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GTA Liberty City Stories Mod

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Mr. Myriad
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#61

Posted 28 May 2012 - 10:55 PM

TripleAs, agree with you.

Junior123456789
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#62

Posted 02 June 2012 - 02:35 PM

Dolls House with COL:
user posted image
By junior123456789 at 2012-06-02

Safehouse with COL:
user posted image
By junior123456789 at 2012-06-02

I learned myself how to make COL, as there isn't any tutorial.
But I hope the rest of the team is doing something also, I don't want to do everything in this mod.

NewportByChrysler
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#63

Posted 14 June 2012 - 01:10 PM

QUOTE (TripleAs @ Monday, May 28 2012, 11:47)
QUOTE (XEPOMAHT007 @ Monday, May 28 2012, 11:22)
QUOTE (Alt @ Monday, May 28 2012, 06:29)
QUOTE (Junior123456789 @ Sunday, May 27 2012, 18:10)
New converted buildings:
Paulie's Revue Bar

Why do on the posters with taxi & Bad-fellas you have inscriptions on Russian Language?

Because this is taken without change from LCS PC Edition beta 3.1

Which is then again, a conversion from the -crappy- work I did for my LCS to VC mod back in 2007 and wasn't fixed, but instead, just translated to russian for unknown reasons.

Also, XEPOMAHT, I know it's not my place to say this because I'm not a moderator or admin, but stop being such a sh*thead posting the models you converted on every f*cking lcs mod that you see. It's getting on my nerves.
Ok, we get it, you russians are some kind of selfish geniuses who found out how to open and convert the lcs files, good for you, now stop being an asshole about it and either upload your goddamn tool or just don't brag about it in every topic. It makes you look like an idiot.

(bump)
Ugh, this.
WTF is up with Eastern Europeans and selfishness/stealing?

Junior123456789
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#64

Posted 16 June 2012 - 09:57 PM Edited by Junior123456789, 17 June 2012 - 12:40 PM.

Hepburn Construction 95% (missing ped tunnels, it was already done but crashed so I deleted sad.gif) - (whole industnw is 60%) with full COLLISION:
user posted image

Uploaded with ImageShack.us

Next:
Dirt Track
Ferry

Mr. Myriad
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#65

Posted 17 June 2012 - 03:24 AM

Nice looks!

GTALibertyIII
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#66

Posted 17 June 2012 - 05:00 AM

Nice looks. The textures still look like Vice Citysh.

Junior123456789
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#67

Posted 17 June 2012 - 12:27 PM

It's LCS not LCS HD.

Kalvin
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#68

Posted 17 June 2012 - 12:28 PM

No-one even suggested to make it HD?

Junior123456789
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#69

Posted 17 June 2012 - 12:40 PM

GTALibertyIII said the textures are still vice cityish.

Kalvin
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#70

Posted 17 June 2012 - 12:44 PM

Which they do infact look it lol, but he's (and i) am not saying it's HD.

Junior123456789
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#71

Posted 17 June 2012 - 02:18 PM Edited by Junior123456789, 17 June 2012 - 02:25 PM.

I had finished Dirt Track but game crashed :\ Why can't I add new objects in any IPL file? Maybe I reached ID Limit?

Edit: just used Limit Adjuster icon14.gif

Dumbass-Productions
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#72

Posted 17 June 2012 - 03:40 PM

Nice job, I'm looking forward to more progress. Besides, some Meshsmoothing on the vehicles wouldn't hurt as I don't remember that they are so blocky in LCS icon14.gif

Junior123456789
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#73

Posted 17 June 2012 - 04:05 PM

I'll use smoothing groups, just am lazy to do this now tounge.gif

Nachitto
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#74

Posted 02 November 2012 - 12:56 AM

still working on the mod? I do think it's great for vc lcs, gta lcs love me.
lucky and be able to complete this great mod, sorry for my English, I am Argentino.
to the alpha version could relinkear? please

Zero123
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#75

Posted 24 January 2013 - 08:19 PM

Alpha version reupload- https://www.dropbox...._on_VC_test.rar
Beta version coming soon. smile.gif

zmudziak32
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#76

Posted 25 January 2013 - 11:36 AM

Updated Screenshot are in 1st post in Topic.

Frank.s
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#77

Posted 25 January 2013 - 01:46 PM Edited by Frank.s, 25 January 2013 - 04:39 PM.

How much of the alpha version is still in the beta version? Because the alpha version is rubbish imho, it could do with many improvements.

-Fix vehicle reflections on truck when ENB is on
-Fix missing Toni's safehouse
-Add all other LCS buildings and map changes
-Replace all VC cars with their LCS counterparts
-Use a different grass texture
-Delete the many many unused and un-needed files that for some reason are included in the mods rar
-Change the main.scm so that the map is fully loaded when the game starts
-Fix the gta-lc.ini because the user data folder is too long: it breaks LC launcher
-Fix the hud colours
-Fix the fonts

user posted image

lol

zmudziak32
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#78

Posted 25 January 2013 - 01:50 PM

Frank.s can you make scripts for mod?

I can't you use ENB because my laptop is too old, after beta will be realised we will convert map direct from LCS. I know, the alpha is rubbish, but beta will be better version.

Frank.s
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#79

Posted 25 January 2013 - 01:57 PM Edited by Frank.s, 27 January 2013 - 01:10 AM.

I might script some LCS missions later. At the moment i'm converting the PC GTALC map to VC Mobile as the base for an LCS Mobile TC. If i make LCS mission scripts for that LCS Mobile TC then i will donate the missions to your mod too. smile.gif

Is your team converting the original LCS map from original LCS ps2/psp files or are you guys re-making it from scratch?

Download edited startup coords -main.scm icon14.gif

terasss
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#80

Posted 28 January 2013 - 10:28 PM

Hey guys, I've just found out that you are making Liberty City Stories mod o a Vice City. It's a really good choice, since GTA LCS was made on VC engine. Hopefully, this mod will be better than every other LCS mod ever made. And also, are you still working on it? When are you going to release a BETA version? And how is the progress?

zmudziak32
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#81

Posted 09 February 2013 - 10:22 AM

Good news, Hackman is converting map, so in beta you will see(if he complete converting) fully conveted map from LCS. Only left will be vehicles, peds, weapons and scripts(missions, rampages, hidden packages, stunt jumps).

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#82

Posted 09 February 2013 - 11:12 AM

Wow really? it's just great! biggrin.gif

XEPOMAHT007
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#83

Posted 09 February 2013 - 11:57 AM Edited by XEPOMAHT007, 09 February 2013 - 12:03 PM.

Yes, great news, it is striking that Hackman128 alone made such a great job. It might be worth to lay out a my fake "dirty" version LCSonVC?

user posted image

HackMan128
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#84

Posted 09 February 2013 - 04:46 PM Edited by HackMan128, 09 February 2013 - 04:59 PM.

QUOTE (zmudziak32 @ Saturday, Feb 9 2013, 11:22)
Good news, Hackman is converting map, so in beta you will see(if he complete converting) fully conveted map from LCS. Only left will be vehicles, peds, weapons and scripts(missions, rampages, hidden packages, stunt jumps).

My total conversion is an independent mod.
Everyone would get it and add missions and different stuff respecting my copyrights just like GTA LC.

And I'm creating not only map. whatsthat.gif

Don't worry, Xepomaht, as I said, everyone will be able to download my TC when will be finished tounge.gif.

zmudziak32
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#85

Posted 09 February 2013 - 04:59 PM

Sorry hackman. But you will include everything except missions in your mod?

HackMan128
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#86

Posted 09 February 2013 - 05:00 PM

I think that some basic things like scripted interiors in scm will be included.

zmudziak32
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#87

Posted 09 February 2013 - 05:03 PM

Ok, but can we later use this mod?

nkjellman
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#88

Posted 09 February 2013 - 08:35 PM Edited by nkjellman, 09 February 2013 - 08:39 PM.

QUOTE (HackMan128 @ Saturday, Feb 9 2013, 17:00)
I think that some basic things like scripted interiors in scm will be included.

Great! I guess it would be like playing LCS on 100% completion?

Edit: Hope SA camera movement can be done. But would the mod also run on Vice City Mobile?

zmudziak32
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#89

Posted 10 February 2013 - 10:03 AM

Mod will be on 3 platforms : PC, Android and iOS.

HackMan128
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#90

Posted 10 February 2013 - 11:52 PM Edited by HackMan128, 11 February 2013 - 12:14 AM.

If you want to convert my map and put it to different platforms, there is a rejection.
It's only for PC, Vice City.
I just put too much effort to convert Worlds to PC IDE/IPL standard and other things.




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