|QUOTE (universetwisters @ Thursday, Feb 14 2013, 20:51)|
|QUOTE (Money Over Bullsh*t @ Thursday, Feb 14 2013, 12:23)|
|QUOTE (universetwisters @ Wednesday, Feb 13 2013, 02:28)|
|QUOTE (Money Over Bullsh*t @ Tuesday, Feb 12 2013, 19:10)|
|QUOTE (universetwisters @ Monday, Feb 11 2013, 20:03)|
|QUOTE (Money Over Bullsh*t @ Monday, Feb 11 2013, 12:23)|
| Most of the gangs in GTA III would probably have long since dissolved and Claude would be almost in his 50s now. |
That's what is really interesting me and telling me to do an III-era concept: The unknown question of "what happened?" What happened to the Leones? How does the fort Staunton building look like when it's completed? What happens to Love Media? The list goes on as far as unanswered questions in III goes...
But why set it so long after GTA III??
Perhaps changes start taking affect so long? I know I may get a lot of heat for this, but I'd really like to make my own interpretations on what happened to Donald love, the leones, etc. (plus I like modern day stuff )
In my opinion it's just too long after the original. If the story were to be set between 2002 and 2004 there would be a lot of quality songs to use for the soundtrack and you could really capitalise on the post 9/11 paranioa to an even greater extent than GTA IV would also be really cool if you expanded the map to include Upstate or even Carcer City. It's completely up to you but I personally think it's a bad idea, sorry.
True, I decide to take what you said into account and set it in summer 2004.
As far as the concept itself goes, I'm thinking about it being set up through a series of police reports, etc. For example, character profiles consist of police records & surveillance reports, missions consist of "incident reports" and police scanne transcripts, and so fourth. So far, the concept will revolve around the LCPD trying to take down Wilhelm Bauer, a prominent smuggler who built an empire since the fall of the leones. Sound good, or could it use work?
Nah, man. Not that Will guy again. That's your choice but your stories' problem is generally going with the same guys. I'm talking about characters like Will Bauer, Trey Stevens, Craig Miller etc. You should go with different story elements (characters, settings, time...), so you can diversify yourself and become a more developed concept writer. However "telling the story through the police documents" is a different and a good idea and it would work well.
2. Aside from te diablos, I haven't seen a large Latin population in 3-era liberty city
Also there were Colombians right there.
Also, I have thought something about my San Andreas prequel. Well, in "Los Sepulcros", we're seeing CJ and Sweet talking about Kane in a blanket way, so I think Kane was an important part for the gang and Front Yard faction before the time of 1987. So now, I'm planning to give Kane a higher rank in the beginning of the game. I will figure Kane out as a right hand man of the crew chief of a respectful Front Yard Ballas crew. Well but Kane becomes the crew chief later, because of the sh*tloads of troubles the crew chief caused. Even I'm planning Kane's former chief as the main antagonist of Chapter I (the story will consist of chapters and their parts) because former chief thinks Kane caused him demoted and later convicted. At the final of the first chapter, Kane must think on a deal with Tenpenny to shut former chief and his choice will cause some gang issues in Chapter II. I think it's better, hotter, sexier and more action than the sh*t I figured out before.