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[WIP l BETA] GTA Vice City Recover

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Junior123456789
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#31

Posted 19 November 2011 - 10:20 PM

QUOTE (xXaerooff2Xx @ Saturday, Nov 19 2011, 21:39)
Like i said in the begining, there will be two versions:
1, with original convert and SA feautures
2 with textures in HQ, remade trees, palms, new peds, Tommy and additional shops, houses to buy etc.
Don't worry, you will chose what do you want to play. colgate.gif

Thanks for your fast reply biggrin.gif

Coukd you make the Radio Stations in a separate file on the next beta?
I think downloading 1.5GB is too much, having no Radio Stations in the package would put the size down alot, or the player could just download SAORS and convert their own VC radio files.

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#32

Posted 20 November 2011 - 09:05 AM

Maybe you could use San Andreas palms? They are more detailed than Vice City ones...

elMarcoPL
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#33

Posted 20 November 2011 - 01:28 PM

I don't think so. Those, from SA are too black on this map, so in normal version ill use VC palms smile.gif .

Junior123456789
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#34

Posted 20 November 2011 - 09:36 PM

QUOTE (Junior123456789 @ Saturday, Nov 19 2011, 22:20)
Could you make the Radio Stations in a separate file on the next beta?
I think downloading 1.5GB is too much, having no Radio Stations in the package would put the size down alot, or the player could just download SAORS and convert their own VC radio files.

Can you answer this question?

Also: Do you think there will be some story/side missions on the next beta?

zmudziak32
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#35

Posted 21 November 2011 - 01:40 PM

Yes, will be some missions from begin VC, but he search the scripters for writing missions.

In new main will be new mission not from VC.

elMarcoPL
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#36

Posted 21 November 2011 - 04:55 PM

QUOTE (Junior123456789 @ Sunday, Nov 20 2011, 21:36)
QUOTE (Junior123456789 @ Saturday, Nov 19 2011, 22:20)
Could you make the Radio Stations in a separate file on the next beta?
I think downloading 1.5GB is too much, having no Radio Stations in the package would put the size down alot, or the player could just download SAORS and convert their own VC radio files.


Yes, Ill do separate pack with radios and mod.
And how zmudziak say, we need scripters to make some missions. If you've got script skill and you wanna help, write me on PM smile.gif .

tiagowwae
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#37

Posted 29 November 2011 - 06:12 PM

how much time to the next release?

Junior123456789
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#38

Posted 29 November 2011 - 07:53 PM

I hope for new updates soon icon14.gif

News about mission coding?

elMarcoPL
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#39

Posted 30 November 2011 - 12:15 PM

Sorry for long time without updates. Sure, im still working on mod. Last time ive deleted night objets, LOD's and other sh@t, what made Ocean Drive street looks like plastic town. There only left to put in xod objects. And ive tried to convert cutscene. It working perfectly in custom SA, but it crashing on map cleaned by SteveM program. I dont know what to do with this, but i think next beta will be realesed really soon.

Junior123456789
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#40

Posted 30 November 2011 - 04:03 PM

QUOTE (xXaerooff2Xx @ Wednesday, Nov 30 2011, 12:15)
Sorry for long time without updates. Sure, im still working on mod. Last time ive deleted night objets, LOD's and other sh@t, what made Ocean Drive street looks like plastic town. There only left to put in xod objects. And ive tried to convert cutscene. It working perfectly in custom SA, but it crashing on map cleaned by SteveM program. I dont know what to do with this, but i think next beta will be realesed really soon.

Ask Bammargera, he'll surely know how to help smile.gif

direstraits
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#41

Posted 04 December 2011 - 08:30 PM Edited by direstraits, 04 December 2011 - 08:40 PM.

I hope you dont have vc Oceanic because i convert it.

Pic:
http://i.imgur.com/BCN20.jpg

I can send it to. you if you want of course

Plese fix the download link.

countergame
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#42

Posted 04 December 2011 - 09:00 PM

QUOTE (direstraits @ Sunday, Dec 4 2011, 20:30)
I hope you dont have vc Oceanic because i convert it.

Pic:
http://i.imgur.com/BCN20.jpg

I can send it to. you if you want of course

Plese fix the download link.

Fail Converted.. You forgot to ad the SA Effects and used the normal SA wheels.

elMarcoPL
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#43

Posted 05 December 2011 - 03:37 PM

QUOTE (direstraits @ Sunday, Dec 4 2011, 20:30)
I hope you dont have vc Oceanic because i convert it.

Pic:
http://i.imgur.com/BCN20.jpg

I can send it to. you if you want of course

Plese fix the download link.

We have got already converted more than 50 cars, with SA effects.
Link is working. You must click on image. But i can't see any point of downloading 0.96a beta, because 0.97 will arrive in this week i think. colgate.gif

direstraits
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#44

Posted 05 December 2011 - 05:41 PM

Ok i don't know your cars use SA efects. anyway its my first conversion.

I will wait for the new version.

elMarcoPL
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#45

Posted 06 December 2011 - 04:14 PM

QUOTE (direstraits @ Monday, Dec 5 2011, 17:41)
Ok i don't know your cars use SA efects. anyway its my first conversion.

I will wait for the new version.

It's used in first versions of cars. Now we've got converted by _F_ with all stuffs like sa effects, 3d engine etc.
And im sorry, but next verssion will late a little bit.
I've tought:
"Cutscene is not head thing in mission, so ill try to convert mission, without this for now".
For now im making first mission "The party", and whenn I finnish this, im gonna to make introduction. When ill be on my computer, i put some screens of this here.
And again sorry for late of realese.

Junior123456789
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#46

Posted 11 December 2011 - 03:24 PM

Any updates?

elMarcoPL
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#47

Posted 14 December 2011 - 12:55 PM

For normal version, there's nothing to do more for now. I just must to find some time, to close everything, pack it and upload.
And I don't know one thing. You wat to have Vice Cry 1.6 or may I convert 1.7? (for sure to other pack).

ItsAllAboutGTA
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#48

Posted 16 December 2011 - 04:22 PM

I would like to apply for the GTA Vice City Recover Team as the trailer maker.can I join ?

elMarcoPL
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#49

Posted 16 December 2011 - 04:27 PM

If you've can make good productions, sure.
And I think I'll try give you new beta tommorow. For now there will be as addon ViceCry 1.6. Then we will convert 1.7.

ItsAllAboutGTA
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#50

Posted 16 December 2011 - 04:32 PM

QUOTE (xXaerooff2Xx @ Friday, Dec 16 2011, 16:27)
If you've can make good productions, sure.
And I think I'll try give you new beta tommorow. For now there will be as addon ViceCry 1.6. Then we will convert 1.7.

Ok,just let me know if the beta has release!I'll soon make the new beta release trailer ! biggrin.gif
Anyway,Thanks! biggrin.gif

tiagowwae
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#51

Posted 19 December 2011 - 11:12 PM

How much time to the release of this amazing mod ?

elMarcoPL
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#52

Posted 20 December 2011 - 04:03 PM

Sorry you all to must wait, but ive got some things to do, and i havent got many time to sit by the computer, but i will have much time since this friday, because there's winter holidays. Sorry again for wait.

tiagowwae
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#53

Posted 21 December 2011 - 07:14 PM

oK wink.gif I will wait for this great mod wink.gif

elMarcoPL
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#54

Posted 27 December 2011 - 09:59 PM

user posted image

user posted image


tiagowwae
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#55

Posted 27 December 2011 - 11:40 PM

OMG O.O!! This mods Looks freakin' Awesome !!!! Great Job xXaerooff2Xx ! Next thing ! you need to add some missions biggrin.gif!

elMarcoPL
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#56

Posted 28 December 2011 - 12:56 PM

thanks man! i started to work on missions, but i don't finish them, and ive decide to don't realese it.

ChopTheDog.
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#57

Posted 28 December 2011 - 04:21 PM

Hey all, @xXaerooff2Xx

I would like to join the GTA: VC recover team, i am a scripter, i can fully code cleo and SCM mods, ive been coding for about a year now, would love to help out. What'ya think?

Also, if you need an installer that just copies files i can make one in C# wink.gif

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#58

Posted 28 December 2011 - 04:27 PM

yea finnaly there's somebody, who want to help with scripts! for sure you can join if you want. at first may you begin making any mission? we need this things at first wink.gif.

ChopTheDog.
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#59

Posted 28 December 2011 - 04:28 PM Edited by The_Sorrow, 28 December 2011 - 04:33 PM.

Depends smile.gif what about the cutscenes and dialog?

You know, the cutscene plays before the mission begins but how are we going to convert them?

elMarcoPL
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#60

Posted 28 December 2011 - 04:34 PM

first download last beta, and if you do it, pm me, we will talk. i can make cutscene, but you must get it working in game. anyway make at first main mission, we will think about cuts then. smile.gif




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