|QUOTE (Magic_Al @ Wednesday, Jul 10 2013, 23:46)|
| Regarding the size of tennis courts. For singles matches (no sign that GTAV will feature doubles) the regulation width of the court is 8.23 meters. At the "level 1" zoom of character transition, the in-game tennis court is between 82 or 83 pixels wide. This is too coincidental to dismiss, along with cars at level 1 zoom being 18 pixels wide, as evidence that level 1 zoom has a consistent resolution of 10 pixels per meter.|
Problem: the court is only 188 pixels long. This would mean Rockstar shortened the court 5 meters less than regulation to save space. The court has perfect regulation singles width but reduced length. I find that plausible because from the player's perspective in a tennis game it wouldn't necessarily be noticeable, if Rockstar plays with the camera FOV and DOF it's an easy camera trick to increase the perception of distance, and this being a video game it's even possible to tweak the tennis physics to compensate.
This may sound like a convoluted defense of my scale finding but I'm open to criticism. I just have a hard time believing the blueprint grid lines are some crazy random unit, neither 1 mile or nor 1 km. I think it's a 1 km grid increment. The lack of squareness in the grid boxes may be a distortion that should be corrected by stretching the blueprint image until the grid boxes are square.
Have you ever watched a tennis match? Single matches use the same court as double team matches. There are two side lines next to eachother, and if it's 1 vs 1 they'll use the inner lines. These are indeed 8.23 meter apart. But there is still a small strip on both sides, which is used in 2 vs 2. The tennis courts in V are an exact replica of a reallife tennis court. This makes sense, because:
1) It's a minigame, and why would they go and change dimensions and make their own version of tennis?
2) I think most 3D modelers find it easier to model something with known dimensions, instead of having to add their own creativity in the size. This would mean they'd constantly have to check object relative to each other, whereas using the reallife measurements would result in an accurate scale. That's why almost every object seen on screen is modeled after reallife dimensions.