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DYOM Tricks

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Alif Akbar
  • Alif Akbar

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#31

Posted 14 December 2011 - 10:34 AM

Trying to translate Joni2030's language to English, it will be like this :

He told us about making the player confused in the mission by putting a checkpoint somewhere for the player to pass through it but the checkpoint is invisible. What I can say is, why you have to do that ? I think that's useless. And still, we could find the checkpoint if the checkpoint still mark on the radar -_-

Stuntzman
  • Stuntzman

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#32

Posted 17 December 2011 - 05:10 PM

Yeah, that can't really be considered a trick, more like common sense.

Yorpie
  • Yorpie

    I fought the law, and the law lost.

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#33

Posted 05 January 2012 - 02:12 PM

Hey stuntmanz, I used this one in one of my missions.

It is mission 7 of my bloodz vs cripz series but I wanted to give the player an AK 47 wich he can get in CJ's garage in Grove Street. But when you place a weapon pick up it has 9999 ammo. What I did:

-Made the character spawn at the other side of grove street.
-Placed a random actor in CJ's garage with an AK-47 and I gave him the DIE animations.
-During this the player will get a phone call. (5 second phone call)
-After the phone call I hided the random actor but his AK is still there and it will remain for about 30 seconds.
-When the garage opens there is an AK laying there with 40 bullets.

For more ammo you can place two dying actors in the garage so the player has 80bullets.
This can be done with any gun in the game.
Make sure to place the actor on a place where the player can't see him unless you want him to.
Make sure that the dying actor isn't located in a very small area or the weapon might spawn inside a wall.

Shiva.
  • Shiva.

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#34

Posted 05 January 2012 - 02:37 PM

Nice trick, Yorpie. But, have you made any mission topic?

Boris The Vodka
  • Boris The Vodka

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#35

Posted 06 January 2012 - 03:39 AM

Good trick, Yorpie. And his name's Stuntzman.

NothingSpecial
  • NothingSpecial

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#36

Posted 23 January 2012 - 06:07 AM Edited by NothingSpecial, 23 January 2012 - 06:17 AM.

Normally CJ will dies when he fell from a great height.
With this trick, CJ will inexplicably survives even if he fell from the space
The trick is simple, while he is falling, press Y and keep the menu is opened until he landed.
If you close the menu before he landed, he still survives at a costs of few health

Stuntzman
  • Stuntzman

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#37

Posted 28 January 2012 - 07:19 AM

QUOTE (NothingSpecial @ Monday, Jan 23 2012, 08:07)
Normally CJ will dies when he fell from a great height.
With this trick, CJ will inexplicably survives even if he fell from the space
The trick is simple, while he is falling, press Y and keep the menu is opened until he landed.
If you close the menu before he landed, he still survives at a costs of few health

It's not a trick that is useful during mission gameplay, only during editing.

Stuntzman
  • Stuntzman

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#38

Posted 12 March 2012 - 08:46 PM

New tricks added.

Yezz007
  • Yezz007

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#39

Posted 16 April 2012 - 12:56 PM Edited by Yezz007, 16 April 2012 - 02:50 PM.

Here, i have a little trick to make a fade screen(black) while cutscene :

>Just add Objective: Special env. objective > peds behaviour / set time / set weather , in the middle of cutscene
Add any of those objective while cutscene = fade screen

And 'Scroll through actors easily' can also be 'Scroll through cars easily' You might already know....



EDIT: i meant that you should only fade the screen if you want to change the location of cutscenes(e.g.: from LS to SF) , do not fade the screen if not realy needed, it may only mess up the cutscenes.

Nitesh002
  • Nitesh002

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#40

Posted 16 April 2012 - 01:29 PM

The first trick will not look natural because it will also make changes in the next cutscenes. You can use 'Teleport player' objective to bring about the fading screen.

danielmathers
  • danielmathers

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#41

Posted 30 April 2012 - 10:33 AM

If U want to make actors/Player inside the airport Cabins do this.:
1.Make a cut scene it should be inside the cabin.
2.Now go to tools and teleport to objective.
3.Now you will be in the cabin.
4. Do the same to get out of the Cabin. icon14.gif




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