Quantcast

Jump to content

» «
Photo

[Mission Pack] S.A. Noire

208 replies to this topic
Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#1

Posted 26 August 2011 - 03:05 PM Edited by Alif Akbar, 08 June 2014 - 03:48 AM.

awards.pngWinner of "Best Mission Mod" in GTAForums Annual Awards 2011 awards.png

sSXaV.png

Credit goes to Narcis_speed 6 for logo and pauliux 2, for the previous logo

The Previous Logo made by pauliux 2

q3gjq.png



Credit goes to Notna for the trailer. Song used in the trailer is Day Tripper by The Beatles

PI4tC.png

After a long time making missions with DYOM, I feel bored about it. Because I always making missions with skin mod. An idea come on my mind to publish a mission WITHOUT a single skin mod. So this is it !

Wait, this is not the storyline story ! Okay, this is the story :

John Lemon is an ex-army from San Andreas Civil War in 2009. He used to be the personnel of 101st Army Batallion, which was famous because only 4 personnels were survived the war. After the war ended, he lived peacefully in town of Las Barrancas

2009 was a dark year for San Andreas, but now, 2011, the year become darker than ever. With traitors spread all over San Andreas, crime rate raise dramatically, people died evey day (i think it's usual), and corrupt polices everywhere...

2011, John still live peacefully in Las Barrancas. But a sound of gunshot change his peaceful life forever...

0gJI2.png

Allies
Spoiler


Neutral
Spoiler


Enemies
Spoiler

 

PpVke.png

*Note : I will state a dead protagonist as K.I.A (except for high rank, such as Brando) and dead antagonist as ELIMINATED (If you find a better word, please tell me)








NameAboutInformation
John LemonAn ex-army of San Andreas Civil War in 2009. He used to be personnel of 101st Army Batallion, that only had 4 personnels left when Civil War ended. He later joins the Sheriff Department after solving a case...Status : Alive
Faction : 101st Army Batallion(Civil War), Sheriff Department, SFPD(2011)
Weapon of Choice : M4(Civil War & 2011)
Name Inspired from : John Lennon (The Beatles)
Paul McRustyA friend of John Lemon from civil war, the head of Sheriff Department. He joined 101st Army Batallion, but soon after that he transferred to 95th Airbone Division. After the war, he never seen John for 2 years. But after 2 years, he find John with a dead body...Status : Alive
Faction : 101st Army Batallion, 95th Airbone Division(Civil War), Sheriff Department(2011)
Weapon of Choice : M4(Civil War & 2011)
Name Inspired from : Paul McCartney (The Beatles)
(I will explained why he transferred to 95th Airbone Division in future chapter)
Luis LopezJohn's partner at Sheriff Department. He is an American-Spanish, which has strong Spanish accent. He also John's fellow member at Civil War, same unit as John, 101st Army Batallion, which mean he was one of the 4 personnels that survived the war. Have a skill in using helicopterStatus : K.I.A (Killed in "Money Talks", killed by Boris)
Faction : 101st Army Batallion(Civil War), Sheriff Department(2011)
Weapon of Choice : M4(Civil War), Chromegun(2011)
Name Inspired From : Luis Lopez (GTA IV : The Ballad of Gay Tony)
George HarrisThe head of SFPD, George involvement in Civil War is unknown. He is a big head, shown in mission "Roll Over Podolski", he said that the bust is SPFD bust.Status : Alive
Faction : SFPD(2011)
Weapon of Choice : M4(2011)
Name Inspired from : George Harrison (The Beatles)
I don't have an idea which fraction in civil war he was. If there are any ideas, please tell me
Ringo SturkeyPartner of John Lemon at Detective Desk. He's one of the survivor of the civil war, same unit with John. Which mean, he's one of the 4 survivors from 101st Army Batallion. Known with his strong English-accent, he know how to handle a high-recoil weapon (such as his weapon of choice, AK-47)Status : Alive
Faction : 101st Army Batallion(Civil War), SFPD(2011)
Weapon of Choice : M4(Civil War), AK-47(2011)
Name Inspired From : Ringo Starr or Richard Starkey (The Beatles)
Brando VitoWith full name of Brando Vito, he used to be Major of 95th Airbone Division. In 2011, he is a powerful politician who supports the live of farmers around San Andreas. But when the farmers like him, the canned product fabric hates him. They hired some assassins to bring him down... Recently, he is the Mayor of San FierroStatus : Alive
Faction : 95th Airbone Division(Civil War), Goverment (2011)
Weapon of Choice : M4(Civil War)
Name Inspired from : Both Vito Corleone (The Godfather) and Marlon Brando (the potrayer of "Vito Corleone")
Donald O'ConnorJohn's new partner while doing his secret mission. Already experienced in the crime world of Los Santos.Status : Alive
Faction : Goverment (2011)
Weapon of Choice : ?
Name Inspired from : Came from my head

 

Target

Click the name of the target to view the photo







NameAboutInformation
Boris PodolskiA criminal that associate with Traitors of San Andreas. He is a German-Russian who emigrated to San Andreas when he was a kid. He used to be John's fellow member in Civil War, which mean he was one of the 4 personnels that survived the war. After robbing the bank in "Armed and Dangerous", he become the #1 target of Sheriff Department...Status :ELIMINATED (Killed in "Roll Over Podolski", killed by Paul)
Faction : 101st Army Batallion(Civil War), San Andreas Traitors(2011)
Weapon of Choice : Sniper(Civil War), Desert Eagle(2011)
Name Inspired from : Boris just came from my head, while Podolski come from German's Soccer Player "Lukas Podolski"
Sam WellingtonA criminal that associates with San Andreas Traitors, Italian Mafia and The Beat-Alls. He put bounty on John so the 3 gangs raced to eliminate John. He charged for "Hit & Run" after killed Armando RodriguezStatus : BUSTED (in "One After 59")
Faction : Independent
Weapon of Choice : Desert Eagle
Name Inspired From : Came from my head
Neil ShortbottomAn experienced barber that has a bad bussiness relationship with Old Reece. Turned out that Neil has a connection with Rifas, which Neil is the liutenant of San Fierro Rifa. Charged for "Murder" of Reece BronsonStatus : BUSTED (in "Mr. Sunlight")
Faction : San Fierro Rifa
Weapon of Choice : Flamethrower
Name Inspired From : Neville Longbottom (Harry Potter Series)

 

IVc3b.png

CHAPTER 1 - PATROL DESK

Missions Pack for Chapter 1 - Patrol Desk: http://dyom.gtagames...t=show&id=14168

1. First Case
2. Behind The Patrol Desk
3.Armed and Dangerous
4.Fallen Idol
5.Memories
6.Money Talks
7.Funeral Situation
8.Roll Over Podolski

CHAPTER 2 - DETECTIVE DESK INVESTIGATION #1

Missions Pack for Chapter 2 - Detective Desk Investigation #1
http://dyom.gtagames...t=show&id=14374

9.A Warm Welcome
10.Reason
11.Car Accident ?
12.Gran Turismo
13.A Hard Day's Night
14.Nowhere to Go ?
15.One After 59

CHAPTER 3 - DETECTIVE DESK INVESTIGATION #2

Missions Pack for Chapter 3 - Detective Desk Investigation #2
http://dyom.gtagames...t=show&id=14867

16.Test Drive
17.Old Reece
18.Hard Suspect
19.Rifa Revolution
20.Please, Mr. Barber !
21.Potassium Cyanide
22.Mr. Sunlight
23.Back from the U.S.S.R

CHAPTER 4 - SPECIAL INVESTIGATION #1

24.Working Undercover
25.A Day With Ruskies
26. Memories and Drugs
27. Trucks and Sources

y7gJN.png

Doublepulse's review :
Spoiler


Canadian Scrotum's Review (chapter 1) :
Spoiler


john12's Review (Chapter 2) :
Spoiler

 

mnZw6.png

There are also video review with commentary from S.A. Noire Chapter 2. Credit goes to Doublepulse and SatournFan

Spoiler

 

2fgL4.png

This is the list of achievements you can get from S.A. Noire. Don't take this achievement seriously. This made for fun wink.gif

CHAPTER 1 - PATROL DESK
Spoiler


CHAPTER 2 - DETECTIVE DESK INVESTIGATION #1
Spoiler


CHAPTER 3 - DETECTIVE DESK INVESTIGATION #2
Spoiler


Note :
*Bronze*- Achieved simply by completing the mission
*Silver*- Achieved on the way completing the mission and it's not too hard to achieved
*Gold*- Achieved on the way completing the mission and it's hard to achieved
*Ruby*- Acheived by collecting all achievements in each chapter
 

XV9fF.png

PatrickW and Dutchy3010 - For creating DYOM
xMatix (yes, you !) - For screenshots and topic format inspiration (G.I.W)
Doublepulse, Secronom President, john12 and SatournFan - To give the review of the storyline
Notna - Trailer
pauliux2, Narcis_speed 6, vertical_limit - For Logo
Everyone who posted a comment, play the mission, give feedbacks and critics and anyone who read this topic - For all the support

Gorgonit
  • Gorgonit

    Ol' crumpy bastard

  • Members
  • Joined: 06 Apr 2011

#2

Posted 26 August 2011 - 03:23 PM

Finally you put the missions here! Played every mission and I would give you a 9.5/10 , good grammar, good history, good luck boy wink.gif

pauliux2
  • pauliux2

    Homie

  • Members
  • Joined: 31 Oct 2009

#3

Posted 26 August 2011 - 03:56 PM

Used my tip i see.I played the missions.Waiting for more.

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#4

Posted 26 August 2011 - 03:59 PM Edited by alifjenius, 26 August 2011 - 04:05 PM.

QUOTE (Gorgonit @ Friday, Aug 26 2011, 15:23)
Finally you put the missions here! Played every mission and I would give you a 9.5/10 , good grammar, good history, good luck boy wink.gif

Excuse me, what do you mean about "played every mission" if I could ask ? Thank you for playing my missions

QUOTE (pauliux2 @ Friday, Aug 26 2011, 15:56)
Used my tip i see.I played the missions.Waiting for more.

Which tip ? Thank you for playing my missions. I will working on chapter 2 tomorrow

Gorgonit
  • Gorgonit

    Ol' crumpy bastard

  • Members
  • Joined: 06 Apr 2011

#5

Posted 26 August 2011 - 04:15 PM

QUOTE (alifjenius @ Friday, Aug 26 2011, 15:59)
Excuse me, what do you mean about "played every mission" if I could ask ? Thank you for playing my missions

I mean that I played all missions from chapter 1.

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#6

Posted 26 August 2011 - 04:23 PM

QUOTE (Gorgonit @ Friday, Aug 26 2011, 16:15)
QUOTE (alifjenius @ Friday, Aug 26 2011, 15:59)
Excuse me, what do you mean about "played every mission" if I could ask ? Thank you for playing my missions

I mean that I played all missions from chapter 1.

Oh, okay.

[Attention] : Mission packs uploaded. You don't have to download my missions one-by-one. Here is the link : http://dyom.gtagames...t=show&id=14168

pauliux2
  • pauliux2

    Homie

  • Members
  • Joined: 31 Oct 2009

#7

Posted 27 August 2011 - 12:39 PM

QUOTE
Which tip ? Thank you for playing my missions. I will working on chapter 2 tomorrow


Umm..I wrote a comment on your first mission that you should make a topic.

Nice_Shot
  • Nice_Shot

    Punk-ass Bitch

  • Members
  • Joined: 28 May 2011

#8

Posted 27 August 2011 - 01:33 PM

very nice and i found easter egg mission 3

MegaDas14
  • MegaDas14

    Rat

  • Members
  • Joined: 13 Apr 2011

#9

Posted 27 August 2011 - 02:10 PM

Well I played a few missions.The story is great,but you have serious problems with enemies.I think you put too many,and it's very hard to kill them,especially if there's a friend actor that must survive.Next time try to put some cover objects and less actors.

Overall I would give the mission-pack 8.5/10. icon14.gif

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#10

Posted 28 August 2011 - 03:19 AM Edited by alifjenius, 28 August 2011 - 03:23 AM.

QUOTE (MegaDas14 @ Saturday, Aug 27 2011, 21:10)
Well I played a few missions.The story is great,but you have serious problems with enemies.I think you put too many,and it's very hard to kill them,especially if there's a friend actor that must survive.Next time try to put some cover objects and less actors.

Overall I would give the mission-pack 8.5/10. icon14.gif

Thank you for playing my missions, I'll take your opinion
Ok, so I want to upload the mission, but I gonna ask you. Which do you prefer :
  • Actor that has an HP 100 but the accuracies is 25
  • Actor that has an HP 250 but the accuracies is 10
  • Actor tha has an HP 100 and the accuracies is 10 (easy)
Please answer this as soon as possible, because I'm gonna edit the mission

@ pauliux2 : I'm sorry for not noticing it. I thought there will be no comments at my mission. Thank you for comment my mission

[Attention] : I'm sorry if you waiting for so long for the next mission. I have a flu and have a holiday to the other city. I gonna upload the mission after someone answer the question

Exekucnak
  • Exekucnak

    DYOM Mission Player

  • Members
  • Joined: 04 Aug 2011

#11

Posted 28 August 2011 - 04:45 AM

Surely this option: Actor that has an HP 250 but the accuracies is 10
HP isn't a big problem for me, but the accurancy is, i hate when i exit the cover and they shoot me down in one shot

Doublepulse
  • Doublepulse

    I will turn your life upside down!

  • The Yardies
  • Joined: 07 Feb 2010

#12

Posted 28 August 2011 - 05:48 AM Edited by Doublepulse, 28 August 2011 - 05:51 AM.

Alright I played 6 missions and I'm finishing the other two in a few minutes. Here are my thoughts smile.gif .

Good things:

First off I like the references you make to the DYOM player and the text you add. I got a good laugh at the text you put. Especially the Sky time traveling. I do enjoy colored text as well.

I also like the amount of objects you put in each mission, it really shows you put good effort into the mission pack.

Unlike the 2 comments made before mine about the difficulty of the actors, I honestly did not find it too difficult, it was a good challenge and I love how you give the enemy actors some decent weapons and realistic HP.

What are the stats on the actors: Like Accuracy, Hp, and position on most of your missions? I am having a little trouble finding a good balance and you might have it.

I do like your idea of giving the player a weaker/ineffective weapons like the shotgun and having them find their own weapons and take cover.


Things that can be improved :

Ahh This is a bit harder because when you have fun, you tend to forget what can be improved on. I do not wanna be a grammar nazi because your grammar is at a understandable level smile.gif .

1 thing I did not really like towards the beginning was I felt it did not really play a part in the rest of the series. You add this detective thing in the beginning( which is a good idea!) but through out the rest of the missions there is none of that. But maybe that is just because you are a "patrol" officer in chapter 1"

It just does not really make it too clear because if he has good detective skills he should be doing that over patrol.

I also think putting this mission pack in the Storyline is a bit misleading, and if you want help with adding this to a storyline feature, I would be happy to help tounge.gif .


At this time I really do not have any other suggestions. I don't really know how new you are to DYOM or the community, but these missions are really good.
-------------------------------


About the question, I really do not care which one you use, I like the way they are at the moment, but its based on how skilled someone is on Action games, the combat system on this game really is not that great.


Keep up the good work man.

Exekucnak
  • Exekucnak

    DYOM Mission Player

  • Members
  • Joined: 04 Aug 2011

#13

Posted 28 August 2011 - 06:30 AM Edited by Exekucnak, 28 August 2011 - 06:40 AM.

I just downloaded you new mission, can you tell me what mod are you using so the graphics looks better?
EDIT: Mission is very nice, you just changed the black/white color on the police ranger

MegaDas14
  • MegaDas14

    Rat

  • Members
  • Joined: 13 Apr 2011

#14

Posted 28 August 2011 - 06:39 AM

QUOTE
Thank you for playing my missions, I'll take your opinion
Ok, so I want to upload the mission, but I gonna ask you. Which do you prefer :
Actor that has an HP 100 but the accuracies is 25
Actor that has an HP 250 but the accuracies is 10
Actor tha has an HP 100 and the accuracies is 10 (easy)
Please answer this as soon as possible, because I'm gonna edit the mission

@ pauliux2 : I'm sorry for not noticing it. I thought there will be no comments at my mission. Thank you for comment my mission

[Attention] : I'm sorry if you waiting for so long for the next mission. I have a flu and have a holiday to the other city. I gonna upload the mission after someone answer the question

It's not the problem with accuracy and HP.Like DP said,they have a good balance.The problem is that you add too many enemies.For example,in the mission "Armed and dangerous",where you have kill Boris,in that bank,there are too many enemies and you can die in a few seconds.



Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#15

Posted 28 August 2011 - 06:41 AM

[Attention] : UPDATE. Mission 2.1 or Mission 9

A Warm Welcome

I'm sorry if the mission is too akward, like the actor just showed up at this moment, or the object that not reasonable (well, what do you think about a gate that covering the bridge ?). This is because to make the chance of actor to get down from the bridge (I hate this) to minimum level. I just try it and the actors "scared" to get down from the bridge. And also, I make this while I have a flu, so understand about my condition, please.

This the longest time, for me, to make a mission (so far)

I take the opinion from MegaDas14 to make less actors and put a lot objects for cover (I use cars in this mission) and make the actors easier to kill (HP : 100, Accuracies : 100) because I think the mission is too hard to beat

Also, I updated the characters at the main topic...

QUOTE (DoublepulseSunday @ Aug 28 2011, 12:48)
Alright I played 6 missions and I'm finishing the other two in a few minutes. Here are my thoughts smile.gif.

Good things:

First off I like the references you make to the DYOM player and the text you add. I got a good laugh at the text you put. Especially the Sky time traveling. I do enjoy colored text as well.

I also like the amount of objects you put in each mission, it really shows you put good effort into the mission pack.

Unlike the 2 comments made before mine about the difficulty of the actors, I honestly did not find it too difficult, it was a good challenge and I love how you give the enemy actors some decent weapons and realistic HP.

What are the stats on the actors: Like Accuracy, Hp, and position on most of your missions? I am having a little trouble finding a good balance and you might have it.

I do like your idea of giving the player a weaker/ineffective weapons like the shotgun and having them find their own weapons and take cover.


Things that can be improved:

Ahh This is a bit harder because when you have fun, you tend to forget what can be improved on. I do not wanna be a grammar nazi because your grammar is at a understandable level smile.gif.

1 thing I did not really like towards the beginning was I felt it did not really play a part in the rest of the series. You add this detective thing in the beginning( which is a good idea!) but through out the rest of the missions there is none of that. But maybe that is just because you are a "patrol" officer in chapter 1"

It just does not really make it too clear because if he has good detective skills he should be doing that over patrol.

I also think putting this mission pack in the Storyline is a bit misleading, and if you want help with adding this to a storyline feature, I would be happy to help tounge.gif.


At this time I really do not have any other suggestions. I don't really know how new you are to DYOM or the community, but these missions are really good.
-------------------------------


About the question, I really do not care which one you use, I like the way they are at the moment, but its based on how skilled someone is on Action games, the combat system on this game really is not that great.


Keep up the good work man.


Thank you, I think this is a review so I'm going to put this on the top of the forum...

The actors' stats :
  • HP : 250
  • Accuracies : 25
  • Headshot : No and some are yes (remember, the airport guys !)


About the missions, well I can't make a good detective mission, but I think I will make more at the Chapter 2. By the way, as I said before...

QUOTE (alifjenius)
Don't think if you see S.A. Noire, it will lead you to think that this is always a "murder or robbery or raping or anything else" mission. This missions pack doesn't have any connection with L.A. Noire. "Noire" is a french word for "black" and can refers to "dark". Yeah, so S.A. Noire can have a meaning : the dark side of S.A. Which the "side" is the year "2011"


In chapter 2, it will be "Detective Desk" and for the next chapter I have an idea to make NOOSE Desk (well it's 2011 now, and GTA now using that to replaced SWAT), FIB Desk (same reason), and Secret Service Desk

I don't know if you can give me some ideas for the detective mission. But I played a missions pack called "L.S. Noire" (which in Spanish and I don't understand it tounge.gif ) and have an idea from that

About storyline, I can make one, as I have experience for that. But I don't really like storyline since, you know that my mission have memories, right ? I put this at "Missions Pack v.s. Storyline" topic

QUOTE (alifjenius)
Storyline sometimes bugging me. When you triggerred a mission then you place far away from that trigger (maybe like your memory, you are transferred to this place, etc.) and suddenly failed the mission because of special condition (like the death of an actor that has to be survived , destruction of the car that has to be survived , etc.) or maybe death (though you will respawn at the nearest hospital), you have to drive a loooooong way to the trigger. Though jetpack works, it still bugging me


Thank you for your attention for helping me making the storyline. But I didn't really need it right now. Chapter 2 also have memories mission, so I don't use it too

Anyway, why you call someone who check the grammar of mission designer "grammar nazi" ?

QUOTE (ExekucnakSunday @ Aug 28 2011, 13:30)
I just downloaded you new mission, can you tell me what mod are you using so the graphics looks better?


I'm sorry, that's not a mod. That's PAINT.NET effect to soften the potrait. I'm really sorry if you dissapointed

Doublepulse
  • Doublepulse

    I will turn your life upside down!

  • The Yardies
  • Joined: 07 Feb 2010

#16

Posted 28 August 2011 - 06:51 AM

Ahh I understand thanks for the reply.


I don't have a problem with too many enemies either. Things just got little tough towards the last 3 missions.

I think having a lot of enemies though make up for the little HP and headshots. You really do not need to worry so much about the accuracy all the time, but instead the weapon choice. Actors with M4s and AK-47s tend to aim better than Actors with micro smgs and pistols.

Still accuracy is a good thing to keep in mind as well. Place higher accuracies on actors with weaker weapons and lower accuracies on actors with stronger weapons.



And about the phrase "Grammar Nazi" I did not come up with that, some other people used it too.


But the phrase is used against people who bash and insult people based on their grammar. They correct everything you say. Like if you miss a few punctuation or spell a word wrong, they will get on your case about it until you fix it. It is pretty annoying.

Glad you liked the feedback

Mati
  • Mati

    f*ck the planet till it spins on a broken axis

  • BUSTED!
  • Joined: 03 Aug 2010

#17

Posted 28 August 2011 - 10:32 AM

Downloaded the first chapter, haven't played all the missions yet though. And I simply love it. The humorous scenes at the beginning of the missions are excellent. Every mission pack, even the most mission pack out there, should have a small joke here and then (for example the dildo thingy in my pack).

Keep it up icon14.gif

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#18

Posted 28 August 2011 - 04:25 PM

@ Doublepulse

Yeah, I know that many people in here used that term. Thank you for the suggestion, I will try to do it at the next mission (which is a memory)

@ mati

Mind if I know which scene ? Can you give me the link of your missions pack with that "dildo thingy"

@ all the users and guests that read this topic

Correct me if I wrong. Is that true that we can only use 15 images to a single posts (like mine in the top) ? And is that true that one page of a topic consist of 20 posts ? Because if the first statement is true, I have to reserved the 21st post, for the additional characters !

IX-MJ-XI
  • IX-MJ-XI

    Creations

  • Members
  • Joined: 31 Jan 2011
  • Philippines

#19

Posted 28 August 2011 - 11:28 PM

QUOTE (alifjenius @ Sunday, Aug 28 2011, 16:25)
@ Doublepulse

Yeah, I know that many people in here used that term. Thank you for the suggestion, I will try to do it at the next mission (which is a memory)

@ mati

Mind if I know which scene ? Can you give me the link of your missions pack with that "dildo thingy"

@ all the users and guests that read this topic

Correct me if I wrong. Is that true that we can only use 15 images to a single posts (like mine in the top) ? And is that true that one page of a topic consist of 20 posts ? Because if the first statement is true, I have to reserved the 21st post, for the additional characters !

If you can't post anymore pic, why not merge the characters faces in one image, different for friends, playable characters, and enemies. But that's just my opinion and suggestion. icon14.gif

Canadian Scrotum
  • Canadian Scrotum

    .

  • Members
  • Joined: 23 Sep 2010
  • None

#20

Posted 29 August 2011 - 07:04 AM Edited by Secronom President, 29 August 2011 - 07:06 AM.

I'll play the missions and give you feedback/review later.

EDIT: Do you want me to use my own style or AznKei's method?

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#21

Posted 29 August 2011 - 11:52 AM Edited by alifjenius, 11 September 2011 - 07:57 AM.

QUOTE (Secronom President @ Monday, Aug 29 2011, 14:04)
I'll play the missions and give you feedback/review later.

EDIT: Do you want me to use my own style or AznKei's method?

AznKei's method please. Thank you for playing my missions

EDIT : What a coincidence, I secured the 21st post !

QUOTE (IXMJXI)
If you can't post anymore pic, why not merge the characters faces in one image, different for friends, playable characters, and enemies. But that's just my opinion and suggestion.


Thank you, I'll keep that in mind !

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#22

Posted 29 August 2011 - 04:52 PM

[Attention] : UPDATE. Mission 2.2 or Mission 10

Reason

Anyway, Doublepulse confused about the oddity of the story. Why such a cop that has a good detective skill must be placed at the patrol desk ? I've put the answer here. That's why I called the mission "Reason"

Thank you and please give me the feedback from the mission

Exekucnak
  • Exekucnak

    DYOM Mission Player

  • Members
  • Joined: 04 Aug 2011

#23

Posted 30 August 2011 - 05:12 AM

I just download it, finally, a detective job tounge.gif

Canadian Scrotum
  • Canadian Scrotum

    .

  • Members
  • Joined: 23 Sep 2010
  • None

#24

Posted 30 August 2011 - 06:23 PM

Hello there, alifjenius, here's the review I promised you. Sorry if some information is wrong in some situations in the variety category, but I played all the missions, took notes of them, and I couldn't bothered playing them again to check again. In other words, I am basing my review on my notes and my memory. tounge2.gif

- Writing: Very Good . The missions generaly contain basic and advanced English, but there are some repetitive errors here and there. Still, it doesn't mess the understanding of the mission, for most of the cases.

- Presentation: Very Good . The cutscenes present in the missions have good angles and each of them has their own feeling; war, sorrow, etc.

First Case
- Length: Good . As the mission can be done in five minutes, the player plays as John while he is walking around Las Barancas then hears a gunshot.
- Difficulty: Easy . There is no shootout or car chase involved in this mission. The player have ten minutes to find a gun that will prove he didn't murder the person Paul, a friend of John which is also a Sheriff, says he killed. The gun is close of the player.
- Variety: Decent . The actors include John, Paul, the priest, the ex-army and the two paramedics. The weapon and object used in this mission are a Desert Eagle and a breakable barrier.

Behind the Patrol Desk
- Length: Very Good . As the mission lasts seven minutes, the mission mainly base itself on one of John's souvenirs of the Civial War in 2009.
- Difficulty: Medium . The player launch an assault on a terrorist base and most enemies have good weapons with good accuracies and somewhat good health. The best way to get rid of them is to shoot them from distance and use cover when possible.
- Variety: Very Good . The mission contains John, soldiers such as Luis, county sheriff, many different terrorists, Rhino's, M4, SMG, Shawn-Off Shotgun, and many objects that constitute the base.

Armed and Dangerous
- Length: Very Good . As the mission lasts for nine minutes, John and his partner Luis respond to a bank rob in Las Barancas.
- Difficulty: Hard . Most enemies outside the bank have weapons capable of shooting from distance and the rest have powerful close range weapons. The best way to deal with them is to shoot them from a distance and use of their vehicles' explosions to deal extra damage. Inside the bank, enemies carry powerful weapons and the best way to get rid of them is to stick to one of the walls and headshot the enemies, note that they are not headshotable, to knock them down on the ground then doing the same with another one making it easier for the player to finish the mission.
- Variety: Good . The mission contains Shotgun, 9mm, Landstalker, AK-47, The wrecked up truck, Rancher, Luis, John, Boris, one or two more weapons, and a few cover and bank objects.

Fallen Idol
- Length: Very Good . As it lasts seven minutes, the player needs to head to a radio station in Fort Carson to assist in the protection of a politician.
- Difficulty: Medium . The player needs to protect a politician making an interview at the local radio station of assassins hired to kill him. Although the enemies have good weapons, the best way is to blow up their cars and take cover in the Pay n Spray shop which is nearby.
- Variety: Good . The mission contains the usual wrecked up trucks owned by the criminals, the 'Brand New' car, the usual weapons; a 9mm and a Shotgun, John, Luis, Brando, the police officers, a Stretch, objects; doors, the usual terrorists skins, and their usual weapons.

Memories
- Length: Good . As it lasts five minutes, it shows a flashback of John attacking a terrorist farmhouse two years ago in the Civil War.
- Difficulty: Easy . The mission consists of attacking a terrorist base, in one of John's souvenirs of the Civil War, with your allies. The enemies have good weapons, but yet again, you can simply shoot them from distance and use cover if they are to close.
- Variety: Excellent . The mission has many objects making the base, around fifteen, John, Luis, Vito, Boris, the 101st division, the 95th division, the three usual terrorists skinned enemies, a Rhino, a plane which I don't remember the name, the usual weapons used by the terrorists, about four, plus the weapons used by John and his allies.

Money Talks
- Length: Very Good . As the mission lasts seven seconds, the player must attack a terrorist base to take back the truck containing the money from the bank rob of a previous mission.
- Difficulty: Medium . You must assist some Sheriffs assaulting the Tee-Pee Motel where the Securicar having the money from the bank rob of Armed and Dangerous. The enemies have good weapons, but you can shoot the ones near the entrance easily from distance. Once you are inside, use cover because they can wound you badly easily and pretty quick. There's also an hidden Sniper Rifle on the nearby bridge.
- Variety: Very Good . The mission contain John, Luis, Paul, Boris, some county sheriffs, the three usual terrorists skins, at least six different objectto make the base, a Sniper Rifle, the usual weapons you get; a Shotgun and a 9mm, and other weapons such as a AK-47 and the usual used ones by the 'Traitors'.

Funeral Situation
- Length: Very Good . Lasting eight minutes, the mission is pretty straightforward. You are at Luis funeral and the 'Traitors' attack you.
- Difficulty: Hard . The 'Traitors' attack you while you are 'celebrating' Luis funerals' at the police station. The ones with the vehicles can be dealth with easily, the ones on the roof requires you to take cover, and the final wave consists of three Hunters attacking you with a suck-ass RPG team assisting you.
- Variety: Very Good . The mission consists of Paul, John, a priest, some county sheriffs, four different type of terrorists, some objects, two or three, the usual wrecked up trucks of the terrorists, three Hunters, Body Armor pickups, M4's, Rifles, Rocket Launchers, and some more weapons.

Roll Over Podolski
- Length: Very Good . As it lasts eight hours, John and the San Fierro Police Department launch an attack on Podolski's Ranch.
- Difficulty: Medium . There are two groups assisting John and Paul in the assault on Boris's Ranch; the County Sheriffs and the SFPD. The best way to complete the mission is to shoot Podolski's bodyguards from away and to use cover when in close combat. Most of them can be killed from distance leaving a few ones to be killed from close combat.
- Variety: Very Good . In this mission, we can find some SFPD cars, some Ranchers, some Police Mavericks, M4's, Tear Gas, Grenades, Molotov Cocktails, the usual weapons and vehicles used by the enemies, a moderate ammount of objects such as crates, garage door, etc., Paul, John, George, the hostage girl, and Boris.

Overall, the mission are good. icon14.gif While they are not too hard, they can still entertain the players. Some cutscenes such as the protagonist presenting himself in the first mission were good, though the repetitive cutscenes with reference to DYOM can be a little bit annoying after while (i.e. RPG team saying they have stupid AI, the sky saying to us to prepare for a two years back or ago, etc.) The story is interesting though some factions or characters could have been developed more (background story, and all the like). Anyway, the story is pretty good. I'll definitly play more missions and don't forget: keep up the good job. I give this mission pack a 8/10. biggrin.gif

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#25

Posted 30 August 2011 - 11:57 PM

QUOTE (Secronom President @ Wednesday, Aug 31 2011, 01:23)
Hello there, alifjenius, here's the review I promised you. Sorry if some information is wrong in some situations in the variety category, but I played all the missions, took notes of them, and I couldn't bothered playing them again to check again. In other words, I am basing my review on my notes and my memory. tounge2.gif

- Writing: Very Good . The missions generaly contain basic and advanced English, but there are some repetitive errors here and there. Still, it doesn't mess the understanding of the mission, for most of the cases.

- Presentation: Very Good . The cutscenes present in the missions have good angles and each of them has their own feeling; war, sorrow, etc.

First Case
- Length: Good . As the mission can be done in five minutes, the player plays as John while he is walking around Las Barancas then hears a gunshot.
- Difficulty: Easy . There is no shootout or car chase involved in this mission. The player have ten minutes to find a gun that will prove he didn't murder the person Paul, a friend of John which is also a Sheriff, says he killed. The gun is close of the player.
- Variety: Decent . The actors include John, Paul, the priest, the ex-army and the two paramedics. The weapon and object used in this mission are a Desert Eagle and a breakable barrier.

Behind the Patrol Desk
- Length: Very Good . As the mission lasts seven minutes, the mission mainly base itself on one of John's souvenirs of the Civial War in 2009.
- Difficulty: Medium . The player launch an assault on a terrorist base and most enemies have good weapons with good accuracies and somewhat good health. The best way to get rid of them is to shoot them from distance and use cover when possible.
- Variety: Very Good . The mission contains John, soldiers such as Luis, county sheriff, many different terrorists, Rhino's, M4, SMG, Shawn-Off Shotgun, and many objects that constitute the base.

Armed and Dangerous
- Length: Very Good . As the mission lasts for nine minutes, John and his partner Luis respond to a bank rob in Las Barancas.
- Difficulty: Hard . Most enemies outside the bank have weapons capable of shooting from distance and the rest have powerful close range weapons. The best way to deal with them is to shoot them from a distance and use of their vehicles' explosions to deal extra damage. Inside the bank, enemies carry powerful weapons and the best way to get rid of them is to stick to one of the walls and headshot the enemies, note that they are not headshotable, to knock them down on the ground then doing the same with another one making it easier for the player to finish the mission.
- Variety: Good . The mission contains Shotgun, 9mm, Landstalker, AK-47, The wrecked up truck, Rancher, Luis, John, Boris, one or two more weapons, and a few cover and bank objects.

Fallen Idol
- Length: Very Good . As it lasts seven minutes, the player needs to head to a radio station in Fort Carson to assist in the protection of a politician.
- Difficulty: Medium . The player needs to protect a politician making an interview at the local radio station of assassins hired to kill him. Although the enemies have good weapons, the best way is to blow up their cars and take cover in the Pay n Spray shop which is nearby.
- Variety: Good . The mission contains the usual wrecked up trucks owned by the criminals, the 'Brand New' car, the usual weapons; a 9mm and a Shotgun, John, Luis, Brando, the police officers, a Stretch, objects; doors, the usual terrorists skins, and their usual weapons.

Memories
- Length: Good . As it lasts five minutes, it shows a flashback of John attacking a terrorist farmhouse two years ago in the Civil War.
- Difficulty: Easy . The mission consists of attacking a terrorist base, in one of John's souvenirs of the Civil War, with your allies. The enemies have good weapons, but yet again, you can simply shoot them from distance and use cover if they are to close.
- Variety: Excellent . The mission has many objects making the base, around fifteen, John, Luis, Vito, Boris, the 101st division, the 95th division, the three usual terrorists skinned enemies, a Rhino, a plane which I don't remember the name, the usual weapons used by the terrorists, about four, plus the weapons used by John and his allies.

Money Talks
- Length: Very Good . As the mission lasts seven seconds, the player must attack a terrorist base to take back the truck containing the money from the bank rob of a previous mission.
- Difficulty: Medium . You must assist some Sheriffs assaulting the Tee-Pee Motel where the Securicar having the money from the bank rob of Armed and Dangerous. The enemies have good weapons, but you can shoot the ones near the entrance easily from distance. Once you are inside, use cover because they can wound you badly easily and pretty quick. There's also an hidden Sniper Rifle on the nearby bridge.
- Variety: Very Good . The mission contain John, Luis, Paul, Boris, some county sheriffs, the three usual terrorists skins, at least six different objectto make the base, a Sniper Rifle, the usual weapons you get; a Shotgun and a 9mm, and other weapons such as a AK-47 and the usual used ones by the 'Traitors'.

Funeral Situation
- Length: Very Good . Lasting eight minutes, the mission is pretty straightforward. You are at Luis funeral and the 'Traitors' attack you.
- Difficulty: Hard . The 'Traitors' attack you while you are 'celebrating' Luis funerals' at the police station. The ones with the vehicles can be dealth with easily, the ones on the roof requires you to take cover, and the final wave consists of three Hunters attacking you with a suck-ass RPG team assisting you.
- Variety: Very Good . The mission consists of Paul, John, a priest, some county sheriffs, four different type of terrorists, some objects, two or three, the usual wrecked up trucks of the terrorists, three Hunters, Body Armor pickups, M4's, Rifles, Rocket Launchers, and some more weapons.

Roll Over Podolski
- Length: Very Good . As it lasts eight hours, John and the San Fierro Police Department launch an attack on Podolski's Ranch.
- Difficulty: Medium . There are two groups assisting John and Paul in the assault on Boris's Ranch; the County Sheriffs and the SFPD. The best way to complete the mission is to shoot Podolski's bodyguards from away and to use cover when in close combat. Most of them can be killed from distance leaving a few ones to be killed from close combat.
- Variety: Very Good . In this mission, we can find some SFPD cars, some Ranchers, some Police Mavericks, M4's, Tear Gas, Grenades, Molotov Cocktails, the usual weapons and vehicles used by the enemies, a moderate ammount of objects such as crates, garage door, etc., Paul, John, George, the hostage girl, and Boris.

Overall, the mission are good. icon14.gif While they are not too hard, they can still entertain the players. Some cutscenes such as the protagonist presenting himself in the first mission were good, though the repetitive cutscenes with reference to DYOM can be a little bit annoying after while (i.e. RPG team saying they have stupid AI, the sky saying to us to prepare for a two years back or ago, etc.) The story is interesting though some factions or characters could have been developed more (background story, and all the like). Anyway, the story is pretty good. I'll definitly play more missions and don't forget: keep up the good job. I give this mission pack a 8/10. biggrin.gif

Thank you very much, oh yeah, about some words from your posts...

QUOTE (Secronom President)
and the final wave consists of three Hunters attacking you with a suck-ass RPG team assisting you.


Yeah, I didn't understand why they are not helping me. At first, after the helicopters destroyed, John said "We did it..." instead of the release version one. When I found out they are not helping me, I make John insulted the so called RPG Team\

QUOTE (Secronom President)
though the repetitive cutscenes with reference to DYOM can be a little bit annoying after while (i.e. RPG team saying they have stupid AI, the sky saying to us to prepare for a two years back or ago, etc.)


Ha ha ha, I thought it will be fun for the missions to break the 4th wall biggrin.gif . I break it many times tounge2.gif (if you didn't know what is "breaking the 4th wall", just click the link)

QUOTE (Secronom President)
- Writing: Very Good . The missions generaly contain basic and advanced English, but there are some repetitive errors here and there. Still, it doesn't mess the understanding of the mission, for most of the cases.


Well, I didn't want you to be "the grammar nazi" but can you please give me the example of "the repetitive errors" found at my mission ?

Once again, thank you for the review. Anyway, is the DYOM Review Topic already dead ? I didn't find new posts there (or maybe I'm not checking it for a long time tounge.gif ). If it didn't dead already, can you post this review at the topic ? Please ?

Canadian Scrotum
  • Canadian Scrotum

    .

  • Members
  • Joined: 23 Sep 2010
  • None

#26

Posted 31 August 2011 - 12:58 AM

I'll give you some examples of the 'repetitive errors' later.

I put the review on DYOM Reviews thread, for your information.

I will play chapter two and give you a complete review when I am done playing it all (when it is 100% completed and designed).

Noticed I said one of your missions lasted seven seconds and another one eight hours. lol.gif xD

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#27

Posted 31 August 2011 - 07:11 AM

QUOTE (Secronom President @ Wednesday, Aug 31 2011, 07:58)
I'll give you some examples of the 'repetitive errors' later.

I put the review on DYOM Reviews thread, for your information.

I will play chapter two and give you a complete review when I am done playing it all (when it is 100% completed and designed).

Noticed I said one of your missions lasted seven seconds and another one eight hours. lol.gif   xD

Yeah, I notice that 8 hours and 7 seconds. I thought it is 8 hours ingame !

[Attention] : UPDATE. Mission 2.3 or Mission 11

Car Accident ?

It's my first try for the real detective job. But since I found it boring, I add "a little gunfight" near the end of the mission so it won't be boring

Enjoy the mission and give me feedback

Oh yeah, this is a part mission. So be patience for the 2nd part smile.gif

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#28

Posted 01 September 2011 - 03:57 PM

[Attention] : UPDATE. Mission 2.4 or Mission 12

Gran Turismo

The 2nd part of the "Hit & Run" investigation. But there will be another part for this. So be patience...

A little gunfight added since I found this mission only contain "go to this checkpoint" objective...

Enjoy the mission and give me feedback

Boris The Vodka
  • Boris The Vodka

    [Y]es

  • The Yardies
  • Joined: 03 Dec 2010
  • Russia

#29

Posted 02 September 2011 - 08:53 AM

Hey, yo', I thought you just stole XMatiX's idea from his "G.I.W." mission pack, but you didn't.
I'm gonna enjoy playing this when the time comes, wait for ma' feedback, dude.
Keep the good work!

Alif Akbar
  • Alif Akbar

    Act Naturally

  • Members
  • Joined: 08 Jan 2011
  • Indonesia

#30

Posted 02 September 2011 - 09:42 AM

QUOTE (SatournFan @ Friday, Sep 2 2011, 15:53)
Hey, yo', I thought you just stole XMatiX's idea from his "G.I.W." mission pack, but you didn't.
I'm gonna enjoy playing this when the time comes, wait for ma' feedback, dude.
Keep the good work!

Well, I just "inspired" from his topic's format. This is very different from G.I.W.

GIW inspired from COD 4, S.A. Noire inspired from L.A. Noire
GIW is military theme, S.A. Noire is police theme
Characters' name from GIW inspired from COD 4, S.A. Noire came from my head

Thank you for playing my missions. Hope you enjoy it...




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users