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[III|VC|SA] Screenshots and Other Media Thread

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Gramps
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#1411

Posted 04 December 2011 - 10:59 PM

@Beenja
I liked #3 and #7 from the first lot you posted inlove.gif

Whats Meedo got to do with it ?

Beenja
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#1412

Posted 04 December 2011 - 11:15 PM

QUOTE (methodunderg @ Sunday, Dec 4 2011, 22:59)
@Beenja
I liked #3 and #7 from the first lot you posted inlove.gif

Whats Meedo got to do with it ?

I guess that he will upload the pics, because I sent him the 28 pics two days ago and didn't answer, so i upload them in imagebam LOL

Syphonosis
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#1413

Posted 05 December 2011 - 09:31 AM

user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

SAMP Settings



Ηeath
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#1414

Posted 05 December 2011 - 09:47 AM

Looks great! what timecyc are you using? dozingoff.gif

tatui
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#1415

Posted 05 December 2011 - 02:00 PM

user posted image user posted image user posted image

Syphonosis
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#1416

Posted 05 December 2011 - 02:15 PM

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rollout
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#1417

Posted 06 December 2011 - 12:48 AM

@tatui: Where can I get Lloyd Banks ped?

Gramps
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#1418

Posted 06 December 2011 - 12:59 AM

I've got a few different versions of that Lloyd Banks ped, but not with the normal maps sad.gif

Ηeath
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#1419

Posted 06 December 2011 - 10:46 AM Edited by JF-Mir2, 06 December 2011 - 12:15 PM.

*UPDATE* with HD Pack v1.1:

Finally fixed the "white" sky at the bottom and here's how it looked like:

user posted image

I just replaced the palette with a darker one. tounge.gif Any suggestions/thoughts? biggrin.gif

BUT just when I thought I'm ready to release the 2nd version of my HD Pack, I got this bug when having motion blur: confused.gif

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Anyone knows how to fix this? This didn't happen when I was still using the old palette until I changed it to this new and darker one to fix the white sky problem dozingoff.gif

user posted image

Does anyone here have a better palette that doesn't cause "white" skies? notify.gif

Lil'Q
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#1420

Posted 06 December 2011 - 01:32 PM

One random, sort of...

user posted image

Killersnake
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#1421

Posted 06 December 2011 - 09:48 PM

QUOTE (Lil'Q @ Tuesday, Dec 6 2011, 13:32)
One random, sort of...

user posted image

That is a random shot all I can say is "Dat tree" lol.gif

Beenja
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#1422

Posted 06 December 2011 - 10:17 PM Edited by Beenja, 06 December 2011 - 10:25 PM.

Lamborghini Diablo SV inlove.gif inlove.gif inlove.gif
user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

Ηeath
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#1423

Posted 07 December 2011 - 07:25 AM Edited by JF-Mir2, 07 December 2011 - 10:36 AM.

What's the best effect.txt file available? dozingoff.gif


Marty McFly
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    such fancy, very shaders, so enb, wow

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#1424

Posted 07 December 2011 - 05:40 PM

There is no best effect file. if you want noise. you cannot use tone mapping test shader. if oyu want fxaa you have to use injector. Best of all would be an effect.txt with


-tone mapping
-sharps
-noise

maks44100
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#1425

Posted 07 December 2011 - 09:26 PM

user posted image user posted image user posted image

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Gramps
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#1426

Posted 07 December 2011 - 09:28 PM

maks44100 = Black Hole?

Nice screens mate ^^

Maybe JF-Mir2 was right.. This place has been dead without me lol

rollout
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#1427

Posted 08 December 2011 - 02:29 AM

@maks: Nice pics! Where can I get that Camaro?

Ηeath
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#1428

Posted 08 December 2011 - 08:46 AM

@Marty McFly - Thanks! smile.gif
@methodunderg - Now you know what I mean! devil.gif
@Others - Anyone know how to make my GTA SA less "jaggy"? dozingoff.gif

nWo51289
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#1429

Posted 08 December 2011 - 12:17 PM

@maks44100 - First one awesome!
@JF-Mir2

QUOTE
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60


Have you changed these values since your HD Pack v1? Put a 1 for ForceAnisotropicFiltering and then set MaxAnisotropy to 16. That might sort it out.

Below are not my screens. Yes it is my game but these screens were taken by mike_samaki, it's the same GOH settings but edited shaders which included HDR, bloom, technicolor, tonemap, sepia & vignette from FXAA.

user posted image
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Also I'm gonna upload a beta of GOH (without particles+effects) and also two rearranged enb templates for anyone who wants a more organized directory. Timecycle will be included but be warned that nightime is very messed up, but day time should be fine. Just gotta wait for my internet to speed up....

Ηeath
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#1430

Posted 08 December 2011 - 12:26 PM Edited by JF-Mir2, 08 December 2011 - 12:57 PM.

Here are my current settings under [ENGINE]:

CODE
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=75
ForceAntialiasing=1
AntialiasingQuality=0


But I still get these jaggy edges.. confused.gif
Your GOH is REALLY getting a whole lot better than my HD Pack! notify.gif
Gotta updrade my HD Pack later and let's see what I'll get! tounge.gif
BTW, Link for FXAA settings used on those screenshots please! inlove.gif
--------------------------------------------------------------------------------------
EDIT:
I've managed to make my HD Pack to look a whole lot better! biggrin.gif
Here's a few screenshots I quickly took:

user posted image user posted image

What do you think? Should I still call it v1.1 or might as well call it v2.0? sly.gif

Shrektastic
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#1431

Posted 08 December 2011 - 02:35 PM

QUOTE (nWo51289 @ Thursday, Dec 8 2011, 12:17)
@maks44100 - First one awesome!
@JF-Mir2

QUOTE
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60


Have you changed these values since your HD Pack v1? Put a 1 for ForceAnisotropicFiltering and then set MaxAnisotropy to 16. That might sort it out.

Below are not my screens. Yes it is my game but these screens were taken by mike_samaki, it's the same GOH settings but edited shaders which included HDR, bloom, technicolor, tonemap, sepia & vignette from FXAA.

user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
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user posted image


Also I'm gonna upload a beta of GOH (without particles+effects) and also two rearranged enb templates for anyone who wants a more organized directory. Timecycle will be included but be warned that nightime is very messed up, but day time should be fine. Just gotta wait for my internet to speed up....

Damn those screenshots look awesome. Can mike_samaki upload his version of GOH with his shaders?

Marty McFly
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#1432

Posted 08 December 2011 - 05:51 PM

I have a fxaa injector which has a folder named fxaad3d9. how can I use the files inside? they doesn't seem to have any effect??

nWo51289
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#1433

Posted 08 December 2011 - 07:14 PM Edited by nWo51289, 09 December 2011 - 01:18 PM.

@JF-Mir2 - Nice icon14.gif Was gonna suggest remove your effect.txt and see if that makes a difference, but seems you sorted it out looking at your screens
@Dumbass-Productions - Don't need to ask him, I've got his files and uploaded it myself: link
@Marty McFly - Have you removed the // to activate an effect?

user posted image

Graphics Overhaul Version 1

As promised earlier, I have now released the beta of Graphics Overhaul. Below are the list of files that are included in this 50mb ENB pack:

- Low Quality Settings
- Playable Settings
- Playable Settings+ (Same as above but with FXAA added in)
- Screenshot Settings

- FXAA
- NormalMap
- Colormod
- Bullethole
- sa_lighting
- sa_shadows

- Custom Timecycle (night time messed up)
- Clouds not included, but you can download the beta: link
- Numerous different palettes
- A few bonus stuff


This pack is based on the rearranged template (which you can download below) where everything can be viewed/modified in a new 'enb' folder. In there you'll find a config.ini file where you can configure the enb settings, NormalMap settings, Colormod settings, Bullethole settings as well as other new values all from that one file! You'll also (if you're using Playable Settings+ or Screenshot Settings) find a shaders.ini file which allows you to enable/disable different effects as well as increase/decrease different values.

Permission was granted by the ENB Series author Boris Vorontsov, to allow this pack to be released to the community. Also included is a documentation folder where you can find a readme for GOH & FXAA, a text file explaining what each value in the config.ini does (not quite finished!!) and also a updated license which everyone should be encouraged to read. You can read more information about this pack from the included GOH readme file in the documentation folder.[/center]


NOTE!
If you are planning to use Playable Settings+ or Screenshot Settings, you NEED to disable the anti-liaising in the SA game settings for the FXAA effects to work


Download


Rearranged Templates

What is this? It is no way different to the same versions you can download from ENB series website, except for one thing. All of the files have been moved into a folder. The only reason is to keep your GTA Directory more organized & tidy. A very simple edit, for people who hate looking at a messy directory that can only be tidied up by nuking it and starting afresh!

enbseries v0.075 rearranged
enbseries v0.075c3 rearranged


As I mentioned earlier, permission was granted by Boris Vorontsov for these files to be shared with the community and none of the copyright details have been modifed in any way, and have been kept to its original state! Also included in these packs is a palette & a effect.txt. The only reason is to show what they should be named. enbpalette.bmp should now be called 'palette.bmp' while effect.txt should be called 'extra.h'.

Credits

Just would like to say thanks to methodunderg for getting Boris's permission for this to happen. If it wasn't for him, I wouldn't have bothered with GOH!


Also many thanks to Boris Vorontsov for allowing this to happen and creating such an incredible mod! Timothy Lottes for porting FXAA over to dx9 games. someguy for his FXAA Inject Hook. BeetleatWar1977, DKT70 & others for the shaders that came with FXAA. Ryosuke839 for his incredible out-of-this-world mods & DexX for his sa_lighting & sa_shadow plugins!

Shrektastic
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#1434

Posted 08 December 2011 - 08:29 PM Edited by Dumbass-Productions, 08 December 2011 - 08:35 PM.

@nWo mike_samaki's settings don't work for me. SA closes automatically right after it starts confused.gif suicidal.gif

EDIT

It works now smile.gif

Jacko427
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#1435

Posted 08 December 2011 - 09:40 PM

nWo, does your pack have these clouds/sky effects you posted some pages ago?
Like I asked you in the PM?
I'm not sure if you got my PM about the clouds/sky effects.

Gramps
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#1436

Posted 08 December 2011 - 09:55 PM

Nice release nWo ^^ My internet gets hooked up next Monday *fingers crossed*

If you, or anyone; needs/wants to verify permission, I have (and always will have) the emails from Boris.

Ηeath
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#1437

Posted 08 December 2011 - 10:32 PM

Please ask Boris to add water reflections on ENB Series! biggrin.gif

Syphonosis
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#1438

Posted 08 December 2011 - 11:52 PM Edited by Syphonosis, 08 December 2011 - 11:56 PM.

user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

<3 SAMP Settings

Euda
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#1439

Posted 09 December 2011 - 12:11 AM

@Syphnosis:

Very very nice, nice sets and nice car, but you should improve your sharpening Settings .. Maybe a bit less sharpen

And can you tell me the link for the "green desert"-mod please? Would be very nice inlove.gif

tatui
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#1440

Posted 09 December 2011 - 12:34 AM

cool.gif user posted image
user posted image
user posted image inlove.gif




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