TUTORIAL - HOW TO ADD TUNING PARTS
Posted 21 August 2011 - 09:07 PM
It's not 100% sure it'll work, just a guess. It solves sound bugs with VehicleAudioEditor, maybe it does the same to you...
Posted 27 October 2011 - 02:38 PM
Posted 27 October 2011 - 05:32 PM
|QUOTE (Bozster @ Thursday, Oct 27 2011, 14:38)|
|Sigh...this doesn't work for me. I checked veh_mods and carmods several times but everytime I change them, the game crashes while loading the savefile. Any tips?|
Try deleting gta.SET and start a new game. If this doesn't work, send me the files you changed:
that I'll see what I can do
Posted 30 October 2011 - 02:07 PM
Posted 02 November 2011 - 10:58 PM
|QUOTE (Bozster @ Sunday, Oct 30 2011, 14:07)|
| Wait, a minute, Sacky's told me the problem - it said that I had breached the car mod limit, but I had raised the limit to 200 as per your tutorial (I also tried changing it to 100, but not success). If the problem is with Sacky's, what can I do? (Note: I'm running US Ver 1.0)|
Wich version of SALA are you using?
Posted 05 November 2011 - 12:19 AM
|QUOTE (Bozster @ Friday, Nov 4 2011, 20:53)|
|I'm using Version 8 Alpha.|
That's strange... you removed the "#" behind "Carmods" line, right?
Upload the files you changed and let me take a look at it, ok?
Posted 06 November 2011 - 08:30 PM
|QUOTE (Bozster @ Sunday, Nov 6 2011, 12:45)|
|Oh...right. Well, thanks! It works great now!|
I'm glad you made it work
Posted 30 July 2012 - 03:38 PM
Now my question. Have you ever saw on internet those super modded GTA San Andreas games where every vehicle is modded? Well I did, and I am amazed. How the hell they do that? I add about 10-20 cars and BAZINGA. The game crashes on loading screen or it freezes or something third. How to fix that???? I am intrigued. If you can help me you would be an badass.
Posted 31 July 2012 - 09:02 AM
But are you talking about adding vehicles, or REPLACING vehicles? There's a difference.
I replaced almost all my vehicles of my game, and it works like charm, taking a bug or 2 because of the excessive adding of tuning parts -.-'
But if you're having trouble adding cars, then I'm not the best person to help you out. If it is replacing, my advice, always do that MANUALLY, never trust in programs like SAMI
Posted 31 July 2012 - 09:35 AM Edited by Your_Girlfriend, 31 July 2012 - 09:37 AM.
P.S. I prefer to do everything myself whit some hard IMG work.
Posted 31 July 2012 - 09:51 AM
That's important too.
Posted 31 July 2012 - 10:08 AM Edited by Your_Girlfriend, 31 July 2012 - 10:46 AM.
All cars I have installed are tunable and I really like them.
Changed the vehicles.ide and it works. Thanks for the time and putting the solution right under my nose. I didn't know that vehicles.ide is so important. I taught it's only a doc that set the spawning settings like where, when, who...
Anyway, thank you.
Posted 01 September 2012 - 09:02 PM
Posted 04 September 2012 - 10:38 AM
|QUOTE (TommyTheUnique @ Saturday, Sep 1 2012, 21:02)|
|Just figured out. The letter R or B in spoiler name means where it attaches R is Roof like on Flash and B is Boot Like elegy. I once had a crash when i tried to do something with these letters.|
It all makes sense now lol. Thanks for the discovery, updating the the tutorial as we speak
Posted 07 September 2012 - 04:49 AM
Posted 10 September 2012 - 09:58 PM
|QUOTE (gtafan113 @ Friday, Sep 7 2012, 04:49)|
|Hey I saw you said that you haven't tested this with vehicles that you added to the game yourself. I did this awhile ago and I remember it working fine. So you can use this tutorial with the adding cars one to add fully tuneable cars to the game now.|
Well, thanks for testing! Updating as we speak. In less than a week, 2 updates to a post that has more than a year! Thanks community!
Posted 17 October 2012 - 04:31 AM Edited by pokemon4ever, 17 October 2012 - 05:35 AM.
In the carsmods.dat file I try to add extra rims to class 0 cars, such as Sabre. So for example I add wheel_sr2 (Rimshine). When I go into transfender, Rimshine shows up for class 0 cars but then two of rims that normally show up are missing. any suggestions?
I think maybe I need to edit the shopping.dat as well right?
also, does anyone know what nto_b_tw and nto_b_s stand for?
Posted 01 December 2012 - 03:46 AM
added to shopping.dat
#name, nametag, stats to change, price
bnt_b_sc_l BMBLBS respect 0 sexy 0 150
hydralics HYDRAU respect 0 sexy 0 1500
exh_a_u_1 LGDAE respect 0 sexy 0 790
exh_c_u_1 LGDAE respect 0 sexy 0 790
fbmp_a_u_1 LGDAFF respect 0 sexy 0 990
fbmp_c_u_1 LGDAFF respect 0 sexy 0 990
rbmp_a_u_1 LGDARF respect 0 sexy 0 1000
rbmp_c_u_1 LGDARF respect 0 sexy 0 1000
rf_a_u_1 LGDARV respect 0 sexy 0 190
rf_a_c_1 LGDARV respect 0 sexy 0 190
wg_r_a_u_1 LGDAS respect 0 sexy 0 600
wg_r_c_u_1 LGDAS respect 0 sexy 0 600
wg_l_a_u_1 LGDASI respect 0 sexy 0 500
wg_l_c_u_1 LGDASI respect 0 sexy 0 500
section carmod1 # Normal Cars
after added to carmods.dat
| # description: List of cars and the mods that can be added to these cars|
exh_a_u_1, exh_c_u_1, fbmp_a_u_1, fbmp_c_u_1, rbmp_a_u_1, rbmp_c_u_1, rf_a_u_1, rf_a_c_1
and new veh_mods2.ide included in gta.dat under the first one
19600, exh_a_u_1, "zr350", 100, 2097152
19601, fbmp_a_u_1, "zr350", 100, 2101248
19602, rbmp_a_u_1, "zr350", 100, 2101248
19603, rf_a_u_1, "zr350", 100, 2098180
19604, wg_l_a_u_1, "zr350", 100, 2097152
19605, wg_r_a_u_1, "zr350", 100, 2097152
19606, exh_c_u_1, "zr350", 100, 2097152
19607, fbmp_c_u_1, "zr350", 100, 2101248
19608, rbmp_c_u_1, "zr350", 100, 2101248
19609, rf_c_u_1, "zr350", 100, 2098180
19610, wg_l_c_u_1, "zr350", 100, 22097152
19611, wg_r_c_u_1, "zr350", 100, 2097152
but the game crashes still.
parts are added to zr350 in carmods
what did I do wrong?
Posted 01 December 2012 - 02:13 PM
nto_b_** is refered to nitrous, I believe. About the rims, yes, there's 3 groups of wheels for the 3 classes (if it is '-1' you won't be able to change wheels in-game) wich you can manipulate. Although, there's a limit of wheels that can be shown, 13 I believe from the last time I tried, i don't know how to break that limit, or if there's even a way to do so. And yes, at the end of shopping.DAT file are the list of the parts to be shown at every shop, if you want them to appear in every shop, copy the lines to each shop.
Hope this helps
You should read EVERYTHING I wrote, I believe the tutorial is detailed enough
1 - use a letter instead of a number on the ID, and replace the previous letter, if you add a new parameter on the part, obviously the game won't recognize it.
2 - Under the "link" in carmods.DAT ONLY add the Side Skirts ("wg_*_* ").
3 - On veh_mods2.IDE, it's zr350, not "zr350", and also pay attention to the draw distance values!
Hope this helps
Posted 23 August 2014 - 06:50 AM
Hi!! my question is
What is I,z,b in that line? what does that mean?
Is that 'I' or 'L'
Posted 23 August 2014 - 06:46 PM
I dont know if I'll even get help, but its worth a try. So Ive tried this a few times now. But it still crashes. Here are my files:
IDE DATA\MAPS\interior\propext.IDE # vehicle upgrade models IDE DATA\MAPS\veh_mods\veh_mods.IDE IDE DATA\MAPS\veh_mods\veh_mods_II.IDE # txd parents
objs 19600, exh_a_o, oceanic, 100, 2097152 19601, exh_c_o, oceanic, 100, 2097152 19602, fbmp_a_o, oceanic, 100, 2101248 19603, fbmp_c_o, oceanic, 100, 2101248 19604, rbmp_a_o, oceanic, 100, 2101248 19605, rbmp_c_o, oceanic, 100, 2101248 19606, rf_a_o, oceanic, 100, 2098180 19607, rf_c_o, oceanic, 100, 2097156 19608, spl_a_o_b, oceanic, 100, 2101248 19609, spl_c_o_b, oceanic, 70, 2101248 19610, wg_l_a_o, oceanic, 100, 2097152 19611, wg_r_a_o, oceanic, 100, 2097152 19612, wg_l_c_o, oceanic, 100, 2097152 19613, wg_r_c_o, oceanic, 100, 2097152 end tobj end
wg_l_lr_t1, wg_r_lr_t1 wg_l_a_o, wg_r_a_o wg_l_c_o, wg_r_c_o end
Ive also removed oceanic from the first row, and added it with the other tuners
oceanic, exh_a_o, exh_c_o, fbmp_a_o, fbmp_c_o, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_o, rbmp_c_o, rf_a_o, rf_c_o, spl_a_o_b, spl_c_o_b, wg_l_a_o, wg_l_c_o
hydralics HYDRAU respect 0 sexy 0 1500 exh_a_o URAAE respect 0 sexy 0 750 exh_c_o URACE respect 0 sexy 0 650 fbmp_a_o URAAFF respect 0 sexy 0 950 fbmp_c_o URACFF respect 0 sexy 0 850 rbmp_a_o URAARF respect 0 sexy 0 950 rbmp_c_o URACRF respect 0 sexy 0 850 rf_a_o URAARV respect 0 sexy 0 150 rf_c_o URACRV respect 0 sexy 0 100 spl_a_o_b URAAUB respect 0 sexy 0 550 spl_c_o_b URACUB respect 0 sexy 0 450 wg_l_a_o URAASI respect 0 sexy 0 450 wg_l_c_o URACSI respect 0 sexy 0 350 end
item nto_b_tw item exh_a_o item exh_c_o item fbmp_a_o item fbmp_c_o item rbmp_a_o item rbmp_c_o item rf_a_o item rf_c_o item spl_a_o_b item spl_c_o_b item wg_l_a_o item wg_l_c_o end
Posted 25 August 2014 - 09:20 PM
I think there is a limit for tuning parts, game can handle only 140 of them.
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