Quantcast

Jump to content

» «
Photo

TUTORIAL - HOW TO ADD TUNING PARTS

57 replies to this topic
Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#31

Posted 21 August 2011 - 09:07 PM

No, exactly the same name, the file is supposed to be the same, you're just "refreshing it", get it?

It's not 100% sure it'll work, just a guess. It solves sound bugs with VehicleAudioEditor, maybe it does the same to you...

Bozster
  • Bozster

    Player Hater

  • Members
  • Joined: 27 Oct 2011

#32

Posted 27 October 2011 - 02:38 PM

Sigh...this doesn't work for me. I checked veh_mods and carmods several times but everytime I change them, the game crashes while loading the savefile. Any tips?

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#33

Posted 27 October 2011 - 05:32 PM

QUOTE (Bozster @ Thursday, Oct 27 2011, 14:38)
Sigh...this doesn't work for me. I checked veh_mods and carmods several times but everytime I change them, the game crashes while loading the savefile. Any tips?

Try deleting gta.SET and start a new game. If this doesn't work, send me the files you changed:

-shopping
-carmods
-veh_mods
-etc

that I'll see what I can do wink.gif

Bozster
  • Bozster

    Player Hater

  • Members
  • Joined: 27 Oct 2011

#34

Posted 30 October 2011 - 02:07 PM

Wait, a minute, Sacky's told me the problem - it said that I had breached the car mod limit, but I had raised the limit to 200 as per your tutorial (I also tried changing it to 100, but not success). If the problem is with Sacky's, what can I do? (Note: I'm running US Ver 1.0)

Thanks!

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#35

Posted 02 November 2011 - 10:58 PM

QUOTE (Bozster @ Sunday, Oct 30 2011, 14:07)
Wait, a minute, Sacky's told me the problem - it said that I had breached the car mod limit, but I had raised the limit to 200 as per your tutorial (I also tried changing it to 100, but not success). If the problem is with Sacky's, what can I do? (Note: I'm running US Ver 1.0)

Thanks!

Wich version of SALA are you using?

Bozster
  • Bozster

    Player Hater

  • Members
  • Joined: 27 Oct 2011

#36

Posted 04 November 2011 - 08:53 PM

I'm using Version 8 Alpha.

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#37

Posted 05 November 2011 - 12:19 AM

QUOTE (Bozster @ Friday, Nov 4 2011, 20:53)
I'm using Version 8 Alpha.

That's strange... you removed the "#" behind "Carmods" line, right?

Upload the files you changed and let me take a look at it, ok? colgate.gif

Bozster
  • Bozster

    Player Hater

  • Members
  • Joined: 27 Oct 2011

#38

Posted 06 November 2011 - 12:45 PM

Oh...right. Well, thanks! It works great now!

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#39

Posted 06 November 2011 - 08:30 PM

QUOTE (Bozster @ Sunday, Nov 6 2011, 12:45)
Oh...right. Well, thanks! It works great now!

I'm glad you made it work wink.gif

Your_Girlfriend
  • Your_Girlfriend

    Player Hater

  • Members
  • Joined: 30 Jul 2012

#40

Posted 30 July 2012 - 03:38 PM

I think that this topic is not where I should post this but you seem to know a thing or two when it comes to GTA modding.
Now my question. Have you ever saw on internet those super modded GTA San Andreas games where every vehicle is modded? Well I did, and I am amazed. How the hell they do that? I add about 10-20 cars and BAZINGA. The game crashes on loading screen or it freezes or something third. How to fix that???? I am intrigued. If you can help me you would be an badass.

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#41

Posted 31 July 2012 - 09:02 AM

Well, Im flattered, really! lol blush.gif

But are you talking about adding vehicles, or REPLACING vehicles? There's a difference.
I replaced almost all my vehicles of my game, and it works like charm, taking a bug or 2 because of the excessive adding of tuning parts -.-'

But if you're having trouble adding cars, then I'm not the best person to help you out. If it is replacing, my advice, always do that MANUALLY, never trust in programs like SAMI wink.gif

Your_Girlfriend
  • Your_Girlfriend

    Player Hater

  • Members
  • Joined: 30 Jul 2012

#42

Posted 31 July 2012 - 09:35 AM Edited by Your_Girlfriend, 31 July 2012 - 09:37 AM.

It's replacing cars. When I replace cars sometimes the game works but mostly not. It's like russian roulette to me really. But I noticed that when I change a car name from sultan.dff to jester.dff (and the .txds) the game works but when I try to spawn that car game crashes (well not responding). In GGM that car shows like back bumper of slamvan! Why?


P.S. I prefer to do everything myself whit some hard IMG work. biggrin.gif

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#43

Posted 31 July 2012 - 09:51 AM

It is weird indeed... But do you also change the lines for the other files (carmods.DAT, vehicles.DAT, handling.CFG, carcols.DAT)?
That's important too.

Your_Girlfriend
  • Your_Girlfriend

    Player Hater

  • Members
  • Joined: 30 Jul 2012

#44

Posted 31 July 2012 - 10:08 AM Edited by Your_Girlfriend, 31 July 2012 - 10:46 AM.

Carmods (yes), carcols (yes), handling (yes), but what's important in vehicles (no).
All cars I have installed are tunable and I really like them.



Changed the vehicles.ide and it works. Thanks for the time and putting the solution right under my nose. I didn't know that vehicles.ide is so important. I taught it's only a doc that set the spawning settings like where, when, who...
Anyway, thank you.

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#45

Posted 07 August 2012 - 12:55 PM

I'm glad I could help wink.gif

TommyTheUnique
  • TommyTheUnique

    Hai der

  • Members
  • Joined: 31 Jul 2011

#46

Posted 01 September 2012 - 09:02 PM

Just figured out. The letter R or B in spoiler name means where it attaches R is Roof like on Flash and B is Boot Like elegy. smile.gif I once had a crash when i tried to do something with these letters.

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#47

Posted 04 September 2012 - 10:38 AM

QUOTE (TommyTheUnique @ Saturday, Sep 1 2012, 21:02)
Just figured out. The letter R or B in spoiler name means where it attaches R is Roof like on Flash and B is Boot Like elegy. smile.gif I once had a crash when i tried to do something with these letters.

It all makes sense now lol. Thanks for the discovery, updating the the tutorial as we speak wink.gif

gtafan113
  • gtafan113

    Untitled

  • Members
  • Joined: 01 Mar 2009

#48

Posted 07 September 2012 - 04:49 AM

Hey I saw you said that you haven't tested this with vehicles that you added to the game yourself. I did this awhile ago and I remember it working fine. So you can use this tutorial with the adding cars one to add fully tuneable cars to the game now. smile.gif

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#49

Posted 10 September 2012 - 09:58 PM

QUOTE (gtafan113 @ Friday, Sep 7 2012, 04:49)
Hey I saw you said that you haven't tested this with vehicles that you added to the game yourself. I did this awhile ago and I remember it working fine. So you can use this tutorial with the adding cars one to add fully tuneable cars to the game now. smile.gif

Well, thanks for testing! Updating as we speak. In less than a week, 2 updates to a post that has more than a year! Thanks community! wink.gif

Sweetj154
  • Sweetj154

    Player Hater

  • Members
  • Joined: 03 Sep 2012

#50

Posted 13 September 2012 - 02:46 PM

QUOTE


Check my own modified files: My Modified Files

And if this isn't enough, contact me through the forum.  confused.gif   confused.gif



Can You upload a new link of your modified files? confused.gif

and thank's

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#51

Posted 14 September 2012 - 11:14 AM

QUOTE (Sweetj154 @ Thursday, Sep 13 2012, 14:46)
QUOTE


Check my own modified files: My Modified Files

And if this isn't enough, contact me through the forum.  confused.gif   confused.gif



Can You upload a new link of your modified files? confused.gif

and thank's

Try it out now wink.gif

pokemon4ever
  • pokemon4ever

    Bustre

  • Members
  • Joined: 25 Apr 2008
  • Bhutan

#52

Posted 17 October 2012 - 04:31 AM Edited by pokemon4ever, 17 October 2012 - 05:35 AM.

great tutorial. but i need some help with it.

In the carsmods.dat file I try to add extra rims to class 0 cars, such as Sabre. So for example I add wheel_sr2 (Rimshine). When I go into transfender, Rimshine shows up for class 0 cars but then two of rims that normally show up are missing. any suggestions?

I think maybe I need to edit the shopping.dat as well right?


also, does anyone know what nto_b_tw and nto_b_s stand for?

GTRboy
  • GTRboy

    Player Hater

  • Members
  • Joined: 26 Nov 2012

#53

Posted 01 December 2012 - 03:46 AM

so i renamed tunable rx7 (uranus) to zr350
added to shopping.dat
CODE

section CarMods
 #name,   nametag, stats to change,  price    
 bnt_b_sc_l  BMBLBS  respect 0  sexy 0  150
(....)
 hydralics  HYDRAU  respect 0  sexy 0  1500
 exh_a_u_1    LGDAE    respect 0   sexy 0   790
 exh_c_u_1    LGDAE    respect 0   sexy 0   790
  fbmp_a_u_1    LGDAFF   respect 0   sexy 0   990
  fbmp_c_u_1    LGDAFF   respect 0   sexy 0   990
  rbmp_a_u_1    LGDARF   respect 0   sexy 0   1000
  rbmp_c_u_1    LGDARF   respect 0   sexy 0   1000
  rf_a_u_1    LGDARV   respect 0   sexy 0   190
  rf_a_c_1    LGDARV   respect 0   sexy 0   190
  wg_r_a_u_1      LGDAS    respect 0   sexy 0   600
  wg_r_c_u_1      LGDAS    respect 0   sexy 0   600
  wg_l_a_u_1      LGDASI   respect 0   sexy 0   500
  wg_l_c_u_1      LGDASI   respect 0   sexy 0   500

(...)

section carmod1 # Normal Cars
type CarMods
 item bnt_b_sc_l  
(...)
 item hydralics
 item exh_a_u_1
 item exh_c_u_1
  item fbmp_a_u_1
  item fbmp_c_u_1
  item rbmp_a_u_1
  item rbmp_c_u_1
  item rf_a_u_1
  item rf_a_c_1
  item wg_r_a_u_1
  item wg_r_c_u_1
  item wg_l_a_u_1
  item wg_l_c_u_1

after added to carmods.dat
CODE
# description:  List of cars and the mods that can be added to these cars
#
link
bntl_b_ov, bntr_b_ov
(...)
wg_l_lr_t1, wg_r_lr_t1
wg_l_c_u_1, wg_r_c_u_1
wg_l_a_u_1, wg_r_a_u_1
exh_a_u_1, exh_c_u_1, fbmp_a_u_1, fbmp_c_u_1, rbmp_a_u_1, rbmp_c_u_1, rf_a_u_1, rf_a_c_1
end

and new veh_mods2.ide included in gta.dat under the first one
CODE
objs
19600, exh_a_u_1, "zr350", 100, 2097152
19601, fbmp_a_u_1, "zr350", 100, 2101248
19602, rbmp_a_u_1, "zr350", 100, 2101248
19603, rf_a_u_1, "zr350", 100, 2098180
19604, wg_l_a_u_1, "zr350", 100, 2097152
19605, wg_r_a_u_1, "zr350", 100, 2097152
19606, exh_c_u_1, "zr350", 100, 2097152
19607, fbmp_c_u_1, "zr350", 100, 2101248
19608, rbmp_c_u_1, "zr350", 100, 2101248
19609, rf_c_u_1, "zr350", 100, 2098180
19610, wg_l_c_u_1, "zr350", 100, 22097152
19611, wg_r_c_u_1, "zr350", 100, 2097152
end
tobj
end
path
end
2dfx
end
anim
end
txdp
end

but the game crashes still.
parts are added to zr350 in carmods
what did I do wrong? sad.gif

Edward_FFS
  • Edward_FFS

    If life gives you lemons... Add salt and Tequila!

  • Members
  • Joined: 16 Jul 2010

#54

Posted 01 December 2012 - 02:13 PM

pokemon4ever:

nto_b_** is refered to nitrous, I believe. About the rims, yes, there's 3 groups of wheels for the 3 classes (if it is '-1' you won't be able to change wheels in-game) wich you can manipulate. Although, there's a limit of wheels that can be shown, 13 I believe from the last time I tried, i don't know how to break that limit, or if there's even a way to do so. And yes, at the end of shopping.DAT file are the list of the parts to be shown at every shop, if you want them to appear in every shop, copy the lines to each shop.
Hope this helps wink.gif

________________________________________

GTRboy:

You should read EVERYTHING I wrote, I believe the tutorial is detailed enough blush.gif

1 - use a letter instead of a number on the ID, and replace the previous letter, if you add a new parameter on the part, obviously the game won't recognize it.
2 - Under the "link" in carmods.DAT ONLY add the Side Skirts ("wg_*_* ").
3 - On veh_mods2.IDE, it's zr350, not "zr350", and also pay attention to the draw distance values!

Hope this helps icon14.gif

Cell Tennyson
  • Cell Tennyson

    We will eliminate all the Cuban Today!

  • Members
  • Joined: 22 Oct 2012
  • India

#55

Posted 23 August 2014 - 06:50 AM

Hi!! my question is

 

exh_a_z
fbmp_a_z
rbmp_a_z
spl_a_z_b
wg_r_a_z
wg_l_a_z

What is I,z,b in that line? what does that mean?

 

wg_l_a_z

Is that 'I' or 'L'


ALAN41
  • ALAN41

    Clown Hater

  • Members
  • Joined: 18 Nov 2012
  • Indonesia

#56

Posted 23 August 2014 - 07:55 AM

And you bumping another old topic


Lordoz
  • Lordoz

    Player Hater

  • Members
  • Joined: 18 Jul 2010

#57

Posted 23 August 2014 - 06:46 PM

I dont know if I'll even get help, but its worth a try. So Ive tried this a few times now. But it still crashes. Here are my files:

 

gta.DAT

IDE DATA\MAPS\interior\propext.IDE

# vehicle upgrade models
IDE DATA\MAPS\veh_mods\veh_mods.IDE
IDE DATA\MAPS\veh_mods\veh_mods_II.IDE

# txd parents

Veh_mods_II.IDE

objs
19600, exh_a_o, oceanic, 100, 2097152
19601, exh_c_o, oceanic, 100, 2097152
19602, fbmp_a_o, oceanic, 100, 2101248
19603, fbmp_c_o, oceanic, 100, 2101248
19604, rbmp_a_o, oceanic, 100, 2101248
19605, rbmp_c_o, oceanic, 100, 2101248
19606, rf_a_o, oceanic, 100, 2098180
19607, rf_c_o, oceanic, 100, 2097156
19608, spl_a_o_b, oceanic, 100, 2101248
19609, spl_c_o_b, oceanic, 70, 2101248
19610, wg_l_a_o, oceanic, 100, 2097152
19611, wg_r_a_o, oceanic, 100, 2097152
19612, wg_l_c_o, oceanic, 100, 2097152
19613, wg_r_c_o, oceanic, 100, 2097152
end
tobj
end

carmods.DAT

wg_l_lr_t1, wg_r_lr_t1
wg_l_a_o, wg_r_a_o
wg_l_c_o, wg_r_c_o
end

Ive also removed oceanic from the first row, and added it with the other tuners

oceanic, exh_a_o, exh_c_o, fbmp_a_o, fbmp_c_o, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_o, rbmp_c_o, rf_a_o, rf_c_o, spl_a_o_b, spl_c_o_b, wg_l_a_o, wg_l_c_o

shopping.DAT

		hydralics		HYDRAU		respect 0 	sexy 0		1500
		exh_a_o			URAAE		respect 0 	sexy 0		750
		exh_c_o			URACE		respect 0 	sexy 0		650
		fbmp_a_o		URAAFF		respect 0 	sexy 0		950
		fbmp_c_o		URACFF		respect 0 	sexy 0		850
		rbmp_a_o		URAARF		respect 0 	sexy 0		950
		rbmp_c_o		URACRF		respect 0 	sexy 0		850
		rf_a_o			URAARV		respect 0 	sexy 0		150
		rf_c_o			URACRV		respect 0 	sexy 0		100
		spl_a_o_b		URAAUB		respect 0 	sexy 0		550
		spl_c_o_b		URACUB		respect 0 	sexy 0		450
		wg_l_a_o		URAASI		respect 0 	sexy 0		450
		wg_l_c_o		URACSI		respect 0 	sexy 0		350        
	end		
		item nto_b_tw
		item exh_a_o
		item exh_c_o
		item fbmp_a_o
		item fbmp_c_o
		item rbmp_a_o
		item rbmp_c_o
		item rf_a_o
		item rf_c_o
		item spl_a_o_b
		item spl_c_o_b
		item wg_l_a_o
		item wg_l_c_o
	end

_CP_
  • _CP_

    Group: Vice City Stories team

  • Feroci Racing
  • Joined: 27 Dec 2007
  • Poland
  • Best Map 2013 "ViceCityStories PC Edition"

#58

Posted 25 August 2014 - 09:20 PM

I think there is a limit for tuning parts, game can handle only 140 of them.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users