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Manual Transmission Mod for GTA IV

42 replies to this topic
powler
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#31

Posted 15 April 2013 - 10:24 PM

@engborg how you getting on with the script making buddy?
Still hoping its possible to do :-)

DRUZZRIN12296
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#32

Posted 16 July 2013 - 04:16 AM

Is this still in process? Please make this script. It will be a great addition to GTA IV :'S

pedro2555
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#33

Posted 16 July 2013 - 05:11 PM

QUOTE (Vintage88 @ Tuesday, Nov 6 2012, 20:29)
QUOTE (pedro2555 @ Monday, Nov 5 2012, 16:44)
You said 1.0f=2MPH. Don't know if we are talking about the same think, but the speed value of GTA IV is in meters per second, so 1.0f = 2.23694 MPH.

Just a question, how do you handle the already existent gearing system. Because the cars already have gears, they'r auto but they have gears. How to managed that, check the RPM, and if at 1 don't allow speed to go up ? But how to be sure, you don't hear the in-game gear go up (or down) out of time ?

I'm looking include this on UltimateFuelScript V2. But it has to be just right.

Do we really know they have gears?
Could be an auditory trick.

They do is set in the handling file. And the car physics also reflet gear changes.

funtikar
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#34

Posted 13 March 2015 - 11:33 AM

Anyone is still doing this? I'm thinking of jumping in , is it impossible to do in GTA IV?


LetsPlayOrDy
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#35

Posted 14 March 2015 - 11:46 PM Edited by LetsPlayOrDy, 19 March 2015 - 02:26 PM.

Anyone is still doing this? I'm thinking of jumping in , is it impossible to do in GTA IV?

Here's a gearbox mod that was posted not too long ago http://www.gta4-mods...-gearbox-f31484
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user22245321
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#36

Posted 18 March 2015 - 02:31 PM Edited by user22245321, 18 March 2015 - 02:47 PM.

Why you not just EngineRPM for it? Is more realistic because when the EngineRPM over the o.9xxxx is start to sound noices and up the gear and start agin from 0. I use my phone so in short its should looks like this:
Private GearVal as integer
Private CarSpeed as integer = player.vehicle.speed
If player.vehicle.engingrepm > 0.9000 then
If iskeypressed(keys.numpad8)
Gearval += 1
Else
Player.vehicle.speed =carspeed
End if
End if
Select case carspeed

Case 0 to 3
Gearval= -1

Case 3 to 20

Gearval = 1
End select


You need develop it more, but this is the idea in big
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leftas
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#37

Posted 19 March 2015 - 02:24 PM

I would say if you want to develop good gear box mod, you need to RE game.

 

Best wishes,

Paul.


LetsPlayOrDy
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#38

Posted 19 March 2015 - 02:26 PM Edited by LetsPlayOrDy, 19 March 2015 - 02:28 PM.

I don't understand why nobody is noticing the link I posted which seems like it's a pretty good gearbox mod XD

leftas
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#39

Posted 19 March 2015 - 02:40 PM

LetsPlayOrDie,

I noticed that, it's well-made, good gearbox, but I still don't changing my mind, that best gear box would be to edit like in CVehicle class gear variable for example or in worst you can edit CVehicleInfo's max gears. :)

 

Best wishes,

Paul.


LetsPlayOrDy
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#40

Posted 19 March 2015 - 02:41 PM

LetsPlayOrDie,
I noticed that, it's well-made, good gearbox, but I still don't changing my mind, that best gear box would be to edit like in CVehicle class gear variable for example or in worst you can edit CVehicleInfo's max gears. :)
 
Best wishes,
Paul.

That's exactly what it does though...


leftas
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#41

Posted 19 March 2015 - 04:21 PM

Really ? Sorry I didn't see that :/

 

Best wishes,

Paul.


LetsPlayOrDy
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#42

Posted 19 March 2015 - 09:04 PM

Really ? Sorry I didn't see that :/

Don't worry about it ;)


funtikar
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#43

Posted 24 March 2015 - 02:16 PM Edited by funtikar, 25 March 2015 - 11:52 AM.

@LetsPlayOrDy
woah Thank you Brah, i've never would have found it through Google alone, good reason for this because it's a recent mod... I've been taking driving lesson and playing the game City Car Driving, the AT just annoys me now, i mean hearing it automatically shift... :lol: ... I was about to grease my rusty programming skills...thanks a bunch  :panic:





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