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IV Texture Overhaul

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GooD-NTS
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#31

Posted 10 July 2011 - 08:27 AM

Dpeasant3, here it is:
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Vanni83
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#32

Posted 10 July 2011 - 01:43 PM Edited by Vanni83, 10 July 2011 - 03:50 PM.

Cedar tree

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HD 1920 oak tree re-tetxured!!
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GTA 3
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#33

Posted 10 July 2011 - 03:53 PM

WOW! I want this tree now! inlove.gif cookie.gif

icelaglace
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#34

Posted 10 July 2011 - 07:17 PM

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Modded 10 peds, replaced models and such , during cutscenes too.
Moar sceenies soon.

@Mike

Beautiful trees. Can't wait to try them. smile.gif

nkjellman
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#35

Posted 11 July 2011 - 01:29 AM

Well this has beat Crisis in great graphics. That or the same. Keep up the good work.

Vanni83
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#36

Posted 11 July 2011 - 06:55 AM

@ Ice : Thanks!!!! i love this peds!!!! <3

MasterKontrol
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#37

Posted 11 July 2011 - 08:03 AM

HAhaahahah NICE WORK GANG!!!!! smile.gif

@ Ice...... sweeeeet looking peds bro! top notch....... hows the filesizes though?

@ Vanni/Mike (hehe) great job on the trees mate...... i did notice a small problem with the archway tex though..... easily seen tiling..... you can easily see where the textures join i mean...... no worries very easy to fix......... i will fix it and show you what i mean... Keep up the brilliant work man! smile.gif your a ph34r.gif

Vanni83
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#38

Posted 11 July 2011 - 08:49 AM

QUOTE (MasterKontrol @ Monday, Jul 11 2011, 08:03)

@ Vanni/Mike (hehe) great job on the trees mate...... i did notice a small problem with the archway tex though..... easily seen tiling..... you can easily see where the textures join i mean...... no worries very easy to fix......... i will fix it and show you what i mean... Keep up the brilliant work man! smile.gif your a ph34r.gif

ok, thanks bro!!!! biggrin.gif

Benny_
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#39

Posted 11 July 2011 - 10:40 AM

@Ice: Nice peds.. love the detail smile.gif

@Vanni: Good work! Especially the tree/leaf textures!

Here are some tree/leaf textures I made a while ago... smile.gif

Pine: (maybe a bit too dark)
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Birch:
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Vanni83
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#40

Posted 11 July 2011 - 01:06 PM

By the way repainted oak bark ....

@ Benny: good trees biggrin.gif:D

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icelaglace
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#41

Posted 11 July 2011 - 01:14 PM

@Vanni

Absolutely mind blowing O_____O especially the last one.

Anyway I found that Peds don't spawn when the textures is too high.
I'm gonna reduce them to 512 i'll see.

Vanni83
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#42

Posted 11 July 2011 - 01:29 PM

QUOTE (icelaglace @ Monday, Jul 11 2011, 13:14)
@Vanni

Absolutely mind blowing O_____O especially the last one.

Anyway I found that Peds don't spawn when the textures is too high.
I'm gonna reduce them to 512 i'll see.

thanks ice biggrin.gif
For the bug i've noticed one time when i was repainting station at 2048, then i reduced at 1024... but i was thinking if we can modify the peds spawning, like the taxi fix i have ...but i don't know how to do, maybe downscale at 512 your peds and the difference will be little wink.gif


P.S. when i 'll finish all the vegetation texturing i'll make a short video "a walk in the park" and then i can share the veg .img

Benny_
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#43

Posted 11 July 2011 - 01:41 PM

Awsome oak texture mercie_blink.gif icon14.gif

U whet my appetite... biggrin.gif

Some park textures:
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icelaglace
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#44

Posted 11 July 2011 - 01:57 PM

@Benny

Great biggrin.gif
Thanks for contributing this biggrin.gif

Benny_
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#45

Posted 11 July 2011 - 02:05 PM

Thx Ice tounge.gif

U said...

QUOTE
...textures ruin it.


I agree... so we have to do somethin tounge.gif

GTA 3
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#46

Posted 11 July 2011 - 04:47 PM

Can i test this textures ? Oh man they are great, i want i want i want!!!! cryani.gif inlove.gif

Vanni83
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#47

Posted 11 July 2011 - 06:09 PM

@ benny : cool , i like that path
@ gta 3 : mate hold on, i'm working on, i would like to finish the vegetation , then i will share ^_^

Vanni83
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#48

Posted 11 July 2011 - 08:29 PM Edited by Vanni83, 11 July 2011 - 09:47 PM.

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GTA 3
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#49

Posted 11 July 2011 - 08:49 PM

Damn, eyegasm !! icon14.gif biggrin.gif

Benny, die Straßentexturen sehen mal sau geil aus! biggrin.gif Aber irgendwie erkenn ich ne leichte unschärfe!

Benny_
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#50

Posted 12 July 2011 - 04:56 AM Edited by Benny_, 12 July 2011 - 06:03 AM.

@Vanni: Damn nice! Keep it up! icon14.gif
One question... cool.gif ...what resolution do u use for ur textures?

@GTA 3: Thanks, I'm very pleased smile.gif! It seems a bit blurred, because some textures are embed in the *.wdr-file and theres no separate texture-file. So ich i can just use SparkIV to change it and it not support to change the resolution of the texture, like OpenIV do. Anyway, I have to use the given resolution (512x512) for it ;-)!
Or does anybody knows another solution? :-/
So, let's go on in english please or PM me wink.gif

Rocks in Middle Park smile.gif
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Vanni83
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#51

Posted 12 July 2011 - 06:04 AM

QUOTE (Benny_ @ Tuesday, Jul 12 2011, 04:56)
So ich i can just use SparkIV to change it and it not support to change the resolution of the texture, like OpenIV do. Anyway, I have to use the given resolution (512x512) for it ;-)!
Or does anybody knows another solution? :-/
So, let's go on in english please or PM me wink.gif

read at the GooD-NTS post, he help me a lot!!!!!!!!!!!!! biggrin.gif:D
first export wdr in a folder, then edit textures in that folder, and then multi import the odr file wich will load that textures, don't make 2048 texture, even 1024 are good because if the texture you paint is detailed don't need high resolution wink.gif

Benny_
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#52

Posted 12 July 2011 - 06:15 AM Edited by Benny_, 12 July 2011 - 07:34 AM.

YAY! BIG THX Vanni and GooD-NTS... also for the res-tip smile.gif! Actually I'm just a Webdesigner... biggrin.gif

I will try it out immediatly... smile.gif

//Edit: Wohoo, much better biggrin.gif
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onsi
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#53

Posted 12 July 2011 - 07:53 AM

@Vanni: wow! its amazing smile.gif

Vanni83
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#54

Posted 12 July 2011 - 08:34 AM

benny benny benny, this is an awesome park!!!! icon14.gif

@ onsi: thanks! biggrin.gif

MasterKontrol
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#55

Posted 12 July 2011 - 08:59 AM Edited by MasterKontrol, 12 July 2011 - 09:02 AM.

QUOTE (Vanni83 @ Monday, Jul 11 2011, 20:29)
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Wow Vanni!!!!! those trees are looking far better than my first attempt.... smile.gif GREAT WORK.... thats really spectacular! icon14.gif icon14.gif icon14.gif

And BENNY! great looking rocks as well.. GOOD JOB icon14.gif icon14.gif icon14.gif

Hahahaha let the final phase of IV Modding commence! just awesome guys happy.gif

I was feeling terrible the last few days.... but this DID manage to make me smile and feel a little happier! thx Bro's wink.gif

Vanni83
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#56

Posted 12 July 2011 - 09:05 AM

Masteeer really thanks blush.gif , without your support i'll never finish vegetation txt biggrin.gif
you said right "this is the new graphics era" (imagine said with movie trailer voice) ehehhe

MasterKontrol
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#57

Posted 12 July 2011 - 09:09 AM

QUOTE (Vanni83 @ Tuesday, Jul 12 2011, 09:05)
Masteeer really thanks blush.gif , without your support i'll never finish vegetation txt biggrin.gif
you said right "this is the new graphics era" (imagine said with movie trailer voice) ehehhe

Hahahahaha... -Gruff Deep Voice- "In a time, when GTA graphics were rubbish........ One man, and his merry band of friends.... Dared to do the unthinkable..... FIX A R* GAME!!" ahahah nice stuff bro! smile.gif

Are all trees new now?

Benny_
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#58

Posted 12 July 2011 - 09:12 AM Edited by Benny_, 12 July 2011 - 09:15 AM.

Thanks vanni :-)
Oh, and thanks Master... biggrin.gif
I took some time in posting... blush.gif

A quick change on another location now (I just have to fix this white line):
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Vanni83
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#59

Posted 12 July 2011 - 09:15 AM

wonderful benny...
a suggestion to you: try to hold an order in your file, a structure, or in few days of modding, you will have tons of texture and a lot of disorder :S
for exapmle . take a quartier such as brooker and make a list of all files, then work add and update your list with finished file , i'm doing this way and it's easier to remeber everything wink.gif

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#60

Posted 12 July 2011 - 09:22 AM Edited by Benny_, 12 July 2011 - 09:31 AM.

Thank u so much, great idea! icon14.gif
I'm glad u tell me this right now... I can't stay on top of all these images and textures dozingoff.gif

This will take some time now... wink.gif

One question, Vanni: U've made a filelist of all files in each archive? (All texture and model files e.g. of brooker_s.img)
Or what do u mean with a "list"?




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