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[WIP] Carl Johnson

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69_black_69
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#1

Posted 03 August 2011 - 07:20 PM

Yeah, that's right.
This is another attempt on recreating CJ to be more HD.
Long time ago, i gave up on this because can't make such a good texture.

But now, with scarface2k_gtasa help, finally i could continue working on this mod.
Planned as ped replacement, since player replacement won't support a higher resolution texture. I'll find a way to fixed it first.

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user posted image
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user posted image
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actually have modeled his body, and hand (as you can see in PPC pages 157-158)
Click Here to see it
Just need to wait for scarface2k's texture.
Modeled his shoes later.

Not really look like him so much, but well, it's the best i can do (for now)

Criticism and comment are highly appreciated.

Big thanks to scarface2k_gtasa, You're awesome, mate!.

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69_black_69 - 2011
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#2

Posted 03 August 2011 - 07:44 PM

Nice Models, Still Head is bad you don't have to make it exactly like gta make it more realistic. I like the jeans , but texture need lots of work smile.gif )

69_black_69
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#3

Posted 03 August 2011 - 07:49 PM

That's pretty much realistic in my opinion.
Well, if i make it different with original CJ head, that would be a completely new person.

But thanks for your kind word.


NewGenr
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#4

Posted 03 August 2011 - 07:54 PM

He doesn't look like CJ confused.gif But nice model.

69_black_69
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#5

Posted 03 August 2011 - 08:06 PM

Yeah, i know, it's hard to make something looks exactly the same.
Especially when the original one is lowpoly model with 128 X 128 texture.

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#6

Posted 03 August 2011 - 08:09 PM

QUOTE (69_black_69 @ Wednesday, Aug 3 2011, 19:49)
That's pretty much realistic in my opinion.
Well, if i make it different with original CJ head, that would be a completely new person.

But thanks for your kind word.

My point is to add some details around the eyes make them more deep t, he cheeks to show more the skull , like you did with the ear you getting me smile.gif .Just smile.gif to be HD

wahgah
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#7

Posted 03 August 2011 - 08:27 PM

Would love to see it rigged for iv, I know you focus on San Andreas but iv would be perfect for the high res texturing, and maybe some normals.
I also know quechus is making a cj for iv San Andreas but I don't think his is this HQ.
Face, don't see a problem there it isn't perfect and needs a few small tweaks but looks pretty good I think.

69_black_69
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#8

Posted 03 August 2011 - 08:34 PM

@Niki
I'll show you the cheek with different angle, and the eye zoomed.
user posted image

@wahgah
Its for SA. CJ is belong to GTA SA.
And because IV rigging isn't perfect at this time.
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wahgah
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#9

Posted 03 August 2011 - 10:48 PM Edited by wahgah, 03 August 2011 - 10:51 PM.

He looks like he needs more of a crease where the eyelids fold.. My opinion.
Maybe some natural wrinkles obviously not too much because cj is young

EDIT::maybe he just has too small of eyes to see the detail but I know CJ's eyes are small...

69_black_69
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#10

Posted 04 August 2011 - 09:37 AM

^ that would add a lot more polys

anyway, show you guys updated model of body and hand


BODY - 1850 polys
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user posted image
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HAND - 1689 polys
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user posted image
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too much poly for a hand, eh? I'm bored dealing with reducing poly, so i just leave it like that.



Progress so far
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user posted image
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Just need the shoes and texture, and it's all finished.

Rokas.
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#11

Posted 04 August 2011 - 10:41 AM

I don't see what's everybody so bitching about. I think it's perfect. Face is already very detailed, and I think it's perfect, because more details won't be even able to see ingame. I love the jeans icon14.gif

King Shady
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#12

Posted 04 August 2011 - 10:43 AM

I think he looks ok , can you show me the rendered wire of all , i think, it got some smoothing ground bugs .
Textures are ok too , but need more details .
I don't like the head texture , need more details and more sharpen .

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69_black_69
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#13

Posted 04 August 2011 - 11:45 AM Edited by 69_black_69, 04 August 2011 - 11:48 AM.

Can't show you the close up render, not on my laptop now.
user posted image
Still lots of unused polys on body and head, but just like i said earlier, tired of reducing polys.

@Rokas. :
Thanks, still need a lot of fixing but i'll just leave it like that.

LT_vVheris
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#14

Posted 04 August 2011 - 12:55 PM

what i would suggest, is to sculpt the model and then retopologize it... couse now it has wayyyyyyyyyyyyy too many not needed polygons, also it needs some work, And since when black peopole has blue eyes? i tough that they are ALMOST always brown...

Cautious
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#15

Posted 04 August 2011 - 01:07 PM

if you look closly at cj's orignal texture, the eyes are blue

CurtisWS
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#16

Posted 04 August 2011 - 01:12 PM

Looks real good, but torso is kinda ugly, you messed up on topology there. Arms and hands are fine though. But overall great work.

69_black_69
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#17

Posted 04 August 2011 - 01:19 PM Edited by 69_black_69, 04 August 2011 - 01:31 PM.

@Lt_vVheris:
What scarface2k said, and i could easily get rid of the polys, but that much poly give more "round" looking, not "blocky" sh*tty model since original one is blocky. Is your head looks blocky ? I don't think so.

And i could get advantage of that by using it to add a lot more detail.
It's HQ you know, i'm not remaking stuff to be another low poly object that looks like default ugly one.

Hope that explain it all.
And never sculpt model before, i made that in 3ds max and start with a line and expand it.

@Curtis :
What topology?
I made that based on real person body (the one opnoright used to replied my comment in PPC) and fixing thing exactly like CJ body.
I know CJ body is unrealistic, but this is HD CJ. Not realistic CJ.

I'm not against suggestion.
I'm just voicing my opinion about it.
I might do a mistake, so i'll take a look at it.

Thanks @ all

LT_vVheris
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#18

Posted 04 August 2011 - 01:35 PM

what im saying, you waste polygons, you are not using them wisely

quechus13
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#19

Posted 04 August 2011 - 01:37 PM

He is right you can fix the blocky thingy by using smoothing groups after getting rid of some polys smile.gif

69_black_69
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#20

Posted 04 August 2011 - 01:46 PM Edited by 69_black_69, 04 August 2011 - 01:59 PM.

^ Well, i only have less than 1 year experience on modelling, can't make something look perfect.

I know bout smoothing group thingy, that will result in different look on edges that supposed to look round.
I'll try to get rid the poly and let's see how well it'll looks with "smoothing" thingy.

EDIT:
Much poly reduced on the model, with smoothing group
user posted image
blocky edges is blocky. 1K polys.
Wonder if my head looks like that.
Adding more poly now.

LT_vVheris
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#21

Posted 04 August 2011 - 03:24 PM

oh god.... you really dont get it..

quechus13
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#22

Posted 04 August 2011 - 03:33 PM

The thing is not about if your head looks blocky.

You gotta understand the way to use polys wisely.

You can get a nice CJ without making him 20000K Polys.


You won't see the detail ingame at all plus it will be bad for some people who have bad PCs.

69_black_69
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#23

Posted 04 August 2011 - 03:36 PM Edited by 69_black_69, 04 August 2011 - 03:42 PM.

Don't worry, man. I get it what you mean. I can't use my poly wisely to create a round smooth plane without using so much poly.

My experience isn't pretty much good on modelling, i'm searching for a tutorial about it. Meanwhile, enjoy high poly of my model.

@Quechus: its not even 10k poly, man.

and please guys, don't compare me with you.
I know you guys can do nice model with low-poly.
BUT ITS YOU, not me.

I'm still in the step of learning 3ds Max.
I'll be better after a lot of practice.

quechus13
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#24

Posted 04 August 2011 - 03:58 PM

QUOTE (69_black_69 @ Thursday, Aug 4 2011, 15:36)
Don't worry, man. I get it what you mean. I can't use my poly wisely to create a round smooth plane without using so much poly.

My experience isn't pretty much good on modelling, i'm searching for a tutorial about it. Meanwhile, enjoy high poly of my model.

@Quechus: its not even 10k poly, man.

and please guys, don't compare me with you.
I know you guys can do nice model with low-poly.
BUT ITS YOU, not me.

I'm still in the step of learning 3ds Max.
I'll be better after a lot of practice.

I was just making an example XD


I know you don't have much experience too but that doesn't mean we can't help you smile.gif

69_black_69
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#25

Posted 04 August 2011 - 04:49 PM Edited by 69_black_69, 04 August 2011 - 04:52 PM.

^ I know you guys are trying to help me, but kinda hard to understand what you guys want me to do over text. It's a lot easier if one of you guys come over to my house, and teach me your ways on modelling that pretty much won't happen. biggrin.gif
Thanks anyway, man.

Just like what you guys like, hate what you guys hate.
I'm here to share my model to you guys to enjoy with, not just to show off 'em. smile.gif

Anyway, done with his shoes. Low poly lover cover your eyes.

SHOES - 1K polys
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user posted image
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Tried to model much detail i can without using so much poly.
What you guys think?
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#26

Posted 04 August 2011 - 05:19 PM

QUOTE (69_black_69 @ Thursday, Aug 4 2011, 16:49)
^ I know you guys are trying to help me, but kinda hard to understand what you guys want me to do over text. It's a lot easier if one of you guys come over to my house, and teach me your ways on modelling that pretty much won't happen. biggrin.gif
Thanks anyway, man.

Just like what you guys like, hate what you guys hate.
I'm here to share my model to you guys to enjoy with, not just to show off 'em. smile.gif

Anyway, done with his shoes. Low poly lover cover your eyes.

SHOES - 1K polys
=========================
user posted image
=========================
Tried to model much detail i can without using so much poly.
What you guys think?

Its not bad but make the edges more hard on the botom smile.gif , and soem other details smile.gif . You getting better.
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TheD199434
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#27

Posted 04 August 2011 - 05:37 PM

Awesome! Progress looks very good icon14.gif
Keep up the good work'n never let it die colgate.gif

quechus13
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#28

Posted 04 August 2011 - 05:38 PM

Cool shoes bro!

LT_vVheris
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#29

Posted 04 August 2011 - 07:20 PM

why not use floating geometry? i mean, the thing would look better, also more polygons for roundness where it needs it

Cmon, im 16 years old AND i started modeling about 1 and half years ago, not so much of pro i am...

69_black_69
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#30

Posted 04 August 2011 - 07:35 PM

^ How old are you have nothing to do with it.

I'm pretty much happy with the result now, it's up to you whether you like this or not. I just need to do whats left from the model.

If you don't like this, you can do it on your own, rights?. smile.gif

@Niki :
Sure, i will.

@TheD199434 and quechus13:
Thanks.






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