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Omnia sunt Communia
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#871

Posted 04 February 2014 - 12:53 AM

So I finally finished the main storyline in GTA V!


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#872

Posted 04 February 2014 - 01:11 AM

So I finally finished the main storyline in GTA V!

You're just dying to tell us what you thought of it, aren't you? Does it measure up to the almighty GTAIV in the creativity stakes?

Well, give us both barrels and don't sugarcoat it!


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#873

Posted 04 February 2014 - 01:26 AM

If I'm honesty (and I mean brutally honest): I was disappointed. I felt the final mission was a let down (I chose Ending C if anybody's wondering) and the entire story ended on a low, a major anticlimax. I felt the story kept growing and growing in terms of scale and who you were dealing with, but in the end it was a cake walk by GTA standards. I felt the story suffered from the multiple character gimmick as well. Especially Franklin's. He felt tacked on at the end.

 

Hah! I just got my Client Notes from Dr. Friedlander at the end of the credits! Genius!

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#874

Posted 04 February 2014 - 03:06 AM

If I'm honesty (and I mean brutally honest): I was disappointed. I felt the final mission was a let down (I chose Ending C if anybody's wondering) and the entire story ended on a low, a major anticlimax. I felt the story kept growing and growing in terms of scale and who you were dealing with, but in the end it was a cake walk by GTA standards. I felt the story suffered from the multiple character gimmick as well. Especially Franklin's. He felt tacked on at the end.

 

 

That's what I hate about multiple protagonists. Sure, it sounds good in theory, but it's hard to pull it off when you constantly have to shift around. That's why my project involves just a single protagonist. Let's see...

 

Mugshot.png

 

shocker.

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#875

Posted 04 February 2014 - 09:21 AM


It's great to see some life back in this section. Of all the ideas here Niko Vercetti's intrigues me the most. in regards to your question about a first mission I personally think you should go with the Vietnamese gang attacking the container ship. To me the Vietnam War flashback would work better later in the story so as not to break the feeling of this being a GTA rather than a Call of Duty game. You could expand upon this idea by having him save and then team up with a dude who's affiliated with the San Fierro Triads and that could be his way into the gang.. although I know you had planned on him having a family connection to the gang.

I've already kind of decided to go with the Vietnam flashback as the first mission actually. The simple reason is, firstly I want Robert Kurtz to seem like the main character out of the trio (like Michael was) and to lay the ground work to Tim Moore, a very significant side character in the game's story.

Another little suggestion man. Have you ever heard of a guy called Freeway Ricky Ross? Basically he was one of the biggest dealers of crack cocaine in America in the 1980s (aside from Rayful Edmond in Washington DC). Ricky's start in the business was given to him by two CIA affiliated Nicaraguan exiles called Oscar Danilo Blandón and Norwin Meneses Cantarero who were given free reign to traffic drugs into America due to their support of Right Wing (American Backed) opposition forces to the Nicaraguan Sandinista Government who came to power in 1979 (basicly the Sandanistas were Communists - Americas enemies). This was no doubt the inspiration for Agent Mike Toreno's involvement in the Loco Syndicate in GTA San Andreas but I think you could use it as a plot point concerning Felix in your story aswell. Ross was born and raised in LA (Los Santos) and used that city as his base of operations for his entire career but I think this is good because it means you could use him as inspiration for the character without totally ripping him off. Norwin Meneses Cantarero was also based in San Francisco (with Blandón handling his operations in LA) so it would work.

Funny enough I was going to have a mission strand (only about 3-4 missions) for either Wei or Felix, which involved doing a bit of CIA work in exchange for assisting in the importation of the herion into America.

I also agree with Tyla's earlier point that it would be a better idea to have Felix be a heroin dealer (at least initially) since although coke was around the 70s it was so over priced that only the rich could afford it. In order to use these plot points to good effect though you would have to set your story a little bit later (in 1979). Warring chinese gangs in chinatown were rife in the late 70s though so it could work all accross the board.

Ah yes this is something that crossed my mind too. However I really wanted a biker protagonist and a triad protagonist in the same game. However with bikers being more early 70's, and triads being late 70's, I tried to find a decent middleground.

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#876

Posted 04 February 2014 - 02:08 PM

If I'm honesty (and I mean brutally honest): I was disappointed. I felt the final mission was a let down (I chose Ending C if anybody's wondering) and the entire story ended on a low, a major anticlimax. I felt the story kept growing and growing in terms of scale and who you were dealing with, but in the end it was a cake walk by GTA standards. I felt the story suffered from the multiple character gimmick as well. Especially Franklin's. He felt tacked on at the end.

 

Hah! I just got my Client Notes from Dr. Friedlander at the end of the credits! Genius!

Is that Jacky Fiend? I remember you man, brings me back to when I first joined. F*ck that was 5 years ago.

I'm glad to see this section's getting some more life in it.

 

Personally, I though GTA V was sh*t. It had good gameplay but it I felt that it didn't have the soul of the others, the story felt rushed and I didn't like the characters. I also hated that it focused on stupid minigames like yoga than making the story better, and they spent way too much time on the online (which wasn't great) and half assed the campaign.

 

I've been drafting up some ideas for my London thread and I think I've got some interesting plans. I wa thinking that all the missions would be based on real London crimes, to make it as gritty as possible.


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#877

Posted 04 February 2014 - 03:11 PM Edited by Money Over Bullshit, 04 February 2014 - 03:12 PM.


Ah yes this is something that crossed my mind too. However I really wanted a biker protagonist and a triad protagonist in the same game. However with bikers being more early 70's, and triads being late 70's, I tried to find a decent middleground.

 

How do you mean bikers are more early 70s?? Biker gangs in California are still rampant today.


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#878

Posted 04 February 2014 - 03:25 PM

If I'm honesty (and I mean brutally honest): I was disappointed. I felt the final mission was a let down (I chose Ending C if anybody's wondering) and the entire story ended on a low, a major anticlimax. I felt the story kept growing and growing in terms of scale and who you were dealing with, but in the end it was a cake walk by GTA standards. I felt the story suffered from the multiple character gimmick as well. Especially Franklin's. He felt tacked on at the end.

 

Hah! I just got my Client Notes from Dr. Friedlander at the end of the credits! Genius!

 

 

Patient: Tyla

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Sounds about right, don't it?

:whistle:

I reckon everyone should post up their client notes and we have ourselves a little competition on who can create the most screwed up protagonist based entirely on their end of game notes.

 

I've been drafting up some ideas for my London thread and I think I've got some interesting plans. I wa thinking that all the missions would be based on real London crimes, to make it as gritty as possible.

 

I like the sound of this. Have you considered doing chapters rather than missions, revolving around the crime you're drawing inspiration from?

That way you'd get to retain all the low-end menial sh*t as well as having the big event. Like the heist setup in GTAV.

 

I'm curious to see how you depict your balance between gun and melee violence. It's an argument you can get across really well in a London GTA setting.

I wouldn't shy away from gun violence totally. Physically getting hold of weapon isn't hard at all, it's the ammunition that's the real bastard. So it would be interesting to see an approach to missions where you've got little more than three bullets and really need to make each shot count. A bullet for each target and then one for yourself if the police turn up!

 

Can't wait to see it man.


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#879

Posted 04 February 2014 - 03:29 PM

Ah yes this is something that crossed my mind too. However I really wanted a biker protagonist and a triad protagonist in the same game. However with bikers being more early 70's, and triads being late 70's, I tried to find a decent middleground.

 

How do you mean bikers are more early 70s?? Biker gangs in California are still rampant today.
I know that bikers are still one of the biggest menaces, crime wise, in California. What I was meaning was that, culturally, bikers seemed a lot more relevant in the early 70's rather than the late 70's (still somewhat relevant however).

But I will think of changing the year to possibly 77 or 78, was I plan on making missions based on true events in real SF (much like VC and SA), most of which happened in the late 70's. E.g. The Golden Dragon Massacre and the assassination of Harvey Milk + the riots that followed.

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#880

Posted 04 February 2014 - 06:04 PM

You know, I've been in this game for a lot of years - and I got out alive. :sly:

 

Hello gents! It's great to see the return of all the familiar faces, and people still writing concepts.

 

Speaking of which, I've taught an old dog some new tricks. Check out Blood on a Four Leaf Clover - new layout, features, soundtrack, the whole package. Missions and a few things are still in production, so stay tuned for that.


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#881

Posted 04 February 2014 - 06:23 PM

I have decided to put the 3 protagonists in my concept in 3 different episodes like IV+EFLC. But I am having a really hard time deciding their names, which have to fit with the whole theme. Hell, mine aren't even near good enough. Any help?
Oh, and the amount of plot that currently is contained in the thread is actually more of a summarization - the REAL thing is on my computer as a 12 page word document, and growing.

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#882

Posted 04 February 2014 - 09:04 PM

Great to see Blood and a Four Leaf Clover back!

 

So, I could use some feedback on the latest batch of missions I've put out for Grand Theft Auto IV: London. The Empire System especially.

 

I remember speaking to MOB about my idea for it a few months before GTAV dropped and I'm curious to see how the bare bones of it stack up against the billion dollar franchise. Of course, I'll update it along the way. Later missions will introduce the Alliance, Respect and Hire features and proceed the return of the old gangs list I had in the OP. I am hoping this will make for more missions focused around strategy and leadership opposed to mass shootouts and unparalleled acts of violence. Head over there and leave me something if any of you are interested.

 

 

I have decided to put the 3 protagonists in my concept in 3 different episodes like IV+EFLC. But I am having a really hard time deciding their names, which have to fit with the whole theme. Hell, mine aren't even near good enough. Any help?
Oh, and the amount of plot that currently is contained in the thread is actually more of a summarization - the REAL thing is on my computer as a 12 page word document, and growing.

That sounds huge, love to see hard work go into concepts. I am utter sh*te when it comes to names. I come up with things like Kazshing Your Chips. Just out of curiosity, what are the names you have already?


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#883

Posted 04 February 2014 - 11:02 PM

I like the sound of this. Have you considered doing chapters rather than missions, revolving around the crime you're drawing inspiration from?

That way you'd get to retain all the low-end menial sh*t as well as having the big event. Like the heist setup in GTAV.

 

I'm curious to see how you depict your balance between gun and melee violence. It's an argument you can get across really well in a London GTA setting.

I wouldn't shy away from gun violence totally. Physically getting hold of weapon isn't hard at all, it's the ammunition that's the real bastard. So it would be interesting to see an approach to missions where you've got little more than three bullets and really need to make each shot count. A bullet for each target and then one for yourself if the police turn up!

 

Can't wait to see it man.

 

 

I was planning to have it split into five or six chapters, with maybe 20-30 missions in each. I don't know about other people, but I like to have small, story building missions in between the action packed ones. My plan is to try and show all aspects of Londons underworld, starting right at the bottom, involved in postcode wars right up to the top, but I want it to feel that even though you're right up there, you're still just a pawn in a much larger game.

 

It will definitely be more melee oriented, but it will be much improved to make it more fun. I'm thinking the fighting should be a mix of the fluidity of Batman, the brutality of The Last of Us and the style and variety of The Warriors. Knives and other melee weapons will also feature heavily.

Of course there will be guns, but I want them to have a really powerful feel, I want it to mean something when you fire an automatic  weapon into a young man. During the first few chapters guns will be very scarce and only really necessary in a few missions. Later on they will be more frequent, there will be a few ways to obtain them. One is underground gun dealers, these will be scattered around the city and will require you to do a side mission for them to unlock their services, sometimes you can do extra missions to unlock more weapons; another will be burglary, there will be a huge amount of burglary side missions, some of which involve robbing manors in the country for weapons, which can be sold or kept, burglaries can also be done outside of missions at certain places; and as usual, guns will be scattered around the city, but with more of a story, so you'd see a dead gangster in an abandoned building with an AK, rather than just finding a floating AK.


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#884

Posted 04 February 2014 - 11:53 PM

akavari112, it's awsome to see you back on the forums doing BAAFLC again. Do you still intend on having
Spoiler
as the antagonist?

Have you also thought of including some V characters, possibly Lester? He seems familiar with Packie somewhat, so I figured he would fit well.

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#885

Posted 05 February 2014 - 12:10 AM

Does anybody have a good name for a alternative Chicago? I'm changing the plot of Las Venturas to better reflect the real world Las Vegas in '77 and the Chicago Outfit was probably the most prominent gang within the city as opposed the Luispella Family who I used before.


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#886

Posted 05 February 2014 - 01:13 AM Edited by Osric, 05 February 2014 - 01:26 AM.

In my Family Tradition concept, I used Carcer City as a stand-in for Chicago and the boss of the Carcer City Outfit is a man named Mario Russo. Feel free to use him and his gang for your DLC concept.

 

Speaking of which, I might do either a Carcer City concept thread to go along with The Family Tradition, or do an Appalachian-themed GTA since I grew up in the Appalachian region of the United States, it'd be inspired by shows such as Justified and have four cities and a bunch of small towns and wilderness. The four main cities are Cosmic City (Roanoke, Virginia)*, Forge City (Pittsburgh, Pennsylvania), Gatsby (Charleston, West Virginia), and Davisburg (Knoxville, Tennessee).

 

*I know Cosmic City sounds like a stupid name, but as a resident of Roanoke, it's sort of an inside joke, because Roanoke's nickname is "Star City".


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#887

Posted 05 February 2014 - 01:58 AM

Thanks for the offer Osric, but I still have the idea strongly and firmly planted in my head that Carcer City is based on Detroit! At least that's how I like to imagine it.

 

After some research I've decided I'm going to have to majorly overhaul the story of GTA Las Venturas. Howard Hughes (who the main antagonist Robert Rand was based on) actually started buying up casinos in the early 60's. He began selling them back to the Mafia in the early 70s however but that removes him as the main antagonist for the story. 1976 marked the beginning of the decline of Vegas however when Atlantic City legalized gambling. This was about the time when the Mafia started selling up and leaving Vegas, and around the time that the first megaresorts were being built.

 

I've also realised that the Chicago Outfit were the major stakeholders in Las Vegas circa 1977. I'm going to write the Luispella Family out of the story and probably replace them with a fictional representation of the Chicago Outfit. Basically I'm going to have to drastically rewrite the entire story, but hopefully it'll be a lot better (and historically acturate) than the old one!


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#888

Posted 05 February 2014 - 02:14 AM Edited by akavari112, 05 February 2014 - 02:17 AM.

akavari112, it's awsome to see you back on the forums doing BAAFLC again. Do you still intend on having

Spoiler
as the antagonist?

Have you also thought of including some V characters, possibly Lester? He seems familiar with Packie somewhat, so I figured he would fit well.

It would be a bit predictable to repeat that, but I guess if the shoe fits, wear it. I thought the climax was pretty fun, at least. It made enough sense to wrap things up with, which I was willing to settle for at the time.

 

Lester - nah I don't think so. I wasn't a huge fan of his character in GTA V. Besides, wouldn't it be anachronistic? I'm not sure where Lester was in 2008, but my gut says probably not Liberty City. Who knows for sure. Now that you mention it, though, it'd be interesting to see him in a cameo somewhere. Maybe someone else will use the idea of incorporating him into a story.

 

@Omnia: Have you ever considered rewriting the story a few years earlier, if that was more the golden era of mafia-controlled Vegas?


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#889

Posted 05 February 2014 - 02:34 AM Edited by Omnia sunt Communia, 05 February 2014 - 02:53 AM.

I wanted the game to show the decline of the Mafia's influence in Las Venturas. I think 1977 is the best time for this, and it is not too early as to make the technology/weapons/cars/etc. completely alien to most people who play the game now-a-days.

 

How important do you think historical accuracy is in terms of gangs etc? I've spen the last couple of hours researching the various crime families involved in Las Vegas during the 1970s. It seems to me that the Chicago Outfit were definietly at the forefront of the casino game back then, mostly backed by the various mid-west families. There doesn't seem to be any mention of the New York Families.

 

Wondering whether I need to rewrite the story completely, and maybe base the protagonist on Anthony Spilotro without trying too remake Casino or whether I should just embezzle the truth a little bit and make unique story.

 

...On second thought, I might just give up on Las Venturas and work on something new and fresh (instead of rehasing old ideas). Maybe a US/Mexico border idea?


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#890

Posted 05 February 2014 - 03:18 AM

I feel you can be very loose with your interpretation of gangs. The only things that have to be spot on are your music, vehicles, tech and the like. And they're looking pretty fine if I say so myself. I prefer your story and setting to dictate their presence opposed to the history books. The finest examples I can cite are your previous Irish and Black militant gangs. Highly doubt I could find anything at all about them in Vegas, yet it felt like they fit so well in GTA: Las Venturas. It's fine to pay homage to history, but I don't want to feel as I'm watching a crime documentary. It's your interpretation and should that draw from several sources, so be it.


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#891

Posted 05 February 2014 - 03:24 AM

I don't think you should have to build a box around yourself by forcing everything to be chronologically accurate to real events. A fair share of GTA is inspired by real organized crime history, but a lot of it is anachronistic and consolidated for convenience sake. It's your universe, your unique rendition to tell whatever story you want to get out there.

 

Will you replace your original topic though? It's a gem, I sort of feel as if it should be preserved the way it is.


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#892

Posted 05 February 2014 - 03:52 AM Edited by Osric, 05 February 2014 - 03:54 AM.

You know, this is sort of off-topic but I just had a great idea for a Red Dead concept thread titled "Red Dead Revolution" set during the Russian Revolution and Russian Civil War of 1917-1921. Although it is removed from the American West, there's a reason why a Russian setting could work for Red Dead.

 

In the Soviet Union, there was a sub-genre of Western films called Osterns or Easterns, that took Wild West archetypes and tropes, but put them in the setting of the Russian Civil War.

 

But back on topic, I had another idea for a GTA concept thread centered around Carcer City (Chicago-Detroit) and Capital City (Washington DC), but then I realize I already have a DLC concept thread to work on. My big issue is that I have too many ideas and keep bouncing back and forth between them.


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#893

Posted 05 February 2014 - 04:08 AM

There's no cap on creativity. Why not flesh your ideas out if you think you can pull them off? Get to work on drawing together some proper details and show us what you've got.


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#894

Posted 05 February 2014 - 04:21 AM

@Tyla - my names are sh*t too, but since you asked I put these in:
For Xavier's episodes I figured out names like 'Cartel Catastrophe' and 'San Juan Mavericks', for Niall's story something like 'Mob Alert' and for Kaz's story something like 'Katakana Play', though they don't entirely fit with the themes, or make sense. Does it? Cause if it does then i'm gonna use them for the final thing, which, by the way, is coming this August during Eid break. I already feel i rushed EC79 way too much.
Man, this thread is drowning with ideas! I've got nothing to say though, they are on a far higher level than I have ever been.

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#895

Posted 05 February 2014 - 04:55 AM Edited by Osric, 05 February 2014 - 04:56 AM.

I know this sounds kind of hokey and lame, but I really want to do a zombie-themed "Undead Nightmare" GTA DLC concept.

 

I'll flesh out all my ideas and whichever ones seem best will get posted. I think it's better to focus on the Carcer City idea than a zombie idea.


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#896

Posted 05 February 2014 - 06:59 AM

It's been long since my last update to GTA:U. I will add 4 last missions together. I'm just working to make the ending and missions better.
As always, I promise an epic ending with the Baggies, Knives, Parkour style and...

I came here cuz I need help with radio stations. I've got stuck really. Anybody feelin' helpful?

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#897

Posted 05 February 2014 - 10:09 AM

@Tyla/Akavari112: Thanks for the advice! While I don't want to be bound too much by real-life events, I do want the story to have a sense of authenticity. I'll have a go at rewriting the story, but won't worry too much about the historical accuracy. I think I'm being a bit too much of a perfectionist again. Hah.

 

@Oric: "Red Dead Revolution" sounds amazing! Just watching some clips from some Osterns, and I think it could work! See no reason why not!


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#898

Posted 05 February 2014 - 04:31 PM

@Pooyan

 

I can help with radio stations


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#899

Posted 05 February 2014 - 05:21 PM Edited by sethpenguin, 05 February 2014 - 07:18 PM.

Currently, I'm working on on my new Carcer City thread. Last night I added in the characters and gangs to the main post and will be adding more to the thread by tomorrow or Friday


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#900

Posted 06 February 2014 - 02:37 AM

What do people think of the U.S./Mexico border as a setting? I've seen a couple of threads tackle the concept, but was thinking of doing one of my own to compliment my older GTA Las Venturas thread. Does anybody have any thoughts?





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