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GTA Liberty City Stories Mod

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HM128
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#121

Posted 22 May 2013 - 01:31 PM Edited by HackMan128, 22 May 2013 - 01:36 PM.

I don't know if it's good idea, because GTA III is already on RAGE, LCS has mainly changed vertex color and added Fort Staunton, RAGE using as vertex color real shadows and lightning, so it's not making sense.
I can't say anything until I create my work, but if not me, I guess there is Xepomaht007, but I don't know if he would let to convert it to RAGE.

nkjellman
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#122

Posted 22 May 2013 - 10:06 PM Edited by nkjellman, 22 May 2013 - 10:11 PM.

I say just focus on the Renderware version. Many would like to have something that plays more close to the original LCS before one that plays like GTA IV.

I'd rather see a Renderware version that evolves and starts having missions appearing and really recreating LCS on the PC, rather than a Rage one that doesn't get very far, and doesn't even feel like LCS. Though I'd like to see a Rage version too, I'd prefer Renderware with more love put into it.

LCS is a 3D era GTA, so I'd hope the PC Port plays like a 3D era GTA before one that plays like an HD era GTA.

Jestic
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#123

Posted 23 May 2013 - 03:42 AM

QUOTE (HackMan128 @ Wednesday, May 22 2013, 15:31)
I don't know if it's good idea, because GTA III is already on RAGE, LCS has mainly changed vertex color and added Fort Staunton, RAGE using as vertex color real shadows and lightning, so it's not making sense.
I can't say anything until I create my work, but if not me, I guess there is Xepomaht007, but I don't know if he would let to convert it to RAGE.

Actually RAGE is using vertex color too, just not as excessive. A big mistake which every III-era to IV made is to completely remove it, it should have been lowered down. It just gives that little extra depth, IV doesn't have ambient occlusion.

nkjellman
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#124

Posted 23 May 2013 - 04:15 AM

QUOTE (Blaster_nl @ Thursday, May 23 2013, 03:42)
QUOTE (HackMan128 @ Wednesday, May 22 2013, 15:31)
I don't know if it's good idea, because GTA III is already on RAGE, LCS has mainly changed vertex color and added Fort Staunton, RAGE using as vertex color real shadows and lightning, so it's not making sense.
I can't say anything until I create my work, but if not me, I guess there is Xepomaht007, but I don't know if he would let to convert it to RAGE.

Actually RAGE is using vertex color too, just not as excessive. A big mistake which every III-era to IV made is to completely remove it, it should have been lowered down. It just gives that little extra depth, IV doesn't have ambient occlusion.

You make a good point. It's around IV's LC a little bit. If you turn of the shadows it's more noticeable.

Craig Kostelecky
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#125

Posted 23 May 2013 - 01:27 PM

I have a question with the map. Are you guys using the offset LC coordinates for everything (x-335, z+6)? And do you know if anyone is working on the mission script? If the coordinates are like they are in LC, then nearly the entire scm will have to be modified (likely manually) to match it. If they are moved back to their original values, then the game's borders will have to be modified (which is a lot easier to do now than it was 10 years ago when LC started).

HM128
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#126

Posted 23 May 2013 - 02:19 PM Edited by HackMan128, 23 May 2013 - 02:29 PM.

If you asking me, I created tool, which can move map where I want by one click smile.gif .
By the way, if map will be moved too far (like original LCS coordinates), then there is no chance to fit it with game menu map confused.gif .

Craig Kostelecky
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#127

Posted 23 May 2013 - 04:18 PM

If the goal is just to get the map, it likely won't matter much. But if the team wants the full game, it would be a lot easier with the original LCS coordinates. It's a lot easier to move the map than it is to edit the mission script.

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#128

Posted 23 May 2013 - 04:36 PM

maby hack will do the program that move all coords in main scm to mach new ones.

Silent
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#129

Posted 23 May 2013 - 04:48 PM

Pretty much impossible. You wouldn't be able to find them all automatically.

nkjellman
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#130

Posted 23 May 2013 - 07:43 PM

Well because its on VC, I'd keep LCS cords. If it was going to be on SA or IV, you might want to lower the map so it lines up with the endless ocean.

terasss
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#131

Posted 30 May 2013 - 08:16 PM

Is this mod still alive? When are you going to release BETA version, if it's still alive?

nkjellman
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#132

Posted 30 May 2013 - 11:07 PM

QUOTE (terasss @ Thursday, May 30 2013, 20:16)
Is this mod still alive? When are you going to release BETA version, if it's still alive?

Wondering the same thing my self.

I think they are doing last minute touches, finalizing stuff, fixing bugs, etc..., and probably doing more vehicles.

terasss
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#133

Posted 31 May 2013 - 12:02 AM

Did anybody here play Alpha version? Does it have any missions and is there any elements of LCS map present? Because when I installed it and started it, it came up with Tony spawning near the Salvatore mansion. There was no missions and all of the map was the GTA 3 map, not LCS. Did I install it incorrect or is it meant to be like that?

zmudziak32
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#134

Posted 31 May 2013 - 04:41 PM

Keep waiting for Hackman LCS Mod.

Frank.s
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#135

Posted 31 May 2013 - 04:50 PM

QUOTE (zmudziak32 @ Friday, May 31 2013, 16:41)
Keep waiting for Hackman LCS Mod.

This. icon14.gif The new conversion is much better quality so it will be worth the wait. smile.gif

terasss
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#136

Posted 31 May 2013 - 05:14 PM

QUOTE (zmudziak32 @ Friday, May 31 2013, 16:41)
Keep waiting for Hackman LCS Mod.

Which one is it? Is it this one? Because there are a lot of LCS mods arround here.

zmudziak32
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#137

Posted 01 June 2013 - 06:11 PM

http://www.gtagarage...ow.php?id=23143 this

nkjellman
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#138

Posted 01 June 2013 - 09:08 PM Edited by nkjellman, 01 June 2013 - 09:12 PM.

Judging by the percentages, this mod should be out soon. I can't wait to play it. But are the rest of the vehicles GTA III vehicles? Also will we install this on a GTA VC install, or a GTA LC install?

terasss
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#139

Posted 01 June 2013 - 09:47 PM

QUOTE (nkjellman @ Saturday, Jun 1 2013, 21:08)
Also will we install this on a GTA VC install, or a GTA LC install?

I think we are gonna install this mod on GTA VC.

ThirteenAG
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#140

Posted 01 June 2013 - 10:57 PM

QUOTE (nkjellman @ Sunday, Jun 2 2013, 01:08)
Judging by the percentages, this mod should be out soon. I can't wait to play it. But are the rest of the vehicles GTA III vehicles? Also will we install this on a GTA VC install, or a GTA LC install?

Only fresh install of GTA VC is needed.

Prince Gumball
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#141

Posted 02 June 2013 - 06:36 AM

This is the only 'good' LCS mod now, I hope it stay alive, can't wait to play the mod soon.

HM128
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#142

Posted 04 June 2013 - 06:22 PM

In these times I haven't time, you know, school. Last thing which I converted was PEDs and some LODs for Shoreside Vale island. I'm making 2dfx lights for models etc for now, and in plans I'm gonna include Shoreside Vale house and fix some bugs.

nkjellman
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#143

Posted 04 June 2013 - 06:37 PM Edited by nkjellman, 04 June 2013 - 06:50 PM.

I think the Police Stories mod has the CJ Skinny movement animation from SA, which is identical to Tony's running animation. Might help so Tony doesn't run like Tommy.

Edit: I sure hope this comes out soon. Looks like its almost ready based on the percentages on GTAGarage.

terasss
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#144

Posted 04 June 2013 - 08:12 PM

I really hope they make missions as well as the map.

nkjellman
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#145

Posted 04 June 2013 - 08:37 PM

QUOTE (terasss @ Tuesday, Jun 4 2013, 20:12)
I really hope they make missions as well as the map.

I don't think the next beta will have missions. Could be wrong but it sounds like its just Free Roam.

terasss
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#146

Posted 04 June 2013 - 08:45 PM

QUOTE (nkjellman @ Tuesday, Jun 4 2013, 20:37)
QUOTE (terasss @ Tuesday, Jun 4 2013, 20:12)
I really hope they make missions as well as the map.

I don't think the next beta will have missions. Could be wrong but it sounds like its just Free Roam.

But at least, it will be an LCS map at which you can have a look at, if you haven't seen it for a long time, or if you haven't seen it at all.

nkjellman
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#147

Posted 04 June 2013 - 08:51 PM

QUOTE (terasss @ Tuesday, Jun 4 2013, 20:45)
QUOTE (nkjellman @ Tuesday, Jun 4 2013, 20:37)
QUOTE (terasss @ Tuesday, Jun 4 2013, 20:12)
I really hope they make missions as well as the map.

I don't think the next beta will have missions. Could be wrong but it sounds like its just Free Roam.

But at least, it will be an LCS map at which you can have a look at, if you haven't seen it for a long time, or if you haven't seen it at all.

I imagine it will be like if you were to load LCS on a 100% save, except buildings are not destroyed that were blown up in the story.

HM128
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#148

Posted 23 June 2013 - 08:03 PM

If anyone interested in playing the game, here is beta:
http://www.mediafire...kvy1nh5/GTA_LCS

Frank.s
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#149

Posted 23 June 2013 - 08:06 PM

Excellent work, me and Sharpie are gonna get to work on porting it to mobile ASAP.
I liked the way you made the damaged fort staunton buildings change through tobj. icon14.gif

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#150

Posted 23 June 2013 - 08:06 PM

QUOTE (HackMan128 @ Sunday, Jun 23 2013, 15:03)
If anyone interested in playing the game, here is beta:
http://www.mediafire...kvy1nh5/GTA_LCS

Hell yeah, I've been waiting for this forever! Can't wait to try it!




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