|QUOTE (SCLASS @ Saturday, Nov 24 2012, 09:00)|
| An assets bank of say 20 different houses, 10 different warehouses and maybe 20 different types of commercial buildings would be sufficient to avoid uncanny valley issues. Yes, if you look closely you will repeated buildings occasionaly, but that's a small price to pay for an expansive world. |
Firstly, please don't act condescending. It doesn't make you look mature in the least. Nobody made you the judge of what adults do or do not do. You came to this thread to whine, don't insult people when they tell you to shut the hell up.
Don't forget that you also need to make your buildings extra generic or else the repetition will be really
jarring. Forget the dust-covered bars and gun stores of Blaine County, because they have to look the same there as they do all the way across the map. Think about all the buildings we've identified so far from the trailers. They'd all have to go too. No Roosevelt Hotel, no Bradbury, no Vinewood Dome or Greek Theatre.
Building on hills would add challenges as well since you'd need a foundation for the slope. There are a lot of hills in parts of Los Angeles, though you wouldn't know that from playing True Crime LA. The only solution I can think of is to put everything on concrete slabs, Sim City style, though that would make everything look ugly and plopped-down (which it would be), instead of looking like a real city. Think Fallout 3.
Also I don't think I have to mention that Los Angeles is not the same 50 buildings over and over. Even if neighborhoods like Compton may seem repetitive and sprawled out, houses in Compton are not
the same as houses in Beverley Hills. You'd have to consider that certain models of houses and buildings can only be designated to certain neighborhoods. There are no skyscrapers, mansions, trailer homes or log cabins in Compton so for that area you'd have to reduce that asset pool of 50 buildings down to about 5. Then for 50 blocks there's no way you can't
use the same building on nearly every block.
I'm not sure if you've noticed, but R* has reused certain assets in every one of their games since. They do it in a way that makes sense and is hard for most people to notice. But what you're describing sounds like a nightmare. It sounds like you're upset that there are any unique buildings anywhere in the game besides downtown. No matter what R* produces, you'll still be in here demanding more generic repetitive buildings. You're complaining about something you have no reason to expect from the series. However, that's not what anybody wants. I get it, you want a city driving simulator. Not Grand Theft Auto.
|QUOTE (SCLASS @ Saturday, Nov 24 2012, 09:56)|
| The number of city blocks per city from LC in 3 to VC to LS in SA to LS in V has been rising steadily...this will be the case for VI and VII. |
Yes, the cities have been getting bigger, but they are all still comparable. You cannot look at aerial screenshots of Vice City and Liberty City and immediately tell me which one is largest. In fact, back before Vice City was released there were people complaining that the city was going to be smaller than III. Los Santos from San Andreas wasn't even twice the size of Liberty City from III, but it seems you expect an increase of even more than double now. Why?