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[III|VC|SA] Screenshots and Other Media Thread

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Euda
  • Euda

    youtube/pascalwaschbrett

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#4351

Posted 23 March 2012 - 07:51 PM

Something really dark - but looks realistic in my opinion (excepting the sky colors... tounge.gif )
Very nice pics dudes inlove.gif

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nWo51289
  • nWo51289

    Outcast

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#4352

Posted 23 March 2012 - 08:37 PM Edited by nWo51289, 23 March 2012 - 08:47 PM.

@methodunderg - Ok Commander! lol Sorry thought you were going away for longer. Gorgeous Screens! Love the sky colour & clouds. Try brightening the palette to see if that can make any difference.

@Marty McFly - Sweet, will PM you the password in a bit. If there is anything you want to change/make better on the first page. Your more than welcome to edit it.

SparkCS isn't a IMG rebuilder. Its a console with a few simple commands: -import, -export, -save etc that allows us to create scripts using Batch to do a mass import/export of many files. The IMG Rebuilder in SRT Final is a totally different program that is also used in the batch script to complete the job of rebuilding which SparkCS cannot do. I use the exact same IMG Rebuilder tool in gta3_splitter a page back to be able to rebuild archives using batch. Batch is pretty much a script that can perform everyday tasks without any user interaction, you can create a batch to copy a set of files from one place to another, able to tell the pc to print a set of files etc. fastman92 & I have different ways of getting files from gta3.img and setting up the script to perform set of commands, I could upload all the files I use to achieve something like gta3_splitter if your interested?

Nice screens everyone! Finally LENS FLARES!!!!!!!! inlove.gif inlove.gif
New game, with gta3_splitter....took me no longer than 5 minutes to install srt3 1.7, .lod DLC, PV2, BSOR & crysis island along with a few vehicles from my old game!

user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

@fastman92 - Sorted, should open your post now. #1061166940

fastman92
  • fastman92

    фастман92 | ف

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#4353

Posted 23 March 2012 - 08:41 PM

CODE
IMG Organizer 3.0 Info

Info link is outdated.

fastman92
  • fastman92

    фастман92 | ف

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#4354

Posted 23 March 2012 - 09:06 PM Edited by fastman92, 23 March 2012 - 10:05 PM.

@newWorldOrder51289

My own PHP scripts: http://www.mediafire...oa8gfuc7i8z326d
generateList from directory.php -> "files\" directory
generateList from IDE file.php -> "file.ide" file

Script.txt is being created.

// Sorry for double post, i haven't noticed my previous one

I'm gonna make my own SparCS compatible with old scripts with support of IMG archivve up to 8 TB calculated from
2048*2^32 bytes = 8 TB
Position of file is divided by 204 on IMG file list.

Methical
  • Methical

    Gramps

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#4355

Posted 23 March 2012 - 11:32 PM

QUOTE (Jacko427 @ Friday, Mar 23 2012, 16:14)
Trying the lens flare effect.


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@Jacko247
Looks like your using an earlier version of the Lens Flare effect from DK22 confused.gif Scroll down the thread on Vol-GTA

@nWo
Link to that Subaru WRX plz xD
Any updates on your GOH Timecyc BETA? PM me if you want for me to test ..

BooMario
  • BooMario

    Helo Mr. Snowman.

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#4356

Posted 23 March 2012 - 11:35 PM Edited by BooMario, 24 March 2012 - 12:17 AM.

user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

can someone help me to remove this, idk if bloom or other thing, because make some pics ugly confused.gif
and tell what do you think, i need suggestions biggrin.gif
EDIT: nevermind, i changed all in [BLOOM] to 0 and my game got a way better, thanks biggrin.gif

Sidoarjo_Modder
  • Sidoarjo_Modder

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#4357

Posted 23 March 2012 - 11:51 PM

@nWo51289 - very nice, can you share your bump setting pls ? inlove.gif

tatui
  • tatui

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#4358

Posted 23 March 2012 - 11:58 PM

Test colormod
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Methical
  • Methical

    Gramps

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#4359

Posted 24 March 2012 - 04:14 AM

QUOTE (BooMario @ Friday, Mar 23 2012, 23:35)
EDIT: nevermind, i changed all in [BLOOM] to 0 and my game got a way better, thanks biggrin.gif

I find that even if BLOOM is disabled; still need to change all parameters to 0 as well for to be completely gone.

Marty McFly
  • Marty McFly

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#4360

Posted 24 March 2012 - 08:15 AM Edited by Marty McFly, 24 March 2012 - 08:21 AM.

@methodunderg: yes, I noticed this, too. I see differences even with bloom is disabled when I use my own(low) bloom or syphosonis' bloom(strong) when bloom=0.

@nWo51289: got it; thanks a lot for your trust. icon14.gif If I see any good ENB config on libertycity.ru like this one should I add it to the first post or do I have to ask the author? and what about my ped models? adding them? ading them not? which category?

@tatui: you should release that soon! looks awesome good job, really inlove.gif inlove.gif

Methical
  • Methical

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#4361

Posted 24 March 2012 - 08:20 AM

@Marty
As I mentioned a few pages ago; I was thinkin' about adding a 'PEDS' category with so that we could list downloads/sites/blogs for good PEDs. Since your PED's are converted ; just release them on your blog xD

Maybe create a BLOGS section, and put yours and tatui's in there?

Does negative values for BLOOM work ? I still get a bit of BLOOM when I have no BLOOM enabled in FXAA/CM/ENB. I think it has something to do with HDR effect.txt.

Marty McFly
  • Marty McFly

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#4362

Posted 24 March 2012 - 08:24 AM Edited by Marty McFly, 24 March 2012 - 10:23 AM.

Do you use HDR effect.txt? I tried it with this effect but never got any good config lol.

yes that would be a good idea, maybe I do it. the .Lod pack should be added too, if -Blitz- gives his OK.

btw: LiveLive wrote in gtainside that the GTA United 1.2 is officially announced. If they release it, it should be added under "Global Mods" section....it's much more coplete and bug-free than ghostown city


@-BLITZ- IDK if it's true but on gtainside somebody released a desert retexture and the only comment was "What sence of taking parts of SRT3 mod and re-release them again? -_-' by ShadowRose. I'm not sure if it's true but have a look on that.

nWo51289
  • nWo51289

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#4363

Posted 24 March 2012 - 11:15 AM

@fastman92

QUOTE
I'm gonna make my own SparCS compatible with old scripts with support of IMG archivve up to 8 TB calculated from
2048*2^32 bytes = 8 TB
Position of file is divided by 204 on IMG file list.


Sweet, that will be very helpful. Have added your PHP script to the first page. Thanks!

@methodunderg - Subaru Impreza 22B Tunable Its a really high poly vehicle, word of warning.

@Sidoarjo_Modder - I'm not sure if its the same from GOH or different but here you go.

CODE
TempF1=60
TempF2=130
TempF3=140
TempF4=2
TempF5=40
TempF6=20
TempF7=0
TempF8=0
TempF9=0
TempF0=0


@tatui - Awesome screens!

@Marty McFly - No problem! As long as you add the author name for the enb settings you don't need to ask for permission. I'm not really sure about adding peds or any conversion on the first page as it is against the rules:

QUOTE
[4.5.4] Models that require permission from a corporate entity, like EA Games, are NOT allowed for conversions (with the R* exception listed above). Failure to meet the above criteria will result in, at minimum, a locked topic and verbal warning.
Rules

But we can add a new category with a list of blogs etc. As long as a conversion is not hosted on GTAForums or GTAGarage, we can add links to blogs etc. If you want to be in charge of creating the new category for blogs then your more than welcome to do it. About global mods (gostown, United), always wanted to just concentrate on San Andreas. Adding global mods to the list could get out of hand and make the first page really 'bloated' if users decided to release different mods for each global mod. If you still think it will be a good idea then you can go right ahead and make a category for global maps as well.

Methical
  • Methical

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#4364

Posted 24 March 2012 - 11:37 AM

QUOTE (Marty McFly @ Saturday, Mar 24 2012, 08:24)
Do you use HDR effect.txt? I tried it with this effect but never got any good config lol.

Yeah I use it; took me a while to get something good going ..

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Czej
  • Czej

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#4365

Posted 24 March 2012 - 11:50 AM

Any good colormod for sh*tty pc ?
I am about to come back with some screens smile.gif
But now i am working on my ENB settings

Ivars
  • Ivars

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#4366

Posted 24 March 2012 - 11:51 AM

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TheD94
  • TheD94

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#4367

Posted 24 March 2012 - 11:54 AM

methodunderg, Your enb looks simple, but it looks very nice smile.gif

Too sad for me that I won't be able to post enb screens. I f*cked up my full modded GTASA on which i worked like almost a half year... too lazy to recover all car mods and .cfg/.dat/.ide lines which are completly gone by a stupid accident

Marty McFly
  • Marty McFly

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#4368

Posted 24 March 2012 - 11:59 AM

method: your water looks like the waterclear256 textur has alpha channel off. if you enable it, you get the real ENB water.

Ηeath
  • Ηeath

    Just Do It.

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#4369

Posted 24 March 2012 - 12:16 PM

QUOTE (methodunderg @ Saturday, Mar 24 2012, 19:37)
user posted image

Am I seeing 2 Suns in this picture?

Methical
  • Methical

    Gramps

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#4370

Posted 24 March 2012 - 12:44 PM

QUOTE (Marty McFly @ Saturday, Mar 24 2012, 11:59)
method: your water looks like the waterclear256 textur has alpha channel off. if you enable it, you get the real ENB water.

Alpha is on .. I can't remember whos texture it is though. I don't have WaterDeep enabled either. Hurts my FPS too much; even when I'm not near water.

@D94
Yeah it is; very simple. How I like it xD

BooMario
  • BooMario

    Helo Mr. Snowman.

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#4371

Posted 24 March 2012 - 02:54 PM

user posted image user posted image user posted image

Some pics without the excessive bloom

Marty McFly
  • Marty McFly

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#4372

Posted 24 March 2012 - 04:36 PM Edited by Marty McFly, 24 March 2012 - 05:05 PM.

Some pictures with default bump setts and no shadows because of Richard Burns rally d3d9. For some reason shift + ENTER is not working for me -.-

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edit: vignette code for a colored vignette; EVignetteColor is in RGB format:

CODE
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries effect file
// http://enbdev.com
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//THIS IS HLSL FILE FORMAT FOR EXECUTING ADDITIONAL
//POST PROCESSING EFFECTS. MAKE THE COPY BEFORE CHANGING IT!


float EVignetteAmount=0.6;
float EVignetteCurve=3.0;
float EVignetteRadius=1.4; //doubled for a little optimization
float3 EVignetteColor=float3(0.0, 0.0, 0.0); //black



//+++++++++++++++++++++++++++++
//external parameters, do not modify
//+++++++++++++++++++++++++++++
//keyboard controlled temporary variables (in some versions exists in the config file). Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. By default all set to 1.0
float tempF1;
float tempF2;
float tempF3;
float tempF4;
float tempF5;
float tempF6;
float tempF7;
float tempF8;
float tempF9;
float tempF0;
//x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds)
float4 Timer;
float ScreenSize;
float ScreenScaleY;



//textures
texture2D texColor;
texture2D texDepth;
texture2D texNoise;

sampler2D SamplerColor = sampler_state
{
Texture   = <texColor>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;//NONE;
AddressU  = Clamp;
AddressV  = Clamp;
SRGBTexture=FALSE;
MaxMipLevel=0;
MipMapLodBias=0;
};

sampler2D SamplerDepth = sampler_state
{
Texture   = <texDepth>;
MinFilter = POINT;
MagFilter = POINT;
MipFilter = NONE;
AddressU  = Clamp;
AddressV  = Clamp;
SRGBTexture=FALSE;
MaxMipLevel=0;
MipMapLodBias=0;
};

sampler2D SamplerNoise = sampler_state
{
Texture   = <texNoise>;
MinFilter = POINT;
MagFilter = POINT;
MipFilter = NONE;//NONE;
AddressU  = Wrap;
AddressV  = Wrap;
SRGBTexture=FALSE;
MaxMipLevel=0;
MipMapLodBias=0;
};


struct VS_OUTPUT_POST
{
float4 vpos  : POSITION;
float2 txcoord : TEXCOORD0;
};

struct VS_INPUT_POST
{
float3 pos  : POSITION;
float2 txcoord : TEXCOORD0;
};



//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN)
{
VS_OUTPUT_POST OUT;

float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);

OUT.vpos=pos;
OUT.txcoord.xy=IN.txcoord.xy;

return OUT;
}



float4 PS_Process(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float4 res;
float3 origcolor=tex2D(SamplerColor, IN.txcoord.xy);

float2 uv=(IN.txcoord.xy-0.5)*EVignetteRadius;
float vignette=saturate(dot(uv.xy, uv.xy));
vignette=pow(vignette, EVignetteCurve);
res.xyz=lerp(origcolor.xyz, EVignetteColor, vignette*EVignetteAmount);

res.w=1.0;
return res;
}



//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
technique PostProcess
{
pass P0
{

 VertexShader = compile vs_3_0 VS_PostProcess();
 PixelShader  = compile ps_3_0 PS_Process();

 DitherEnable=FALSE;
 ZEnable=FALSE;
 CullMode=NONE;
 ALPHATESTENABLE=FALSE;
 SEPARATEALPHABLENDENABLE=FALSE;
 AlphaBlendEnable=FALSE;
 StencilEnable=FALSE;
 FogEnable=FALSE;
 SRGBWRITEENABLE=FALSE;
}
}

Marty McFly
  • Marty McFly

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#4373

Posted 24 March 2012 - 06:43 PM

Doublepost FTW!

Some extreme SAMP screens:

user posted image user posted image user posted image

so I've done all work for today and tomorrow tounge.gif

Ivars
  • Ivars

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#4374

Posted 24 March 2012 - 07:39 PM

These took me alot of time. suicidal.gif
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TheD94
  • TheD94

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#4375

Posted 24 March 2012 - 08:45 PM Edited by TheD94, 24 March 2012 - 08:48 PM.

ivars, I see, such pics really take much time. Very good shots. icon14.gif

Marty McFly, Very nice colors on environment. Looks realistic with the dark shadow and bright environment.

_DK
  • _DK

    gta3 cleo

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#4376

Posted 24 March 2012 - 08:55 PM

ivars, interesting pictures with bikers icon14.gif

Beenja
  • Beenja

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#4377

Posted 24 March 2012 - 11:47 PM Edited by Beenja, 25 March 2012 - 12:03 AM.

ivars nervous.gif cool! lol.gif icon14.gif

EDIT: What do you think? smile.gif

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BooMario
  • BooMario

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#4378

Posted 25 March 2012 - 12:20 AM

78 screens and just this ones was good confused.gif

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CreatorCreatureSpore
  • CreatorCreatureSpore

    All you wanna do is drag me down, all I wanna do is stamp you ou

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#4379

Posted 25 March 2012 - 04:00 AM

@ivars i liked so much the bikers pics inlove.gif

@Beenja The Super Sport pic is...
F*CKING BEAUTIFUL wow.gif
And Bear Grylls...
LOL

@BooMario very good icon14.gif


And 2 pics:

user posted image user posted image

Ivars
  • Ivars

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#4380

Posted 25 March 2012 - 09:54 AM

@Beenja Great pic's. nervous.gif nervous.gif Send me link of Bear Grylls, I'm his fan blush.gif .
@CreatorCreatureSpore I like the 2nd.




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