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IV Texture Overhaul

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AngryAmoeba
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#241

Posted 20 July 2011 - 09:46 PM

QUOTE
Ok guys i made us some HD Vending Machines (Only 2 at this moment)

Heres a couple screenshots

The Coca Cola Machine (Replaces E-Cola Machines)
http://img828.images...11720191721.png

This is the 7Up Machine (Replaces Sprunk)
http://img840.images...11720205426.png

The Textures are 1024x1024, and look amazing ingame, really nice, also has bump mapping on parts

Heres the Download Link for the textures, with a readme bundled inside
http://www.mediafire...jfkxdxmhn3je98g


Well done! But how about Sprite instead of 7Up for the Sprunk machines?

DKT70
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#242

Posted 20 July 2011 - 10:15 PM

Here is my Park Texture mod. It's nowhere near the quality of Benni's and Vanni's textures since I suck at natural textures - I prefer man-made texturing - but it's useless just sitting on my HD so I thought I would share it.

Download:-

http://www.mediafire...6pxybin0bmbp4er

Instructions:
Just copy the file into the following place

C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\pc\data\maps\manhat

Make a backup of your manhat06.img, first, just incase this isn't for you.

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Arenot2be
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#243

Posted 20 July 2011 - 10:38 PM

Thank you. smile.gif

BehelitOutlaw
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#244

Posted 20 July 2011 - 10:40 PM

it's a great day for GTA iV today!
thx!

PacketOVerload_x64Bit
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#245

Posted 21 July 2011 - 12:30 AM

QUOTE (DKT70 @ Wednesday, Jul 20 2011, 15:15)
Here is my Park Texture mod. It's nowhere near the quality of Benni's and Vanni's textures since I suck at natural textures - I prefer man-made texturing - but it's useless just sitting on my HD so I thought I would share it.

Download:-

http://www.mediafire...6pxybin0bmbp4er

Instructions:
Just copy the file into the following place

C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\pc\data\maps\manhat

Make a backup of your manhat06.img, first, just incase this isn't for you.

Can't wait to try it out DKT. Thanks man! The mail boxes are awesome, as well as the roads. Everything you put out will go into my IV. Your works, all of 'em, are awesome. icon14.gif

quechus13
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#246

Posted 21 July 2011 - 12:47 AM

Tomsteel you should make it into a Sprite Machine (Sprunk = Sprite)

LordMelkor
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#247

Posted 21 July 2011 - 01:54 AM

So how long before companies like Coca-Cola and Pepsi realize there's money to be made through subtle in-game product placement like this?

tounge2.gif

johnnywcw
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#248

Posted 21 July 2011 - 02:06 AM

Master DKT70, thanks for the textures that you make. it make the game look more stunning.

fawfaw
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#249

Posted 21 July 2011 - 04:16 AM

QUOTE (DKT70 @ Wednesday, Jul 20 2011, 22:15)
Download:-
http://www.mediafire...6pxybin0bmbp4er


@DKT70
I downloaded the Park Texture MOD.
I will try it later. Thanks the craftsman ,DKT70 !

ALien8ed
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#250

Posted 21 July 2011 - 05:50 AM

QUOTE (DKT70 @ Wednesday, Jul 20 2011, 22:15)
Here is my Park Texture mod.

Fantastic work and much appreciated as always.

Thankyou... icon14.gif

WhiteGoblin
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#251

Posted 21 July 2011 - 07:45 AM

These are all amazing! Thank you so much for all of the work that's been going on it's truly beautiful. I can't wait to see more, keep up the excellence! icon14.gif

Vanni83
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#252

Posted 21 July 2011 - 01:04 PM

biggrin.gif thanks to all....

new arch texture

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bodom
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#253

Posted 21 July 2011 - 02:27 PM

Vanni non c modo di sfuocare meglio il dof che usi nei tuoi screen? si vedono come delle strisce sullo sfondo

rakker&loly
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#254

Posted 21 July 2011 - 02:28 PM

i got a error that i run out of memory
after i install the trees mod on 1.0.7.0 how to fix that

vava720
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#255

Posted 21 July 2011 - 02:47 PM

QUOTE (rakker&loly @ Thursday, Jul 21 2011, 14:28)
i got a error that i run out of memory
after i install the trees mod on 1.0.7.0 how to fix that

try commandline.txt with -norestrictions or -nomemrestrict or -avaiblevidmem 999999999

Vanni83
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#256

Posted 21 July 2011 - 03:35 PM

QUOTE (bodom @ Thursday, Jul 21 2011, 14:27)
Vanni non c modo di sfuocare meglio il dof che usi nei tuoi screen? si vedono come delle strisce sullo sfondo

Gli screen sono fatti con la mod 1.2 di ice, e il dof dinamico, cmq ice ha creato nelle successive versioni diversi tipi di dof a piacere dell'utente




Screens are made using ice's 1.2 mod, and dof is dynamic, btw ice has created different version of dof in his last configuration, you can use what you like most

tomsteel1
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#257

Posted 21 July 2011 - 03:35 PM

QUOTE (AngryAmoeba @ Wednesday, Jul 20 2011, 21:46)


Heres the Download Link for the textures, with a readme bundled inside
http://www.mediafire...jfkxdxmhn3je98g[/QUOTE]

Well done! But how about Sprite instead of 7Up for the Sprunk machines?

Yeah, i did make it Sprite at first but i was having issues with how it looked,i mite make one in a second, they only take around 10 mins to do in full HD

ZBNYNC
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#258

Posted 21 July 2011 - 11:25 PM Edited by ZBNYNC, 22 July 2011 - 01:17 AM.

I just saw that you guys need advertising textures. I've been working on a mod that replaces all billboards in Liberty City with real ones, also I changed some textures of stores to real companies too. I'll post some pictures soon if anyone is interested.

ZBNYNC
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#259

Posted 22 July 2011 - 01:14 AM

Here are some pictures for the New Jersey/Alderney Reality Mod with the real textures and stores:
http://s1090.photobu...epsiadExxon.jpg
http://s1090.photobu...ia-PizzaHut.jpg
http://s1090.photobu...ifornia-ATT.jpg
http://s1090.photobu...le-UPSPepsi.jpg
http://s1090.photobu...iUPSUSPSDHL.jpg
http://s1090.photobu...i-AppleCoke.jpg
http://s1090.photobu...ning-Brinks.jpg

I should have the mod uploaded by tomorrow, I'll provide a link if anyone is interested.

AngryAmoeba
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#260

Posted 22 July 2011 - 03:41 AM

That's great work, ZBNYNC. icon14.gif

Are those textures higher res than vanilla?

rakker&loly
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#261

Posted 22 July 2011 - 12:42 PM

QUOTE (vava720 @ Thursday, Jul 21 2011, 14:47)
QUOTE (rakker&loly @ Thursday, Jul 21 2011, 14:28)
i got a error that i run out of memory
after i install the trees mod on 1.0.7.0 how to fix that

try commandline.txt with -norestrictions or -nomemrestrict or -avaiblevidmem 999999999

i have that and it is not working
i use mod iv real for 1.0.7.0 (iceconfig ect...) and have no problems
i use a simple trees mod and i run out of memory why?

tomsteel1
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#262

Posted 22 July 2011 - 01:49 PM Edited by tomsteel1, 22 July 2011 - 02:00 PM.

Hello Everybody
Good work guys who are making the new textures !!!

As many people requested i've gone and made a "Sprite" machine instead of 7UP

Heres the pictures of it

http://imageshack.us...1722133156.png/

Heres the link for the new updated version

HD Vending Machines

Vanni83
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#263

Posted 22 July 2011 - 01:54 PM

good work mate!!!!!!

Obelisk in middle park hard to paint, the only gap is that the column is a 7500 pixel png, for hd quality... i have to find a way to decrease megabytes

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tomsteel1
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#264

Posted 22 July 2011 - 02:03 PM

QUOTE (Vanni83 @ Friday, Jul 22 2011, 13:54)
good work mate!!!!!!

Obelisk in middle park hard to paint, the only gap is that the column is a 7500 pixel png, for hd quality... i have to find a way to decrease megabytes

user posted image
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Vanni83, that is amazing, there is no words to desribe how good that looks except "Let me bone it!!!!"

DKT70
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#265

Posted 22 July 2011 - 03:04 PM

QUOTE
As many people requested i've gone and made a "Sprite" machine instead of 7UP

Heres the pictures of it

http://imageshack.us...1722133156.png/

Heres the link for the new updated version


Nice, cheers.

QUOTE
Obelisk in middle park hard to paint, the only gap is that the column is a 7500 pixel png, for hd quality... i have to find a way to decrease megabytes


Vanni, if you do not mind me asking, where is that located in the img files ? I looked everywhere for that Obelisk, but could only find the smaller one on the other side of the park.

Vanni83
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#266

Posted 22 July 2011 - 03:14 PM

QUOTE (DKT70 @ Friday, Jul 22 2011, 15:04)


Vanni, if you do not mind me asking, where is that located in the img files ? I looked everywhere for that Obelisk, but could only find the smaller one on the other side of the park.

search in manhattan06.img and then search the file named park_ob... and i don0t remember the rest, it's a wdr file with texture embedded, the only problem is that need a big big texture to appear good textured, i have a 1 gb vga and i put a 14 mb wdr for that obelisk, i didn't have lower fps or either problem (7500px x 1900px about)

DKT70
  • DKT70

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#267

Posted 22 July 2011 - 03:29 PM

Cheers, Vanni.
Is it possible to over-right a embedded texture with your own texture in a wdr file ?
I was looking at the Fountain area, but it looked as if you could only add a texture dictionary, not a single PNG texture.

Vanni83
  • Vanni83

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#268

Posted 22 July 2011 - 03:35 PM

QUOTE (DKT70 @ Friday, Jul 22 2011, 15:29)
Cheers, Vanni.
Is it possible to over-right a embedded texture with your own texture in a wdr file ?
I was looking at the Fountain area, but it looked as if you could only add a texture dictionary, not a single PNG texture.

mmh i don't know, generally i extract the textures embedded overwrite with mines, and add some normal map if needed, then i import the odr generated and finish the work. By the way some wdr files have both textures embedded and others taken by a wtd file. I don't know how to tell to wdr which file have to take. I have to read the ide file in the img

ZBNYNC
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#269

Posted 22 July 2011 - 03:42 PM

QUOTE (AngryAmoeba @ Friday, Jul 22 2011, 03:41)
That's great work, ZBNYNC. icon14.gif

Are those textures higher res than vanilla?

Thank you, what do you mean by are they higher res than vanilla?


ZBNYNC
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#270

Posted 22 July 2011 - 03:45 PM

Here are some more pictures of the New Jersey/Alderney area:
http://s1090.photobu...S350-Wendys.jpg
http://s1090.photobu...oCokeMalibu.jpg
http://s1090.photobu...RalphLauren.jpg
http://s1090.photobu...-MillerLite.jpg
http://s1090.photobu.....=C32-iPod.jpg
http://s1090.photobu...eRedLobster.jpg
http://s1090.photobu...keZeroPepsi.jpg
http://s1090.photobu...idStarbucks.jpg

And here's the link to the finished mod:
http://www.megaupload.com/?d=PCAX592U




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