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All-Versions Adaptation Mod

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Jacko427
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#631

Posted 12 June 2012 - 12:36 AM Edited by Jacko427, 12 June 2012 - 01:30 AM.

QUOTE (oksa8 @ Tuesday, Jun 12 2012, 00:26)
Nope, Chuck Testa.

Caused by a bug in LensFlare.asi, better ask DK22Pac for solution/fix?

Thanks for saving my hair from being pulled all out off of my head xD

SideStunt
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#632

Posted 12 June 2012 - 06:53 AM

QUOTE (Jacko427 @ Tuesday, Jun 12 2012, 00:36)
QUOTE (oksa8 @ Tuesday, Jun 12 2012, 00:26)
Nope, Chuck Testa.

Caused by a bug in LensFlare.asi, better ask DK22Pac for solution/fix?

Thanks for saving my hair from being pulled all out off of my head xD

Dude don't pull out your hair xD if you are angry get some papers and do it on them tounge2.gif
Sorry for small offtopic btw.

mcsim2401
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#633

Posted 12 June 2012 - 07:15 AM Edited by mcsim2401, 12 June 2012 - 07:39 AM.

QUOTE (sibs44 @ Monday, Jun 11 2012, 19:23)
Gents,

I found the perfect timecyc combination. Using the original TIMECYCP.DAT file from the PS2 version mixed with Mcsim's custom timecyc, it looks like the true ps2 version. The Sun Haze is even bigger! If anyone needs this file PM me. Note that I'm using the lensflare that mcsim included and not the one Jacko is. As said before, compared to the original timecycp, the ps2 version of it makes the sun larger, and the sky color is more true to ps2. Notice how the sky is more "yellow" compared to the other picture.

user posted image

You mean mine PS2A timecyc and timecycp.dat?
I just can't understand what custom timecyc, because I has a lot of this. Here's video how haze effect looks on 3 different timecyc (my WIP custom, PS2A and PC):

From other side if I'll mix original timecyc and PS2's, color correction will be small, all colored ighting will go to sh*t.

And one question, how you mixed it?

-------------------------------------------

By the way, VCS Sun Haze (Captured from PSP. You can see it similar to SA, but it has large and very transparent flares):
user posted image

Methical
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#634

Posted 12 June 2012 - 08:23 AM

QUOTE (sibs44 @ Monday, Jun 11 2012, 19:23)
I found the perfect timecyc combination. Using the original TIMECYCP.DAT file from the PS2 version mixed with Mcsim's custom timecyc, it looks like the true ps2 version. The Sun Haze is even bigger!

I thought the timecycp.dat file was never loaded; and doesn't do anything?

aStiffSausage
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#635

Posted 12 June 2012 - 08:45 AM

QUOTE (methodunderg @ Tuesday, Jun 12 2012, 11:23)
QUOTE (sibs44 @ Monday, Jun 11 2012, 19:23)
I found the perfect timecyc combination. Using the original TIMECYCP.DAT file from the PS2 version mixed with Mcsim's custom timecyc, it looks like the true ps2 version. The Sun Haze is even bigger!

I thought the timecycp.dat file was never loaded; and doesn't do anything?

Yep, left-over files from (?), you can actually delete it without having any problems.

sibs44
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#636

Posted 12 June 2012 - 11:51 AM Edited by sibs44, 12 June 2012 - 11:56 AM.

Perhaps I wasn't clear. Using the timecyc that came with the earlier version of this mod, and the timecycp from the ps2 version, the colors actually changed a bit and looked a lot like ps2.

Jacko427
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#637

Posted 12 June 2012 - 03:29 PM

QUOTE (SideStunt @ Tuesday, Jun 12 2012, 06:53)
QUOTE (Jacko427 @ Tuesday, Jun 12 2012, 00:36)
QUOTE (oksa8 @ Tuesday, Jun 12 2012, 00:26)
Nope, Chuck Testa.

Caused by a bug in LensFlare.asi, better ask DK22Pac for solution/fix?

Thanks for saving my hair from being pulled all out off of my head xD

Dude don't pull out your hair xD if you are angry get some papers and do it on them tounge2.gif
Sorry for small offtopic btw.

Lol, I like to hurt myself by pulling my hair out xD

NewportByChrysler
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#638

Posted 13 June 2012 - 11:07 PM

Uhhh....I copied all the files to my SA folder and "Yes To All" 'd them, and the mod doesn't work. Is it because i'm using a downgraded v1.0 no CD?

aStiffSausage
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#639

Posted 13 June 2012 - 11:10 PM

All tools etc. are made especially for v1.0 No-CD US version. Can you tell more about the problem? Does it crash? If yes, then at what point of the game? If no, then what happens?

NewportByChrysler
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#640

Posted 13 June 2012 - 11:11 PM

Alright, NVM. I see the sunhaze, but the timecyc really doesn't look different. confused.gif
EDIT:Renamed timecycp, will see if that works.

NewportByChrysler
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#641

Posted 13 June 2012 - 11:24 PM Edited by NewportByChrysler, 13 June 2012 - 11:34 PM.

Works, however i'd like to get Edua's settings.
EDIT:Trying that car reflections .asi that Dingleman posted.

Jacko427
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#642

Posted 14 June 2012 - 01:40 AM

QUOTE (NewportByChrysler @ Wednesday, Jun 13 2012, 23:24)
Works, however i'd like to get Edua's settings.
EDIT:Trying that car reflections .asi that Dingleman posted.

Do you have any links to the settings/mods you mentioned?

NewportByChrysler
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#643

Posted 14 June 2012 - 12:37 PM

http://www.gtagarage...ow.php?id=17540
Car ref. mod that Dingleman posted on page 24.

Jacko427
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#644

Posted 14 June 2012 - 01:02 PM

I see.
The car reflection mod you mentioned might look at its best when you adjusted Display very dark.
So moving the slider of Brightness more to the left.
Other than that, it would look very shiny when you use Colormod.asi

NewportByChrysler
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#645

Posted 14 June 2012 - 01:08 PM

Yeah, I currently have my brightness set to 40%.

NewportByChrysler
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#646

Posted 15 June 2012 - 12:25 AM Edited by NewportByChrysler, 15 June 2012 - 12:27 AM.

Uhhh....I don't know if this bug is related to the mod, but this entire lot in SF is FUBAR:
http://i50.tinypic.com/21kgx9s.jpg
No map mods installed whatsoever

Jacko427
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#647

Posted 15 June 2012 - 12:51 AM

QUOTE (NewportByChrysler @ Friday, Jun 15 2012, 00:25)
Uhhh....I don't know if this bug is related to the mod, but this entire lot in SF is FUBAR:
http://i50.tinypic.com/21kgx9s.jpg
No map mods installed whatsoever

No, this bug is not caused by the timecyc mods by mcsim.
It's your game, I don't have this bug and I don't even use map mods.
Maybe you installed other things?

NewportByChrysler
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#648

Posted 15 June 2012 - 04:27 PM

Fixed it by copying over the maps folder from another installation on my old HD. biggrin.gif
The PS2TEX mod is installed by selecting "add" in imgtool and highlighting all the textures, right?

Jacko427
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#649

Posted 15 June 2012 - 04:33 PM

QUOTE (NewportByChrysler @ Friday, Jun 15 2012, 16:27)
Fixed it by copying over the maps folder from another installation on my old HD. biggrin.gif
The PS2TEX mod is installed by selecting "add" in imgtool and highlighting all the textures, right?

Yes, that's right.

mcsim2401
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#650

Posted 17 June 2012 - 02:54 PM Edited by mcsim2401, 23 June 2012 - 11:12 AM.

Ok, haze is ready. Left to do for alpha release is weather and motion blur. Moon phases will be unreleased or I will do something for final version.
Also reported from me about stolen timecyc of 0.5 version in "Beta" mod by youngtriiboii11.

By the way, some bonus stuff with 1.0 version will go:
user posted image user posted image user posted image user posted image user posted image

--------------

UPDATE:
PS2A 1.0 LS Weather is 100% Ready.
Changes:
- All skies now almost same as original.
- Fixed dark-gray horizon color in smoggy LS weathers at 7:00
- Fixed all color correction
- Fixed dynamic lighting, now it's not too dark.
- Restored deault draw distance values
- Restored default sun sizes
- Added a bit more color to static object lighting

Bonus Stuff:
- Beta sunrises and sunsets of Los Santos
- Beta weather of San Fierro (with yellow color correction, instead of blue, also added some LS weather originals to SF)
- Beta daytime skies of Los Santos
- Beta cloudy weather (more bright looking)

Aljohnk
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#651

Posted 27 June 2012 - 04:59 AM

Any updates? Seems so quiet. tounge.gif

ShakingASS
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#652

Posted 27 June 2012 - 05:27 AM

Looking great so far.

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#653

Posted 28 June 2012 - 05:57 PM

The mod looks great, especially the new chrome and such. I might have to get a pirated version just to use the mod (I might do it, okay mods?) , since the only copy of SA I have is version 2 and any downgrade I use is the EU version.

m.owen
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#654

Posted 01 July 2012 - 08:07 AM

this mod look great and closer to console version biggrin.gif
however, there are some square particle when the fire was blazing which irritating my eyes confused.gif
also the modified map which was packed inside the archive will causing Architectural Espionage mission unsuccessful because the game was encountered an error when you exit from City Planning Department (the screen was faded out but not completely). sad.gif

BTW i'm using PS2 Adaptation version smile.gif

herons2s2
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#655

Posted 02 July 2012 - 09:38 PM

1.0 beta
is perfect *0*

mcsim2401
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#656

Posted 03 July 2012 - 11:26 AM

QUOTE (m.owen @ Sunday, Jul 1 2012, 08:07)
this mod look great and closer to console version biggrin.gif
however, there are some square particle when the fire was blazing which irritating my eyes confused.gif
also the modified map which was packed inside the archive will causing Architectural Espionage mission unsuccessful because the game was encountered an error when you exit from City Planning Department (the screen was faded out but not completely). sad.gif

BTW i'm using PS2 Adaptation version smile.gif

Thanks, I will keep it in mind, but I busy now with another projects, so there's no news at nearest time.

herons2s2
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#657

Posted 03 July 2012 - 02:38 PM

Hey
version 1.0
Does not come with timecyc file
is this normal?

TheD94
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#658

Posted 03 July 2012 - 05:36 PM

m.owen, that problem with the fire is because of the lensflare mod.

mcsim2401
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#659

Posted 04 July 2012 - 02:07 PM

QUOTE (herons2s2 @ Tuesday, Jul 3 2012, 14:38)
Hey
version 1.0
Does not come with timecyc file
is this normal?

It's only test version, timecyc is under construction.

sibs44
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#660

Posted 07 July 2012 - 10:33 PM

Any updates?




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