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[WIP l BETA] GTA Vice City Recover

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d3jan
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#481

Posted 02 January 2013 - 01:32 AM

wow, this trailer is amazing, its just amazing biggrin.gif

nkjellman
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#482

Posted 02 January 2013 - 02:02 AM

So in the next beta how many original story missions will be in the game? Do you think you might be able to get the Xbox/Mobile hands in the cutscenes?

By the way nice work. Im looking forword to it.

l911
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#483

Posted 02 January 2013 - 03:07 AM

QUOTE (xXaerooff2Xx @ Tuesday, Jan 1 2013, 22:46)
Thanks, guys! Well I will think about case of logos. Maybe I will even make completely new one in 10th Anniversary style. How about that? wink.gif

for me this on first page is perfect.
there is no need to change

vicetommy
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#484

Posted 02 January 2013 - 09:26 AM

trailer is great! icon14.gif
never seen so good made trailer. good job. wink.gif

ThatSpecialSomeone
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#485

Posted 02 January 2013 - 03:13 PM

Looks nice, good luck with this I'll be watching your progress. smile.gif I also want to know how many missions(story, side missions) will be there in next beta.

nkjellman
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#486

Posted 03 January 2013 - 09:01 PM

Also, I got a possible solution to fix the animations.

Convert from the PS2 animation file instead. Tommy runs like hes special ed in this mod possibly because the running diagonally animation that is used for standard controls on the PC are mixed up from the original VC. The PS2 didn't have that so its the best platform to use the animations from.

elMarcoPL
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#487

Posted 03 January 2013 - 09:34 PM

Thanks for the tip, but I think it is unneccecery. smile.gif I've recived a special script provided by VCS PC Team. It exports right positions of keys for legs and it's freaking easy to fix well known bug, drunk walk.

nkjellman
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#488

Posted 03 January 2013 - 10:06 PM

QUOTE (xXaerooff2Xx @ Thursday, Jan 3 2013, 21:34)
Thanks for the tip, but I think it is unneccecery. smile.gif I've recived a special script provided by VCS PC Team. It exports right positions of keys for legs and it's freaking easy to fix well known bug, drunk walk.

Oh ok then. At least it gets the job done.

vicetommy
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#489

Posted 06 January 2013 - 05:24 PM

some progress on sounds:

elMarcoPL
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#490

Posted 06 January 2013 - 05:54 PM

Great! smile.gif
I'm also trying to improve things all the time, but I had some unpredictable issues with my soft which are arleady fixed thankfully to sebejszczyn. We both also trying to figure out how hands were working on Xbox. More updates soon.

Silent
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#491

Posted 06 January 2013 - 06:05 PM

QUOTE (xXaerooff2Xx @ Sunday, Jan 6 2013, 18:54)
We both also trying to figure out how hands were working on Xbox.

Hardcoded deeply as hell.

elMarcoPL
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#492

Posted 06 January 2013 - 06:08 PM

QUOTE (SilentPL @ Sunday, Jan 6 2013, 18:05)
QUOTE (xXaerooff2Xx @ Sunday, Jan 6 2013, 18:54)
We both also trying to figure out how hands were working on Xbox.

Hardcoded deeply as hell.

Yeah, I guess. If hands have separated dff and a couple of new bones which work by their own system, it cannot be easy. tounge.gif

Ss4gogeta0
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#493

Posted 07 January 2013 - 12:16 AM

QUOTE (vicetommy @ Sunday, Jan 6 2013, 17:24)
some progress on sounds:

nicely done, bahh makes my work feel insignificant compared to yours. tounge.gif

sebejszczyn
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#494

Posted 08 January 2013 - 04:56 PM

user posted imageuser posted image

ThatSpecialSomeone
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#495

Posted 08 January 2013 - 05:38 PM

Ability to recruit Vercetti gang members as homies in GTA SA would be great. smile.gif Any plans doing that?

sebejszczyn
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#496

Posted 08 January 2013 - 07:36 PM

Maybe wink.gif
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Mega
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#497

Posted 08 January 2013 - 09:42 PM

QUOTE (vicetommy @ Sunday, Jan 6 2013, 14:24)
some progress on sounds:

Nice! But I think the Dodo is too... noisy.

ClaudeSpeed1911
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#498

Posted 09 January 2013 - 01:11 PM

I see you are adding VCS vehicles good job!

Ss4gogeta0
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#499

Posted 09 January 2013 - 09:13 PM

ok good, we got VCS vehicles in here. cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif
you deserve a ton of cookies, mate. I was floored when I saw the Air Ambulance lol.gif but would be be the same as in VCS with the mission?

sebejszczyn
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#500

Posted 10 January 2013 - 02:16 PM

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vicetommy
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#501

Posted 10 January 2013 - 05:02 PM

QUOTE (MegaMario1500 @ Tuesday, Jan 8 2013, 21:42)
QUOTE (vicetommy @ Sunday, Jan 6 2013, 14:24)
some progress on sounds:

Nice! But I think the Dodo is too... noisy.

thanks, maybe you are right i will try to fix it if i have some time.

sebejszczyn, nice work on that vehicles.

sebejszczyn
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#502

Posted 12 January 2013 - 10:34 AM

Thanks wink.gif
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d3jan
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#503

Posted 14 January 2013 - 02:02 PM

nice work on the vehicles dude, they look detailed biggrin.gif icon14.gif

elMarcoPL
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#504

Posted 14 January 2013 - 02:19 PM

Once I solve the problem which came with new cars' update (game stucks while loading wihout any reason), new screens will be shown. Stay tuned.

sebejszczyn
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#505

Posted 14 January 2013 - 06:04 PM

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elMarcoPL
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#506

Posted 14 January 2013 - 06:24 PM

Cool screens, mate. wink.gif

Ss4gogeta0
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#507

Posted 15 January 2013 - 02:49 AM

well done ^.^

not sure if i am needed anymore since you guys seem to have everything about finished tounge.gif

keep up the good work cookie.gif cookie.gif cookie.gif cookie.gif

vicetommy
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#508

Posted 15 January 2013 - 04:17 PM

QUOTE (Ss4gogeta0 @ Tuesday, Jan 15 2013, 03:49)
well done ^.^

not sure if i am needed anymore since you guys seem to have everything about finished tounge.gif

keep up the good work cookie.gif cookie.gif cookie.gif cookie.gif

sebejszczyn and me are a little discussing about weapons now and we think WLA will be usefull. but i hope the fighting bug can be fixed.
maybe you can help us with gangs like we talked about a while ago, you can ask xXaerooff2Xx if he needs someone like that, only if you want offcourse.

Ash_735
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#509

Posted 15 January 2013 - 09:17 PM

Damn, you're doing VCS vehicles faster than we are as we're focused on the map! tounge.gif

elMarcoPL
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#510

Posted 15 January 2013 - 09:38 PM

Haha, yeah - sebejszczyn works so fast. Even I am impressed with his speed. smile.gif
Btw. I've got a somekind of really sh*tty issue and despite sebej helped me to fix it out, I still can not get my version running properly..




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