Our cuts bare the phrase "Los Asesinos de Dios"; meaning Assassins of God. The Lord is my shepherd; I will not want.
Originally hailing from the impoverished streets of Northern Cali, Hector Teodoro, Godson of Northern Cali chapter president Marcus Alvarez, underwent tremendous hardship. Orphaned at the tender age of 11 and evicted from his home, he was forced to fend for himself on the mean streets. With no hope on the horizon, he began walking down a dark and slippery path. After 3 years of hustling, busting heads and sleeping rough, he harnessed a very grim perception of life and adopted that famed Latin aggression. He first killed a man at the age of 14 during a botched drug deal. The Mayans heard the news through their contact in the L.A.P.D and he was quickly tracked down and taken under the wing of Alvarez.
Through the guidance of his Godfather, he was taught to harness his aggression and channel it into positive endeavours. Put through school, he learned he had a hidden talent he didn't know he had. He was hailed a "mathematical genius" by his teachers, and Alvarez saw potential in the kid. One night after school, he was offered a ride on Alvarez' bike and was taken to be introduced to the club. From there on out, his interest in school waned and his increasing interest in club activities and his Godfather's bike became a full time affair. Once he graduated, he was gifted with a hog of his own and began petitioning for his own chapter in Liberty City.
Rising through the ranks, after many years of sweat, blood and unwavering servitude he was granted his wish. In the summer of 2006, Teodoro began the long ride and moved his chapter, comprised of childhood friends, the crazy and audacious Matias 'Blacklisted' Valdez, Raymond 'Le Ray' Romero, Victor 'Kinko' Garza and right-hand man, Richie Mendoza, into Alderney State. The club soon forged alliances in upper Alderney and lower Bohan with rival clubs and hispanic drug pushers such as The Lost and the Dangerous la femme nikita Elizabeta Torres. Bound by their mutual respect and common interests they'd formed one of the most formidable and coordinated criminal networks to ever walk the city streets. With the Mayans international contacts, The Lost's muscle and Torres' footsoldiers there wasn't a single facet of the Liberty City drug game that they didn't control.
For a while business boomed. The club had branched out and started an illegal underground fight club. Meth labs had been set up in the Northern Algonquin projects, and the business had made contacts all over the city. The trio sold their product pure, untamed and at a fraction of the price other pushers were offering. After 2 years, their clientele had skyrocketed. They were offering the ultimate high at the most affordable price in the whole of Liberty City and junkies would flock for miles for their product, impoverished and priviledged folk alike. There was no room for discrimination where the almighty dollar was concerned. Inevitably, it was too good to last. It was destined to fail.
With great power, came great responsiblity and an ever-increasing line of disgruntled assholes out of pocket. It wasn't long before the FIB got a whiff of the operation. They hauled over 150 suspects in for questioning. The Mayans and The Lost distanced themselves from Elizabeta and were subsequently released and stricken from the investigation due to insufficient evidence. Elizabeta, however, was sentenced to two consecutive life sentences. The majority of her footsoldiers turned rat in return for more lenient sentences, and ultimately, her entire side of the operation crumbled. For the judge to fill his quota, however, he had to go old school and send a message to the underworld. Richie was arrested on suspicion of class A distribution 3 weeks prior and subsequently released, however the judge used this suspicion to throw the book at Richie. He was victimised, demonised and imprisoned for 15 years. Richie became just another victim of the injustice of the legal system. A statistic. Not long thereafter; so did the judge.
A month into his trial, Richie was approached by a hotshot lawyer offering him a reduced sentence at the behest of the prison warden. In return for his cooperation he demanded he be sent back home to Cali to serve the rest of his sentence in protected custody. The warden agreed and arranged for him to be sent to San Quentin Penitentiary. Hector contacted Alvarez and explained the situation. The Aryan Brotherhood owed him a favour for a job he did on the outside. The night before the trial, Richie was found dead with a 6 inch gash in his throat, pale as a ghost.
To this day, to commemerate the life of a Liberty City Mayan Original, his framed picture still hangs on the clubhouse wall. But as a constant warning to other brothers, it remains flipped to signify his betrayal to the club.
|Time Zone||Answer Here|
|Skills or Qualities||Answer Here|
|[tableb][tr][th][color=red][SIZE=4]Questions[/SIZE][/color][/th][td][color=red][SIZE=4]Answers[/SIZE][/color][/td][/tr][tr][th]Name[/th][td] Answer Here [/td][/tr][tr][th]Age[/th][td] Answer Here [/td][/tr][tr][th]Gamertag[/th][td] Answer Here [/td][/tr][tr][th]Time Zone[/th][td] Answer Here [/td][/tr][tr][th]Skills or Qualities[/th][td] Answer Here [/td][/tr][/tableb]|
|Sargento en Armamentos||vForssell||vForssell|
|Capitán de Camino||Kinko.||Nefutaku|
|Un Percenter||Zelos302||ZelosThePro 97|
|Biker Jousting||The concept is simple. Two men, two bikes, bats/sawn-off shotguns, one man survives. JOUST!|
|Fugitive||The objective is simple: guards guard, convicts attempt to escape from the Alderney State Correctional Facility either by calling up and bribing a guard, overpowering a guard and taking his weapon or simply running for the front gate on a wing and a prayer. Once out of the prison, the objective is to then make it to the objective in one piece. The objective being the helicopter pad on top of the Booth Tunnel. Convicts must then pilot their way to The Triangle Club in Bohan. Once inside, they've secured their freedom and the game is won. The guards objective is to stop the convicts from escaping, either by lethal force or capturing and escorting them back to prison. There's a multitude of methods that can be utilized to secure your freedom. Teamwork, bribery, betrayal! The guards could even get wind of the escape and in the interest of the general public, lure the convicts into a false sense of security and resort to vigilantism. Who can you trust?|
|Fight Club||Fight Club is the ultimate test of mettle. Hand-to-hand combat, mano-a-mano as nature intended it. The objective is simple. Engage your opponent, look him square in the eyes, show no fear and take him down. Charity is a virtue that has no place in Fight Club. The man stood on the other side of the arena staring back at you will grant you no such courtesy. It's dog eat dog, survival of the fittest, and the mongrel with the biggest bite will win the bone.|
|Home Security||Basically, a "seige" game. Teams head to a specified house. One team defends the house, the other team must attempt to take out all opposing team members and take over the house. Locations are: Brian's safehouse, Jamaican house & Bucky Sligo's house.|
|Manhunt||A bounty has been placed! Two teams: The Runners & The Hunters. Hunting team will comprise of most online participants and the Running team will comprise of considerably less. So on average, 2 Runners to 6 Hunters. Runners are given 5 minutes to run off into the chosen Borough while Hunters stock up in another borough. Once the 5 minutes are up the hunt will begin. Hunters, all vehicles are allowed. Bikes, cars, choppers, hell, even use a boat if you like. However, Runners MUST stay on foot at all times. No camping. If it's absolutely necessary that you must camp then no more than 2 minutes please. Runners are allowed to defend themselves but RPG's are out of bounds. Nowhere is off limits, but players must stay in the chosen borough. Once a Runner has been killed he is then killed, but will still be able to defend his fellow Runner(s) from being killed. Once all Runners are killed, the game is won. Whoever claims the bounty will be the running the next game.|
|Protect The VIP||Two teams: Team one's objective is to hide and protect the VIP at any cost. Team two's objective is to kill the opposing defenders, track down the VIP and eliminate them. Blips off. Team work is a necessity in successfully defending the VIP/ smoking the VIP out of their hole. Teams switch over each game. Location and VIP will be determined during the game lobby.|
|Scouts & Snipers||Basically, teams of two (one scout, one sniper) on Charge/Colony Island. Scouts sniff out sniper positions for their team mate and snipers snipe. Snipers can't kill Scouts and visa versa. Simples! Now, I'm fully aware that accidents can and will most probably happen, so we'll all have to take precautions. Basically, if you're a scout, so not to throw off the snipers, please carry no weapons! I cannot stress this enough. If you're carrying a weapon, even for scoping out snipers and you get sniped, it's your OWN fault. Not the snipers. The snipers are looking for snipers so if you're carrying a sniper and you're not a sniper and get sniped nobody but you is to blame... yeah! But obviously, snipers, don't take any cheap shots at any scouts to antagonise them or whatever. I'd like evrybody to be on their best behaviour!|