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Writing In GTA V

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Mister Pink
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#1

Posted 09 July 2011 - 09:30 AM

As I mentioned in another topic, GTA III, SA and VC were written by Dan Houser and James Worral.

GTA IV has been written by Dan Houser and Rupert Humphries. If Humphries was hired by Rockstar, what was their intention? Humphries doesn't seem to have any other experience. How much say did he have and was he responsible for the very serious tone in IV?

I'd like to see a Houser/Worral story again, if that's the case.

Matty
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#2

Posted 09 July 2011 - 09:50 AM

Prior to Grand Theft Auto IV's release, I am pretty certain that it was stated that the game would be taking a more realistic approach to how it plays out due to the then-new technology that they would be using; which would make the game look (visually) more realistic then its predecessors (as far as I am concerned, a more serious tone was intended because of the more realistic nature of the game). I highly doubt that a different person writing the game would have any significance in the tone of the game as Dan Houser is the one that is technically in charge, so anything would've had to be run by him (approved) during the writing stage.

Also, you are not considering Grand Theft Auto: Vice City Stories or Liberty City Stories; either. I can't find who exactly wrote those two games (Dan Houser would've likely been one of them)--but it further highlights my point that the additional person brought on to write the game would've had little significance on the tone of the game, due to the hierarchy that is in place. If anything, Dan Houser would've been responsible for the serious tone of Grand Theft Auto IV as he would've been the one that approved of it.

Mister Pink
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#3

Posted 09 July 2011 - 10:01 AM

QUOTE (DTUMan @ Saturday, Jul 9 2011, 10:50)
Prior to Grand Theft Auto IV's release, I am pretty certain that it was stated that the game would be taking a more realistic approach to how it plays out due to the then-new technology that they would be using; which would make the game look (visually) more realistic then its predecessors (as far as I am concerned, a more serious tone was intended because of the more realistic nature of the game). I highly doubt that a different person writing the game would have any significance in the tone of the game as Dan Houser is the one that is technically in charge, so anything would've had to be run by him (approved) during the writing stage.

Also, you are not considering Grand Theft Auto: Vice City Stories or Liberty City Stories; either. I can't find who exactly wrote those two games (Dan Houser would've likely been one of them)--but it further highlights my point that the additional person brought on to write the game would've had little significance on the tone of the game, due to the hierarchy that is in place. If anything, Dan Houser would've been responsible for the serious tone of Grand Theft Auto IV as he would've been the one that approved of it.

Yes, I get what you are saying. That's why I asked, what were Rockstars/Housers intentions when hiring Humphries? Was Houser wanting to go down the serious route and Worral didn't, so got sacked and replaced? Was Humphries hired to massage Houser's ego with his new serious tone? After all, Houser has the final say, why hire anyone?

Also, Humphries could definately have a swaying decision if he was there to just 'agree' with Houser. Maybe Worral kept Houser in check and kept the storyline more fun.

What is the realistic nature of the game? The game doesn't have a nature, it was just created because of they way they wanted it. That sounds like the game was there first and Rockstar had to work with what was already there. I don't buy that.

Also found this....
QUOTE
Jun 19, 2006 1:46 pm PT
The ever popular crime adventure, Grand Theft Auto, will be making its debut onto next-generation consoles in Fall 2007. Before then, gamers will be treated with the delight of the upcoming Vice City Stories on the PSP. However, Rockstar is already generating a dream team to handle the GTAIV project.

Rockstar President Dan Houser, along with James Worrall, will be the primary writers for GTAIV. James Worrall has seen work with past Rockstar projects such as GTA and Manhunt. Lazlow Jones, or as GTA cohorts know, 'Lazlow', is labled as part of the cast for the game. Lazlow Jones has lended his voice talent to GTA3, Vice City, San Andreas, and Liberty City stories as a radio host. If the trend continues, Lazlow's role in GTAIV would probably be a radio host. Also listed as part of the GTAIV cast is Navid Khonsari. Navid is popular with his voice talent for the Max Payne games in which he voiced the Porn Host in Max Payne 2. He also contributed to voice talent for GTA games as well, notably for pedestrians.

Grand Theft Auto IV isn't scheduled to release on the PS3 and Xbox 360 until October 17, 2007, but it is clearly noted that Rockstar is already assembling a strong group for the GTAIV team and cast. Expect this list to expand in the near future, and PS3Portal will continue to inform you as more voice talent for GTAIV is revealed.


It's off a forum and there's no source on there but it seems Worral was originally hired as a writer.

Rucke
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#4

Posted 09 July 2011 - 10:20 AM

James Worrall quit R* so they had to hire someone else. Simple as that. Writing stories alone isn't always the best way to go. It's good to have someone to bounce ideas with. I think both Worrall and Humphries seems like talanted writers.

I think James Worrall is writing the story for Driver San Francisco now btw.

Mister Pink
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#5

Posted 09 July 2011 - 10:27 AM

I wonder why he quit when he was about to write one of the most successful games in history.

It's sad because Worral was there from the start and followed the natural turn of events as GTA progressed. I'm sure he had a say in some things we've loved in previous GTA's.

Is it really just a coincidence that he quit and then GTA takes a big turn in it's serious tone?

Rucke
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#6

Posted 09 July 2011 - 10:38 AM

You mean that they fired him because he wasn't serious enough for GTA IV? Nah I don't think so.

CheesyJ
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#7

Posted 09 July 2011 - 11:27 AM

Personally, I'm not too bothered as to who the writer is for the next game. As long as they are able to do a good job, then I am happy.

DS 17
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#8

Posted 09 July 2011 - 12:47 PM

QUOTE (ThePinkFloydSound @ Saturday, Jul 9 2011, 12:01)
QUOTE (DTUMan @ Saturday, Jul 9 2011, 10:50)
Prior to Grand Theft Auto IV's release, I am pretty certain that it was stated that the game would be taking a more realistic approach to how it plays out due to the then-new technology that they would be using; which would make the game look (visually) more realistic then its predecessors (as far as I am concerned, a more serious tone was intended because of the more realistic nature of the game). I highly doubt that a different person writing the game would have any significance in the tone of the game as Dan Houser is the one that is technically in charge, so anything would've had to be run by him (approved) during the writing stage.

Also, you are not considering Grand Theft Auto: Vice City Stories or Liberty City Stories; either. I can't find who exactly wrote those two games (Dan Houser would've likely been one of them)--but it further highlights my point that the additional person brought on to write the game would've had little significance on the tone of the game, due to the hierarchy that is in place. If anything, Dan Houser would've been responsible for the serious tone of Grand Theft Auto IV as he would've been the one that approved of it.

[font=arial]Yes, I get what you are saying. That's why I asked, what were Rockstars/Housers intentions when hiring Humphries? Was Houser wanting to go down the serious route and Worral didn't, so got sacked and replaced? Was Humphries hired to massage Houser's ego with his new serious tone? After all, Houser has the final say, why hire anyone?
[...]

Who says that James Worral didn't want to write a serious story? Of course, it is a possibility, but I think - after someone here wrote he is writing the story for Driver: San Francisco - he just got a better job there.
Driver is a game by Electronic Arts and EA is bigger than R* or Take2. I can imagine myself they are paying better than R*, so that could be a reason, too, why he changed the company.

F4L?
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#9

Posted 09 July 2011 - 12:55 PM

QUOTE (Rucke @ Saturday, Jul 9 2011, 21:38)
You mean that they fired him because he wasn't serious enough for GTA IV? Nah I don't think so.

If he was in fact fired for not being serious enough , i suspect James Worral goes by another name... The Joker...

AreXi
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#10

Posted 09 July 2011 - 01:14 PM

QUOTE (DS 17 @ Saturday, Jul 9 2011, 14:47)
Driver is a game by Electronic Arts and EA is bigger than R* or Take2.

Driver is by Ubisoft.

I'm with ThePinkFloydSound on this one. Earlier Driver games have been dark and gritty, noire-like games story-wise, and as it turns out people have been moaning about that so they've decided to change that and make Driver San Francisco a bit less serious. So if Worral really is working on San Francisco now- Well, I'm sure you catch my drift.

TenEightyOne
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#11

Posted 09 July 2011 - 01:56 PM

I didn't realise that there had been such a fundamental crew change ahead of GTAIV. The suggestions above regarding GTAIV's sombre tone seem entirely reasonable in view of that fact.

For me GTAIV was too serious... and there was way too much city and not enough dirt track biggrin.gif

The Wallet Inspector
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#12

Posted 09 July 2011 - 05:35 PM

QUOTE (ThePinkFloydSound @ Saturday, Jul 9 2011, 10:27)
I wonder why he quit when he was about to write one of the most successful games in history.

It's sad because Worral was there from the start and followed the natural turn of events as GTA progressed. I'm sure he had a say in some things we've loved in previous GTA's.

Is it really just a coincidence that he quit and then GTA takes a big turn in it's serious tone?


The next GTA series is always going to comprise the (or some of the) biggest games in history. Whenever you leave, it's always going to be just before that "event" title. Don't over-think it.

Mister Pink
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#13

Posted 09 July 2011 - 05:42 PM

QUOTE (The Wallet Inspector @ Saturday, Jul 9 2011, 18:35)
QUOTE (ThePinkFloydSound @ Saturday, Jul 9 2011, 10:27)
I wonder why he quit when he was about to write one of the most successful games in history.

It's sad because Worral was there from the start and followed the natural turn of events as GTA progressed. I'm sure he had a say in some things we've loved in previous GTA's.

Is it really just a coincidence that he quit and then GTA takes a big turn in it's serious tone?


The next GTA series is always going to comprise the (or some of the) biggest games in history. Whenever you leave, it's always going to be just before that "event" title. Don't over-think it.

Yes, but this was a next gen title with a new Rockstar engine. It was the biggest change in the series since 2 to III. So, no I'm not really over thinking it. That guy was supposed to be co-writing it with the President of Rockstar games and has written or co-written Manhunt 1 and 2. If he was originally down for doing IV why did he leave/get sacked if he was writing the games from the start? Why not stick out another game? Why leave right before IV was to be produced.

I think it's all relevant and hasn't been discussed yet. I'm using logic, asking questions based on facts. I'm not speculating or trying to suggest anything. I want to know his creative input and why he left.

Working with the president of Rockstar, I'm sure had it perks. People just don't walk out of jobs like that. If he did, he must have a good reason.

Adriaan
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#14

Posted 10 July 2011 - 04:15 PM Edited by Adriaan, 10 July 2011 - 04:19 PM.

QUOTE (ThePinkFloydSound @ Saturday, Jul 9 2011, 19:42)
People just don't walk out of jobs like that. If he did, he must have a good reason.

There sadly was a large amount of people (some listed here) that left the company after the media attention/FTC investigations from 2005, including three of the five founding fathers of Rockstar Games (Terry, Jamie, Garry).

Of course, I'm sure for a lot of them their departure coincidentally followed the hot coffee stuff.

Mister Pink
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#15

Posted 06 April 2012 - 11:35 AM

***Ooops. Sorry was looking over this old topic and bumped it by accident. Sorry.****

TheBoneCountyButcher
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#16

Posted 06 April 2012 - 12:27 PM

Dan Houser is the main writer for the game, he writes a very detailed treatment which contains most major plot points and other such for the game. After he hires a writer who has knowledge in the subject (DJ Pooh for S.A.) or is a good writer, then they fine tune it, giving depth and such. Obviously it changes a lot when the finish their first draft, as the team have ideas as well.

Source is an interview I read somewhere.

Darrel
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#17

Posted 06 April 2012 - 12:41 PM

Glad this was bumped , as its pretty interesting.

Writers do effect the product , just like a movie or any other piece of media. Still, i thought the script was top stuff in Gta IV

Edward-Is-A-Flunky45
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#18

Posted 06 April 2012 - 03:55 PM

QUOTE (gta_talk @ Friday, Apr 6 2012, 12:27)
Dan Houser is the main writer for the game, he writes a very detailed treatment which contains most major plot points and other such for the game. After he hires a writer who has knowledge in the subject (DJ Pooh for S.A.) or is a good writer, then they fine tune it, giving depth and such. Obviously it changes a lot when the finish their first draft, as the team have ideas as well.

Source is an interview I read somewhere.

As we could spot on iMDb Dan Houser is writing GTA V, Sam Houser is the executive producer , Leslie Benzies is the producer, and the music (maybe the loading scream or the music-theme) is created by Michael Hunter

Edward-Is-A-Flunky45
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#19

Posted 06 April 2012 - 03:56 PM

QUOTE (Edward-Is-A-Flunky45 @ Friday, Apr 6 2012, 15:55)
QUOTE (gta_talk @ Friday, Apr 6 2012, 12:27)
Dan Houser is the main writer for the game, he writes a very detailed treatment which contains most major plot points and other such for the game. After he hires a writer who has knowledge in the subject (DJ Pooh for S.A.) or is a good writer, then they fine tune it, giving depth and such. Obviously it changes a lot when the finish their first draft, as the team have ideas as well.

Source is an interview I read somewhere.

As we could spot on iMDb Dan Houser is writing GTA V, Sam Houser is the executive producer , Leslie Benzies is the producer, and the music (maybe the loading scream or the music-theme) is created by Michael Hunter

Screen* Sorry ;s

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#20

Posted 06 April 2012 - 04:18 PM

QUOTE (AreXi @ Saturday, Jul 9 2011, 11:14)
QUOTE (DS 17 @ Saturday, Jul 9 2011, 14:47)
Driver is a game by Electronic Arts and EA is bigger than R* or Take2.

Driver is by Ubisoft.

I'm with ThePinkFloydSound on this one. Earlier Driver games have been dark and gritty, noire-like games story-wise, and as it turns out people have been moaning about that so they've decided to change that and make Driver San Francisco a bit less serious. So if Worral really is working on San Francisco now- Well, I'm sure you catch my drift.

Gotcha, and agree.

Although I don't care much if they choose a darker or a funnier path. I always enjoyed both series (GTA and Driver), even after the changes.




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