Quantcast

Jump to content

» «
Photo

[WIP|SA] Vigilante Justice

77 replies to this topic
ChopTheDog.
  • ChopTheDog.

    War. War never changes.

  • Members
  • Joined: 31 May 2010
  • None

#61

Posted 02 October 2012 - 10:49 AM

You do realize I was on about the original SCM I didn't even mention CLEO nor was I on about it, plus I already knew about thread saving with CLEO, now back OT.

TheGodfather.
  • TheGodfather.

    Nobody likes me here...I think...

  • Members
  • Joined: 19 Jun 2012

#62

Posted 02 October 2012 - 11:01 AM

Sorry man no need to become so angry bro. I misunderstood you..Sorry for that..
Anyways you can do the same with main.SCM ..just remove the CLEO Directive & give it a create thread command..

ChopTheDog.
  • ChopTheDog.

    War. War never changes.

  • Members
  • Joined: 31 May 2010
  • None

#63

Posted 02 October 2012 - 11:09 AM

QUOTE (arijitsen @ Tuesday, Oct 2 2012, 12:01)
Sorry man no need to become so angry bro. I misunderstood you..Sorry for that..
Anyways you can do the same with main.SCM ..just remove the CLEO Directive & give it a create thread command..

I'm not angry tounge2.gif

Back OT.

Deji
  • Deji

    Coding like a Rockstar!

  • Feroci Racing
  • Joined: 24 Dec 2007
  • None

#64

Posted 02 October 2012 - 01:07 PM

I'm planning on changing the save system quite a bit if I get a chance to dig into the functions properly, and as mentioned in the first post:
QUOTE
Installs alongside San Andreas, meaning easy install and uninstall. You can run normal SA while VJ is installed.


VJ wil have it's own user files folder, with completely new saves from SA's meaning you can switch between SA and VJ easily. Might even make a launcher for VJ so you can just click different .exe's to launch either just SA or VJ.

Oh, I'm picking up the progress after I make a Black Market Mod release...

ChopTheDog.
  • ChopTheDog.

    War. War never changes.

  • Members
  • Joined: 31 May 2010
  • None

#65

Posted 02 October 2012 - 01:10 PM

That's amazing. icon14.gif cookie.gif

B Dawg
  • B Dawg

    What exactly are we doing?

  • Members
  • Joined: 15 Dec 2008
  • Bosnia-and-Herzegovina

#66

Posted 20 January 2013 - 08:13 PM

QUOTE (Deji @ Friday, Jul 22 2011, 23:30)
Installs alongside San Andreas, meaning easy install and uninstall. You can run normal SA while VJ is installed.

This is what caught my eye. Can't wait for It's release.

Michael-Knight1
  • Michael-Knight1

    Never Give UP

  • Members
  • Joined: 08 Jul 2012

#67

Posted 13 August 2013 - 02:39 AM

i'am so thinkings this mod is dead !!! you didn't post any News years ago !=

Deji
  • Deji

    Coding like a Rockstar!

  • Feroci Racing
  • Joined: 24 Dec 2007
  • None

#68

Posted 15 August 2013 - 02:00 PM

Here's a post.

Rizqan
  • Rizqan

    Formerly known as Rizqan7

  • Members
  • Joined: 25 Jul 2013
  • Indonesia

#69

Posted 15 August 2013 - 02:04 PM

Awesome!! icon14.gif looks very interesting, inlove.gif hope good luck!! wink.gif

Silent
  • Silent

    Moderating Cookie Monster

  • Feroci Racing
  • Joined: 01 Feb 2010
  • Poland
  • Most Helpful [GTA] 2013
    Most Helpful [Modding] 2013
    Most Talented [Modding] 2013
    Best Map 2013 "ViceCityStories PC Edition"
    Best Vehicle 2013 "III Aircraft"
    Most Helpful [Modding] 2012
    Modder of the Year 2012

#70

Posted 15 August 2013 - 02:05 PM

QUOTE (Deji @ Thursday, Aug 15 2013, 16:00)
Here's a post.

Can I post a post too?

Kalvin
  • Kalvin

  • Zaibatsu
  • Joined: 06 Apr 2011
  • United-Kingdom

#71

Posted 15 August 2013 - 02:07 PM

QUOTE (SilentPL @ Thursday, Aug 15 2013, 15:05)
QUOTE (Deji @ Thursday, Aug 15 2013, 16:00)
Here's a post.

Can I post a post too?

But you just posted a post!

Wesser
  • Wesser

    The complexity simplifier, the efficiency optimizer.

  • Feroci Racing
  • Joined: 19 Aug 2006
  • Unknown

#72

Posted 15 August 2013 - 02:08 PM

Come on guys, stay on topic. icon14.gif

Michael-Knight1
  • Michael-Knight1

    Never Give UP

  • Members
  • Joined: 08 Jul 2012

#73

Posted 15 August 2013 - 03:25 PM Edited by Michael-Knight1, 22 August 2013 - 09:10 AM.

N/V

Deji
  • Deji

    Coding like a Rockstar!

  • Feroci Racing
  • Joined: 24 Dec 2007
  • None

#74

Posted 17 August 2013 - 01:46 PM

What a buzz. I'm trying to develop a project sort of upgrading the game engine game play elements to use in this, my favourite project. I will perhaps make it open-source when significant progress is made. It will go well with SA::Render and other engine mods when playing VJ. So Vigilante Justice is going to be a next-gen mod.

Just to let you know where I'm at right now.

Deji
  • Deji

    Coding like a Rockstar!

  • Feroci Racing
  • Joined: 24 Dec 2007
  • None

#75

Posted 21 August 2013 - 07:57 PM

VJ: Project Greenlight will continue in 2 weeks min.

Sidoarjo_Modder
  • Sidoarjo_Modder

    *void*

  • Members
  • Joined: 27 May 2010
  • None

#76

Posted 16 February 2014 - 03:05 AM

almost 3 years development, any updates maybe? :/


Aljohnk
  • Aljohnk

    *Intensifies*

  • Members
  • Joined: 24 May 2010
  • Australia

#77

Posted 16 February 2014 - 03:18 AM

almost 3 years development, any updates maybe? :/

+1

Spoiler


Concavax
  • Concavax

    Rat

  • Members
  • Joined: 26 Dec 2013
  • None

#78

Posted 23 February 2014 - 03:05 AM

Project Dead? :( :((((((((((((((((((((((((((((((((((((((((((((((((((((((( x99





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users