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[III|VC|SA] Screenshots and Other Media

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HY_S
  • HY_S

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#20011

Posted 30 November 2013 - 07:21 AM Edited by HY_S, 30 November 2013 - 07:23 AM.

XC-B:TU HAO ,Hello...

MRZ:Good!Your shots are always so nice...

Renexd:nice...

DONZE:The car is very good reflective

 

1e8f74291866994.jpg 3fbf8a291867001.jpg ea30cd291867010.jpg 28c490291867015.jpg 914d84291867026.jpg e4b125291867032.jpg e5259d291867041.jpg 96fbb0291867049.jpg d0152c291867054.jpg 614bda291867059.jpg 0276ec291867066.jpg b9b516291867075.jpg 0837a5291867087.jpg b94a20291867097.jpg 4aba9d291867101.jpg 80f4ff291867114.jpg 35ede2291867126.jpg


phoenixShine
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#20012

Posted 30 November 2013 - 07:36 AM

HY_S: nice.  :cool:

XC-B: dark, but good!  :^:

MRZ: great!  :^:  :^:

don.georgee: not bad.  :^:

 

 

New timecycle setts for 8PM.

dREpxus.jpg


MaLaJi
  • MaLaJi

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#20013

Posted 30 November 2013 - 09:03 AM

c3e459291879111.jpg 6e78d4291879132.jpg d124eb291879155.jpg 

  • Meheraj7 likes this

phoenixShine
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#20014

Posted 30 November 2013 - 09:11 AM Edited by S13, 30 November 2013 - 09:15 AM.

qq1830791671 - nice!  :inlove:

 

 

 

Penumbra Two or Oasis?

adeRo95z.jpg     adsMFAHr.jpg

 

abh0oyLZ.jpg


MRZ
  • MRZ

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#20015

Posted 30 November 2013 - 09:52 AM Edited by MRZ, 30 November 2013 - 09:55 AM.

S13; Nice :^: :^:

 

qq1830791671; Good :^:

 

HY_S; :^:

Re-Post..........

 

CCS, Marty McFly, Renexd, Sidoarjo_Modder, S13, Most w4nted, Dottre46, ChsJo, S Y E D, FmHn; Out-Standing :blink: :^: :^: :^:

----------------------------------------------------------------------------------------------

Still stuck with CCS's 3.1 Remix , Whenever i try to to change the Current setts , I just roll-back to it , Won't you release new setts , CCS ? :) :^:

New DoF , New Bloom , New Reflections , New SweetFx Settings , Might release Those setts Soon.

d6a9c1291813396.jpg dfc18a291813734.jpg d70faa291813908.jpg 2dbe6c291814002.jpg b5f405291814176.jpg 651964291814431.jpg d62001291814585.jpg 4fa479291814965.jpg bc3326291815248.jpg

-----------------------------------------

Marty McFly; First: Please try to make Dither Settings effective in your ME.

Second: I tested The new beta enb , The only bug I found was that the menu Looks a bit of "Liquified" , Not a big deal , I really want to see The v0.076 with Normal-Map Compatibility , That would be a huge Difference.

 


don.georgee
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#20016

Posted 30 November 2013 - 09:55 AM

@ S13 like that colorfull timecyc and pic :D

@ qq1830791671 very nice pics man :monocle: 

 

e75804291887246.jpg e8c96b291887252.jpg e46efb291887256.jpg


DONZE
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#20017

Posted 30 November 2013 - 11:07 AM Edited by DONZE, 30 November 2013 - 11:08 AM.

@HY_S : Very Good!

@S13 :Cool!

@MRZ :Nice ! I like your Reventon!

@qq1830791671 : Good Angle!

@don.georgee :Last Pic I like it!

 

11130883196_2c7bbe8fb1_n.jpg11131033173_754842fa4b_n.jpg11131032713_40835144fd_n.jpg11130845605_783a054d08_n.jpg11130920994_90fd30fafb_n.jpg

FMHn
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#20018

Posted 30 November 2013 - 11:53 AM

DONZE, very good pose don.georgee, very good mate! good reflect and sky :pp MRZ, awesome!, but anyway stuck with CCS 3.1 maybe because that filmcurve and that reflect? ;) S13, oasis i think is good HY_S, nice car, reflect, to bright maybe

ChsJo, very great!

 

ALL: GOOD WORK!

---------------------------------------------------------------------------------------------------------------

hey man, for a long time not post here! 1 week lol :pp

just 4 screen i take 5 minutes ago, i'm so busy school etc d*mn it

11131318825_dd94251b67.jpg
 

11131345716_1bb92000e3.jpg
 

11131302195_e5bbd86647.jpg
 

11131292715_cf92843bc2.jpg
 


GHOST=
  • GHOST=

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#20019

Posted 30 November 2013 - 01:29 PM

11108217173_33ff2a36b9_o.jpg

 

11116560493_e5f55e444c_o.jpg

 

11109373864_2367d8c60d_o.jpg

 

11108030935_f4e660be57_o.jpg


chsJO
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#20020

Posted 30 November 2013 - 01:40 PM Edited by chsJO, 30 November 2013 - 01:41 PM.

@All - Very Nice  :^:

 

11132706903_02b9911f5c_c.jpg

11132703713_bf6008aa32_c.jpg

11132545646_46846277d7_c.jpg
 

(Despite a lot of effort, I can't find this problem that too much dark shadow. So i changed enb set and effect, but this phenomenon is the same.  :(  :( )


Adir700
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#20021

Posted 30 November 2013 - 02:28 PM

First screenshots! Tell me how I can get better.

 

 

3x0RENG.jpg

 

tujfEgW.jpg

 

ngiuJPx.jpg

 

UpmRMV1.jpg

 

QelqFcb.jpg


m0ST W4nT3D
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#20022

Posted 30 November 2013 - 03:12 PM

11133962193_df121b914d_c.jpg

 

 

 

11133843374_4fc23d71e6_z.jpg

 

11133789235_9ef577e76e_z.jpg


Marty McFly
  • Marty McFly

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#20023

Posted 30 November 2013 - 05:00 PM

gta_sa2013-11-3017-45f1frv.png

gta_sa2013-11-3017-55tvdk3.png

gta_sa2013-11-3017-57c9idw.png


FMHn
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#20024

Posted 30 November 2013 - 05:58 PM

Marty: sh*t that's fantastic! Is not enb z right? Nice effect and so sharp for me

qoooowe
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#20025

Posted 30 November 2013 - 06:07 PM

Marty: sh*t that's fantastic! Is not enb z right? Nice effect and so sharp for me

it's enb z because is same like my gta sa samp :)


phoenixShine
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#20026

Posted 30 November 2013 - 06:28 PM Edited by S13, 30 November 2013 - 06:28 PM.

Thanks to FMHn for help with pick between Penumbra Two and Oasis.

 

aboYspkP.jpgabmegXsQ.jpg adokA7q3.jpg


Marty McFly
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#20027

Posted 30 November 2013 - 06:50 PM Edited by Marty McFly, 30 November 2013 - 06:51 PM.

 

Marty: sh*t that's fantastic! Is not enb z right? Nice effect and so sharp for me

it's enb z because is same like my gta sa samp :)

 

It's not ENB Z ;) And it runs with almost full fps^^


DK22Pac
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#20028

Posted 30 November 2013 - 07:47 PM Edited by _DK, 30 November 2013 - 07:49 PM.

...

Marty McFly
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#20029

Posted 30 November 2013 - 08:00 PM

...

?


DK22Pac
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#20030

Posted 30 November 2013 - 08:05 PM Edited by _DK, 30 November 2013 - 08:26 PM.

Did someone read that I didn't give permission for including IMFX to any modifications?
Did someone ever tried to ask me?
Just PM me - I'm here, on this site. Nah.
Marty, you did your work as always. 22MB of ENB settings. Renamed .cs and .asi mods. Great. I know most of topic readers will like it, but not me.
PerPixelLight.cs is actually sunl.lm from some of IVLM releases and it doesn't give per-pixel lighting. It's still ugly default vertex lighting - but it looks fine for you since you have HD vehicle models with couple of vertices in mesh.

ED-E
  • ED-E

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#20031

Posted 30 November 2013 - 08:09 PM

Hey Marty, do you have the second pic in a larger size?

 

Maybe 1280 x 768?

 

I tried messaging you but your inbox is full I think.

 

I want to use it as my desktop background but its only 800 x 450.

 

Thanks.


Marty McFly
  • Marty McFly

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#20032

Posted 30 November 2013 - 08:52 PM Edited by Marty McFly, 30 November 2013 - 09:03 PM.

Did someone read that I didn't give permission for including IMFX to any modifications?
Did someone ever tried to ask me?
Just PM me - I'm here, on this site. Nah.
Marty, you did your work as always. 22MB of ENB settings. Renamed .cs and .asi mods. Great. I know most of topic readers will like it, but not me.
PerPixelLight.cs is actually sunl.lm from some of IVLM releases and it doesn't give per-pixel lighting. It's still ugly default vertex lighting - but it looks fine for you since you have HD vehicle models with couple of vertices in mesh.

To permissions: nope I didn't read this...I can put the download down if you want. Btw many others use it, too so I thought it'd be ok, comprehensive credits were given (others don't give credits). But when I take it down, the rest of the other 100 ENB's using imfx should be taken down, too.  Even ENB X which got released quite a while ago uses imfx, I expected that you saw it but you never said anything.

About PM to you, I asked you something quite a while ago and you never replied, so I automatically thought you were one of these guys who usually ignore everybody.

Renamed asi and cs files, I got PPL from a friend not knowing it's sunl.lm (lm = cs ? :O) and it kinda looks like Per Pixel Lighting from ENB so I saw no reason renaming it. Though if you have a problem with it, I can remove them from the download. Oh and I tested it on unmodded SA, it looks good even with SA's standard LQ models. colormod = enbshader.asi, well, I found this also in SA_DirectX 1.3, i didn't saw you having a problem with it when Maks released his ENB, strange. How about blaming him, too? Or Beenja? Or CCS? Or [insert random name here]? Why only me?

Any other cs/asi files I "renamed", hmm ENBZ.cs, it's a collection of some useful memory addresses I needed for lensflare off for fire etc, adjusting size of car headlight etc. nothing I ripped off other people's work.

Also I think ENB Z is a bit more than what you want to reduce it to, Master Effect and a timecyc I worked on quite a while. And what's an ENB more than effect.txt, ini file, timecyc and enbpalette?

 

 

@ChopTheDog:

 

ba9909291990914.jpg

 

1920x1080 should be enough :)


ED-E
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#20033

Posted 30 November 2013 - 09:05 PM

Thanks, set it as my background :^: 


Oversingle
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#20034

Posted 30 November 2013 - 09:22 PM

New Settings *----* 

 

D8UbelV.png

8eVXqE8.png

mQRA5ey.png

RGyIOLW.png

RGyIOLW.png


DK22Pac
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#20035

Posted 30 November 2013 - 09:24 PM Edited by _DK, 30 November 2013 - 09:30 PM.

I'm not active in this thread and I didn't saw 'their' ENBs.
Even 'your' settings I saw uploaded on another site.
 

SA_DirectX 1.3

I didn't look to it. I hope he'll read these messages too.

And also you all need to look to ENB readme (I believe most of you didn't read it too).

You agree not to change or remove any parts of software (files in archive or installer) without author permission. Decompilation, reverse enginering, disassembling, debugging or changing resources of software is prohibited.

So Maks violated these rules. But I believe he don't care. Like most of you.

Marty McFly
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#20036

Posted 30 November 2013 - 09:30 PM Edited by Marty McFly, 30 November 2013 - 09:40 PM.


You agree not to change or remove any parts of software (files in archive or installer) without author permission. Decompilation, reverse enginering, disassembling, debugging or changing resources of software is prohibited.

 

I uploaded ENB Z on GTAinside, that's probably the other site and the one and only site I uploaded it, this thread here is secondary. Also, the other ppl uploaded their ENB's on GTAInside, too.

Where did I violate the terms and conditions of ENBSeries? Changing the file name/path of the enbseries files was allowed by Boris, PetkaGtA did this on SAGE, nWo51289 did this with his ENB template (with permissions of course). Btw I surely read them. Also you didn't answer to many of my arguments, like expected.

 

Oh, I almost forgot: I didn't find anything where you wrote that using imfx in others mods is prohibited. I can't read the readme of imfx because it's russian, google translate can't translate kyrillian letters from text files for some reason. If something is written in a language I'm not able to understand or translate - it's not my problem. And I do care about copyrights, that's why I've put the credits file into ENB Z, because I care, because giving credits for other people's work is OK for 99% of the people out there. I don't care? Did I offer you to take the file down or not?


DK22Pac
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#20037

Posted 30 November 2013 - 09:40 PM

But I ask you and others for removing imfx from your modifications. That's all.

Marty McFly
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#20038

Posted 30 November 2013 - 09:45 PM Edited by Marty McFly, 30 November 2013 - 09:47 PM.

But I ask you and others for removing imfx from your modifications. That's all.

If it's only this - no problem. Basically it's only the asi file, isn't it? Because the rest are user made textures and data files...I don't want to miss imfx in my ENB's...well then I have to add a thing which tells the people how to install it...can't it stay, please? I can leave it out in future ENB's but the mess of changing the ENB Z files, telling the people how to download and install will be gigantic...

 

:O btw why did you add the feature of creating own lensflare etc when releasing this is prohibited? WTF? That would be like Boris forbidding any ENB configs lol


DK22Pac
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#20039

Posted 30 November 2013 - 09:48 PM Edited by _DK, 30 November 2013 - 09:50 PM.

Yep, you got it ;p
You can include all other files but not .asi file.
Or put the original mod archive itself ino your archive (Nope).
You can read english ReadMe of IMFX in new version (IMFX - Explosions). Previous IMFX had only russian readme, that's my fault.

Marty McFly
  • Marty McFly

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#20040

Posted 30 November 2013 - 09:52 PM Edited by Marty McFly, 30 November 2013 - 09:58 PM.

Yep, you got it ;p
You can include all other files but not .asi file.
Or put the original mod archive itself ino your archive (Nope).
You can read english ReadMe of IMFX in new version (IMFX - Explosions). Previous IMFX had only russian readme, that's my fault.

Well, that's OK for me. I'll update the readme file, remove imfx.asi and ask the GTAInside authors to update the file. Do we have peace then? What about PerPixelLighting.cs renamed sunlight.cs thing? Kick out or keep?

 

There's only one problem left..I use an older imfx version, how can I keep this link up to date? Because i want to keep the old explosions...may I reupload the imfx archive with the version I use on mediafire? It's a pain in the ass to find the download link button on vol-gta for non-russian people.





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