|QUOTE (methodunderg @ Saturday, Oct 15 2011, 10:55)|
| It is only for Nvidia cards correct? |
yes I think so, but i don't really know because it works for me and I have a Nividia GTX 570, but the ATI/AMD users have their MLAA.
@JF-Mir2 : FXAA is a post-processing anti-aliasing method, (FXAA= Fast Approximate Ant-Aliasing) which was developped by Timothy Lottes. The good is that you can put it in an ENBSeries effect.txt and the MRTRendering which isn't compatible with the ingame aa works fine with FXAA and FXAA has better performance. The injector is a
-d3d9.dll(can be loaded with enb by using the Proxxy Library)
-a .fsh file
Before that you were only able to choose between FXAA or tone mapping shader(DKT70) because there isn't a effect.txt file yet where are both methods in, but with the injector you can use both, FXAA and Tone mapping effect.
The ingame AA can screw up some enb features like shadows or SSAO but the FXAA won't.