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[REL|SA|WIP] Left 4 Theft San Andreas

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Th3MaN1
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#211

Posted 18 June 2012 - 03:53 PM

I'd really like to download this,but is this longer that v1?The first version was pretty short,plus I don't wanna replay the whole thing just to replay it again when the next version comes out.

zmudziak32
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#212

Posted 18 June 2012 - 07:28 PM

Th3MaN1 v2 is long, but need some fixes in main.scm, game often crash to windows.

In45do
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#213

Posted 22 June 2012 - 04:12 AM

I have a problem on Left 4 Theft v2 the intro when Sweet taking the car away suddenly the game crash. Please any idea how to fix it? dozingoff.gif dozingoff.gif

Th3MaN1
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#214

Posted 22 June 2012 - 05:15 AM

QUOTE (zmudziak32 @ Monday, Jun 18 2012, 21:28)
Th3MaN1 v2 is long, but need some fixes in main.scm, game often crash to windows.

Thanks for the info.Then i'll wait until Revolution-Designes will fix it.

Revolution-Designes
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#215

Posted 22 June 2012 - 07:05 AM

I've been working this week on version 2.1 which will fix all the crashes and some other bugs. Please have some patience untill I release it.

Revolution-Designes
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#216

Posted 24 June 2012 - 09:27 AM

user posted image


  • Fixes all/most of the crashes.
  • Fixes various bugs throughout the game/mod.
  • New loadscreens.
  • Featuring zombie sounds.
  • Two new models, including one for upcoming DLC.


user posted image

zmudziak32
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#217

Posted 25 June 2012 - 08:24 AM

There's crash at gas station, when we must kill zombies to clean gas station for survivor in San Fierro.

Th3MaN1
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#218

Posted 25 June 2012 - 09:11 AM

QUOTE (zmudziak32 @ Monday, Jun 25 2012, 11:24)
There's crash at gas station, when we must kill zombies to clean gas station for survivor in San Fierro.

What bug?When?How?Why?

Revolution-Designes
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#219

Posted 25 June 2012 - 09:54 AM

I have tested the mission along with Smallcombe and it only crashed one time. When we tried to log the crash in the main.scm the crash was gone. I'd sayyou save your game before you start the mission and try it again.

zmudziak32
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#220

Posted 25 June 2012 - 10:16 AM

I tried 3 times. Whatever when i go to gas station game crash. For mods i use only GTA IV weapon Stats v3, becuase this weapon.dat is a lot of beeter than from the mod.

Mateos
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#221

Posted 25 June 2012 - 10:52 AM

A lot better, featuring possible crash while running under other mods due to incompatibility? tounge.gif

Have you tried without?

smallcombe
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#222

Posted 25 June 2012 - 01:40 PM

QUOTE (zmudziak32 @ Monday, Jun 25 2012, 20:16)
I tried 3 times. Whatever when i go to gas station game crash. For mods i use only GTA IV weapon Stats v3, becuase this weapon.dat is a lot of beeter than from the mod.

hey mate

Yeah I had the same problem; I took out the 2nd bandit leader then saved. I went to that mission and crashed after I spoke to the guy in the car. I restarted the game and took out the remaining 2 bandit camps in that area and saved at one of them. Then I went back to the fuel mission and it worked sigh.gif so if I was you go take out some bandit camps save there and try it again.

Th3MaN1
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#223

Posted 25 June 2012 - 02:41 PM

Probably that's the problem.Try using the one from the mod,or even better,use the default one.

zmudziak32
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#224

Posted 25 June 2012 - 03:47 PM

Can anyone took over bandit camp near survivor mission in San Fierro, i kill all bandits, but doesn't change this camp as army camp. Also can anyone complete this mission.

http://gtasnp.com/download/31278 this is link to save.

Revolution-Designes
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#225

Posted 25 June 2012 - 04:21 PM

QUOTE (zmudziak32 @ Monday, Jun 25 2012, 17:47)
Can anyone took over bandit camp near survivor mission in San Fierro, i kill all bandits, but doesn't change this camp as army camp. Also can anyone complete this mission.

http://gtasnp.com/download/31278 this is link to save.

That bandit camp cannot be captured, I mistyped one letter in a variable what makes the camp not capturable. I have uploaded an updated version 2.1 to ModDB which fixes this bug and several others. It still needs to be authorized though.

Th3MaN1
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#226

Posted 27 June 2012 - 03:40 PM

Sorry man,but even 2.1 is buggy as hell and crashes when you fail a mission or die.

slavsya
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#227

Posted 09 July 2012 - 12:24 PM

Any updates? biggrin.gif

mcsim2401
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#228

Posted 13 July 2012 - 07:47 PM Edited by mcsim2401, 13 July 2012 - 08:08 PM.

I have a bug with mission in Las Venturas when killing the boss of bandits in scene when CJ goes to time portal my game crashes after disappearing of CJ.
And I have a gamecrash when attempting to pass mechanic mission in Los Santos when I go to backyard there's a lot of zombies appearing and after some time my game crashing.
But anyway thet'a amazing work! cookie.gif lol.gif

EDIT: that's fine about first bug, I just had to exit my car before starting mission.

Revolution-Designes
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#229

Posted 15 July 2012 - 12:39 PM

QUOTE (mcsim2401 @ Friday, Jul 13 2012, 21:47)
I have a bug with mission in Las Venturas when killing the boss of bandits in scene when CJ goes to time portal my game crashes after disappearing of CJ.
And I have a gamecrash when attempting to pass mechanic mission in Los Santos when I go to backyard there's a lot of zombies appearing and after some time my game crashing.
But anyway thet'a amazing work! cookie.gif   lol.gif

EDIT: that's fine about first bug, I just had to exit my car before starting mission.

Thanks for reporting the bugs, the first has already been fixed in the latest version 2.1. wink.gif

Anyway, I've got a bunch of updates for version 3.0. That's right, we're working on a version 3.0. This new version will include bug fixes, new features and all the previously released DLC. (DLC can be downloaded here: DLC Download)

First of all we've added 7 new survival maps, including the Sherman Dam, LS Sewer Tunnel, Zombotech and more!

Survival maps screens:

user posted image

user posted image

user posted image

The survival mode will also feature special infected. The Hunter, Boomer, Smoker and Tank will aid their fellow infected to take you out. Only the Hunter and Tank will be different from the other zombies, the Boomer and Smoker will just act like normal infected. The Hunter will move around by jumping around at great height while the Tank will have a much greater amount of health than a common infected. (Credits for the great work on the new models and textures for the special infected go to Smallcombe!)

Here are some screens of the special infected:

user posted image

user posted image

user posted image

Next new feature is the inventory system. The player has the chance to randomly encounter an items dealer on the streets who will sell items like a med pack or pain pills to the player. After this the player can acces his inventory and use the items.

Inventory screens (still WIP):

user posted image

user posted image

user posted image

The player can acces his inventory at any time.

Furthermore, Smallcombe has made some great new animations which will be used by the normal zombies and special infected. I also want to mention that there won't be any mission pack released soon as we are working hard on version 3.0 now.

zmudziak32
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#230

Posted 15 July 2012 - 01:51 PM

Great update of this mod I hope you fix all or most critical bugs and crashes. I'm waiting for v3 version of this mod and mission packs.

H_bomb
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#231

Posted 17 July 2012 - 09:23 PM

how do i turn off that fog crap and let other weather happen?

H_bomb
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#232

Posted 19 July 2012 - 01:09 AM

C'mon people Look at the thread!

aStiffSausage
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#233

Posted 19 July 2012 - 08:17 AM

No useless bumps okay?

Yeah, you can remove the fog but I guess it's forced on in main.scm, so have fun editing it.
The fog is just small ambient thing, you could also try replacing clouds found in particle.txd with more transparent ones.

H_bomb
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#234

Posted 19 July 2012 - 08:07 PM

is the fog even nessesary? i keep crashing my Hydra Verticle-take-off and landing VTOL plane into Pine trees, and this mod is glitched, if i try to edit my fort, and select something, i exit the menu and return to gameplay, buy then the menu is forever stuck in the upper left corner. and if i die, and have no weapons, i crash. i cant skydive, i fall straight down, scream, and cant open the chute. and Splat. This mod is good but should be toggleable, so if you like go to the zombotech lab, and walk into a red circle, a cutscene begins, and it all begins, the elevator opens, a red spinning light accompanied by a siren begin, and 10 zombies rush out into san andreas, if you can, you kill all of them and pack zombotech full of c4 plastic explosives. and detonate it, and it never happens, but area 69's underground is expanded and full of zombies and special infected!
that is my proportionally epic sugjestion.

tommzy2
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#235

Posted 02 August 2012 - 08:15 AM

Any updates?

caio3771
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#236

Posted 02 August 2012 - 05:37 PM

I didn't installed the previous versions and I downloaded 2.1 version.
I need to install the previous versions?

Mateos
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#237

Posted 02 August 2012 - 05:39 PM

It's a full version, based on ModDB profile page smile.gif

caio3771
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#238

Posted 02 August 2012 - 10:48 PM

Alright, thanks.


I'll be waiting for next version. Do you have some idea when it'll be ready?

Mateos
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#239

Posted 03 August 2012 - 08:49 AM

There's no news for a while, he said he may release missions packs but not major new version... So you'd better try 2.1 I think

Crudeowl
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#240

Posted 07 August 2012 - 07:11 PM

I really enjoy this mod and am looking forward to 3.0. Although one thing to look into is adding secret pick-ups through-out the world and random encounters such as ambushes, faction patrols, survivors/scavengers, damsels in distress, etc. these sort of things. All these features operating outside of mission and side-mission to add to the overall experience. I know you specified that a lot of ideas might not be possible, but again just something to look into.

I hope to see a 4.0 from you with even more enjoyable content for the community! smile.gif




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