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All-Versions Adaptation Mod

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mcsim2401
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#511

Posted 17 April 2012 - 03:31 PM Edited by mcsim2401, 17 April 2012 - 03:37 PM.

Ok, guys, I'm here again with some good news. And thanks again to sibs44 for PS2 Script folder.
So, I'm succesfully trying to put a two-player mode from PS2 main.scm to CLEO. Now only all pickups is ready, sonner try to paste a two-player code. I'm tryin' to use script with pickups as external mission (2-player mode) launcher. Here's some pics:
user posted image
user posted image
P.S. Sorry, forgot to enable English in pics, there's reads: Press and key on joypad #2 to activate a two players playing mode.
Anyway you shouldn't be worried, PS2 text data is saved in PC's GXT files so there's nothing missed in text.

herons2s2
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#512

Posted 18 April 2012 - 09:48 AM

QUOTE (mcsim2401 @ Tuesday, Apr 17 2012, 15:31)
Ok, guys, I'm here again with some good news. And thanks again to sibs44 for PS2 Script folder.
So, I'm succesfully trying to put a two-player mode from PS2 main.scm to CLEO. Now only all pickups is ready, sonner try to paste a two-player code. I'm tryin' to use script with pickups as external mission (2-player mode) launcher. Here's some pics:
user posted image
user posted image
P.S. Sorry, forgot to enable English in pics, there's reads: Press and key on joypad #2 to activate a two players playing mode.
Anyway you shouldn't be worried, PS2 text data is saved in PC's GXT files so there's nothing missed in text.

omg <3


timecyc? he is ready? *-*

Methical
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#513

Posted 18 April 2012 - 09:55 AM

Any news on SunHaze?

mcsim2401
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#514

Posted 18 April 2012 - 02:18 PM

QUOTE
timecyc? he is ready? *-*

Not yet. Only Los Santos and San Fierro participally.
QUOTE
Any news on SunHaze?

No, I put it for later.

Silent
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#515

Posted 18 April 2012 - 05:28 PM

Shame controlling 2nd player will require SAAC2, or some HEAVY exe tweaking.

Jacko427
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#516

Posted 18 April 2012 - 06:58 PM

Needs another controller then.
So not my taste in multiplaying GTA SA.

The best is the CC, that's very important tounge.gif

mcsim2401
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#517

Posted 21 April 2012 - 07:21 PM Edited by mcsim2401, 21 April 2012 - 07:32 PM.

QUOTE
The best is the CC, that's very important

I can't get perfect result by only one timecyc, although low brightness in game options will be same as normal PS2 brightness.
I just want to use any plugins as little as it possible.
I'm telling a secret of developing (or it's not a secret?) This video explaining how I'm making a timecyc more same to PS2.

tobu24
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#518

Posted 24 April 2012 - 08:16 PM Edited by tobu24, 24 April 2012 - 11:06 PM.

The Sun flare cleo mod file crashes after a short time of playing. Is there a fix for this? btw, I am so glad that someone finally addressed this. I truly hated the bland gta sa pc graphics for years and years. Thanks!

*edit* Sorry, I was lazy and did not read through the entire thread. This mod is awesome! Thanks!

Aljohnk
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#519

Posted 30 April 2012 - 02:43 AM

Any Updates? biggrin.gif

mcsim2401
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#520

Posted 30 April 2012 - 07:06 AM Edited by mcsim2401, 30 April 2012 - 07:16 AM.

No for now, sorry, if I'm silent it means no updates. You know I'm always reporting about all.
Updates will come in summer, now I'll tell only what done and work wely slowly because of goddamn exams and side projects. I'm searching all PS2 files that able to put on PC and still work on weather.
And I found another thing, PS2 script folder can be launched on PC version of GTA SA, but it has some mission WAV problems, like in first mission when smoke says "Ballas, drive-by, incoming" there Cesar says "CJ watch on your car", so better put everything in CLEO (at least in PCs SCM). Sooner will watch XBOX files.

Silent
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#521

Posted 30 April 2012 - 02:05 PM

QUOTE (mcsim2401 @ Monday, Apr 30 2012, 09:06)
And I found another thing, PS2 script folder can be launched on PC version of GTA SA, but it has some mission WAV problems like in first mission when smoke says "Ballas, drive-by, incoming" there Cesar says "CJ watch on your car", so better put everything in CLEO (at least in PCs SCM). Sooner will watch XBOX files.

Porting 2P threads isn't that hard to do. I believe that PS2 SCM has no other major changes (only the WAV IDs, as you said).

sibs44
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#522

Posted 01 May 2012 - 02:58 AM

Just noticed something, PCSX2 makes this game look like the vanilla PC version. Colors are all boring and everything. suicidal.gif

mcsim2401
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#523

Posted 01 May 2012 - 02:47 PM

QUOTE (sibs44 @ Tuesday, May 1 2012, 02:58)
Just noticed something, PCSX2 makes this game look like the vanilla PC version. Colors are all boring and everything. suicidal.gif

Yeah, PCSX2 doesn't read color correction data.

Qu-2incy
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#524

Posted 01 May 2012 - 07:09 PM Edited by Qu-2incy, 02 May 2012 - 03:01 PM.

You did an excellent work right here; I tested your "PlayStation2 Adaptation v0.5 Build 1" and I was impressed, I feel like re-playing on my PS2 console just like when I was kid, really.
The only thing that is harm is that the Sun Haze effect makes the game crash after few seconds of playing (I used CLEO4)
I actually saw that on your videos it works, maybe you could help here for few others who wants to use this effect without crashing.
Keep the good work! inlove.gif

sibs44
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#525

Posted 01 May 2012 - 08:03 PM



This guy has not credited you and I think he is claiming it his own.

hakanefe43
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#526

Posted 01 May 2012 - 08:07 PM

Holy sh*t it awsome Cant wait the final.. biggrin.gif

Jacko427
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#527

Posted 01 May 2012 - 09:34 PM

QUOTE (sibs44 @ Tuesday, May 1 2012, 20:03)


This guy has not credited you and I think he is claiming it his own.

Let's spam his video.
That bastard must not go away with this.

GTAction99
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#528

Posted 02 May 2012 - 08:52 AM

I respect everyone who hd a part in this mod, mainly because the mod brings back great nostologia from when I used to play SA on PS2 with my friends and family. smile.gif icon14.gif

Qu-2incy
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#529

Posted 02 May 2012 - 06:43 PM

If anyone have a Sun Haze effect which not crash @ 7:00, it would be great to sharing as I saw few pages earlier that PM's have been sent to few of members here...

Squirlkiller
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#530

Posted 03 May 2012 - 10:52 AM

QUOTE (sibs44 @ Monday, Apr 30 2012, 18:58)
Just noticed something, PCSX2 makes this game look like the vanilla PC version. Colors are all boring and everything. suicidal.gif

PCSX2 also renders ghosts on the screen, which mean it doesn;t render it right, sun haze still fine tho. Switch to software rendering and itll render correct colors

sibs44
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#531

Posted 06 May 2012 - 04:51 PM

QUOTE (Squirlkiller @ Thursday, May 3 2012, 04:52)
QUOTE (sibs44 @ Monday, Apr 30 2012, 18:58)
Just noticed something, PCSX2 makes this game look like the vanilla PC version. Colors are all boring and everything.  suicidal.gif

PCSX2 also renders ghosts on the screen, which mean it doesn;t render it right, sun haze still fine tho. Switch to software rendering and itll render correct colors

Yeah it renders the correct colors. however the ghosting effect is still there and really destroys the point.

Jacko427
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#532

Posted 06 May 2012 - 05:09 PM

QUOTE (sibs44 @ Sunday, May 6 2012, 16:51)
QUOTE (Squirlkiller @ Thursday, May 3 2012, 04:52)
QUOTE (sibs44 @ Monday, Apr 30 2012, 18:58)
Just noticed something, PCSX2 makes this game look like the vanilla PC version. Colors are all boring and everything.  suicidal.gif

PCSX2 also renders ghosts on the screen, which mean it doesn;t render it right, sun haze still fine tho. Switch to software rendering and itll render correct colors

Yeah it renders the correct colors. however the ghosting effect is still there and really destroys the point.

What means ghosting effect?

sibs44
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#533

Posted 06 May 2012 - 05:56 PM

QUOTE (Jacko427 @ Sunday, May 6 2012, 11:09)
QUOTE (sibs44 @ Sunday, May 6 2012, 16:51)
QUOTE (Squirlkiller @ Thursday, May 3 2012, 04:52)
QUOTE (sibs44 @ Monday, Apr 30 2012, 18:58)
Just noticed something, PCSX2 makes this game look like the vanilla PC version. Colors are all boring and everything.  suicidal.gif

PCSX2 also renders ghosts on the screen, which mean it doesn;t render it right, sun haze still fine tho. Switch to software rendering and itll render correct colors

Yeah it renders the correct colors. however the ghosting effect is still there and really destroys the point.

What means ghosting effect?

user posted image

Sorry the image is too big, I couldn't find a smaller one.

IFone789
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#534

Posted 08 May 2012 - 07:39 PM

The next version of the mod include the phased moon?

badboy_zay
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#535

Posted 09 May 2012 - 04:47 AM

QUOTE (sibs44 @ Monday, May 7 2012, 00:56)
QUOTE (Jacko427 @ Sunday, May 6 2012, 11:09)
QUOTE (sibs44 @ Sunday, May 6 2012, 16:51)
QUOTE (Squirlkiller @ Thursday, May 3 2012, 04:52)
QUOTE (sibs44 @ Monday, Apr 30 2012, 18:58)
Just noticed something, PCSX2 makes this game look like the vanilla PC version. Colors are all boring and everything.  suicidal.gif

PCSX2 also renders ghosts on the screen, which mean it doesn;t render it right, sun haze still fine tho. Switch to software rendering and itll render correct colors

Yeah it renders the correct colors. however the ghosting effect is still there and really destroys the point.

What means ghosting effect?

user posted image

Sorry the image is too big, I couldn't find a smaller one.

I see dead people

Michaś
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#536

Posted 09 May 2012 - 06:32 AM

PCSX2 does make the PS2 version look like one, but you need ZEROGS not GSDX plugin to render the game.

mcsim2401
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#537

Posted 12 May 2012 - 04:48 PM Edited by mcsim2401, 12 May 2012 - 05:35 PM.

QUOTE (IFone789 @ Tuesday, May 8 2012, 19:39)
The next version of the mod include the phased moon?

fifty-fifty, If I get something about changing moon textures through memory adresses, it will. If i won't get it, unlikelt it will be.

QUOTE (sibs44)
This guy has not credited you and I think he is claiming it his own.

Thanks for lettin' me know. I forbaded distribution of any files and changed archive. I'll speak with this guy about this.

About mod, I don't know, get back in final version to EnbSeries with ColorMod or not? Because timecycle file don't getting all color saturation, PS2 has even higher than max CCs on PC timecycles. I may try second way: edit some more settings like static and dynamic object ambient color. What your suggestions? We can change timecyc file totally, but it requires more time. 0.5's timecyc I made by old scheme (sky color lowering and color correction powering up), 1.0 timecycle needed same scheme, but with something new.
Now I hadn't a lotta time, because I'm busy with other projects and school exams, active loans this mod somewhere in June, now I'm selecting only a few time for this mod.

There's all Chances what will be done in final version:
1. Weather - Will be done, but may be not perfect
2. Scripts - Will be done
3. Maps - Will be done, but some PS2 objects may be missed (like that red lamps in Four Dragons Casino). try to convert it when start to do maps.
4. Sprite airscrew - Not will be done
5. Sun haze - Will be done, but possibly with little bugs (still don't know how to make it through EXE or memory adresses)
6. Motion Blur - Likely to be done
7. Reflection - Fifty-fifty
8. Phased moon - Fifty-fifty
9. Textures - Done by TheD and Arkai (credited)
10. Other FX - Will be done

TheD94
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#538

Posted 12 May 2012 - 10:14 PM Edited by TheD94, 12 May 2012 - 10:41 PM.

QUOTE (mcsim2401 @ Saturday, May 12 2012, 17:48)
3. Maps - Will be done, but some PS2 objects may be missed (like that red lamps in Four Dragons Casino). try to convert it when start to do maps.

The red lamps at four dragons casino are still in SA files and I think I still got a .ipl/.ide data on my external HDD which places it at four dragons... and opens the "forgotten" pay'n'spray in east LV like in PS2 version.

EDIT:

user posted image user posted image
colgate.gif

Jacko427
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#539

Posted 12 May 2012 - 10:44 PM

Forgotten red lamps at Four Dragons Casino????
You gotta be f*cking kidding!!!
What the f*ck is that damn R* doing, man?!
Damn, with all the missing stuff in GTA SA PC... This is not GTA SA anymore.

TheD94
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#540

Posted 12 May 2012 - 10:54 PM

^Hah yea, gotta agree. Good that this mod makes it to GTA San Andreas smile.gif
I gonna upload the .ipl/.ide files from my "vegas" folder later. I need to look out for interior bugs. I remember last time I used these ipl/ide's, and when I entered a savehouse, I ended up in ZIP or something...




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