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[III|VC|SA] Screenshots and Other Media

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TJGM
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#21691

Posted 10 April 2014 - 01:40 AM Edited by TJGM, 10 April 2014 - 01:43 AM.

alayanrole - It doesn't exactly improve anything.. it just enables the lens flare from the sun on lampposts. I actually forgot to do it today, I'll do it tomorrow.

 

ThomasTheTrain - Depth of field looks amazing. Once again, the lights in the background look great.

 

Marty McFly - Those clouds doe. Looks great.

 

Ezekiel_RN - Models are looking fancy, pre-light is awesome too.

 

-----------------------------------------------

 

79da03319834549.jpg ba2e7e319834552.jpg 7a75ea319834566.jpg 0b2b21319834591.jpg 

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Gramps
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#21692

Posted 10 April 2014 - 04:58 AM

Finally fixed DOF blur artifact appearing on Petka's DOF as well as on my new DOF....

 

New SA setup with modloader, really love this plugin o.O

 

 

 

DoF looks very nice now bro. Jealous of those FPS too  :inlove:

 

ModLoader is probably one of the best mods ever made for GTA. I mean, not only does it 10x easier to install/uninstall mods, but it also fixes the sound bugs that occur in SA.

I just wish the author would provide an update for more support for the remaining .dat files.

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Pls delete this acc
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#21693

Posted 10 April 2014 - 07:12 AM

 

Finally fixed DOF blur artifact appearing on Petka's DOF as well as on my new DOF....

 

New SA setup with modloader, really love this plugin o.O

 

 

 

DoF looks very nice now bro. Jealous of those FPS too  :inlove:

 

ModLoader is probably one of the best mods ever made for GTA. I mean, not only does it 10x easier to install/uninstall mods, but it also fixes the sound bugs that occur in SA.

I just wish the author would provide an update for more support for the remaining .dat files.

 

Wait, wait, wait.... sound mods? This plugin will fix overriding sounds on SA?

Why am I just know it???


Gramps
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#21694

Posted 10 April 2014 - 07:46 AM

Obviously because you don't read. Or haven't even bothered to test out the mod yet.

Drag, drop, test. Simple. No more rebuilding .img files. No more backing up while you test out new mods etc.


FMHn
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#21695

Posted 10 April 2014 - 10:24 AM


TJGM, looks very cool and clean bro, i'm waiting for project dfx2.0 :beerhat:

Ezekiel_RN, thanks man! :D your screen are nice to, love that color on night

Marty McFly, thank you sir! also, i liked that last screen, looks so real for me ;) love your dof :cookie: your work is realy awezummm!!! keep it up sir... :D

ThomasTheTrain, nice sky and color :)

alayanrole, of course you can use it since that dof was released for public la, credits by gp65cj04 dof :p

R I D L E Y, yes it was normalmap, thank you and u have a nice screen to :) but to dark, cross processing effect? to much contrast :/

---------------------------------------------------------------------

some repost, some new

13714065925_1662a0e37e.jpg 13756257685_4ea5cfbace.jpg

13756268733_d16395253b.jpg 13756633894_0ca38abedd.jpg

13756256375_5393434e5e.jpg 13756266693_1d37b837bc.jpg

13756266153_90a51d4fab.jpg 13714063745_a2be961389.jpg

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R I D L E Y
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#21696

Posted 10 April 2014 - 12:04 PM Edited by R I D L E Y, 10 April 2014 - 12:05 PM.

@TJGM
Nice and clean :lol:

@Ezekiel_RN

sweet texture :blink: 
great job! :^:

@FMHn

that first screen reminds me of Sidoarjo_Modder.
Amazing! :colgate:
and yeah,i love my enb xD

db9c59319896856.jpg da2bab319898472.jpg b3a972319898748.jpg 26ff79319899125.jpg

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Marty McFly
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#21697

Posted 10 April 2014 - 01:26 PM

gta_sa2014-04-1015-139nuaw.png

gta_sa2014-04-1015-16osufs.png

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iTakumi
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#21698

Posted 10 April 2014 - 05:32 PM Edited by iTakumi, 10 April 2014 - 05:37 PM.

Vice City time :)
2okuew8u.png

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TJGM
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#21699

Posted 10 April 2014 - 06:18 PM Edited by TJGM, 10 April 2014 - 07:04 PM.

FMHn - Colours are amazing, especially the fourth image. P2dfx 2.0 is already released. :p

 

R I D L E Y - Maybe a little too much bloom. But the second image looks great.

 

Marty McFly - Colours on the car are nice, depth of field looks good on the second image too.

 

iTakumi - Vice City could always do with some attention. :p

 

-----------------------------------

 

Only one screenshot today, have a bunch saved but I didn't think they'd go well with this one.

 

gta_sa%202014-04-10%2017-25-05-32.png

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Ezekiel
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#21700

Posted 10 April 2014 - 07:21 PM

Marty Night is  :inlove:

 

hyacinth flow.....

 

13764572183_e40b826a0e_o.jpg

13764563795_6e3f2ab129_o.jpg :zZz:

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Marty McFly
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#21701

Posted 10 April 2014 - 07:47 PM

@Ezekiel_RN: thanks man :colgate:  Any chance to get your replacement of your building/texture mods? I liked the LS Bank Tower you posted a while ago (highest tower in LS) :blink:

 

Some more...give them bitches clouds, bitches love clouds.

 

gta_sa2014-04-1021-42pyuik.png

gta_sa2014-04-1021-126juul.png

gta_sa2014-04-1021-09o0ufc.png

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Reyser
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#21702

Posted 10 April 2014 - 07:57 PM

 

gta_sa2014-04-1021-42pyuik.png

 

 

Wow excellent sun, lensflare, screenshot, timecyc... Marty ^^ could you contribute something of what appears in the SS? ;)

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Marty McFly
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#21703

Posted 10 April 2014 - 08:12 PM

Sun is done with imfx, I draw the same texture 10 times so their brightness add to each other.

Result is that the sun is 10x brighter than the brightest other object, I can use this  to apply [shader] lensflare to sun only without affecting bright objects. Lensflare - yeah, that's ME 2 lensflare, chapman flare, default settings if I'm not mistaken. Cloud textures are GOH (newbies pack) and timecyc is work in progress, I have to rework it from scratch. Car is Ferrari FXX Evoluzione...that should be all.

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Ezekiel
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#21704

Posted 10 April 2014 - 08:26 PM

gta_sa2014-04-1021-42pyuik.png

smiley-shocked016.gif

 

 

smiley-think005.gif

about my objects...Marty...I mean on whole map (which is 39 % done)

It's huge,would bee gta3.img 3-4 GB... :( 

 

becouse moddels like this flower is 1 MB max (dff)

and US Bank tower is made in 5 parts = about 18 MB whole...

13765609375_8b7a543e08_o.jpg

THIS IS THE NEW ONE....

Sorry-It's to early to open topic to you can follow...

but soon

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Reyser
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#21705

Posted 10 April 2014 - 08:57 PM Edited by lDesterrado, 10 April 2014 - 09:48 PM.

@Marty McFly: Is just what i needed to know, thank you very much!, & by the timecyc, you don't hurry, take your time and do it the best you can ;)

         One more thing, can you clarify what you said to "I draw the same texture 10 times so their brightness add to each other"?
 
                                    You wanted to say that you have copied and pasted the same picture (texture "Sun.png") 10 times and saved it in "IMFX/Lensflare" folder as a single or I've misunderstood?
 

@All: Nice, Great, Awesome SS & more hehe ;)

--------------------------------------------------------------------------------------------

Trying 2DFX 2.0 (Awesome mod)

 

NIGHT (Los Santos)

13723338693_6d54627414_o.jpg

 

DAY (Mount Chilliad)

13725756074_118c8a3353_o.jpg

 

SOME MORE PICTURES

----------------------------------------------------

Porsche Carrera 911 on the desert roads

13677805863_52ecd564aa_o.jpg

 

13678130014_f0d3ff9e07_o.jpg

 

NOTE: You can see that the SS are not hd, the name for this is: Flickr (...)

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Fantomax
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#21706

Posted 11 April 2014 - 06:29 AM

@Ezekiel : maybe you could do it in better quality (in my eyes it just look like sticker.. but i ABSOLUTELY like the image you posted before!)

@Desterado : some parts were too dark

@Marty : dat lensflares :blink: (maybe you could publish it? ) and here you go (about my enbeffect.fx and could you look at my AA sett please?)

 

5adf07320048593.jpg 9a7ad2320048602.jpg dbd46e320048613.jpg 525dde320048627.jpg 82c4b0320048637.jpg 4e8884320048646.jpg 398dc2320048654.jpg 0350e9320048661.jpg a2331f320048667.jpg


ThomasTheTrain
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#21707

Posted 11 April 2014 - 10:15 AM

TJGM : thanks, your screen is amazing too :D

Marty McFly : the lensflare was epic, best i ever see :)

some on SA some on Project Liberty :

bb0690320077165.jpg 8cfaf1320077195.jpg 494a68320077215.jpg 06fdf2320077251.jpg 6b7f6a320077284.jpg 5bb8e4320077324.jpg 

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Ezekiel
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#21708

Posted 11 April 2014 - 12:11 PM

@Ezekiel : maybe you could do it in better quality (in my eyes it just look like sticker.......

Don't cry I making This 1024-2048 3072-4096 res...


Marty McFly
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#21709

Posted 11 April 2014 - 12:30 PM Edited by Marty McFly, 11 April 2014 - 12:34 PM.

@Ezekiel_RN: Would it be possible to share these 5 parts with me per PM? Or wouldn't they fit into the rest of the map? Btw I don't see where it looks like sticker...flowers look flat but that's logical when it's on a flat 3D model.

 

 

---------------------------------------------------------------

 

 

@IDesterrado:

You wanted to say that you have copied and pasted the same picture (texture "Sun.png") 10 times and saved it in "IMFX/Lensflare" folder as a single or I've misunderstood?

 

1.0                0.0      120.0     120.0    0.0        -     255 255 255  200       2           2       imfx\lensflare\sun.png
1.0001          0.0      120.0     120.0    0.0        -     255 255 255  200       2           2       imfx\lensflare\sun.png
1.0002          0.0      120.0     120.0    0.0        -     255 255 255  200       2           2       imfx\lensflare\sun.png

[...]

 

Same texture, drawn several times. A texture's brightness can reach from 0 black to 1 white. HDR colorspace can get much brighter than 1, up to 32768 (even higher but I clamped it there in enbbloom.fx). Usually it's like this:

 

red texture in front of blue texture: you see red texture, red overwrites blue.

 

but corona textures have a different mixture type:

 

red texture in front of blue texture: you see violet color, red adds to blue.

 

Now, 3 white textures with brightness 1.0 on top of each other result in brightness 3.0 because they add up.

This way, with 10 textures, I have an environment that can have 0.0 - 1.0 brightness and 1 single object with brightness 10: sun. So if I set a threshold for lensflare to 9, the only object casting lensflares is sun. If I don't do this, sun has brightness 1 so I have to set threshold to 0.99 or such, result is that sun, bright reflections, white houses etc cast lensflares.

 

 

---------------------------------------------------------------

 

 

@alayanrole: AA seems to be fine for me, but this enbeffect will do the job:

 

http://pastebin.com/ENmwhfx4

 

Your pictures have a messed up color range, as you can see here, second part is with fixed color range. This was done in photoshop levels tool but TVLevels from ME 2 can do the same, I've set the values for you.

 

unbenannt3uoujt.png

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Ezekiel
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#21710

Posted 11 April 2014 - 12:56 PM

No more offtopic from me..sory

 

the flower is HQ

IDK What you talking about

13777862283_9c0b70e9de_o.png

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Reyser
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#21711

Posted 11 April 2014 - 01:29 PM Edited by lDesterrado, 11 April 2014 - 01:30 PM.

@IDesterrado:

You wanted to say that you have copied and pasted the same picture (texture "Sun.png") 10 times and saved it in "IMFX/Lensflare" folder as a single or I've misunderstood?

 

1.0                0.0      120.0     120.0    0.0        -     255 255 255  200       2           2       imfx\lensflare\sun.png
1.0001          0.0      120.0     120.0    0.0        -     255 255 255  200       2           2       imfx\lensflare\sun.png
1.0002          0.0      120.0     120.0    0.0        -     255 255 255  200       2           2       imfx\lensflare\sun.png

[...]

 

Same texture, drawn several times.

Ok, I understood & tested, but the result within the game is this:

http://i941.photobuc..._11_13_4_50.png

 

The Sun.png that i use is this:

http://i941.photobuc...terrado/Sun.png

 

& the imfx/lensflare.dat edited:

http://i941.photobuc...pantalla907.png

 

I don't get the same luminous effect as in your picture Marty, am I doing something wrong?


Marty McFly
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#21712

Posted 11 April 2014 - 03:15 PM

You have 0.238/0.248?


Reyser
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#21713

Posted 11 April 2014 - 03:21 PM

You have 0.238/0.248?

No, i use v0.075 (ENB X), does depend on the version of the enb series that look good or bad?


Marty McFly
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#21714

Posted 11 April 2014 - 04:17 PM

Yes, only 0.238/0.248 force HDR rendering, older versions have LDR range, 0-1 only.


Reyser
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#21715

Posted 11 April 2014 - 04:43 PM

Yes, only 0.238/0.248 force HDR rendering, older versions have LDR range, 0-1 only.

Ok, but, if i change enbseries.ini of ENB X for enbseries 0.248 settings, some things stop working, no?

 

- better we speak by MP... If you want.


TJGM
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#21716

Posted 11 April 2014 - 06:28 PM Edited by TJGM, 11 April 2014 - 06:30 PM.

No time for comments today. :p

--------------------------

Tried mipmapping Project Oblivion using DK's tool. All textures are mipmapped, although they are buggy. I'll mess around with it tonight.

gta_sa%202014-04-11%2019-23-05-91.png

gta_sa%202014-04-11%2019-23-22-39.png
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mikros1
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#21717

Posted 11 April 2014 - 07:25 PM Edited by mikros1, 11 April 2014 - 07:25 PM.

@ Ezequiel_RN, very good about building windows  :cookie: :cookie: :cookie: :cookie: :cookie:


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#21718

Posted 11 April 2014 - 08:58 PM


hey guys a question...... 
DOF has the relationship with the resolution of the screen? 
because I have already configured in different ways but is somewhat distorted 
in particular the edges of things

 

[post='']140411105322278600.jpg[/post][post='']140411105329156393.jpg[/post]


Zou
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#21719

Posted 12 April 2014 - 04:06 AM

                                            :lol:  :lol:  :lol:  :lol:  :lol:

 

 

 

 

 

 

 

 

143_426161_f1f1f34f2039b9d.jpg?100143_426161_68ab54a2bb7726f.jpg?93

143_426161_1f96224eeadd90e.jpg?103

143_426161_662a2280f390118.jpg?109

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wildan_mn
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#21720

Posted 12 April 2014 - 04:59 AM

FMHn  Good as always bro :p
R I D L E Y overbloom sky. Maybe it's your style
Marty McFly  What enb version ? 76 or 0.238 ? it's so great comparison at day or night . awesome :blink:
TJGM Success with ur 2dfx 2.0 bro. now my night is beautifull :D
Ezekiel_RN Great texture for San Andreas . hope it will be a good news :cookie:
lDesterrado Maybe it's too dark in your night .
alayanrole Try to do what Marty's said . it's make your enb more nice :lol:
ThomasTheTrain new coloring huh ? :p great :cookie:
 

Long time no see brother :)

 

t5BxO8TJ.jpg pnHztpbl.jpg fUX1nZcE.jpg szscUo2o.jpg cc7NvAYF.jpg X7vi2hk3.jpg hhKMyb6n.jpg





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