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[III|VC|SA] Screenshots and Other Media Thread

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Akar
  • Akar

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#13561

Posted 05 January 2013 - 09:29 PM

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Marty McFly
  • Marty McFly

    such fancy, very shaders, so enb, wow

  • Feroci
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#13562

Posted 05 January 2013 - 09:38 PM Edited by Marty McFly, 05 January 2013 - 09:53 PM.

@nWo51289: will have a try if I can do this...dafuq ok I lost the battle biggrin.gif

EDIT: seems that it is possible, but since the generic ENB version only uses single pass effect.txts it will be impossible to do this in one shader (at least I heard this). Will have a try anyway.

EDIT2: well I did at least Vibrance, Dither is too complicated for me, not the shader itself which is very short but the compiler and stuff, input etc.

Vibrance effect.txt

QUOTE
///////////////////////////////////////////////////////////////////
// ENBSeries effect file
// made by : Marty McFly, CeeJay.dk
// Feel free to mod it like you want & distribute on your own settings
// As long as you mention everyone's names
//
//Copyright : Boris Vorontsov/CeeJay.dk/Marty McFly
//
//////////////////////////////////////////////////////////////////

//Vibrance strength input

float Vibrance = 0.15;

//////////////////////////////////////////////////////////////////
// Textures
//////////////////////////////////////////////////////////////////
texture2D texColor;

//////////////////////////////////////////////////////////////////
// Sampler Inputs
//////////////////////////////////////////////////////////////////


sampler2D InputSampler = sampler_state
{
      Texture = (texColor);
      MinFilter = Point;
      MagFilter = Point;
      MipFilter = Point;
      AddressU  = Clamp;
AddressV  = Clamp;
SRGBTexture=FALSE;
MaxMipLevel=0;
MipMapLodBias=0;
};


struct VS_OUTPUT_POST {
float4 vpos  : POSITION;
float2 txcoord : TEXCOORD0;
};

struct VS_INPUT_POST {
float3 pos  : POSITION;
float2 txcoord : TEXCOORD0;
};

float pixelWidth;
float pixelHeight;


//////////////////////////////////////////////////////////////////
// Vertex Shader Input
//////////////////////////////////////////////////////////////////

VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN)
{
VS_OUTPUT_POST OUT;

float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);

OUT.vpos=pos;
OUT.txcoord.xy=IN.txcoord.xy;

return OUT;
}



//////////////////////////////////////////////////////////////////
// Pixel Shader Effects
//////////////////////////////////////////////////////////////////

float4 VibrancePass(float2 uv : TEXCOORD) : COLOR
{
    float4 color = tex2D(InputSampler, uv);

float3 lumCoeff = float3(0.2126, 0.7152, 0.0722);
float luma = dot(lumCoeff, color.rgb);


float max_color = max(color.r, max(color.g,color.b)); //Find the strongest color
float min_color = min(color.r, min(color.g,color.b)); //Find the weakest color

float color_saturation = max_color - min_color;

color.rgb = lerp(luma, color.rgb, (1.0 + (Vibrance * (1.0 - (sign(Vibrance) * color_saturation)))));


return color;


   
}


//////////////////////////////////////////////////////////////////
// Compiler 1
//////////////////////////////////////////////////////////////////
technique PostProcess
{
    pass P0
    {
#ifdef E_SHADER_3_0
VertexShader = compile vs_3_0 VS_PostProcess();
PixelShader  = compile ps_3_0 VibrancePass();
#else
VertexShader = compile vs_2_0 VS_PostProcess();
PixelShader  = compile ps_2_0 VibrancePass();
#endif

ZEnable=FALSE;
CullMode=NONE;
ALPHATESTENABLE=FALSE;
SEPARATEALPHABLENDENABLE=FALSE;
AlphaBlendEnable=FALSE;
FogEnable=FALSE;
SRGBWRITEENABLE=FALSE;
}
}

XMakarusX
  • XMakarusX

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#13563

Posted 05 January 2013 - 11:08 PM

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Gramps
  • Gramps

    ★★★★★

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#13564

Posted 05 January 2013 - 11:51 PM

QUOTE (nWo51289 @ Saturday, Jan 5 2013, 21:23)

A question, is it possible to take one or two shaders from SweetFX and just have them as a effect.txt? Mostly Vibrance.h & Dither.h? Just decided the in game antiliaising is better than SMAA facedesk.gif

Do what I do bro ..

I've disabled SMAA from SweetFX, and disabled in-game AA. I've downloaded RadeonPro, and use the AA from that.

renantkf
  • renantkf

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#13565

Posted 06 January 2013 - 01:51 AM

QUOTE (Sidoarjo_Modder @ Friday, Jan 4 2013, 14:43)
@TN_S: wow i thought that was GTA IV at first  notify.gif
@headmetalbanger: first pic inlove.gif

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@Sidoarjo_Modder: this is some colormod ? nervous.gif

McPlasma
  • McPlasma

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#13566

Posted 06 January 2013 - 04:44 AM

@nWo: Solved bro biggrin.gif thanks for vegetation it's really nice icon14.gif
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R I D L E Y
  • R I D L E Y

    :3

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#13567

Posted 06 January 2013 - 07:00 AM

@all
very nice cool.gif icon14.gif icon14.gif

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Meedo
  • Meedo

    When life gives you lemons, just add vodka.

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#13568

Posted 06 January 2013 - 07:41 AM

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urvanfromeecrew1
  • urvanfromeecrew1

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#13569

Posted 06 January 2013 - 07:54 AM

@Meedo Very nice
@XMakarusX Amazing!

One Screenshot by Me

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Do you think?

Greetings!

Meedo
  • Meedo

    When life gives you lemons, just add vodka.

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#13570

Posted 06 January 2013 - 07:58 AM

@urvanfromeecrew1
I think it's perfect biggrin.gif
Because I can never get this quality in my game !! Even the car color brightness confused.gif never got it in my game tounge2.gif

nWo51289
  • nWo51289

    Outcast

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#13571

Posted 06 January 2013 - 08:55 AM

@Marty McFly - Absolute life saver Marty! Thanks a lot!! inlove.gif

Not perfect..
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Marty McFly
  • Marty McFly

    such fancy, very shaders, so enb, wow

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#13572

Posted 06 January 2013 - 09:42 AM

@nWo51289: no Problem mate, but why don't you disable the sharpen, anti aliasing effect in the sweetfx settings and keep dither and vibrance enabled? These shaders still work when anti aliasing in the menu is on.

q1206455738
  • q1206455738

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#13573

Posted 06 January 2013 - 10:30 AM

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maks44100
  • maks44100

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#13574

Posted 06 January 2013 - 12:18 PM

hi all...

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mggggg
  • mggggg

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#13575

Posted 06 January 2013 - 02:35 PM

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NEW ENB blush.gif

urvanfromeecrew1
  • urvanfromeecrew1

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#13576

Posted 06 January 2013 - 02:44 PM

QUOTE (Meedo @ Sunday, Jan 6 2013, 07:58)
@urvanfromeecrew1
I think it's perfect biggrin.gif
Because I can never get this quality in my game !! Even the car color brightness confused.gif never got it in my game tounge2.gif

Thanks Friend! biggrin.gif

Dragozool
  • Dragozool

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#13577

Posted 06 January 2013 - 03:06 PM

now the game can begin biggrin.gif

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ibilnaz95
  • ibilnaz95

    Snitch

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#13578

Posted 06 January 2013 - 06:55 PM

@All: Good, especially maks44100, urvanfromeecrew1 & Akar icon14.gif

Bad from me...

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Gramps
  • Gramps

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#13579

Posted 06 January 2013 - 07:24 PM

QUOTE (ibilnaz95 @ Sunday, Jan 6 2013, 18:55)
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You can remove that ugly grain/noise with this :: http://www.mediafire...70w5v6ikatye5a#!
Special thanks to Link2012; and oksa8 for compiling

BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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  • Best Texture/Model 2013 "SRt3 2012 Mipmap Edition"

#13580

Posted 06 January 2013 - 07:41 PM

But you can continue see the rain falling, right ?

Marty McFly
  • Marty McFly

    such fancy, very shaders, so enb, wow

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#13581

Posted 06 January 2013 - 07:42 PM

asdafasfas.cs? sounds like banging head onto keyboard lol

TheD94
  • TheD94

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#13582

Posted 06 January 2013 - 07:51 PM

QUOTE (methodunderg @ Sunday, Jan 6 2013, 20:24)
You can remove that ugly grain/noise with this :: http://www.mediafire...70w5v6ikatye5a#!
Special thanks to Link2012; and oksa8 for compiling

So there is such mod! Thanks for sharing. smile.gif

Dragozool, I like your style there. icon14.gif

GameModder8
  • GameModder8

    FINISH HIM!

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#13583

Posted 06 January 2013 - 08:09 PM

Some new screenshots biggrin.gif
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aStiffSausage
  • aStiffSausage

    Formerly Oksu

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#13584

Posted 06 January 2013 - 09:29 PM

@-BLITZ-
Yes, should be.

@Marty McFly
blush.gif


And thanks methodunderg for the link, I've been wondering what the heck that script does as I'm not so good with memory addresses and the name wasn't so descriptive as I thought it would be when compiling it, but now I know. smile.gif
Though, am I only one who doesn't get that noise effect? No need for scripts, I just don't see it.

killerps
  • killerps

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#13585

Posted 06 January 2013 - 09:45 PM

@GameModder8 - amazing icon14.gif

----------------------------------------------------------------------------------------------------


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Gramps
  • Gramps

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#13586

Posted 06 January 2013 - 10:19 PM

@BLITZ
Yes, you should still see the rain falling.

@oksa8
Maybe you have old-school legacy card? Mine used to look exactly like ibilnaz's screenshot.

aStiffSausage
  • aStiffSausage

    Formerly Oksu

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#13587

Posted 06 January 2013 - 10:44 PM

@methodunderg
Actually, when looking closer, I noticed the noise. Can't say I'm bothered with it as I haven't even noticed it yet.

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Recevr999
  • Recevr999

    Mark Chump

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#13588

Posted 06 January 2013 - 10:51 PM

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Gramps
  • Gramps

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#13589

Posted 06 January 2013 - 11:27 PM

QUOTE (oksa8 @ Sunday, Jan 6 2013, 22:44)
@methodunderg
Actually, when looking closer, I noticed the noise. Can't say I'm bothered with it as I haven't even noticed it yet.

Yeah, yours doesn't look as prominent as mine, and iblinaz95's and others.
I would rather change/reduce the intensity of it, than remove it completely.

Ivars
  • Ivars

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#13590

Posted 06 January 2013 - 11:49 PM

Good old.
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