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Manhunt 2 TEX Workshop v1.1 beta

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MAJEST1C_R3
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#1

Posted 21 October 2011 - 09:29 AM

This is first tool for Manhunt2 (PC).
It allows you to edit any TEX archive of the game (compressed and uncompressed).

user posted image

WARNING: You must disable "Read Only" attribute of Manhunt2 folder before editing. rampage_ani.gif


Ingame screens: smile.gif

user posted image

user posted image

You can download it FROM MY SITE
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solom
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#2

Posted 21 October 2011 - 11:27 AM Edited by solom, 21 October 2011 - 12:10 PM.

Programm is good, but i'm not interesting the manhunt.

gamerzworld
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#3

Posted 21 October 2011 - 03:29 PM

Very nice stuff! No more directx injections! smile.gif Hopefully someone starts a high res tex pack for MH2. If you haven't already you may want to post this at ProjectManhunt as I'm sure a lot of them would appreciate this. Any word on getting the data files open? They appear to be using SecuRom's SDFA protection.

MAJEST1C_R3
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#4

Posted 22 October 2011 - 11:44 AM

Can you post the link to this topic at the ProjectManhunt please? I can't register there because two email addresses that I used are not allowed mad.gif

GTARandom
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#5

Posted 22 October 2011 - 12:07 PM

I guess this is for Halloween , i like it ! smile.gif

hc41
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#6

Posted 24 February 2012 - 09:43 PM Edited by hc41, 19 April 2013 - 08:53 PM.

--

41hc1
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#7

Posted 19 April 2013 - 08:50 PM Edited by 41hc1, 20 April 2013 - 02:34 AM.

Is it possible to make a tool like this, but for the modelspc.mdl files? I can only view what's inside of them using the glg tools. I suppose if it was possible, it would have been done by now. Don't LCS and VCS also use mdl?

XEPOMAHT007
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#8

Posted 03 May 2013 - 08:12 PM

QUOTE (41hc1 @ Friday, Apr 19 2013, 20:50)
Is it possible to make a tool like this, but for the modelspc.mdl files?

May be yes... from old-old-old version PS2-mdl importer...

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41hc1
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#9

Posted 05 May 2013 - 06:48 PM

How did you do that? So, you used an old version of the mdl importer for 3ds max?

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#10

Posted 05 May 2013 - 10:25 PM Edited by 41hc1, 06 May 2013 - 12:23 PM.

Which version are you referring to? The only version I could find is 0.3.1. I've tried that version. When I select an mdl file, and press open, nothing happens. Where can I get the version you're referring to?

MAJEST1C_R3
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#11

Posted 28 August 2013 - 11:18 AM Edited by MAJEST1C_R3, 21 September 2013 - 11:29 PM.

I decided to make 2.0 version of this tool with PC PS2 and PSP support.

Planned:
PC TEX loading: Done
PS2 TXD loading: Done
PSP TXD loading: Done
Wii TXD loading: Done for DXT1 images

Exporting textures: Done
Viewing alpha channel: Done

Added "Export All" function

Replacing textures
PC: Done(Added MIP-MAP support)
PS2: WIP
PSP: Done

Also I want to make conversion function into GTA's TXD format (I think it will be very useful if you wish to put Manhunt2 levels into GTA)

785fbcbb5c2f.jpg


hc41
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#12

Posted 28 August 2013 - 04:29 PM

QUOTE (MAJEST1C_R3 @ Wednesday, Aug 28 2013, 07:18)
I decided to make 2.0 version of this tool with PC PS2 and PSP support.

Planned:
PC TEX loading: Done
PS2 TXD loading: Done
PSP TXD loading: Done

Exporting textures: Done
Viewing alpha channel: Done for PS2 and PSP

Added "Export All" function

Replacing textures
PC: WIP
PS2: WIP
PSP: WIP

Also I want to make conversion function into GTA's TXD format (I think it will be very useful if you wish to put Manhunt2 levels into GTA)

user posted image

Great work. Is there a download for it? I can't access your site.

MAJEST1C_R3
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#13

Posted 28 August 2013 - 05:08 PM Edited by MAJEST1C_R3, 28 August 2013 - 05:34 PM.

This tool is not finished yet. v1.1 you can download here

rampage_ani.gif Update: Now viewing alpha channel works for all platforms

hc41
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#14

Posted 29 August 2013 - 07:44 PM

How is the texture replacing coming along? There is a specific one I would like to add to the PC version:
user posted image
You can see a pedestrian from San Andreas there. The board has only the writing, and less detail in the PC version.

MAJEST1C_R3
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#15

Posted 30 August 2013 - 06:14 AM Edited by MAJEST1C_R3, 31 August 2013 - 06:21 AM.

Now I can make replacing only for PC and PSP. I don't have swizzling for PS2 (TEMPORARY)


rampage_ani.gif Replacing textures on PC: Done (again)

user posted image

hc41
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#16

Posted 31 August 2013 - 07:19 AM

Nice work. You will have swizzling soon?

MAJEST1C_R3
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#17

Posted 31 August 2013 - 08:12 AM

I hope yes. smile.gif
Added mipmaps support for PC (Tex Workshop v1.1 don't have it) Now all replaced textures looks better

user posted image

hc41
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#18

Posted 31 August 2013 - 07:30 PM

Looks like you're almost done with the new version.

MAJEST1C_R3
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#19

Posted 31 August 2013 - 09:23 PM

No. I still need PS2 swizzling/unswizzling for 4 and 8 bit textures. Once I'll write it, i'll start to write replacing script (it common for PS2 and PSP, differs only by swizzling so I can kill two rabbits in one shot smile.gif )

Leeao
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#20

Posted 01 September 2013 - 05:22 AM Edited by Leeao, 01 September 2013 - 11:57 AM.

QUOTE (MAJEST1C_R3 @ Sunday, Sep 1 2013, 05:23)
No. I still need PS2 swizzling/unswizzling for 4 and 8 bit textures. Once I'll write it, i'll start to write replacing script (it common for PS2 and PSP, differs only by swizzling so I can kill two rabbits in one shot smile.gif )

PSP and PS2 swizzle different ways, ps2's swizzle and SA(PS2) is the same.
manhunt2 ps2 images can be used PS2 TXD MOD unswizzle.
IMG
Great tools(your tools)!

hc41
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#21

Posted 01 September 2013 - 11:37 AM

QUOTE (Leeao @ Sunday, Sep 1 2013, 01:22)
QUOTE (MAJEST1C_R3 @ Sunday, Sep 1 2013, 05:23)
No. I still need PS2 swizzling/unswizzling for 4 and 8 bit textures. Once I'll write it, i'll start to write replacing script (it common for PS2 and PSP, differs only by swizzling so I can kill two rabbits in one shot smile.gif )

PSP and PS2 swizzle different ways, ps2's swizzle and SA(PS2) is the same.
manhunt2 ps2 images can be used PS2 TXD MOD unswizzle.
IMG
Great tools!

How did you get it to appear? I always get this error:
user posted image

Leeao
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#22

Posted 01 September 2013 - 12:20 PM Edited by Leeao, 01 September 2013 - 01:07 PM.

QUOTE (hc41 @ Sunday, Sep 1 2013, 19:37)
QUOTE (Leeao @ Sunday, Sep 1 2013, 01:22)
QUOTE (MAJEST1C_R3 @ Sunday, Sep 1 2013, 05:23)
No. I still need PS2 swizzling/unswizzling for 4 and 8 bit textures. Once I'll write it, i'll start to write replacing script (it common for PS2 and PSP, differs only by swizzling so I can kill two rabbits in one shot smile.gif )

PSP and PS2 swizzle different ways, ps2's swizzle and SA(PS2) is the same.
manhunt2 ps2 images can be used PS2 TXD MOD unswizzle.
IMG
Great tools!

How did you get it to appear? I always get this error:
user posted image

I do not known why get this error. maybe Lack of runtime support.
I known the txd format , than find pixels and palette offset.(i use hex editor,not is the viewer)
I first use quickbms decompress txd's zlib data ,2. on ps2txdmod open decompressed file,enter pixels and palette offset.

XEPOMAHT007
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#23

Posted 01 September 2013 - 01:12 PM

QUOTE (Leeao @ Sunday, Sep 1 2013, 12:20)
I first use quickbms decompress txd's zlib data ,2. on ps2txdmod open decompressed file,enter pixels and palette offset.

How find pixels and palette offset and how he enter in PS2 TXDMod?

From Manhunt2 it is not worked

user posted image

Leeao
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#24

Posted 01 September 2013 - 01:31 PM

QUOTE (XEPOMAHT007 @ Sunday, Sep 1 2013, 21:12)
QUOTE (Leeao @ Sunday, Sep 1 2013, 12:20)
I first use quickbms decompress txd's zlib data ,2. on ps2txdmod open decompressed file,enter pixels and palette offset.

How find pixels and palette offset and how he enter in PS2 TXDMod?

From Manhunt2 it is not worked

user posted image

read my format
gameresearch.haotui.com/archiver/tid-321.html

MAJEST1C_R3
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#25

Posted 02 September 2013 - 08:29 PM Edited by MAJEST1C_R3, 02 September 2013 - 08:34 PM.

I've written PS2 swizzling/unswizzling colgate.gif
Now I have swizzling / unswizzling both for PSP and PS2 and so I can start to write replacing


user posted image

hc41
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#26

Posted 02 September 2013 - 08:36 PM

QUOTE (MAJEST1C_R3 @ Monday, Sep 2 2013, 16:29)
I've written PS2 swizzling/unswizzling colgate.gif
Now I have swizzling / unswizzling both for PSP and PS2 and so I can start to write replacing


user posted image

Nice, looks like it really will be done soon.

And I see you have the San Andreas board I was talking about.

MAJEST1C_R3
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#27

Posted 02 September 2013 - 08:41 PM

Yeah. I looked for this texture in PC version but it really doesn't exists there smile.gif

hc41
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#28

Posted 02 September 2013 - 08:43 PM

Which is just what your tool is for. Strange how they removed it. It's also in the Wii version.

Leeao
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#29

Posted 03 September 2013 - 12:32 AM

QUOTE (MAJEST1C_R3 @ Tuesday, Sep 3 2013, 04:29)
I've written PS2 swizzling/unswizzling colgate.gif
Now I have swizzling / unswizzling both for PSP and PS2 and so I can start to write replacing


user posted image

Well done!
Looking forward to release!

MAJEST1C_R3
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#30

Posted 03 September 2013 - 08:40 AM Edited by MAJEST1C_R3, 03 September 2013 - 09:03 AM.

Seems PS2 8bit textures uses some palette transformation. I need to fix this
user posted image




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