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All-Versions Adaptation Mod

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Jacko427
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#601

Posted 08 June 2012 - 11:54 AM

QUOTE (methodunderg @ Friday, Jun 8 2012, 09:05)
Haven't seen him online yet sorry bud.

@Jacko427
It is very clear in the readme; we aren't all just showing off tounge.gif But it is a Screenshots thread; thats what you do
To find the texture names of the flares, look in the .dat file
CODE
1 †4.0 † † † † †40.0 † † † †36 †30 †24 200 sun_2

Texture name is the last entry. (sun_2 in my example)

Use TXD Workshop, and duplicate an existing texture entry, rename it to sun_2; and sun_2a for alpha channel. Import your texture. Save. Make sure that you have all textures that are listed in your .dat file in your effectsPC.txd

Ok, thanks.

The only problem is that the readme is in russian and when opened it with Notepad,
I only see a lot of "š".
Translation it would never work.
My PC doesn't support these kinda language somehow.

mcsim2401
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#602

Posted 09 June 2012 - 08:26 AM

Well, we can't wait for DK's answer so I'll host all PS2A FX a few hours later.
Wait for new screenshots now.

Methical
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#603

Posted 09 June 2012 - 10:17 AM

I asked DK as well; and mentioned about your request in his topic.. No answer from him either ..

Do avoid 'uploading without permission'; just upload the .dat file and the textures. Everyone knows where to find the script dozingoff.gif

mcsim2401
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#604

Posted 09 June 2012 - 12:37 PM Edited by mcsim2401, 09 June 2012 - 12:44 PM.

QUOTE
I asked DK as well; and mentioned about your request in his topic.. No answer from him either ..

I've got answer. He allowed to use this, so we haven't something to worry about this.
If you need prove, here's the topic.

Ash_735
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#605

Posted 09 June 2012 - 06:22 PM

Man, that Yellow Sun would sure look good in VCS mod tounge.gif

mcsim2401
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#606

Posted 09 June 2012 - 08:34 PM Edited by mcsim2401, 09 June 2012 - 08:41 PM.

QUOTE (Ash_735 @ Saturday, Jun 9 2012, 18:22)
Man, that Yellow Sun would sure look good in VCS mod† tounge.gif

It will look good in any conversion: San Vice, SA:LC, United, LCS PC Edition, VCS PC Edition, because all this sun effects has all originals (GTA III - all versions, GTA VC - all versions, GTA LCS - all versions, GTA VCS - all versions, GTA SA - only PS2). R* cut this effects only from PC & XBOX versions of GTA San Andreas for unknown reason (I must say this effects is no way affecting to performance. Maybe R* wanted to make it as PS2 exclusive. In lap of gods... or only Rockstar Games knows reason). And effects there is almost same, only GTA III, GTA VC and GTA LCS has different lens flare textures than GTA SA and GTA VCS.
Wait for test files tomorrow.

aStiffSausage
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#607

Posted 09 June 2012 - 08:41 PM

QUOTE (mcsim2401 @ Saturday, Jun 9 2012, 23:34)
...
R* cut this effects only from PC & XBOX versions of GTA San Andreas for unknown reason (I must say this effects is no way affecting to performance. Maybe R* wanted to make it as PS2 exclusive. ...

*Ehem* You're wrong here. It IS present in San Andreas, but R* fcked the engine of the game somehow, and original lens-flare only works on some GPU's.

Jacko427
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#608

Posted 09 June 2012 - 10:21 PM

QUOTE (oksa8 @ Saturday, Jun 9 2012, 20:41)
QUOTE (mcsim2401 @ Saturday, Jun 9 2012, 23:34)
...
R* cut this effects only from PC & XBOX versions of GTA San Andreas for unknown reason (I must say this effects is no way affecting to performance. Maybe R* wanted to make it as PS2 exclusive. ...

*Ehem* You're wrong here. It IS present in San Andreas, but R* fcked the engine of the game somehow, and original lens-flare only works on some GPU's.

Yes.
I always wondered why I never could see the original lensflare in GTA SA.
After years it seems it was my sh*tty GPU, Intel GMA910/915 crap.
Later I got a new notebook with Nvidia 9600M, lensflare is visible on my Nvidia GPU.

sibs44
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#609

Posted 09 June 2012 - 10:34 PM Edited by sibs44, 09 June 2012 - 11:14 PM.

Now someone needs to figure out the whole sag_fx effect. In the PS2 version of SA, the streetlights actually light up the car along with the traffic lights at night time.

mcsim2401
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#610

Posted 10 June 2012 - 05:53 AM

Ok, as I promised, first build of PS2A v1 is here.

Methical
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#611

Posted 10 June 2012 - 07:39 AM

Wow; awesome release xD

Quick questions..

CLEO\PS2A_FX_SunHaze.csold << obviously doesn't load ..
But what is CLEO\PS2A_SCRIPTS\ ?

Ηeath
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#612

Posted 10 June 2012 - 08:45 AM

^That's because he uses DK's lensflare plugin.

SideStunt
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#613

Posted 10 June 2012 - 11:59 AM

Thanks for the V1 mcsim smile.gif but what files are modded in the maps folder?Because this is the whole maps folder...

mcsim2401
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#614

Posted 10 June 2012 - 04:15 PM Edited by mcsim2401, 10 June 2012 - 04:33 PM.

QUOTE (methodunderg @ Sunday, Jun 10 2012, 07:39)
Wow; awesome release xD

Quick questions..

CLEO\PS2A_FX_SunHaze.csold << obviously doesn't load ..
But what is CLEO\PS2A_SCRIPTS\ ?

1. I changed format of old sunhaze CLEO script (from 0.2-0.5 versions) to not to make it load. But if you want to restore it, you should remove ASI lensflare script and change format csold to cs. Why we need 2 sun haze effects which one is bugged?
I make this script stay just because someone asked for it (you if I remember).

2. All PS2 Main.SCM scripts that PC version doesn't includes.

QUOTE
Thanks for the V1 mcsim† but what files are modded in the maps folder?Because this is the whole maps folder...

I don't remember already, but for sure everything modded in LA, Vegas, Leveldes.

--------------------------------

But if you don't read Readme:
DON'T HOST THIS BUILD OR NEXT ONES ON OTHER WEBSITES BEFORE ALPHA VERSION'S RELEASE!

SideStunt
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#615

Posted 10 June 2012 - 04:42 PM

QUOTE (mcsim2401 @ Sunday, Jun 10 2012, 16:15)
QUOTE (methodunderg @ Sunday, Jun 10 2012, 07:39)
Wow; awesome release xD

Quick questions..

CLEO\PS2A_FX_SunHaze.csold << obviously doesn't load ..
But what is CLEO\PS2A_SCRIPTS\ ?

1. I changed format of old sunhaze CLEO script (from 0.2-0.5 versions) to not to make it load. But if you want to restore it, you should remove ASI lensflare script and change format csold to cs. Why we need 2 sun haze effects which one is bugged?
I make this script stay just because someone asked for it (you if I remember).

2. All PS2 Main.SCM scripts that PC version doesn't includes.

QUOTE
Thanks for the V1 mcsim† but what files are modded in the maps folder?Because this is the whole maps folder...

I don't remember already, but for sure everything modded in LA, Vegas, Leveldes.

--------------------------------

But if you don't read Readme:
DON'T HOST THIS BUILD OR NEXT ONES ON OTHER WEBSITES BEFORE ALPHA VERSION'S RELEASE!

Thanks smile.gif

Jacko427
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#616

Posted 10 June 2012 - 05:47 PM

Goddamn!!!
Why is my game crashing when having these damn lensflare.dat and ASI?
It crash after I go outside of CJ's house!

sibs44
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#617

Posted 10 June 2012 - 05:51 PM

QUOTE (Jacko427 @ Sunday, Jun 10 2012, 11:47)
Goddamn!!!
Why is my game crashing when having these damn lensflare.dat and ASI?
It crash after I go outside of CJ's house!

What version are you using 1.0 or 1.1?

Jacko427
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#618

Posted 10 June 2012 - 05:54 PM Edited by Jacko427, 10 June 2012 - 06:04 PM.

QUOTE (sibs44 @ Sunday, Jun 10 2012, 17:51)
QUOTE (Jacko427 @ Sunday, Jun 10 2012, 11:47)
Goddamn!!!
Why is my game crashing when having these damn lensflare.dat and ASI?
It crash after I go outside of CJ's house!

What version are you using 1.0 or 1.1?

Version 1.0 of gta_sa.exe if you mean that.

This time it's working.
Hoewever, not on my custom particle.txd, effect.fxp and effectsPC.txd.
Any way to get the lensflare ASI working on custom effects?

I used one of the lensflare texture by tatui in the ENB Screenshots.
It looks very very beautfill!

user posted image


I only want to use my own effectsPC.txd, effects.fxp and particle.txd and I'm set.

Ηeath
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#619

Posted 11 June 2012 - 09:09 AM

^Had that problem too, got it fixed by using a different version of TXD Workshop.

Methical
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#620

Posted 11 June 2012 - 09:32 AM

Lensflare doesn't change particle.txd or effects.fxp.
The only flaw is you adding the textures to effectsPC.txd.

mcsim2401
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#621

Posted 11 June 2012 - 09:47 AM

QUOTE (Jacko427 @ Sunday, Jun 10 2012, 17:47)
Goddamn!!!
Why is my game crashing when having these damn lensflare.dat and ASI?
It crash after I go outside of CJ's house!

Seems like problem with EffectsPC.TXD.
Don't worry, I'll fix it.

Jacko427
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#622

Posted 11 June 2012 - 12:58 PM

QUOTE (JF-Mir2 @ Monday, Jun 11 2012, 09:09)
^Had that problem too, got it fixed by using a different version of TXD Workshop.

Nice, so it's not me?
Which effects are you using?
And which TXD Workshop did you used to fix that crash problem?

Ηeath
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#623

Posted 11 June 2012 - 02:24 PM

TXD Workshop 4.0b or something like that? Overdosed Effects.

Jacko427
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#624

Posted 11 June 2012 - 02:33 PM

QUOTE (JF-Mir2 @ Monday, Jun 11 2012, 14:24)
TXD Workshop 4.0b or something like that? Overdosed Effects.

Damn, I use that too I think.
Can I send the files to you to see what's wrong about this effects?
I have no clue why it makes my game crash.
I asked a member here but don't know if he wants to test them out.

Ηeath
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#625

Posted 11 June 2012 - 02:42 PM

Wait, just checked it again and it was 4.5. You can send me the files if it doesn't work with 4.5 still though ..

Jacko427
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#626

Posted 11 June 2012 - 02:57 PM Edited by Jacko427, 11 June 2012 - 04:12 PM.

Ok, I have send the files.


EDIT
I have no f*cking clue how and why, but I got it fixed by making sure the lens flare texture must not be the last texture in the effectsPC.txd
I moved the lens flare texture above till under the gunshell texture, saved, started up the game, it doesn't crash!
How in the f*cking world can this happen??
Screw that, as long as it works, I'm fine xD


I became insane about the crashes but then I took a printscreen to the knee LOL!

user posted image

sibs44
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#627

Posted 11 June 2012 - 07:23 PM

Gents,

I found the perfect timecyc combination. Using the original TIMECYCP.DAT file from the PS2 version mixed with Mcsim's custom timecyc, it looks like the true ps2 version. The Sun Haze is even bigger! If anyone needs this file PM me. Note that I'm using the lensflare that mcsim included and not the one Jacko is. As said before, compared to the original timecycp, the ps2 version of it makes the sun larger, and the sky color is more true to ps2. Notice how the sky is more "yellow" compared to the other picture.

user posted image

Jacko427
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#628

Posted 11 June 2012 - 07:36 PM Edited by Jacko427, 11 June 2012 - 08:48 PM.

QUOTE (sibs44 @ Monday, Jun 11 2012, 19:23)
Gents,

I found the perfect timecyc combination. Using the original TIMECYCP.DAT file from the PS2 version mixed with Mcsim's custom timecyc, it looks like the true ps2 version. The Sun Haze is even bigger! If anyone needs this file PM me. Note that I'm using the lensflare that mcsim included and not the one Jacko is. As said before, compared to the original timecycp, the ps2 version of it makes the sun larger, and the sky color is more true to ps2. Notice how the sky is more "yellow" compared to the other picture.

user posted image

I know mine is not PS2, but it wasn't intended to be PS2.
I used other timecyc, that's why mine looks very different.
Would you send that via PM? tounge.gif


EDIT
Thanks sibs44!

What you think:
user posted image


EDIT 2
What are these white squares?

user posted image

sibs44
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#629

Posted 12 June 2012 - 12:18 AM

QUOTE (Jacko427 @ Monday, Jun 11 2012, 13:36)

EDIT 2
What are these white squares?

user posted image

Not sure, can't be a timecyc error though. Most likely a particle problem.

aStiffSausage
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#630

Posted 12 June 2012 - 12:26 AM

Nope, Chuck Testa.

Caused by a bug in LensFlare.asi, better ask DK22Pac for solution/fix?




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