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GTA Liberty City Stories Mod

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nkjellman
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#91

Posted 11 February 2013 - 02:34 AM

QUOTE (HackMan128 @ Sunday, Feb 10 2013, 23:52)
If you want to convert my map and put it to different platforms, there is a rejection.
It's only for PC, Vice City.
I just put too much effort to convert Worlds to PC IDE/IPL standard and other things.

You don't want it on mobile or don't want to put it on mobile?

Might be harder to do on mobile anyways if its based on GTA LC.

sharpie_eastern
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#92

Posted 11 February 2013 - 06:27 AM

XEPOMAHT007!! WHERE DO I FIND YOUR MODS!?!!?!? MAINLY YOUR LCS MOD FOR VC MOD!?!?!HDLK

Anywho, here is a GTA: LC Mobile screenshot. Once I get a hold of beta I can start porting an actual LCS map over instead of Beta 3.1 also did you guys know GTA SA models work on VC for maps and cars? (Screenshot is currently running GTA SA Dff's from GTA LCS PC EDITION) user posted image

zmudziak32
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#93

Posted 11 February 2013 - 07:53 PM

I updated 1st post.

terasss
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#94

Posted 22 February 2013 - 06:10 PM

When is the BETA coming out?

nkjellman
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#95

Posted 22 February 2013 - 09:56 PM Edited by nkjellman, 22 February 2013 - 09:58 PM.

QUOTE (sharpie_eastern @ Monday, Feb 11 2013, 06:27)
XEPOMAHT007!! WHERE DO I FIND YOUR MODS!?!!?!? MAINLY YOUR LCS MOD FOR VC MOD!?!?!HDLK

Anywho, here is a GTA: LC Mobile screenshot. Once I get a hold of beta I can start porting an actual LCS map over instead of Beta 3.1 also did you guys know GTA SA models work on VC for maps and cars? (Screenshot is currently running GTA SA Dff's from GTA LCS PC EDITION) user posted image

No converting? You just plopped them in there?

Edit: Saw the map was 70% done. I guess a beta will come out when the map reaches 100%? But does this also include interiors?

sharpie_eastern
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#96

Posted 23 February 2013 - 02:51 AM

QUOTE (nkjellman @ Friday, Feb 22 2013, 21:56)
QUOTE (sharpie_eastern @ Monday, Feb 11 2013, 06:27)
XEPOMAHT007!! WHERE DO I FIND YOUR MODS!?!!?!? MAINLY YOUR LCS MOD FOR VC MOD!?!?!HDLK

Anywho, here is a GTA: LC Mobile screenshot. Once I get a hold of beta I can start porting an actual LCS map over instead of Beta 3.1 also did you guys know GTA SA models work on VC for maps and cars? (Screenshot is currently running GTA SA Dff's from GTA LCS PC EDITION) user posted image

No converting? You just plopped them in there?

Edit: Saw the map was 70% done. I guess a beta will come out when the map reaches 100%? But does this also include interiors?

Nope, no converting! Just using some SA models (LCS PC Edition) and VC models, ipl's, and ide's (GTA LC)

nkjellman
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#97

Posted 23 February 2013 - 04:06 AM Edited by nkjellman, 23 February 2013 - 05:58 AM.

QUOTE (sharpie_eastern @ Saturday, Feb 23 2013, 02:51)
QUOTE (nkjellman @ Friday, Feb 22 2013, 21:56)
QUOTE (sharpie_eastern @ Monday, Feb 11 2013, 06:27)
XEPOMAHT007!! WHERE DO I FIND YOUR MODS!?!!?!? MAINLY YOUR LCS MOD FOR VC MOD!?!?!HDLK

Anywho, here is a GTA: LC Mobile screenshot. Once I get a hold of beta I can start porting an actual LCS map over instead of Beta 3.1 also did you guys know GTA SA models work on VC for maps and cars? (Screenshot is currently running GTA SA Dff's from GTA LCS PC EDITION) user posted image

No converting? You just plopped them in there?

Edit: Saw the map was 70% done. I guess a beta will come out when the map reaches 100%? But does this also include interiors?

Nope, no converting! Just using some SA models (LCS PC Edition) and VC models, ipl's, and ide's (GTA LC)

I aught to test Project Liberty and see how things run.

LC may lag lol. But its about pushing the limits. smile.gif

Edit: Do the SA TXD's work or do they need to be in the VCM unorganized format where each image is seperate?

Funny_Man
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#98

Posted 23 February 2013 - 08:45 AM

Nice?Mission Progress?

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#99

Posted 23 February 2013 - 08:48 AM

What progress missions?


Please do not double post. Use the EDIT button. - Girish

zmudziak32
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#100

Posted 23 February 2013 - 01:27 PM

We wait for map from Hackman if he upload only Portland, will be some missions and side missions. In beta 2, the map will be moved to original coords like in original GTA LCS.

sharpie_eastern
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#101

Posted 23 February 2013 - 09:33 PM

QUOTE (nkjellman @ Saturday, Feb 23 2013, 04:06)
QUOTE (sharpie_eastern @ Saturday, Feb 23 2013, 02:51)
QUOTE (nkjellman @ Friday, Feb 22 2013, 21:56)
QUOTE (sharpie_eastern @ Monday, Feb 11 2013, 06:27)
XEPOMAHT007!! WHERE DO I FIND YOUR MODS!?!!?!? MAINLY YOUR LCS MOD FOR VC MOD!?!?!HDLK

Anywho, here is a GTA: LC Mobile screenshot. Once I get a hold of beta I can start porting an actual LCS map over instead of Beta 3.1 also did you guys know GTA SA models work on VC for maps and cars? (Screenshot is currently running GTA SA Dff's from GTA LCS PC EDITION) user posted image

No converting? You just plopped them in there?

Edit: Saw the map was 70% done. I guess a beta will come out when the map reaches 100%? But does this also include interiors?

Nope, no converting! Just using some SA models (LCS PC Edition) and VC models, ipl's, and ide's (GTA LC)

I aught to test Project Liberty and see how things run.

LC may lag lol. But its about pushing the limits. smile.gif

Edit: Do the SA TXD's work or do they need to be in the VCM unorganized format where each image is seperate?

You can use some SA TXD files but they have to be converted to say GTA VC in TXD Workshop for TXD F*cker's sake. If the SA file is too big (110 and over) it will only import about 15-20 TXD's. It's okay tho because you can just export them all as PNG's and import them that way.

nkjellman
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#102

Posted 23 February 2013 - 09:34 PM

QUOTE (zmudziak32 @ Saturday, Feb 23 2013, 13:27)
We wait for map from Hackman if he upload only Portland, will be some missions and side missions. In beta 2, the map will be moved to original coords like in original GTA LCS.

If he finishes the whole map (70%) why not do the whole map?

But I hope you can get 3rd person camera movement in cars and on foot.

JuNioR_
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#103

Posted 24 February 2013 - 03:13 AM

QUOTE (nkjellman @ Saturday, Feb 23 2013, 21:34)
QUOTE (zmudziak32 @ Saturday, Feb 23 2013, 13:27)
We wait for map from Hackman if he upload only Portland, will be some missions and side missions. In beta 2, the map will be moved to original coords like in original GTA LCS.

If he finishes the whole map (70%) why not do the whole map?

But I hope you can get 3rd person camera movement in cars and on foot.

In cars is already done.
Player would be hard, unless someone was able to activate mouse + replay camera with classic controls.

anubhavkumarc
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#104

Posted 04 March 2013 - 02:18 PM

Good to see the mod, btw when is beta release scheduled? icon14.gif

sharpie_eastern
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#105

Posted 17 March 2013 - 06:19 PM

Anything new? Any progress?

dawid6532
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#106

Posted 19 April 2013 - 08:05 PM

Some new screenshots and news smile.gif

ThirteenAG
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#107

Posted 23 April 2013 - 10:07 PM

Screen of HackMan's converted map:
user posted image

nkjellman
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#108

Posted 23 April 2013 - 11:20 PM

Looks nice. Haven't heard about this in a while.

Obviously its coming for PC, but will we see it on Android and iOS as well? Also when will I get to enjoy the Liberty City Stories map on my PC?

HackMan128
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#109

Posted 21 May 2013 - 05:08 PM

Actually it's not only map.

XEPOMAHT007
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#110

Posted 21 May 2013 - 08:04 PM

QUOTE (nkjellman @ Tuesday, Apr 23 2013, 23:20)
Obviously its coming for PC, but will we see it on Android and iOS as well?

I think that this will have no problems. Full map, peds, cars models, converted from LCS, are compatible with GTA VC on Android and iOS.

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#111

Posted 21 May 2013 - 08:14 PM

QUOTE (HackMan128 @ Tuesday, May 21 2013, 17:08)
Actually it's not only map.

maby you shoud post some new screens smile.gif ?

nkjellman
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#112

Posted 21 May 2013 - 08:40 PM Edited by nkjellman, 21 May 2013 - 08:50 PM.

QUOTE (XEPOMAHT007 @ Tuesday, May 21 2013, 20:04)
QUOTE (nkjellman @ Tuesday, Apr 23 2013, 23:20)
Obviously its coming for PC, but will we see it on Android and iOS as well?

I think that this will have no problems. Full map, peds, cars models, converted from LCS, are compatible with GTA VC on Android and iOS.

Well, the textures still need converting to their new format.

But I sure hope to see this out soon. It sounds like you guys have what I like to call the LCS outside of mission experience on PC. That is free roaming, killing cops, etc...

However, I have a few concerns.
1. Are you guys going to create the PSP atmosphere or the darker PS2 one in the timecyc?
2. Are you guys going to have helicopters available on heli pads like LCS should of had?
3. When will the next version be out?
4. Are you going to have the tunnels always load underneath Fort Staunton?

XEPOMAHT007
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#113

Posted 21 May 2013 - 08:44 PM

QUOTE (nkjellman @ Tuesday, May 21 2013, 20:40)
Well, the textures still need converting to their new format.

http://gtamaps.net/f...showtopic=14594 - this tool are do it.

nkjellman
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#114

Posted 21 May 2013 - 08:51 PM

QUOTE (XEPOMAHT007 @ Tuesday, May 21 2013, 20:44)
QUOTE (nkjellman @ Tuesday, May 21 2013, 20:40)
Well, the textures still need converting to their new format.

http://gtamaps.net/f...showtopic=14594 - this tool are do it.

I know about that tool but it seems you got to do it texture by texture, and plus on mobile there would have to be two different sets of textures, one for iOS, and one for Android. But I think the most important platform right now is the PC.

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#115

Posted 21 May 2013 - 08:57 PM

QUOTE (ludi911 @ Wednesday, May 22 2013, 00:14)
QUOTE (HackMan128 @ Tuesday, May 21 2013, 17:08)
Actually it's not only map.

maby you shoud post some new screens smile.gif ?

user posted image user posted image user posted image user posted image

(no cars/peds because screens were taken on a frozen game)

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#116

Posted 21 May 2013 - 09:07 PM

QUOTE (nkjellman @ Tuesday, May 21 2013, 20:51)
QUOTE (XEPOMAHT007 @ Tuesday, May 21 2013, 20:44)
QUOTE (nkjellman @ Tuesday, May 21 2013, 20:40)
Well, the textures still need converting to their new format.

http://gtamaps.net/f...showtopic=14594 - this tool are do it.

I know about that tool but it seems you got to do it texture by texture, and plus on mobile there would have to be two different sets of textures, one for iOS, and one for Android. But I think the most important platform right now is the PC.

HackMan128 are working on VC-version, LCS Team - on SA. There are people willing to do on RAGE and mobile. So you get a lot of similar versions LCS PC instead of one single.

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#117

Posted 21 May 2013 - 09:54 PM

and what about release (beta, v1, full biggrin.gif ) any date is determined ?

ChopTheDog.
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#118

Posted 21 May 2013 - 10:10 PM

If you're adding missions, how are you going to add a Save game feature?

nkjellman
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#119

Posted 22 May 2013 - 02:18 AM

QUOTE (The_Sorrow @ Tuesday, May 21 2013, 22:10)
If you're adding missions, how are you going to add a Save game feature?

By adding a save point in the SCM, changing the pick up to the LCS one, and changing the icon to the LCS one. But they also should modify it so LCS uses its own save directory.

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#120

Posted 22 May 2013 - 01:13 PM

QUOTE (XEPOMAHT007 @ Tuesday, May 21 2013, 22:07)
QUOTE (nkjellman @ Tuesday, May 21 2013, 20:51)
QUOTE (XEPOMAHT007 @ Tuesday, May 21 2013, 20:44)
QUOTE (nkjellman @ Tuesday, May 21 2013, 20:40)
Well, the textures still need converting to their new format.

http://gtamaps.net/f...showtopic=14594 - this tool are do it.

I know about that tool but it seems you got to do it texture by texture, and plus on mobile there would have to be two different sets of textures, one for iOS, and one for Android. But I think the most important platform right now is the PC.

HackMan128 are working on VC-version, LCS Team - on SA. There are people willing to do on RAGE and mobile. So you get a lot of similar versions LCS PC instead of one single.

RAGE ? I don't think HackMan will let anyone convert it to RAGE.
+ http://img441.images...42402031909.jpg : Nice pic. icon14.gif




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