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[III|VC|SA] Screenshots and Other Media Thread

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TN_S
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#4321

Posted 22 March 2012 - 03:53 PM

user posted image

TheD94
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#4322

Posted 22 March 2012 - 04:11 PM

Marty McFly, Yeah, youre the most active user here, true that. Nice ped and enb btw as always. Keep up the good work.

GameModder8
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#4323

Posted 22 March 2012 - 04:18 PM

@Marty McFly - Like your ped icon14.gif and yes, at the moment you are the most active user in this thread tounge2.gif Keep it up! smile.gif

New pics. How do you like them? biggrin.gif


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TheD94
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#4324

Posted 22 March 2012 - 04:37 PM

Nice colors dude. You no using SRT3? Well, your enb looks even without SRT3 very well, i gotta say smile.gif

Marty McFly
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#4325

Posted 22 March 2012 - 04:49 PM Edited by Marty McFly, 22 March 2012 - 04:51 PM.

Nice reflection you have there Gamemodder8!

@T_NS: great problem of your ENB is and has always been much too much contrast. this ain't looking good.

GameModder8
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#4326

Posted 22 March 2012 - 04:56 PM

@TheD94 - Thx smile.gif Well... I don't really like the way SRT3 is looking like in my game. The resolution of the textures is way to high confused.gif

TheD94
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#4327

Posted 22 March 2012 - 05:03 PM

QUOTE (GameModder8 @ Thursday, Mar 22 2012, 17:56)
@TheD94 - Thx smile.gif Well... I don't really like the way SRT3 is looking like in my game. The resolution of the textures is way to high confused.gif

Yeah I understand you, it's looking grainy too.
I am also thinking of uninstalling SRT3... This mod causes the main lags. Even if the lags come from looking at vegetation, it is caused of SRT3. Very ... sensefull... lag? dozingoff.gif In orginal SA textures the same veg mod doesnt lag.

Marty McFly
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#4328

Posted 22 March 2012 - 05:11 PM

Use HRT, I used it a few months ago, doesn't have as much textures as SRT but doesn't lag.

TheD94
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#4329

Posted 22 March 2012 - 05:18 PM Edited by TheD94, 22 March 2012 - 07:44 PM.

QUOTE (Marty McFly @ Thursday, Mar 22 2012, 18:11)
Use HRT, I used it a few months ago, doesn't have as much textures as SRT but doesn't lag.

Okay, gonna try it maybe this time.
Edit: Fack, i ruined my GTASA. Idk why but my GTASA is a mess now. Doesn't matter now anyway.

nWo51289
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#4330

Posted 22 March 2012 - 08:28 PM

Hello again! Back sooner than expected. I've only checked a few pages but awesome screens from everyone!

user posted imageuser posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

Also have an update for my SparkCS script, renamed it to gta3_splitter. link

Info
- Able to do a 'bulk replace'
- Rebuilds archives
- Splits vehicles up between aircraft, bicycles, boats, cars, government, industrial, motorbikes, novelty, public, rc, trailers, trains, vans
- All coll files are saved in models\coll\coll.img
- All ifp files are saved in anim\anim.img
- Map files are saved in models\map\ and split up according to location and use. LA.img, SF.img, Country.img etc
- All Generic files are saved in models\generic\generic.img
- All files according to object.dat are saved in models\objects\objects.img
- Also has pedestrians.img, radar.img vegetation.img, weapons.img & veh_mods.img
~More info can be found in the readme~


IMG Limit Adjuster is required!
Thanks to Fastman92 for IMG Limit Adjuster, aruo for Spark, -Akado- & Spooky for IMGRebuilder

Methical
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#4331

Posted 22 March 2012 - 08:32 PM

Nice to see you again bro ^^

Was thinking of passing your password along to someone else; as I don't have any time for GTA:SA anymore. But I guess that is not needed anymore.

Great screens as always.

fastman92
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#4332

Posted 22 March 2012 - 08:44 PM

@nWo51289, i saw your scripts and
- why it doesn't remove exported files. I see it in export.txt
- did you confirm if all exported files will be put to proper IMG archives?
If no, here's a PHP script for you:
CODE
<?php
function GetFileNamesAsKeysOfArray(&$array, $directoryPath)
{
foreach (new DirectoryIterator($directoryPath) as $fileinfo)
{
 if($fileinfo->isFile())
 $array[$fileinfo->getFilename()] = TRUE;
}
}
function GenerateListOfMissingFiles(&$exported, &$imported)
{
foreach($exported as $filename => $value)
{
 if(!isset($imported[$filename]))
 echo "Missing: ". $filename.'<br/>';
}
}

GetFileNamesAsKeysOfArray($exported_gta3, 'exported\\gta3\\');
GetFileNamesAsKeysOfArray($exported_gta_int, 'exported\\gta_int\\');
GetFileNamesAsKeysOfArray($imported_gta3, 'imported\\gta3\\');
GetFileNamesAsKeysOfArray($impoted_gta_int, 'imported\\gta_int\\');

echo 'IMG file: GTA3.img<br/>';
GenerateListOfMissingFiles($exported_gta3, $imported_gta3);
echo '<br/><br/><br/>IMG file: gta_int.img<br/>';
GenerateListOfMissingFiles($exported_gta_int, $impoted_gta_int);
?>


Put all exported files to exported\gta3, all imported to imported\gta3
Put all exported files to exported\gta_int, all imported to imported\gta_int

You need XAMPP (find in Google) to run it. Put in htdocs.

nWo51289
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#4333

Posted 22 March 2012 - 08:54 PM Edited by nWo51289, 22 March 2012 - 09:05 PM.

@methodunderg - Thanks! If somebody wants to take methodunderg's place as 'second commander' of this thread let me know. Shame that more people are not having time for SA due to their reasons.
@fastman92
- It does remove the files? According to export.txt it starts deleting them from "..-delete "barriers.col".." onwards. I purposely made the script to export all the files first before deleting them in case the user quits the console for some odd reason. Won't make a different if the user quits the console during the deleting process.
- I have confirmed all files are put into their respected archives. Unless I made a mistake somewhere, but game runs fine. The script does't split gta_int.img. Also binary ipls & .dat files that a normal modder doesn't modify have been left in gta3.img.

fastman92
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#4334

Posted 22 March 2012 - 09:24 PM

@nWo51289, i see it now

I've released IMG Organizer 3.0

***** Changes
** 3.0 - some buildings appeared white. Really nothing was missing in IMG archives - sequence of IMG archives defined inside images.txt was wrong.
Any IMG archive with files exported from gta_int.img should be defined next to IMG archives with files exported from gta3.img.
Fixed.

So: just copy updated images.txt and it's fine if you are actual user of IMG organizer.

maks44100
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#4335

Posted 22 March 2012 - 09:47 PM

ATI Radeon lens flare inlove.gif inlove.gif

user posted image


mod by DK22Pac

aStiffSausage
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#4336

Posted 22 March 2012 - 10:24 PM

@Maks44100

That mod looks really nice in your game, I love it! inlove.gif
But for me, it uses same particle-texture for all of the flares...

Methical
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#4337

Posted 22 March 2012 - 11:19 PM

@maks44100
Where can I get that mod ? Or do I have to ask DK myself on Skype?

@nWo
Don't replace me tounge.gif lol I'm only away for a week or so from actual gameplay; but will have some limited access to reply in the thread. JF-Mir2 was hounding me for your password; so he could fix all the spelling mistakes on the first post; I think they are bugging him. But not my place to hand out other peoples password lol ..

CreatorCreatureSpore
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#4338

Posted 22 March 2012 - 11:21 PM Edited by CreatorCreatureSpore, 22 March 2012 - 11:37 PM.

Well, I used the .asi script and it worked correctly biggrin.gif

aStiffSausage
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#4339

Posted 22 March 2012 - 11:46 PM

QUOTE (methodunderg @ Friday, Mar 23 2012, 01:19)
@maks44100
Where can I get that mod ? Or do I have to ask DK myself on Skype?

Clicky click. wink.gif

CreatorCreatureSpore
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#4340

Posted 23 March 2012 - 02:05 AM

Testing the lens flare mod (and a extra pic ^^):

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Methical
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#4341

Posted 23 March 2012 - 07:19 AM

QUOTE (oksa8 @ Thursday, Mar 22 2012, 23:46)
QUOTE (methodunderg @ Friday, Mar 23 2012, 01:19)
@maks44100
Where can I get that mod ? Or do I have to ask DK myself on Skype?

Clicky click. wink.gif

Thanks. ! Scroll down and there is a newer version than to the post you linked.

Marty McFly
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#4342

Posted 23 March 2012 - 07:57 AM

I could do methods job for a week or so. At the time I'm very active.

Methical
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#4343

Posted 23 March 2012 - 09:42 AM Edited by methodunderg, 23 March 2012 - 11:28 AM.

I will be away soon for approx 3-7 days. My Nana has had cancer for 22 years; and its finally about to take her away from us. Last time I heard is that she is sleeping for 24 hours; wakes up sometimes for a minute or two, and goes back to sleep. So anyday now I will get the phone call, and will have to travel 800km to the funeral.

@OnTopic
LensFlare looks awesome ! But I still can't get my ENB Shadows to work, again. I don't know what I did, or what happened; but when ENB is enabled, there are no shadows. sad.gif Not even GTA:SA default shadows. I only get shadows for peds using the sa_shadows.asi plugin.

Any help/advice? Tried several ENB settings; and still no shadows.

:: EDIT ::
Fixed .. ^^

Next problem..

Good CC settings for HDR effect.txt?
It seems to give a false Bloom effect for me; I can reverse this effect with a darker enbpalette; but then my environment looks darker; but sky looks nice confused.gif

Will continue to test ..

:: Lens Flare Test ::

My first pics in a long time ..

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BLlTZ
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#4344

Posted 23 March 2012 - 01:50 PM

Like youself, I haven't post from a very long time.

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Marty McFly
  • Marty McFly

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#4345

Posted 23 March 2012 - 03:02 PM

Nice screens everyone. Ok now, I installed SRT + LOD + Oblivion without bugs, many thanks to methodunderg, without him, I would have failed. have a cookie.gif icon14.gif icon14.gif

But there's something I didn't udnerstand: how can I export all car models without searching them manually? fastman92 wrote sth about a sparkCS script but IDK what dat is and how it works. I know that sparkCS is an IMG rebuilder which a previous version of SRT3 used(it got deleted after install finish), but what is an sparkCS command file?? I'm a bit confused^^

CreatorCreatureSpore
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#4346

Posted 23 March 2012 - 03:55 PM

@methodunderg: Do you have the d3d9.dll from the Nanosuit HD by XMarakusX?
I have the same problem with that d3d9 confused.gif

fastman92
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#4347

Posted 23 March 2012 - 03:57 PM

@nWo51289, i see it now

I've released IMG Organizer 3.0

***** Changes
** 3.0 - some buildings appeared white. Really nothing was missing in IMG archives - sequence of IMG archives defined inside images.txt was wrong.
Any IMG archive with files exported from gta_int.img should be defined next to IMG archives with files exported from gta3.img.
Fixed.

So: just copy updated images.txt and it's fine if you are actual user of IMG organizer.

Please update link and description in your topic.

Marty McFly, try my IMG Organizer 3.0, it brings IMG archives similarly to GTA IV.
You will get models\vehicles.img with Vehicles & Vehicle parts

Or read it to export & remove only vehicles & vehicle parts: http://www.gtaforums...st&p=1060978851

Jacko427
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#4348

Posted 23 March 2012 - 04:14 PM

Trying the lens flare effect.


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TN_S
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#4349

Posted 23 March 2012 - 04:29 PM

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Ivars
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#4350

Posted 23 March 2012 - 05:18 PM Edited by ivars, 23 March 2012 - 06:21 PM.

@TN_S
Looks good, you should release it.

@All
How you like these?
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