|QUOTE (The Loot)|
|Edit: Narrowed down a bug. When a chase resumes, high alert does not seem to happen when you escape again.|
Also, how does the dispatch delay work? I know the game has a setting SNT can use, but when it happens, some cops seem to ignore Niko for a bit. Firing a gun near or at them fixes them, but cops in cars drive away slightly erratically and the helicopter just leaves and despawns.
I just saw the High Alert bug. But then when I carefully tested it several times, it worked fine. I'll watch out for it in the future. Dispatch Delay temporarily enables a setting called "DONT_DISPATCH_COPS_FOR_PLAYER". The only downsides: it seems to make the game delete cops more often during chases, and it still allows police roadblocks to spawn.
Anyway, stayed up late tonight to finish Prerelease 5, which I've been slowly working on for a few months. You can get it over here. Here are the changes since Prerelease 4:
- Added countdown message during Dispatch Delay.
- Tweaked cop behavior:
. . . . Added speech when your wanted level rises.
. . . . High Alert level is based on the level of chase you escaped, instead of warrant rating.
. . . . Investigating cops in cars don't get out to interrogate until they reach red alert.
. . . . FBI and NOOSE pay less attention to you when your warrant/High Alert level is low.
. . . . Cops pay less attention to you when you wear the LSD uniform.
- Added INI settings:
. . . . OverallAlertMultiplier_FBI, NOOSE: changes how much FBI and NOOSE notice you.
. . . . OverallAlertMultiplier_LSD: changes how much cops notice you when you wear the LSD uniform.
. . . . Weight_Night, Weight_Rain, and other weights that decrease the effect of certain alerts.
. . . . OnChaseDeath_HighAlert: triggers High Alert when you die in a chase.
. . . . OnChaseDeath_AddCrimes: adds your crimes to your warrant when you die in a chase.
. . . . ShowMsg_DispatchCountdown: shows seconds until searching cops can spawn.
- Tweaked INI settings:
. . . . Split "ALERT MODIFIERS" section into "weighted" and "unweighted" sections.
. . . . Renamed "ClearWarrant_OnArrest" to "OnArrest_ClearWarrant".
. . . . Renamed "ClearWarrant_OnChaseDeath" to "OnChaseDeath_ClearWarrant".
. . . . Renamed "ConfiscateWeapons_OnChaseDeath" to "OnChaseDeath_ConfiscateWeapons".
. . . . Removed "GunsAreIllegal" (you can just set the gun/explosive spot chances to zero).
- Fixed bugs:
. . . . Cops kept attacking you when you escaped a chase of 2+ stars.
. . . . Cops could identify you when they couldn't see your face.
. . . . Wrong High Alert level after escaping a lower-level chase than a previous High Alert level.
. . . . "KnifeAlert" defaulted to 15 instead of 20 if deleted from the INI.
. . . . "DispatchDelay_Seconds" INI setting didn't work and defaulted to 35 instead of 15.
. . . . "ShowMsg_VehicleWanted" setting didn't work.
. . . . INI settings for cop movement speed worked, but weren't in the INI.
. . . . Alert indicators for cops in cars didn't flash properly.
- Minor tweaks and cleanup.
Edited by AngryAmoeba, 22 June 2013 - 08:43 AM.