[REL|SA|WIP] Left 4 Theft San Andreas
Posted 11 August 2012 - 08:12 PM Edited by Convetors, 11 August 2012 - 08:15 PM.
Posted 12 August 2012 - 03:37 PM
Anyways, we're still working on version 3.0. It's just gonna take a while as we want it to be tested as good as possible. I want to make sure that all bugs and crashes are gone in the next version. But we are not at the testing part yet, we are still making sure everything works and I'm very busy with the 'realistic mode' myself. Just stay tuned here or at Moddb for important updates. You can also follow at Twitter: Click
Posted 12 September 2012 - 06:22 PM
I'll post a link to more information in a while!
Posted 12 September 2012 - 08:19 PM
Posted 13 September 2012 - 11:18 AM
|QUOTE (SilentPL @ Wednesday, Sep 12 2012, 22:19)|
|The leader's health would be far better using an onscreen bar rather than an onscreen counter.|
Screens are a bit outdated, it's a bar now.
As promised, here is some more information on the fortress mode: Click
Posted 14 September 2012 - 09:22 PM Edited by Revolution-Designes, 14 September 2012 - 09:26 PM.
I've also got another small update. The player will now be able to switch between picked up and replaced weapons in his inventory. For example, when you have a M4 and buy an AK47 it will get replaced because of the weapon groups. But now the player can switch back to his Micro Uzi by equipping it through his inventory.
Posted 15 September 2012 - 11:05 AM
But anyway, I do really like it.
Posted 15 September 2012 - 11:46 AM
|QUOTE (SilentPL @ Saturday, Sep 15 2012, 13:05)|
|The bar doesn't drop because you haven't done some maths on the shown value and you don't show the health in percentage. So instead of showing health value, you should show a health * 100.0 / maxhealth value. This way it's going to work much, much better.|
But anyway, I do really like it.
You are a genius! It works! I've got to admit math isn't my strongest point. Anyway, thanks Silent
Posted 04 October 2012 - 08:43 PM
|QUOTE (Revolution-Designes @ Thursday, Oct 4 2012, 20:36)|
| Trailer for version 3.0:|
The Logo is GOoOD But the trailer Perhaps Because When you want to show peoples about how to use the new features just create gameplay video no trailer .
Anyways I Like it , Good Luck
Posted 04 October 2012 - 08:56 PM
Posted 04 October 2012 - 09:03 PM
|QUOTE (Revolution-Designes @ Thursday, Oct 4 2012, 20:56)|
|It's simply a trailer which shows people the new features, not how to use them. The video is also meant to raise some attention for the upcoming release of v3 .|
but that must on GamePlay Video as you create it befoe , it's very nice but the trailer should start with the following preview Picture ...
It must be exclusvie without any gameplay sound SFX
Posted 05 October 2012 - 05:57 PM
There's no "rules" to make a trailer afaik, or give a link
Posted 06 October 2012 - 06:35 PM
When I Play this Mod, My Screen Goes Black and there's A Blue Line in the Center Saying "Not Support".
Any Fix ?
Posted 22 October 2012 - 10:23 AM
Posted 27 October 2012 - 11:58 PM Edited by Takahiro855, 01 November 2012 - 11:04 AM.
i hope you fixed some random crashes especially at bases when you walk onto objects it crashes you
At the central mission on LS [Bandit] when your trying to kill 4 army mens with silenced pistols
when you go through the stairs/escalators it crashes for me
just a little suggestion
i think those Special Infected are Invulnerable against Headshots
it could be much more challenge
[and when i call for George after a brief talking , my Game crashes, Does this happen to the other players too?]
Posted 03 November 2012 - 10:56 PM
I'm sorry version 3.0 is taking so long but there are just a lot of things to be done. I hope to release it in the coming week or the week after. You can always stay updated at Moddb or Twitter.
Posted 04 November 2012 - 05:54 AM Edited by Takahiro855, 05 November 2012 - 11:28 AM.
the side mission of Weapon Dealer at LS Docks seems a bit buggy for me there are often crashes occurs to me when i getdone doing this mission
Posted 05 November 2012 - 08:51 PM Edited by Revolution-Designes, 05 November 2012 - 08:54 PM.
Version 3.0 is finally coming closer and I have some new stuff to show.
First of all, a new cultist camp. Here are a few pics:
(Yes, the Big Ear has fallen)
Made a little feature to change the weather from foggy to normal or vice versa:
And a new survivor base at the small mini-island east of San Fierro (made by a community member from Moddb:
Oh, and here is a little thingy I made this afternoon :
Anyway, version 3.0 is on it's way so keep an eye on this topic if you're interested!
Almost forgot the new video of the Fortress Mode! Check:
Posted 05 November 2012 - 09:44 PM
Posted 06 November 2012 - 02:50 AM
The changes in the universe make me want to play it, I mean, look at the Big Ear, I really like in games when you go into two places and the place is different for a reason (the reason is in the plot, of course), also in-game changes is also cool (Example: Vice City's Hatian Drug Factory, before the attack and after the attack)
Posted 06 November 2012 - 02:53 AM
Posted 06 November 2012 - 09:20 AM Edited by Takahiro855, 09 November 2012 - 03:34 AM.
i hopefully doubt you release it this in an up-coming weekends to kill boredom haha
Just now while i was driving around San Fierro around Gant Bridge i discovered a Cultist camp there
but there's no people spawning towards it i pretty doubt it's a bug
i'll try to upload a screenshot
[EDIT] screenshot uploaded sorry if it took too long i was busy with other stuffs
[Just a little question did you changed the screen loadings aswell?]
Posted 09 November 2012 - 11:36 AM
Posted 09 November 2012 - 12:27 PM
i should have searched for it in the first place
but anyway thanks
besides who would create a camp in the middle of the road :3
Posted 09 November 2012 - 04:37 PM
Posted 09 November 2012 - 09:32 PM
Posted 10 November 2012 - 12:13 PM
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