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All-Versions Adaptation Mod

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mcsim2401
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#1

Posted 22 November 2011 - 08:17 AM Edited by mcsim2401, 10 June 2012 - 05:52 AM.

Hello, this is a discussion topic of A-VA mod for GTA San Andreas. This mod will bring some features (as graphics, as scripted) from all console versions (PS2 and XBOX) of GTA San Andreas to PC version with maximum similarity. Who played in all GTA San Andreas platforms knows what I mean.

==============================
user posted image

PS2A v1.0 SCREENSHOTS
Sun Effects:
user posted image user posted image user posted image

PS2A v0.5 TEST VIDEOS
- PS2A v0.5: Los Santos Map - Test #1
- PS2A v0.5: Weather ReMake - Part 1

PS2A v0.5 PUBLIC TESTING
- DOWNLOAD: PlayStation2 Adaptation v0.5 Build 1

PS2A v1.0 BETA PUBLIC TESTING
- DOWNLOAD: PlayStation2 Adaptation v 1.0 Build 001

PS2A CHANGELOG
PS2A v1.0 Alpha:
- FIX: Fixed customized sun sizes, now it's default (Earlier I had to make a custom sun sizes myself, because InGame Timecyc Editor usually changed sun sizes to 0)
- FIX: Restored default draw distance. Smog now used in MAP files.
- FIX: Fixed too dark dynamic object lighting
- NEW: New and more correct changing of a sky color
- NEW: Improved CC's colors
- NEW (POSSIBLE): Used new system for Sun Haze effect - custom lens flares. So almost all bugs and crashes with sun haze fixed.
- NEW (POSSIBLE): Sun Haze has more soft color now.
- NEW (POSSIBLE): Sun Haze and Lens Flares supported by all video cards now.
- NEW: OPTIONAL ADD-ON - Recreated ENB's Dark-Palette (will be included to not to edit game brightness to low. All other ENB effects disabled. Will try to make it friendly with SAMP)
PS2A v0.5B1:
- DEL: Removed additional ENBSeries and ColorMOD CCs
- FIX: Sky color is now more equal to PS2
- FIX: Dynamic objects lighting is now more dark and same with PS2
- FIX: Fixed too large size of sun in some weathers
- FIX: Fixed all possible issues with color corrections in all weathers
- NEW: Now timecyc color corrections is working alone
- NEW: Added adapted from PS2 version Los Santos map (in a WIP stage)
- NEW: Added PS2 trees rendering (draw distance of some tress decreased in one-third)
- NEW: Color corrections of cloudy, rainy etc. weather is now more same with PS2
PS2A v0.2.5:
- FIX: Fixed gamecrash after savegame loading
- FIX: LV CC is now more bright
- NEW: Added PS2 grass
- NEW: Reconfigured ENBSeries reflections
PS2A v0.2:
- FIX: Fixed darkness nights
- FIX: Fixed high light of the sky at daytime
- FIX: Fixed too yellow weather at countryside
- FIX: Fixed too blue weather at San Fierro
- FIX: Fixed low CC (Color Correction) at Las Venturas
- NEW: Sky color is now more dependent to timecycle's CC
- NEW: All draw distance values is now same as PS2's
- NEW: More dark sky color at daytime
- NEW: Edited some timecycle's CC colors
- NEW: Some DAT files has been adapted
- NEW: Added sunhaze effect
PS2A v0.1:
- First Public Release

PS2A V1.0 WORKING PLAN
GREEN - Done or Almost Done, YELLOW - Work In Progress, RED - Not Started, BLUE - Temporary Frozen.
1. PS2 SAN ANDREAS MAP: (Frozen until done with point 5)
- Los Santos Map (Progress: ~75%)
- San Fierro Map
- Las Venturas Map
- Countryside & Desert Map
- Interior Map
- Paths
- Other (Occlusions, Markers etc.)
2. PS2 SUN HAZE FX: (DONE POSSIBLY)
3. PS2 PHASED MOON:
- Create new coronamoon textures
- Create basic script
- Create ability to save moon phase
4. PS2 VEHICLE REFLECTIONS:
- Create new reflection map
5. PS2 WEATHER REMAKE
- Los Santos Weathers
- San Fierro Weathers
- Las Venturas Weathers
- Countryside Weathers (Progress: 25%)
- Desert Weathers

PLAYSTATION2 ADAPTATION MOD TRAILERS:
- PS2A v0.2 - TRAILER #1
- PS2A v0.2 - TRAILER #2

PS2A V0.2 ISSUES FAQ:
Q: "I run a server on the MTA, I receive this type of message - "This server is not support d3d9.dll". How I can fix this problem?"
A: "Some MTA servers actually doesn't support EnbSeries plugin (file d3d9.dll), which is built in this mod. Try to go to the root of GTA San Andreas and delete d3d9.dll file from there, but note that the additional color correction and reflection shader Enb (if installed) will be removed from the game."

Q: "The game crashes after a certain playing time or some time after starting the game."
A: "Apparently, the problem in the CLEO-script, responsible for the effect of sun haze. Because it's under BETA stage, then there are some game crashes may be. Try and CLEO 4 (there is in the game with the mod), if not help, remove the script PS2A_FX_SunHaze.CS in your CLEO, which is located in the root folder of GTA San Andreas. "

Q: "The game crashes when I go to SAMP."
A: "See the previous question."

Q: "The effect of solar glare is not working at MTA, but it works in single player GTA San Andreas, how to fix it."
A: "Alas, while it can not be repaired because the MTA does not support CLEO platform on which to built this effect. However, one person, under the name Euda, trying to make a LUA version of this effect, which is compatible with the MTA."

Q: "The effect of solar glare is very slow. The size of the solar flare suddenly changes, sun glare sometimes departs from the sun."
A: "The system script is difficult, the data that takes this effect is updated every 20 minutes of playing time. This is a BETA version, will try next to fix this problem."

TOTAL PS2A MOD DEVELOPMENT PROGRESS:
NOTE: GREEN - Fully Done, YELLOW - Done but Need Some Work, RED - Not Started, ORANGE - WIP.
- PS2 High Color Correction
- PS2 CC Dependent Sky
- PS2 Draw Distance
- PS2 Effect Textures
- PS2 Grass Textures
- PS2 Sun Haze
- PS2 Phased Moon
- PS2 Vehicle Reflections (ENB, GFX and TXD)
- PS2 World Textures
- PS2 San Andreas Map (less trees)
- PS2 2-Players Mode (CLEO)

PS2A MODDING VIDEO TUTORIALS:


==============================
user posted image

XBOX-A FUTURE THINGS TO DO:
- Make a less Color Correction
- Convert 2-Players Mode to CLEO basis
- Convert some FX
- Make a PS2 draw distance[SIZE=7][SIZE=7][SIZE=7]
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herons2s2
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#2

Posted 22 November 2011 - 10:46 AM

OMG
PERFECT \O/
When will it be ready
the sky has
LS - SF?

my god, you're very good at it

Will be ready when the ps2 mod?
have any date?
I'm hoping like crazy

marrynight
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#3

Posted 22 November 2011 - 12:11 PM

WOOOOOOOOOOOOOOOOOW
I'm looking forward

vadiaaa
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#4

Posted 22 November 2011 - 12:15 PM

Nice JOB!!!
like graphics ps2 *-*
like timecyc ps2 *--*

ai love ps2 effects \o/

Bonnie Wanted
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#5

Posted 22 November 2011 - 12:20 PM

These mods are going round in gta online? 'samp'

good work

mcsim2401
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#6

Posted 22 November 2011 - 12:27 PM Edited by mcsim2401, 22 November 2011 - 12:34 PM.

Mod will be released after 3-4 hours.
Left to do: countryside and desert color corrections, adding char lighting on all weathers, edit draw distance (make all like in LS)

QUOTE
These mods are going round in gta online? 'samp'

I'm testing only on MTA, all works fine and without crashes, I don't think that there will be any problems with SAMP

NOTE: I'm not editing any sky colors. It's modified high color correction affects to different sky color and color of lighting.

herons2s2
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#7

Posted 22 November 2011 - 12:33 PM

Mod will be released after 3-4 hours.
Left to do: countryside and desert color corrections, adding char lighting on all weathers, edit draw distance (make all like in LS)

QUOTE
These mods are going round in gta online? 'samp'

I'm testing only on MTA, all works fine and without crashes, I don't think that there will be any problems with SAMP

my god
I can not wait to launch this mod
a doubt
the sun is the same timecyc ps2? that strong sunshine and beautiful

I hope it works on samp


mcsim2401
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#8

Posted 22 November 2011 - 12:38 PM

QUOTE
the sun is the same timecyc ps2? that strong sunshine and beautiful


Unfortunately, no, it stay default, but for now. I'll try to make sunhaze in next versions, by FXP or shader and make color more yellow (orange), not white.

badboy_zay
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#9

Posted 22 November 2011 - 12:38 PM

nice job. but did you edit timecyc.dat or make some new script file?
because timecyc.dat in PS2 is the same as PC version (except the lighting on character, though)

mcsim2401
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#10

Posted 22 November 2011 - 12:44 PM

QUOTE
nice job. but did you edit timecyc.dat or make some new script file?

I've edited original timecyc.dat, because colormod doesn't give a maximum same result, the sky color is stay as it was and it makes some bugs with yellow color cars and sun. SA timecyc contains two color that used for color corrections and their alpha. I editing this colors to more bright and increasing alpha-channel. That's all.
CLEO don't have a needed opcodes, and I can't write ASI scripts. I think that editing timecyc color corrections is the best way.

herons2s2
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#11

Posted 22 November 2011 - 02:25 PM

QUOTE (mcsim2401 @ Tuesday, Nov 22 2011, 12:38)
Unfortunately, no, it stay default, but for now. I'll try to make sunhaze in next versions, by FXP or shader and make color more yellow (orange), not white.

You posted this picture on a topic
http://s013.radikal....deec2bb8f01.jpg
the sun is equal to the PS2
has the sun that you add this mod that you are creating?
I am your fan *-*

mcsim2401
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#12

Posted 22 November 2011 - 03:01 PM

QUOTE
You posted this picture on a topic
http://s013.radikal....deec2bb8f01.jpg
the sun is equal to the PS2
has the sun that you add this mod that you are creating?
I am your fan *-*


It shows how will looks this sun effect. I'm now thinking how to do it, it's not ready for now. This screen has been made by creating static (static is like a light from street lamp i.e. it's not moveable) corona using MTA Map Editor, put player near it and stay it in correct form. Basic configurations (offsets, color and other) for this effect is now ready, but script itself is not ready. I'll try to release it in next version. Sorry.
This version will contains new timecycle and low-reflections on vehicle. Next version may will contain this sunhaze effect.

mcsim2401
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#13

Posted 22 November 2011 - 04:01 PM

NEWS: PS2A v0.1 RELEASED! Look for download in first message.

herons2s2
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#14

Posted 22 November 2011 - 04:13 PM Edited by herons2s2, 22 November 2011 - 04:19 PM.

My god I am already downloading ..

a doubt
you are making a new version?
you are very good at it.

@Edit
Would get these graphics without ENB? because my pc does not support it: (

marrynight
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#15

Posted 22 November 2011 - 04:15 PM

Perfect, perfect, perfect
I hope new updates

Jacko427
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#16

Posted 22 November 2011 - 04:18 PM

I always found SA PS2 looked nice than the PC version.
PS2 version looked nice and it's fits perfect in these warm hot looking envoirenments of the cities.

That sun thing, did you fixed that or are you still working on it?

And ow, is it possible to have helicopters have real rotors?
The PC have really stupid rotors, not like from PS2.

The PS2 version:


PC version:

mcsim2401
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#17

Posted 22 November 2011 - 04:20 PM Edited by mcsim2401, 22 November 2011 - 04:36 PM.

QUOTE
you are making a new version?

Sure, I've probably mentioned about this five times biggrin.gif

QUOTE
That sun thing, did you fixed that or are you still working on it?

You mean that "ugly" looking by colormod? Fixed.
If you mean sunhaze effect - I dunno how to make it by CLEO way, not enough opcodes. Maybe I'll make it by FXP or shader.

QUOTE
And ow, is it possible to have helicopters have real rotors?

That blurness effect? I think there is a 3D modelling and animating.

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#18

Posted 22 November 2011 - 04:45 PM

great job
but has a small problem
SAMP not working in the new heaven that you did

mcsim2401
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#19

Posted 22 November 2011 - 05:02 PM

QUOTE
great job
but has a small problem
SAMP not working in the new heaven that you did

Hmm... Try to delete EnbSeries. Enb is not so important anyway, but you'll lose reflections and picture will be brighter (you can set lower in options)

herons2s2
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#20

Posted 22 November 2011 - 05:10 PM Edited by herons2s2, 22 November 2011 - 05:20 PM.

@Edit
am with this problem in samp
I'm not playing with ENB

He does not read the sky or reflections: (
I see in the MTA

MTA
is working perfect \ o /

GTA oFF
is working perfect \ o /

mcsim2401
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#21

Posted 22 November 2011 - 05:21 PM

QUOTE
He does not read the sky or reflections: (
I see in the MTA

MTA works perfectly with all features incl. ENB. About SAMP I should see again.

herons2s2
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#22

Posted 22 November 2011 - 05:51 PM

QUOTE (mcsim2401 @ Tuesday, Nov 22 2011, 17:21)
''MTA works perfectly with all features incl. ENB. About SAMP I should see again.''

Yes, pls.
as in samp the effects not only works of ENB

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#23

Posted 22 November 2011 - 09:12 PM

Downloaded and tried the timecyc mods.
Looks really nice and it feels Playstation2-ish.
Thank you very much for this mod! smile.gif

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#24

Posted 23 November 2011 - 03:52 AM

QUOTE (Jacko427 @ Tuesday, Nov 22 2011, 23:18)
The PC have really stupid rotors, not like from PS2.

hmm... it's look like that the rotor's texture from ps2 is different from pc.

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#25

Posted 23 November 2011 - 04:22 AM

QUOTE (badboy_zay @ Wednesday, Nov 23 2011, 03:52)
QUOTE (Jacko427 @ Tuesday, Nov 22 2011, 23:18)
The PC have really stupid rotors, not like from PS2.

hmm... it's look like that the rotor's texture from ps2 is different from pc.

I guess so, but I'm not sure.
Someone have to extract the txd of the helicopters from their .txd files from PS2, and import them into the PC .txd files.

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#26

Posted 23 November 2011 - 04:32 AM

QUOTE (Jacko427 @ Wednesday, Nov 23 2011, 07:22)
QUOTE (badboy_zay @ Wednesday, Nov 23 2011, 03:52)
QUOTE (Jacko427 @ Tuesday, Nov 22 2011, 23:18)
The PC have really stupid rotors, not like from PS2.

hmm... it's look like that the rotor's texture from ps2 is different from pc.

I guess so, but I'm not sure.
Someone have to extract the txd of the helicopters from their .txd files from PS2, and import them into the PC .txd files.

It's not the textures, it's the engine. Textures can't do that complex job, even though there are animated textures. It just won't work.

It's about the game-engine, same thing with vehicle lighting that looks really different in PS2 when compared to PC, and which can be fixed by some tool made by DexX (Can't remember the name of it.).

And I've also noticed one other thing, similar to rotors, and not sure about if it's in PS2: Wheels, they also won't have the blur when spinning fast.

herons2s2
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#27

Posted 23 November 2011 - 05:07 AM

I discovered the problem of samp

The SAMP does not read the timecycp
timecyc but it reads normally.

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#28

Posted 23 November 2011 - 05:13 AM

I downloaded their mode
I wondered
I'm playing gta PS2 or PC?

CONGRATULATIONS
you really are good at it
I hope new version.

mcsim2401
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#29

Posted 23 November 2011 - 08:01 AM

QUOTE
The SAMP does not read the timecycp
timecyc but it reads normally.

Strange. timecycp.dat is different from timecyc.dat only by char lighting, but I used original timecyc.dat from PS2 (it's same with timecycp.dat), maybe make SAMP version, but without char lighting? But it will looks a bit worse that original.

QUOTE
Someone have to extract the txd of the helicopters from their .txd files from PS2, and import them into the PC .txd files.

No, it's, how said oksa8, game engine or at least included in a vehicle model.

Work on sunhaze effect will start when I end with timecyc. Now I making the sky a bit darker by ENB CC and fixing Timecyc CC in countrydise and LV.

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#30

Posted 23 November 2011 - 11:10 AM

in samp
lighting of the characters are cars does not work
why not read the samp timecycp

Just read the original SAMP timecyc
timecyc so the sky would be correct?

-------
My PC does not support ENB
so I decided to replace it with ColorMode
that looks superb visuals appeared
(Only problem is that it was very yellow)

http://imageshack.us.../gallery1l.jpg/
http://imageshack.us.../gallery2s.jpg/
http://imageshack.us...gallery7rn.jpg/
http://imageshack.us...gallery9sq.jpg/


Can I make a video to show his work?




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