will be look at all working weathers in morning (time ~ 05:30). I think that sunhaze should be friendly with SAMP, but it'll disabled in MTA, because MTA doesn't support CLEO:
user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

NOTE: Sunhaze have only one color - orange (255 128 0), but this color is strongly influenced by timecyc CC what creates yellow or red shade.

I'll make an orange corona as new particle in effects.fxp than write script where will be stored coordinates from camera position and with offsets put that particle by cycle. Sure it'll be invisible when you in interior or in not sunny weather. It will be appeared in 05:20-07:00 and 17:30-19:00

herons2s2
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#33

Posted 23 November 2011 - 02:24 PM Edited by herons2s2, 23 November 2011 - 02:30 PM.

OMGGGGGGGGGGGGGGGGGGG
OMGGGGGGGGGGGGGGGGGGGGGG
OMGGGGGGGGGGGGGGGGGGGGG
OMGGGGGGGGGGGGGGGGGGGGGGGGGGG
OMGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
OMGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG


GTA PS2 FOR PC \O/
\O/
\O/
OMGGGGGGGGGGGGGGG
OMGGGGGGGGGGGGGG
PLS PLS PLS DOWNLOAD *0*

OMGGGGGGGGGGGGGGGG



YOU YOU YOU PROOOOOOOO

OMGGGGGGGGGGGGGGGGGG


@Edit
After you put this new update to download
I will post a video on youtube and disseminate their work to the world
people like you should be recognized

--------

You use color to bring more ENB GTA

Would you like substitur ENB by colorMord?
why my pc does not support ENB: (

--------

I will spread its work to the world
even if it takes months
You and a myth in gta

mcsim2401
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#34

Posted 23 November 2011 - 02:49 PM Edited by mcsim2401, 23 November 2011 - 02:51 PM.

Although, is there any MTA scripters?
We can make LUA version of sun haze effect later for MTA.

herons2s2, calm down smile.gif . All will be when 0.2 will be released biggrin.gif
0.2 will be released when I'll finish work with this effect. Maybe even in this week.

llllI1llllI1
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#35

Posted 23 November 2011 - 02:54 PM

Liar. You just took pics of PS2 version.

Just kidding man. I love this. Keep up the good work.

tounge.gif

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#36

Posted 23 November 2011 - 02:57 PM

QUOTE
Just kidding man. I love this. Keep up the good work.

put in one's best licks smile.gif

herons2s2
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#37

Posted 23 November 2011 - 03:02 PM

I do not see this new version hours
I can not sleep at night is serious
I am very excited

My god people see these pictures and not think of that are so perfect

mcsim2401
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#38

Posted 23 November 2011 - 03:10 PM

So, nobody guessed a mission in third screens of thats before sunhaze effect preview? smile.gif

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#39

Posted 23 November 2011 - 03:32 PM

QUOTE (mcsim2401 @ Wednesday, Nov 23 2011, 15:10)
So, nobody guessed a mission in third screens of thats before sunhaze effect preview? smile.gif

Test Drive! smile.gif

I love that mission tounge.gif

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#40

Posted 23 November 2011 - 03:33 PM

QUOTE
Test Drive!

Correct biggrin.gif
I love it too, specially with Drive-By mod >xD

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#41

Posted 23 November 2011 - 03:38 PM

QUOTE (mcsim2401 @ Wednesday, Nov 23 2011, 15:33)
QUOTE
Test Drive!

Correct biggrin.gif
I love it too, specially with Drive-By mod >xD

tounge2.gif

Yeah, SA has nice actions to do.
And racing in interior view is nice too.
See FPD cleo, wich makes possible to drive in interior view.

These sunhaze effect....!!!
You sire are a f*cking genius!! biggrin.gif
Only you are the first person who did cry.gif
Wow, SA is still popular and the best game after 7 years!
No wonder, I still everyday play SA tounge.gif

mcsim2401
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#42

Posted 23 November 2011 - 03:45 PM

QUOTE
You sire are a f*cking genius!!

thx... I'll do my best wink.gif

QUOTE
Only you are the first person who did

No, Rockstar overtaken xDDD

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#43

Posted 23 November 2011 - 03:48 PM

Btw, is it possible to still have the sunhaze on PC timecyc?
I made a copy of my SA folder, one folder contains my own timecyc for winter weathers.
And other SA folder is with PS2 weathers, your timecycs.

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#44

Posted 23 November 2011 - 03:55 PM

QUOTE
Btw, is it possible to still have the sunhaze on PC timecyc?

Sure! Sunhaze effect is not connected to timecyc. It's a new effect in effects.fxp and effectsPC.txd that activated by using CLEO script.

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#45

Posted 23 November 2011 - 03:58 PM

QUOTE (mcsim2401 @ Wednesday, Nov 23 2011, 15:55)
QUOTE
Btw, is it possible to still have the sunhaze on PC timecyc?

Sure! Sunhaze effect is not connected to timecyc. It's a new effect in effects.fxp and effectsPC.txd that activated by using CLEO script.

That's really great! smile.gif

Can you make it cleo3 compatible?

herons2s2
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#46

Posted 23 November 2011 - 03:59 PM

QUOTE (mcsim2401 @ Wednesday, Nov 23 2011, 15:55)
QUOTE
Btw, is it possible to still have the sunhaze on PC timecyc?

Sure! Sunhaze effect is not connected to timecyc. It's a new effect in effects.fxp and effectsPC.txd that activated by using CLEO script.

So will be a cleo mod that will activate that beautiful sunshine

my god I can not wait the new version

mcsim2401
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#47

Posted 23 November 2011 - 04:02 PM

QUOTE
Can you make it cleo3 compatible?

I making on CLEO 4 basis, but I'll try to not use CLEO 4 opcodes i.e I'll notmake INI file or other features that using CLEO 4.

QUOTE
So will be a cleo mod that will activate that beautiful sunshine

You right, I've decided to make on CLEO by creating new sunhaze particle effect on corona basis.

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#48

Posted 23 November 2011 - 04:11 PM

QUOTE (mcsim2401 @ Wednesday, Nov 23 2011, 16:02)
QUOTE
Can you make it cleo3 compatible?

I making on CLEO 4 basis, but I'll try to not use CLEO 4 opcodes i.e I'll notmake INI file or other features that using CLEO 4.

QUOTE
So will be a cleo mod that will activate that beautiful sunshine

You right, I've decided to make on CLEO by creating new sunhaze particle effect on corona basis.

Cleo4 makes my game crash sad.gif
I use a main.scm mod wich crash only on OS specific.
That mod doesn't crash on XP, but it crash on Vista x64 at many area's.
I used the GTA IV Lights wich only works for Cleo4.
It doesn't crash on XP, but it crash on Vista.

mcsim2401
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#49

Posted 23 November 2011 - 04:18 PM

QUOTE
Cleo4 makes my game crash sad.gif
I use a main.scm mod wich crash only on OS specific.
That mod doesn't crash on XP, but it crash on Vista x64 at many area's.
I used the GTA IV Lights wich only works for Cleo4.
It doesn't crash on XP, but it crash on Vista.

Don't be afraid, I'll not use CLEO 4 commands, so it must be friendly with CLEO 3. wink.gif

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#50

Posted 23 November 2011 - 04:27 PM

QUOTE (mcsim2401 @ Wednesday, Nov 23 2011, 16:18)
QUOTE
Cleo4 makes my game crash sad.gif
I use a main.scm mod wich crash only on OS specific.
That mod doesn't crash on XP, but it crash on Vista x64 at many area's.
I used the GTA IV Lights wich only works for Cleo4.
It doesn't crash on XP, but it crash on Vista.

Don't be afraid, I'll not use CLEO 4 commands, so it must be friendly with CLEO 3. wink.gif

Haha, I'm not afraid tounge.gif
I only want to tell about that mods can be OS specific.
Main.scm mods do makes SA crash on Vista while it doesn't crash on XP.
Yes, I know, it sounds very ridiculous.
But it's a fact confused.gif

Anyway, we appreciate your time and efforts making the sunhaze effect and SA PS2 Adaption Mod icon14.gif cookie.gif

herons2s2
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#51

Posted 23 November 2011 - 08:09 PM

I created a demo video to promote your work later I will post

remembering only the demo, I'll wait out the next version to make full-length video

7DZ
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#52

Posted 23 November 2011 - 09:07 PM Edited by 7DZ, 23 November 2011 - 09:18 PM.

http://www.imagebam....62632e160706052
I can see that there was also used Motion Blur Advanced. Is it just me or does the game looks more PS2-like with (skipping object looping and blur) Warp set to 4 ?
Also how about making PS2 reflection mod like sagfx_ps2 but compatible with multiplayer. Is it possible to make a CLEO script to enable something like that ? Notice, that I mean PS2 REFLECTION, not ENB reflection. In fact I don't use ENB because it uses a lot of resources.
Another thing: what resolution and color palette does PS2 SA run ? Is it possible to run it the same 'way' on PC ?
---
I'll try to post my settings 'n' screens as soon as possible (probably tomorrow but I'm not sure if I'll have time to log in) 'cause I don't have access to my GTA SA now.

TheD199434
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#53

Posted 23 November 2011 - 10:00 PM

Omg. Finally! PS2 Stylish Graphics now for PC Version. Waited for it like a year I'll test it soon and i am already looking forward for some updates smile.gif
Much Respect for that and keep it up icon14.gif

llllI1llllI1
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#54

Posted 23 November 2011 - 11:28 PM

Its pretty sad we are excited for PS2 style graphics.. just like how GTA III xbox version completely rapes PC and PS2.

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#55

Posted 24 November 2011 - 01:40 AM

mcsim, is it possible to edit the sun haze color in cleo?
I joined a team who does the TC Winter mod.
I'd like to change the sun haze color like this one:
http://pixdaus.com/p...2002XXJDuRK.jpg
http://stanzebla.fil...jpg?w=500&h=375

herons2s2
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#56

Posted 24 November 2011 - 05:05 AM

I made a demo video to promote their work
I hope you enjoy ..


I expect the final version of the mod to make a new video

mcsim2401
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#57

Posted 24 November 2011 - 05:09 AM Edited by mcsim2401, 24 November 2011 - 05:16 AM.

QUOTE
I created a demo video to promote your work later I will post

remembering only the demo, I'll wait out the next version to make full-length video

Thank you very much even on this smile.gif

QUOTE
http://www.imagebam.com/image/62632e160706052
I can see that there was also used Motion Blur Advanced. Is it just me or does the game looks more PS2-like with (skipping object looping and blur) Warp set to 4 ?
Also how about making PS2 reflection mod like sagfx_ps2 but compatible with multiplayer. Is it possible to make a CLEO script to enable something like that ? Notice, that I mean PS2 REFLECTION, not ENB reflection. In fact I don't use ENB because it uses a lot of resources.
Another thing: what resolution and color palette does PS2 SA run ? Is it possible to run it the same 'way' on PC ?
---
I'll try to post my settings 'n' screens as soon as possible (probably tomorrow but I'm not sure if I'll have time to log in) 'cause I don't have access to my GTA SA now.

No, I'm not used MBA. Object blurness is disabled for now.
Reflections: I know about SAGFX will and ask DexX for it. My game is buggy with it (often draws dark-blue textures far from CJ and after 5-10 minutes playing drawing just only LODs, even on vehicles) and I can't use it without ENB Color Correction because there need a variant that friendly with MTA and SAMP (maybe colormod by ryosuke) and also improves the game looking. I know about PS2 refs.
Possible way that R* using: They increased some values of alpha-channel of timecyc color correction in basic game file (like PC's EXE).
My way: Make colors that used for color correction brighter, 2X Increase CC's Alpha-Channel in Timecyc file, to not get too light picture I've used darkening ENB pallete (in 0.2 pallete will unused, used some values like: ColorSaturation, DarkeingAmount)

QUOTE
Its pretty sad we are excited for PS2 style graphics.. just like how GTA III xbox version completely rapes PC and PS2.

XBOX version will be here too, that why I call the mod All-Versions Adaptation, but XBOX adaptation I'll start later, when i'll finish with PS2, using some adapted PS2 files and original PC files. I'm not so hot in 3D modelling, almost "zero", but other will do as same, as it possible. smile.gif

QUOTE
mcsim, is it possible to edit the sun haze color in cleo?

I'm waiting for some answers about corona commands. There 2 ways:
1. If I'll use sunhaze as new FX, you can edit it using TXD Workshop in effectsPC.txd file.
2. If I'll use it as corona (simplier way I think) I'll config it for you, although here CLEO 4 would by very very good because with it I can create INI configuration for script, but due to the fact that he crashes on many users, I'll try to configure itself. Also you can open script by SannyBuilder, find "255 128 0" using searching and then replace it to any color, using RGB pallete (Model: R G B) and then compile changed script that's all.

QUOTE
I made a demo video to promote their work
I hope you enjoy ..


I expect the final version of the mod to make a new video

I have no words to say! Awesome - it's at least! icon14.gif icon14.gif icon14.gif
I use it in first message and in GTAGarage mod page, I hope you do not mind, eh?

herons2s2
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#58

Posted 24 November 2011 - 05:21 AM

QUOTE (mcsim2401 @ Thursday, Nov 24 2011, 05:09)

I have no words to say! Awesome - it's at least! icon14.gif icon14.gif icon14.gif
I use it in first message and in GTAGarage mod page, I hope you do not mind, eh?

What good taste.
I do not mind not
up by this video and I'll wait out a new beta mod for me to make the final

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#59

Posted 24 November 2011 - 05:28 AM Edited by mcsim2401, 24 November 2011 - 10:42 AM.

NEWS: I've got answers on how to make corona effect moving by Den_Spb. I've finally decided to make a sunhaze by corona. Effects is a excess. So, I'll also configure a "winter" color for Jacko. Thanks to: Den_Spb
And thanks to herons2s2 for incredible video demonstration again!
God forbid that all goes well, the effect I even finished today or tomorrow. There is a nothing too much difficult

And I think that gotta be good to show the future result another time:
QUOTE
user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image


UPDATE:
Sunhaze settings:
Appearing = 05:00-07:00 - 17:00-19:00
Color = Orange (255, 128, 0)

Script code is now rewriting to more simple. Code (Will be often updated):
CODE
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread "PS2_SUNHAZE"
0662: NOP "SUN HAZE EFFECT MADE BY MCSIM AKA [email protected]$1MU$. MADE AS EXCLUSIVE FOR ALL-VERSIONS ADAPTATION - PS2-A!"

:PS2_SUNHAZE_117
wait 1
0454: useless_store_debug_camera_position_to 1@ 2@ 3@
0454: useless_store_debug_camera_position_to 4@ 5@ 6@
077E: get_active_interior_to 7@
00BF: 8@ = current_time_hours, 9@ = current_time_minutes
0A8D: 10@ = read_memory 0xC81320 size 4 virtual_protect 0
jump @PS2_SUNHAZE_177

:PS2_SUNHAZE_177
wait 0
if and
 8@ > 5    
  not 8@ > 6
else_jump @PS2_SUNHAZE_256  
11@ = 1
jump @PS2_SUNHAZE_335

:PS2_SUNHAZE_256
wait 0
if and
 8@ > 17
   not 8@ > 18
else_jump @PS2_SUNHAZE_514
11@ = 2
jump @PS2_SUNHAZE_335

:PS2_SUNHAZE_335
wait 0
if
7@ = 0
else_jump @PS2_SUNHAZE_514
jump @PS2_SUNHAZE_364

:PS2_SUNHAZE_364
wait 0
if and
not 10@ = 0
not 10@ = 1
not 10@ = 2
not 10@ = 3
jf @PS2_SUNHAZE_532
jump @PS2_SUNHAZE_365

:PS2_SUNHAZE_365
wait 0
if and
not 10@ = 5
not 10@ = 6
not 10@ = 10
not 10@ = 11
jf @PS2_SUNHAZE_532
jump @PS2_SUNHAZE_366

:PS2_SUNHAZE_366
wait 0
if and
not 10@ = 13
not 10@ = 14
not 10@ = 17
not 10@ = 18
else_jump @PS2_SUNHAZE_532
jump @PS2_SUNHAZE_514

:PS2_SUNHAZE_514
wait 0
11@ = 0
jump @PS2_SUNHAZE_532

:PS2_SUNHAZE_532
wait 0
if
11@ = 0
else_jump @PS2_SUNHAZE_612
1@ += 0.0
2@ += 0.0
3@ += 0.0      
wait 1
024F: create_corona_with_radius 3.5 type 1 lensflares 0 with_color 0 0 0 at 1@ 2@ 3@
jump @PS2_SUNHAZE_117

:PS2_SUNHAZE_612
wait 0
if
11@ = 1
else_jump @PS2_SUNHAZE_694
1@ += 4.0
2@ += -1.6
3@ += 1.1  
4@ += 40.0
5@ += -16.0
6@ += 11.0
wait 1
if
06BD:   no_obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 0 actor 0 object 0 particle 0
jf @PS2_SUNHAZE_514
wait 0
024F: create_corona_with_radius 3.5 type 1 lensflares 0 with_color 255 128 0 at 1@ 2@ 3@
jump @PS2_SUNHAZE_117

:PS2_SUNHAZE_694
wait 0
if
11@ = 2
else_jump @PS2_SUNHAZE_117
1@ += -1.6
2@ += -4.0
3@ += 1.1  
4@ += -16.0
5@ += -40.0
6@ += 11.0
wait 1
if
06BD:   no_obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 0 actor 0 object 0 particle 0
jf @PS2_SUNHAZE_514
wait 0
024F: create_corona_with_radius 3.5 type 1 lensflares 0 with_color 255 128 0 at 1@ 2@ 3@
jump @PS2_SUNHAZE_117


Left to do: Test and Fix Bugs, Make Finally Timecycl.

herons2s2
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#60

Posted 24 November 2011 - 09:59 AM

OMGGGGG
NICE MAN *0*




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